Minecraft has tens of thousands of servers, hundreds of RPG mods, minigames and adventure maps, but only a very select few projects ever aimed to become something more. Wynncraft, Skyblock, RUNE – Today we recount the historic projects and servers that dared to dream of adventure, By aiming for one of probably the most challenging categories of experience in gaming. The MMORPG. Welcome back to Kweebec Corner, my name is Connor and today on the Minecraft Development Circle, we cover the history of the game’s most popular MMO servers and projects. From discontinued legacies to unbelievable evolutions, the minecraft community Has seen the rise and fall of some amazing collaborative experiences, and we’re going to cover just how some of those RPG features came about and why they were loved so much. Before we get into things; a quick announcement – if you’re a fan of the channel, WE’VE NOW GOT MERCH! Celebrating 50k, me and artist Dairy Panda have teamed up to bring this exclusive Ready When It’s Ready design to all of you eager Game-awaiting fans, fit with your very own dagger throwing pigeon. We’ve got high-quality shirts, sweaters, jackets, even a cool mask thingy – it’s Called a Neck Gaiter! Try a Poster, a Pillow, even a Mug! ready when it’s ready see! Like TEA! Lastly, get this – Everyone who purchases an item will also get a special Discord rank and will get the chance to play an Extra in my first Hytale Machinima series! Just visit KweeKwee.com ro view the store and remember to use code Gordon for 15% off at checkout! You see, there’s been hundreds and hundreds of RPG experiences in Minecraft’s history, but today we’re talking specifically about MMORPGs, experiences made on Minecraft servers, intended to be massively multiplayer. They hold RPG elements like the RLCraft Modpack, But allow you to function in an overarching world shared by everyone. Resources could be limited, a group may be needed to defeat a boss – that doesn’t mean that all gameplay is inherently cooperative in nature though. The best MMORPG experiences lay out a course for the player, Teamed or solo. Not everyone has friends readily available and wanting to play the exact same game. But How did we go from struggling to develop an RPG style plugin for multiplayer minecraft to single servers hosting thousands of people, multiple specialised experiences and minigames, as well as pushing rollout updates regularly For the biggest MMO style projects that we’ve ever seen built on the platform? Now there was a point in time where MMOs just weren’t feasible. The ability to mod things like that in just weren’t possible, server development wasn’t anywhere near as easy and configurable, let alone creating something like a plugin. Really the closest thing you could get to an RPG within Minecraft back then was Roleplaying on a server with friends. Setting your own guidelines and lore – you’re this race, you’re that race, you can cut trees, you’re good at fighting, you can perform magic, Let’s pretend we have quests. At times I remember really having to depend on my abilities to RP learned in places like World Of Warcraft, to help myself feel immersed. You can see this more familiarly with Shadow Of Israphel, when the Yogscast utilised real Player characters and builds to bring the sense of some living, breathing world. Despite this though, it would still be a year or two until support for plugins really took off. As systems evolved, server devs learned to transfer singleplayer mods over to multiplayer Instances, sometimes developing them entirely from the ground-up to be for servers. My RP community eventually reset the map and developed a completely custom and exclusive plugin which gave all of our characters the actual attributes of each race. There were alien players that could Heal by eating redstone, a vampyric race that burned in the sun. We even made it so that there was an In Character and Out of Character chat channel. And this wasn’t just happening with us, it was happening everywhere, evolving slowly into what you see today, where these Ginormous Multi-experience servers host hundreds of complex, exclusive, interlocking custom plugins to provide dramatically different experiences for every type of user in the playerbase. The likes of things like Bukkit, Spigot, Forge, these programs enabled servers to begin to craft their very own experiences, no longer limited by vanilla capabilities. Plugins Like MCMMO grew popular. With factions, minigames, survival and creative servers, it was only a matter of time before people began to attempt something more ambitious. An MMO. The first time the Minecraft community really got hyped about an MMO Project was that of RUNE, by Team Bashurverse in collaboration with FyreUK, Which began being teased in 2012, and a blog post on the Minecraft Forums following in March 28th. Originally, the project’s world was teased through a series of machinimas named Legend of Hobo, which set the stage for the Elder-scrolls inspired world, factions, towns, And characters of importance. While this in-itself was a revolutionary step for Machinima content, they were also working in the background to develop a much deeper world with a rich backstory and regional lore, and so were subtly advertising this project right from the start. As The legend of Hobo began to pick up traction and demand for episodes grew, the team actually slowed down, eventually choosing to focus more on building a community server while RUNE trugged on in the background. Bashur would always discuss his plans, they wanted quests, Races, real conditions within the world, grandiose living breathing towns and settlements, with a huge emphasis on roleplay. They planned for the map to be span continents, with borders swapping the player over to regional server instances. Once he even joked about including a poop mechanic, but of course back then, This was all just SO ambitious. To do quests was one thing, let alone an ENTIRE MMO. It’s ironic to me that these earliest projects were some of THE most ambitious, perhaps teams not fully understanding the capabilities of Minecraft’s system requirements, Or even the time investment required to bring such a server to life, meant they