Electro blobs wizardry brings the classic magic system rpgs have and adapts it into minecraft with 172 spells scattered across seven elements of magic the player can find practice and master their own combo of spells to suit their playstyle explore new structures and test their new found skills and become a master of magic This video dives skins/”>further into the elements of magic and what they provide for a showcase on the core features of this mod then i suggest you watch this video first to give you an understanding of what the mod does diving back into the video seven core elements make up magic in this mod Within each element an array of spells from all tiers are included each tying in with their respective element in some way some elements use specific spell types whilst others offer a wider palette to choose for a given scenario wizards can decide to either specialize in a core element of magic or be a Jack-of-all-trades and learn an array of spells from each fire is the lifeblood of a pyromancer the only thing a pyromancer enjoys as much as fire is seeing their enemies be incinerated into dust or explode in the fiery heat fire magic predominantly involves dealing maximum damage to a target Whether it’s through direct damage from a spell or ongoing burning damage over time wizards begin to grasp the nature of fire through a simple ignite spell lighting anything it touches on fire and a smoke bomb for a quick means to blind enemies in a thick smoke fire mages who are more experienced with The element of fire can shape it into different forms to output greater damage to their foes pyromancers can choose to fire a ranged form of ignite firebolt to deal a fiery blast from a distance fireball or greater fireball are more powerful alternatives to firebolts launching pure balls of fire to explode And burn those caught within its radius pyromancers who rather give their targets a surprise can carve combustion runes blasting any foe that steps on it sky-high a means of both protecting themselves or showing a display of their power pyromancers can lay down a ring of fire igniting any entity that crosses it mobs That are already within the circle when the spell is casted are more susceptible to fire damage fire can not only be used as a powerful weapon to burn mobs but can also be wielded as a tool why should a pyromancer use cobbled furnaces when they have the power of one With pocket furnace fire mages can smell items directly in their inventory more experienced fire mages can imbue their tools with fire as a temporary enchantment or conjure a deadly flaming axe to burn their enemies a master pyromancer can achieve catastrophic feats with fire magic pyromancers who seek entertainment from burning Everything could summon a firestorm to expunge their enemies all around them or for those who want to enjoy the carnage from a safe to distance bring forth a flaming meteor to crash onto their targets a pyromancer’s greatest weapon is also their greatest weakness enemies that are pure form of fire like blazers are Immune to many attacks from a fire mage their obsession with controlling fire can also be their undoing for fire is an untamable element of nature a force that can easily bite back at the caster when the pyromancer knows their time is limited they’ll be sure to bring anything and everything down with them Into the flaming pits of hell if mastered though a pyromancer can become the living embodiment of ruin and chaos as they forge their own paradise from the things they’ve incinerated wizards who prefer a less destructive form of magic can turn to the powers of ice magic although not as devastating as fire Magic ice magic is certainly not a force to underestimate drawing the extreme temperature properties of the cold ice magic serves to restrict freeze and shatter targets a beginner cryomancer can begin to channel the cold properties of ice with the freeze spell able to freeze a single target for 10 seconds or Can create ice or snow depending on where it’s casted ice mages who are still grasping the capabilities of ice can shoot an ice shard damaging and slowing a single target a more powerful version of ice shard is iceland a great spear of ice that pieces multiple targets at once Freezing those who were hit by it cryomancers who are caught in the open can raise a barrier of ice to shield themselves from attacks or when a sneaky creep is ready to explode encase them in a statue of ice to give yourself ample time to prepare Crowd control is one of the strengths of a cryomancer spread a thin layer of ice on the ground to weigh your cast bringing fast approaching enemies to an abrupt halt or summon a small blizzard to engulf foes within the furious bite of frost continually damaging and slowing anything that is caught within it Cryomancers can additionally traverse bodies of water with frost step freezing any water they cross over into ice a cryometer who’s fully embraced the cold magic can focus its power to smite down their opponents fire a hailstorm barrage to overwhelm hordes of enemies with ice freezing them On impact or trigger their own mini ice age around them to encase their targets in ice cryomancers may be able to use these spells to slow their opponents but they are just as vulnerable as their targets ice mages that have adopted the cold element of ice magic can bring a Freezing end to even the hottest of folks where the cryometer lacks in maximum damage excels in gaining the upper hand through halting their foes into long states of stasis to bringing a bitter end by shattering enemies into pieces lightning is the raw power of mother nature and with power comes great Opportunity to harness the power it possesses storm mages capable of channeling this power can use this to hit a singular target hard and fast or chain attack as many combatants as possible beginner storm mages can begin with spells like thunderbolt shooting a bolt of thunder at that target knocking them Backwards when it strikes or give a small shot to targets with arc storm mages can harness lightning’s conductive properties to perform an array of chain attacks throw a spark bomb to shock nearby enemies with a strike of lightning or call upon a miniature storm cloud to