Parkour is an aspect of minecraft that has way more depth than the average player may realize while parkour has always been a somewhat popular way to play minecraft not many people know the mechanics of it after looking at many of the top results for parkour tips on youtube i found that Only two were relevant and neither of them did a very good job of explaining the mechanics of what they were teaching leaving it very hard for a newcomer to be able to do any jumps that weren’t explicitly shown in the video by the end of this video you’ll learn How to do four block jumps neos and other jumps without fail but more importantly you’ll be able to apply the strategies and mechanics you learn and be able to do much harder jumps as well now just a quick disclaimer before we start this video is for java edition and Unless otherwise stated everything i’ll be talking about will be relevant for all versions 1.8 and above also i’ll assume you’re using a dedicated sprint key instead of double tapping w to sprint since most if not all of the techniques explained in this video will be impossible without a Sprint key and if any corrections or useful additions need to be made in the future they’ll be put in a pinned comment with that out of the way let’s get started to start it’s essential that you know about game ticks many calculations in the game are updated every game tick Not to be confused with redstone ticks there are 20 game ticks per second meaning a game tick occurs every 50 milliseconds from now on game ticks will be referred to as ticks one aspect of minecraft that’s based on ticks is player movement at the end of every tick the keys Pressed on your keyboard are reflected in game since your movement is only updated every tick it means you can only move in increments of ticks this is incredibly useful as it allows for quote unquote frame perfect strategies to be executed with relative ease since the frames in this case are 50 milliseconds long However there is a bit of a downside to this the since your movement is only updated every tick it means that how the game interprets your inputs may be different from what you actually did imagine two players hold forward for the same amount of time but do it at different times Like in this example it may end up that differing results will occur player 1 moves for 2 ticks while player 2 moves for 3 ticks it’s impossible to try and time your inputs with ticks so the next best thing you can do is try to hold down inputs in multiples of 50 milliseconds As the closer you are to multiples of 50 the less randomness there will be ticks are essential to parkour because they allow you to quantify jump timings you probably already know that getting a running start before jumping will you jump further than if you just jumped from a standstill With ticks you can create strategies for jumps and be able to quantify how long you’ll need to run before jumping the term tick timing is used to describe this the notation for describing a tick timing is simply blank tick for example if someone told you that a Strategy for this weird looking jump was to three tick from the back of this fence it would mean that you need to touch this fence and run for three ticks before jumping Another jump you can use the tip timing for is a three plus one for this jump you can seven tick from the back of the block and you’ll make the jump there’s also special names for some of the tick timings zero tick jumping from standstill is called jam While one tick is called head hitter or hh for short head hitter is a useful timing as it allows you to do this infamous jump where the ceiling above you is only two blocks high there’s a better way to do this jump but i’ll introduce it later I should mention that for all the gems i showcase in this video there’s a world download containing them all in one place along with some extra jumps for more practice for each jump there are signs showing both the name and relevant strategy in the format that experienced players Would use along with definitions for any acronyms used for the first time i highly recommend that you go into the description and download the world and after you finish watching a section go into the world and practice the jumps in that section since you’ll definitely learn and improve a lot Faster speaking of extra jumps in the world download there’s one labeled jam test in section 1. if you’re having trouble discerning between jam and head hitter doing this jump from the front of the block may help if you jam you’ll land on the stair but you’ll overshoot if you had hit her Now it’s time to introduce one of the most important parts of parkour first momentum is the act of getting momentum from a small space where you can’t continuously sprint jump in order to gain speed force momentum is usually done when you only have one block of ground to utilize Jam force momentum will be the focus for this video to do this jam without sprinting from the back of a block and start sprinting mid-air Note that the longer of a delay there is between when you jam and when