overestimated and got in over their heads. Safe to say a whole lot of content was still developed. Entire books worth of lore, I even won a writing competition to get my story included in a great Library of tales, which at the time actually inspired me to grow into the creator I am today. RUNE simmered down and eventually released as a fairly basic plugin RP server with very little of what was originally promised. Soon that era was over and people would ponder on as to whether an MMO would ever be possible. Team Skulburn was a group of creatives, builders and developers that began in early 2013, and also had their eyes on the idea of a Minecraft MMO. Mythros: The Rise of Elaragog was intended to be a fully downloadable custom client, fit with a large number of RPG style mods, and a list of regional servers. I came aboard the team as a writer after body acting in the largely unrecognised Arcan Chronicles Machinima series. The project was once again ambitious, the team planned a huge magnum opus of lore, comprising gods, races, religions, landmasses, even ages in history. The project featured fully animated player characters with bending limbs and emotes. There was a workshop Where players themselves could log onto the server and design 3d models IN GAME with blocks that would be translated into holdable weapons and items. UI was transformed to allow for a cool health pot and mana pool, with many dungeons and bosses planned for release. Sadly, even with a panel at Insomnia49 and some YouTube coverage, the project never truly found its footing, going quiet in late 2015, and so Mythros remains as another Minecraft MMO that never was. Started as a simple project in 2011 by the Podcrash, Minescape began to expand as the world Of runescape was recreated in-game, and by 2014, we finally started to see really big creators producing content on the server. Even to this day players record on Minescape because it has a great way of capturing that old-fashioned routine grinding that is so familiar to older players. With Quests, Skills and talent trees, as well as custom items and experience tables, a Season pass was eventually introduced which offered limited challenges that rewarded cosmetics such as skins, pets, fireworks, and special auras. And even a high alchemy system inspired by the original MMO experience Over time the map has grown to be gigantic, with many locations and references to old school Runescape. We have to remember a big chunk of gamers before Minecraft were playing World of Warcraft or Runescape, so this server definitely had an audience, a demographic, albeit a limited one. Minescape were certainly kicking it with the old fashioned players, but it was a niche and something that is better understood if you’re a fan of the original game. The first truly successful MMO would be one that offered an entirely original experience for players both new and old. Around 2011/12 a server began development that would change the way we see Minecraft MMOs forever. Salted, owner of the channel Crafted Movie began the team, finally releasing the project on April 30th 2013. Seen as the first fully developed, completed, and successfully launched MMORPG Server, Wynncraft had a special website, a dedicated playerbase N lots of inspiration from the classic MMOs of the time YouTuber Grian joined the project with a team of builders that helped shape a magnificent world to explore. Grian also wrote many storylines too. Quests, Factions, NPCs, Mobs, Levels, Dungeons, it had it all. And over years more Updates continued to bolster the impressive roster of assets and content on the server. Starting as killing mobs for gear and mobs as well as simple dungeons and towns, there was a max level of 70 but content only went to lvl 40. The following month Updates began rolling out regular updates that expanded the item and feature pool, adding things like pets that could fight for you, and quests for levels above 40. Quests and skillpoints were added in the 1.9 update and later that year ocean content was added. Spells and magic became a system of it’s own, completely custom mob UI and healthbars, EULA also deeply affected the monetisation of the server which hindered earnings dramatically. After this the province of Gavel was released along with the official resource pack, a map 3 times the size of the original Wynn area, 1300 new items and 80 3d models to bolster their asset collection. Through perseverance, talent, and pacing, Wynncraft has expanded it’s world tenfold, to a size of 4,000 by 5500 blocks as of 2017, with large capital city, branching storylines, and Has increased it’s player count dramatically since 2013 and even earned them a guinness world record. Zentrela appeared almost out of nowhere – As the hype from Wynncraft’s Gavil update began to disperse in 2016, Edisaki, a player of the server finished development of HIS attempt at an MMO Called Zentrela. Advertising it, he gained a small number of players that were captured by his spellcraft and combat systems as well as the huge array of diverse classes, like reapers and alchemists beyond just regular rangers and warriors seen in Wynn. This instantly made obvious that competition was not just possible, It was beneficial, as it prompted both servers to compete for players in small ways, it showed potential for an MMO ecosystem, and some Wynncraft builders even joined the Zentrela team eventually. With a more detailed and nuanced combat system, many players switched allegiances To the Zentrela server, many Wynncraft youtubers began creating content to cover the new world, This shows there is value in competition, attraction to new shiny things, and while Zentrela was only developed by one man, it still managed to make a name for itself within the community, Albeit not for long, as the project was closed little less than a year later. Zentrela wasn’t the biggest MMO but it came along at a good time, teaching everyone in the space that even when you think something is at it’s best, it can still be improved. And though the World of Zentrela was short lived, it reminded us that these experiences were possible, that innovation needed to continue, and then servers shouldn’t be getting lazy with content