shock anything that lays below It storm mages can also seek the additional powers of storms to give them a cutting edge in combat cast a quick blinding flash stunning mobs temporarily from the effects concentrate the pure force of the storm to charge into a line of enemies for desperate last measures Shock a target to the point of paralysis that could buy some needed time to escape a battle or to deal a powerful blow to finish them off storm mages who are most attuned with the storm can call upon multiple lightning strikes on their enemies with the thunderstorm or bring down a mighty Hammer from the god of thunder himself dealing a devastating blast upon impact and striking lightning at enemies that are within its proximity storm mages however will have to deal with the adverse effects lightning inflicts upon its enemies as they can become twisted or supercharged by its power A master storm mage can be the equivalent of a coming storm a rolling force of power ready to discharge it to whatever roams beneath their presence necromancy is treading into dark territory for necromancers thrive in studying the undead and the twisted powers of the supernatural necromancers Seek to become the one ruler of the realms whether it’s releasing their undead armies against the world or breaking the wills of those who try to resist necromancers can begin the arts of necromancy through summoning a zombie minion to serve their master as well as a simple mind trick spell to confuse and Disorient their opponents making them unable to attack normally a means to bolster and necromancer’s forces is to summon skeleton and wither skeleton minions capable entities that can be devastating to even groups of enemies their summoning spells can be used further going as far as to summon abilities from more powerful creatures Fire a shulker bullet to seek out and levitate targets mimic the mighty ender dragon by firing your own dragon ball to burn enemies caught in its breath or raise a withering totem to leech the life force of nearby targets as in necromancer grows in power so too does their influence on others grow Emits a terrifying roar of a dragon sending all nearby creatures to flee in fear or bend the mind of a target to your will with mind control turning foe against foe necromancers can also seek to use a range of curse and alteration spells to weaken their opponents curse enemies to Burn in the daylight with the undeath curse or soul binder target to the caster any damage the caster receives will be applied to the victim necromancers inflicted with debuffs can use reversal to randomly reflect a debuff onto an attacker making them suffer the debuff for the remaining duration a master necromancer who has Unlocked the secrets of necromancy can easily turn the tide of a battle through manipulation or through their endless horde minions through mastering the secrets of the supernatural necromancers can open a rift from the unknown deploying zombies into the field to serve their master or instead summon a skeleton legion to swiftly overwhelm opponents Their sheer will alone can now possess the minds of others inhibiting their bodies for a period of time when surrounded a necromancer can dispel a deathly plague of darkness withering all targets within their radius whilst they may seem vulnerable without their summons necromancers are cunning Mages and can use a mixture of spells to weaken decay or turn their targets against each other if left unchecked a master necromancer will be sure to lay waste to anything that stands in their way earth magic is for mages who wish to become one with nature using its various Aspects to serve their purpose perhaps the most versatile element of magic earth magic involves harnessing the many aspects of the natural world be it plant animal or even a force of nature being attuned to the elements of nature earth mages can study their surroundings adopting the traits of Nature to navigate the landscape an aggressive earth mage can call upon mother nature to unleash a taste of its power against any who dares challenges one another’s earth mage would begin with the core elements of earth magic learning to mine a single block or plant snare traps to deal damage and slow any Passing enemies as an earth mage becomes more attuned to nature they can access a wider arsenal of spells choosing to specialize in an aspect of nature or diversify with all of them plant-based spells involves taking the properties of plants and using them to strike back at enemies or to bring nature to life Throw a bomber poison and inflict poison damage in a small area for traversing gaps throw a grapple vine to latch onto objects for quick navigation or use it to pull entities towards you bring nature to life growing plants and accelerating crop growth around the caster with growth aura animal-based spells are quite Straightforward summoning various animals in nature to fight or assist a mage’s needs call upon a horse avatar to traverse the landscape swiftly or to make an easy escape cast a slime that sticks itself onto targets slowly suffocating them to let you deal the final blow immobilize targets in cobwebs and Unleash a swarm of cave spiders to feast on them while they’re trapped alternatively earth mages can learn to use spells based off the fundamental forces of nature be it air earth or water trap a target in a water bubble gravitating upwards before dropping the target or for a spell that affects Multiple enemies unleash a tornado hurling any entity in encounters to a crippling end a master earth mage is akin to an avatar of mother nature herself able to become one with nature seamlessly disperse the forest curse and foes engulfing them with poison weakness and slowness emit a Mini earthquake to send waves of blocks all around or even gain the power of flight with a pair of wings earth mages may be the most versatile mages but their offensive capabilities are easily outmatched by other spell types as many spells are ineffective against many kinds of mobs especially undead and arthropods When they’re tuned with the elements of nature though an earth mage can become impossible to predict using various spells from mother nature to weaken their opponents before finishing the