you start sprinting the less distance you’ll achieve optimally you should have a one-tick delay between when you jam and when you start sprinting but for many jumps a longer delay also works The most common jumps that you will use for spending on are three plus ones and four block jumps both of which are jumps that the average player considers hard however with this strategy they both become trivial you may ask what the point of force momentum is considering you can just run And jump from any of these harder jumps the extra speed you get from doing force momentum instead of just a tick timing allows it to be a very lenient method of doing most jumps with just one block of momentum for this three plus one in particular You can do anything from a one tick delay between jamming and sprinting to an eight tick delay which is a seven tick window notice these keystrokes from the previous two clips both were able to do a three plus one to spread a large difference in timing this leniency is why forced momentum is Such a useful strategy comparatively if you did a tick timing from the same location you would have to do a seven tick leaving you with just a one tick window from this it may seem like tick times are bad but the effectiveness of force momentum dwindles as you straight Further from one block of momentum on another note you may have noticed that the jam and jam force momentum is a tick timing force momentum can be done after running for any number of ticks such as head hitter force momentum and two tick force momentum these kinds of force momentum are much Less useful but you’ll still occasionally find uses for them you execute these strategies just like jam force momentum but instead do their respective tick timing rather than jam for example this is what two tick force monument can be used for you walk for two ticks before jumping then sprint mid-air As i just said jam force momentum is much more useful than all of the other kinds of force momentum but why exactly is that for one it’s much more common to see a single block of momentum as a starting point for your jump which jam force Momentum is the best strategy for jam is also considered one of the easiest tick timings since you just need to sprint and press jump at the same time there’s one more reason though which i’ll get into now Caps are a technique that are very important when doing higher level more precise jumps a shift tap is simply when you press a movement queue for one tick while shifting there’s also unshift taps which are just shift tabs but without shifting and air shift tabs which are shift tabs while airborne The distance you get from air unshift taps is inconsistent as it depends on when you tap while airborne and thus they are not used when executing or creating strategies for precise jumps taps are used as a reliable way to go a short fixed distance when doing taps be sure you’re only Moving for one tick per tap and that you’re at a standstill before doing the next tap if applicable also note that taps are different between versions 1.8 and 1.9 plus as the distance you move when doing taps is slightly larger in 1.9 plus this video will only focus on 1.8 tapping This is an example of a jump strategy involving taps from the back you can do two shift tabs and two tick to make the jump or for this jump you can do one shift tap and five tick now that you know the basics of taps Remember how i said that i had one more reason for why jam force momentum was better than the other tick force permanents well strategies that involve non-jam force momentum may also be possible with doing taps then doing jam for spamming them take a look at this jump from before you Could do two tick four swim on them as shown earlier or you could do three unshifted taps then jam for swimming them this is another jump with a similar situation you could do head hitter force move on them or you could do two unshift taps then jam force momentum It’s mostly up to personal preference as to which kinds of strategies you prefer but this is an instance of even more kinds of jumps being possible with jam force momentum Running then jumping is one way you can do jumps but doing the opposite is a viable alternative jumping in place then running after is called pessy and is one way you can get momentum from a small space similar to tick timings the notation for describing a pessy timing is simply Negative blank tick pesky take this jump for example if you wanted to use pessy one shift tap the negative two tick pesky would be a strategy now pessi is already a decent addition to your toolkit but there’s one more aspect that’ll make it even more useful But to understand what i’m about to show you first need to know that when holding jump the game will only let you jump at most every 10 ticks and it just so happens to be the right amount of time to be able to do this You can do negative one negative two or negative three take pessy and you’ll always make the jump out of the two block ceiling note that for a negative 3 tick pesky it means that you land before sprinting and