This video, titled ‘Procedural Generation using 3D Perlin Noise | C++ Voxel Engine #1’, was uploaded by Rxtje on 2016-03-29 10:56:49. It has garnered 2159 views and 27 likes. The duration of the video is 00:00:44 or 44 seconds.
I use 3D Perlin Noise to generate terrain for my voxel engine made in C++ with OpenGL.
Textures borrowed from Minecraft but it’s not Minecraft!