updates. I think at this point the idea was really being pushed more. Now that MMOs were DOABLE, there Was hard evidence that it was achievable with enough work, we saw lots of new projects crop up, including a server aimed at the audience of a longtime series known as Minaite, which was streamed by CaptainSparklez, tomSyndicate, jericho, firefox, and many others. MinaniteMMO was a project planned to encapsulate the world painted in the series, similar to what happened with Legend of Hobo and Project RUNE. I actually became a writer for this MianiteMMO for a short period, although due to project inactivity it never really got off the ground. Now there is a case to be made about Faction servers. Like at what point do experiences BECOME MMORPGs? I know a lot of MMOs with factions, there’s entire sections of World of Warcraft dedicated to PVP. So at what point in Minecraft does a server with factions, Evolve to include so many RPG features that it could be considered an MMO? I guess a faction server could be classified as just that, it’s barebones factions with little of anything else. It’s quite hard to categorise some servers however, for example I worked for Island Clash, A server inspired by Clash of Clans and Kingdom-building tycoons. Technically it could be considered a real time multiplayer faction-based strategy game with RPG elements, but that’s well… a bit of a mouthful. At times a server can begin to add so many plugins that when combined, It FEELS like an MMO, despite it not being advertised as such. I think despite Island Clash not technically being an MMO, it was a large multiplayer server hosting many factions, allowing you to set up a town, build up an economy, collect resources and upgrade before raiding one another. It was certainly intricate, I remember seeing the build schematics build up in realtime. Let me know in the comments what you guys think the difference is, where you think that line is drawn? In 2018, Hypixel dropped their iteration of the popular Skyblock map. They hadn’t just Added an extra island or changed the rules though – they’d gone all out and completely revamped the game, providing new ways for players to challenge themselves with skill progression and communal areas. There were custom crafting recipes, and even specially designed NPC interactions that allowed you to upgrade your weapons and armour. Building on top of that, we saw RPG features from many prior projects we’ve mentioned, quests, pets, the ability to join together, eventually the additions of dungeons and even player housing coming along too. With smaller features scattered throughout like the ability to run foot-races and even visit the auction house, Hypixel Skyblock acts As that fully-breathing world we wanted when players first imagined something way back when. Of course they are floating islands in the sky – it’s not exactly a huge continent like Wynncraft, but it certainly fits a nice, simplistic theme, allowing the devs to really focus on the interlocking systems and player experience. Hypixel average 30 to 40,000 players in the Skyblock minigame alone, because it’s not just building up your skyblock, you’re building up a profile, a character, in a multiplayer realm, that is by definition, massive. That’s as MMO as it gets if you ask me. At this point you can find expansive RPG experiences for minecraft everywhere you look like Hegemony:Traders from the East which launched in late 2020 that offer boundary pushing world layering. From maps on the marketplace, to new trends like RLCraft and Minecraft Origins mod, But it’s safe to say that fully-fledged MMO servers are still very far and few between. Hopefully now you understand why. What it takes to build a massively multiplayer world, and more importantly, the steps we took to reach where we are today. MMOs in Minecraft sure have had an expansive history. That and the incredible progressive we’ve seen with RPG mechanics, plugins and mods makes for an impressive journey that’s worth looking back on. We should admire the steps within the process, especially if you’re a fan of This channel, because no doubt with the insane RPG mechanics Hytale provides, produced by Hypixel the makers of that Skyblock MMO we mentioned earlier, it’s bound to provide a new wave of experiences and inspiration. So make sure you’re subscribed for when the game launches and make sure to visit Kweekwee.com for 50k merch! Do you know of any other Minecraft MMO projects? Let me know in the comments. If you want to talk theories, gameplay ideas and new updates then make sure to join the kweebec corner discord server with over 3500 minecraft and hytale enthusiasts such as yourself. Massive praise to the channel members listed for all their amazing support! Continue smiling, thank you for liking, subscribing, and thanks as always for watching Kweebec Corner. Video Information
This video, titled ‘Minecraft’s Most Historic MMO Servers…’, was uploaded by Kweebec Corner on 2021-03-19 22:52:33. It has garnered 75189 views and 2213 likes. The duration of the video is 00:19:36 or 1176 seconds.
Minecraft’s Most Historic MMO Servers… Over minecraft’s history, rpg servers have evolved in a BIG way, especially MMOs 50K MERCH!!!!: http://www.kweekwee.com/
Welcome back to Kweebec corner, on Minecraft Development Circle we get nostalgic and talk Minecraft’s history of servers, and the history of minecraft MMORPGs. From Wynncraft to Minescape to Skyblock and many failed attemps along the way. Let’s look back in Minecraft history, and REMEMBER TO SUBSCRIBE!
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Minecraft is a survival sandbox game that we all know and love. We cherish it, but do we know why? let’s take a look at not just Minecraft as a game, but as a platform, and how many Minecraft server MMORPGs have evolved over the years. Today we look at the History of Minecraft, the entire history of Minecraft MMOs in the game. Wynncraft, Hypixel Skyblock, and many other MMO projects sent Minecraft Youtubers such as Thirtyvirus, TommyInnit, Technoblade, Grian and more to fame. Now with the 1.17 Update split into to, let’s start looking more at this game and updates.
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