the mod i’m using will interpret your movement as a tick timing instead Using pessy for two block ceiling jumps is a much better alternative to head hitter since you have a three tick window rather than a one tick window doing pessy will also make you jump further to be able to do neos easily the key is to understand the difference between the X and z axis of minecraft in versions below 1.14 if you’re moving on the z axis and come into contact with the corner of a block you’ll appear to just go through it when comparing what happens when you’re moving on the x-axis this phenomenon is referred to as X-facing and z-facing and occurs due to the way that minecraft updates player movement jumps with obstacles such as neos are usually considered easier z-facing due to this fact you can go around the knee with less drastic turn and thus be able to make the most distance with your jump Here’s a quick montage of common neos and how i would recommend doing them With ladders there are two main kinds of jumps ladders that are on the flat wall and ladders that aren’t ladders on the flat wall are straightforward since you can use strategies like force momentum just like you can with full blocks just keep in mind your rotation and make Sure to face slightly outward so you don’t run into the wall but if the ladder isn’t on the flat wall the jump acts as a mini neo of sorts z facing jumps will be easier but the strategy remains the same regardless of axis just go to the outer corner and jam but Be sure to sneak when you get near the destination ladder as it’ll make the jump much easier and with that you’ve now learned what i feel are all of the foundations of minecraft parkour but don’t go just yet because there are still useful things that i want to talk about Throughout this video i’ve used a mod that displays useful parkour related info this mod has way more features than what’s been shown in this video so definitely be sure to check it out also if you want to get into parkour there are a few minecraft servers that Will truly put your skills to the test within the parkour community there’s a style of parkour called rank up rank-ups are massive courses that feature two types of sections fail-safe sections are where if you fall you just go back to the start of the section life Or death sections on the other hand are sections where if you fall you go back to a previous section or even to the beginning of the course it’s a thrilling but challenging way to parkour and i would most compare it to playing a roguelike servers that have rank up Parkour include link craft which i’ve been showing footage of this entire video but also jumpcraft scoville and parkour universe omega is another parkour server but it’s unique in that players can upload and play any parkour maps that they want it also includes some tools like teleport pads and status effect pressure Plates along with the ability for multiple people to build at the same time on the same map there’s also a discord server for the parkour community called parkour central you can talk about and get help for all things parkour but it also has a point system where you can submit proofs of Certain course completions and get rewarded with points which the more you have the more rare a role you can obtain if you’ve stuck around for this long i truly want to thank you for watching i hope you’ve learned a lot from this video and i’ll see you next time You Video Information
This video, titled ‘Minecraft Parkour Fundamentals | Tips and Tricks’, was uploaded by Zeltrix on 2022-08-20 20:22:23. It has garnered 12867 views and 527 likes. The duration of the video is 00:15:12 or 912 seconds.
Minecraft Parkour Fundamentals | Tips and Tricks Parkour is an aspect of Minecraft that only a few people know the technical side of. This video, in a concise yet complete way, will tell you everything you need to know to get started with learning about the technical aspect of Minecraft parkour!
Sections 0:00 Intro 1:13 Ticks 2:43 Tick Timings 5:00 Force Momentum 7:55 Taps 9:55 Pessi 11:18 Axes & Neos 12:30 Ladders 13:11 Outro
Resources World Download: https://drive.google.com/file/d/17iS3mAyfyIM61qRl3PoS5N1KYtOhHYec/view MPK Mod: https://github.com/kurrycat2004/MPKMod_2 Parkour Central Discord: https://discord.com/invite/parkour
Servers linkcraft.mcpro.io (1.8.9 only) play.jumpcraft.org (any, 1.8.9 recommended) scoville.network (1.12.2)
Music Used “Climax Reasoning V3” from Danganronpa V3: Killing Harmony “Battle Gym (Tipp’s Posture Guide)” from Ring Fit Adventure “Tour Tokyo Blur” from Mario Kart 8 Deluxe “Space” from Super Monkey Ball “City Trial” from Super Smash Bros. Ultimate “Yellow Streamer Battle” from Paper Mario: The Origami King “Fossil Falls” from Super Mario Odyssey
4 block jumps, triple neos, and ladder jumps. These are all Minecraft parkour jumps that players consider hard. You’ll learn about many of the tricks and techniques that high level parkour players like iTMG and choof use. Knowing these tips can help you speedrun Minecraft and play Minecraft manhunt and beat Hypixel Housings