kill sorcery is rumored to be the most ancient form of magic embodying the aspects of force and change sorcerers are capable of bending light Reality and even time itself to their desires in the early stages of sorcery sorcerers can manipulate tiny objects from conjuring balls of light to light up dark places to using telekinesis to pull dropped items towards the caster a way to easily bypass enemies is with the muffle spell silencing all the sounds a Caster makes opening up opportunity to adopt a stealthy playstyle progressing further into sorcery magic sorcerers can begin to use a mixture of motion alteration and conjuration spells motion-based spells provide sorcerers the means to travel the world much faster buff yourself with agility granting speed and jump boost for a Short duration or for traversing vertically use a levitation spell to lift the cast out upwards sorcerers can mimic the properties of endermen and blink to where they’re pointing a variant to blink is phase step a more advanced teleport spell that enables a caster to teleport through thin walls a Viable option to retreat out of combat collecting a trove of magical artifacts and spells can easily fill a mage’s inventory but with vanishing box a sorcerer can harness the link of ender chests to create their own pocket storage clairvoyance on the other hand lets mages set a point of interest when Needing to return to their set place clara voyance creates a magical path to the marked spot making it easy to return to places a sorcerer is interested in the manipulation of reality doesn’t just serve as a tool for sorceries but can be used to strike at foes Throw a condensed sphere of force to damage and knock back foes create a magical containment field onto a target preventing them from escaping it or for a long-term solution to isolating mobs petrified target into stone making them unable to attack or move but cannot be damaged either sorcerers are also excellent conjurers Shaping various kinds of constructs to a system in many ways standard forms of conjuration spells include conjuring spectral weapons tools and armor that lasts for a period of time before dissipating more unique conjuration spells include creating a decoy of the caster that diverts the tension of mobs towards decoy Sorcerers can also carve their own shortcuts with spectral pathways in which a 15 block bridge materializes for the caster to traverse gaps sorcerers who mastered sorcery magic can perform incredible feats of bending reality from speeding up or slowing down time around them to conjuring a small black hole to pull and damage all Targets into it whilst it’s certainly the oldest form of magic its power content is possibly the most powerful element of magic adapt sorcerers can easily be outmatched by other kinds of magic a master sorcerer however who can manipulate antara reality can slay their opponents before they’ve even realized what’s going to happen Healers adopt a more supportive approach to magic primarily using it to heal themselves and others healers focus on healing defending and empowering both themselves and others with a wide array of spells as well as able to debuff their targets starting off early healers gain access to a simple heal spell healing the Caster a small amount of health novice healers will also be able to learn a couple defensive spells from a basic ward which reduces incoming magic damage to jumping sideways with evade to dodge range attacks more experienced healers will not only get a heel ally spell but can also acquire greater heal To replenish more health healers will be able to cast area of effect spells to heal themselves and allies simultaneously bring forth a radiant totem to heal nearby allies and damage targets for a period of time on their run though healers can easily be picked out by foes as such healers Are capable of conjuring defensive spells like flesh spells that improves the damage resistance of the caster spells like force field are a more physical approach to defense spells repelling entities or projectiles that hit the spell when the healer needs to retreat from battle they can cast transients making The caster immune to all forms of damage but prevents the caster from interacting with the world healers can heal both themselves and their allies but they can empower or assist others and themselves with buff spells to make them stronger in combat bless your allies with invigorating presence granting all nearby allies with Increased strength if inflicted with debuffs dispel them with cure effects removing all good and bad effects on the caster with replenish hunger and safety healers can regenerate the hunger without needing to worry about eating in combat and finally healers can use debuff spells to weaken their foes to make them Easier to finish off suppress enemy wizards of their magic with arcane jammer or mark a divine sacrifice onto a target the next magical attack they receive deals 60 additional damage to the target despite their more defensive and supportive roles a master healer can make their allies an unstoppable force against their enemies Master healers can provide powerful spells like phantom manor and vitality to greatly replenish the mana and health of nearby allies their vast powers of holy magic enables them to use celestial smite a divine power to smite their enemies dealing double damage against undead foes healers may have ways to Protect and heal themselves but without the help of their allies they are still quite vulnerable to many attacks master healers however will be able to ensure their team never breaks even amongst the strongest of foes these are all of the available elements in electroblob’s wizardry each element Has its own strengths and weaknesses and tailor to different play styles what elements you specialize in and which spells you add to your arsenal is up to you You Video Information
This video, titled ‘Minecraft Electroblob’s Wizardry – The Elements’, was uploaded by The Gamer Hobbit on 2021-10-01 05:58:12. It has garnered views and [vid_likes] likes. The duration of the video is or seconds.
Electroblob’s Wizardry brings the typical magic systems in rpgs and translates it into Minecraft. Featuring 172 spells to find, …