You’re gonna be spending all this effort on your world and it’s gonna be, like, pale and drab? You’re acting as if lighting ISN’T the most important thing ever. New Unity Project. Create a material. Shader, Skybox/Procedural. Drag that bad boy onto the sky. Now we can change settings! Make it greeEEeEEEeEEN But what is this? What is this nasty- Go to Window > Package Manager. Search for Post Processing. Install. New GameObject. Set the layer to Water, or something. Post-process Volume component. Check Is Global, click New Add Color Grading and set the mode to ACES. Now go to your camera, add component Post-process Layer, set layer to Water. Now it looks more real, look at that! They should make this the default… Lights in Unity come in 3 genders: Realtime, Mixed, and Baked. Use Baked. And set the intensity to 1.5. The Sun is really bright. Make a scene! Select everything that’ll get baked, and hit Static. Go to Window > Rendering > Lighting Settings to reveal the… [PRAISE BE] Set the lightmapper to GPU, set your bounces to 4, and make the lightmap resolution waaay less than 40. Finally, make a Reflection Probe and put it in the middle. Click Generate Lighting. [CRONCH] Eyyy, you did it! You really did it… Video Information
This video, titled ‘Light Your World in Unity – 1 Minute Tutorial’, was uploaded by HIYU on 2022-02-01 06:49:30. It has garnered 103609 views and 3461 likes. The duration of the video is 00:01:00 or 60 seconds.
Your VRChat world will thank you! Video style entirely stolen from the original legend, Ian Hubert: https://www.youtube.com/mrdodobird Thumbnail is from Furality Luma: https://furality.org/ Ending is VirtualFurence: https://twitter.com/virtualfurence
More advice: – Spot Lights are (almost) always better than Point Lights – Keep realtime/mixed lights down to just the most important ones – The sun is REALLY bright
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