Minecraft Snapshot 23w12a is the first snapshot for Minecraft 1.20 – the Trails and Tales update and contains a bunch of new features including the calibrated sculk sensor, double-sided editable signs, 16 new pottery shards, 5 more armor trims, sniffer eggs and more! My name is slicedlime, let me show you all these changes. Let’s talk about the experimental things added in previous versions. The update_1_20 experimental data pack no longer exists – all Trails and Tales features are now part of the regular game. Upgrading an old world with the experimental pack enabled will make them convert into non-experimental worlds, unless they also had the bundle experiment enabled. So what has actually changed? Let’s start with the sculk and the new calibrated sculk sensor. This is a new block crafted from a sculk sensor and three amethyst shards. Once placed, the calibrated sculk sensor has an input side that accepts a redstone signal And the strength of that signal determines the only vibration frequency that the sensor will react to. This isn’t all, however – another new mechanic has been added called vibration resonance. Blocks of amethyst placed next to a sculk sensor will now relay any vibration that sensor detects at the same frequency. This allows you to forward vibration signals over longer distances without losing the frequency. Together with this, vibration frequencies have been revamped to a simpler set. Here are the new frequency groups: 1 for movement on land, in water or in the air 2 for landing on any solid or fluid 3 for item interactions 4 for gliding with elytra or unique mob actions like a ravager’s roar 5 for dismounting a mob or equipping gear 6 for mounting or interacting with mobs 7 for mobs and players getting damaged 8 for consuming items 9 for blocks deactivating 10 for blocks activating 11 for blocks changing 12 for blocks being destroyed 13 for blocks being placed 14 for mobs and players teleporting or spawning and 15 for mobs and players dying and explosions In archaeology news, there is now suspicious gravel in addition to the suspicious sand. New structures now have archaeology, including a brand new structure called Trail Ruins, a buried structure from a lost culture. The top of this structure pokes up slightly out of the ground, while most of it is buried and has to be dug up to be explored. This is a showcase of how the whole structure can look underground. It has suspicious sand and suspicious gravel which can contain a wide array of loot which you can see on screen now, including 7 new pottery shards and 4 new armor trim smithing templates. In total there are 16 new pottery shards making for a total of 20, which have been distributed over the 5 different archaeology sites. The archaeology for desert temples now includes the new miner pottery shard. The desert wells now contains the brewer shard. Suspicious gravel now also generates in cold ocean ruins which and can give you many things, including the blade, explorer, mourner and plenty pottery shards. Suspicious sand now forms in warm ocean ruins which also gives you many things, among them the angler, shelter and snort pottery shard and the sniffer egg. More on that one later! Armor Trims have been updated in this version with 5 new ones. The new Trail Ruins can have 4 of them Wayfinder Raiser Shaper and Host – to duplicate any of these you’ll need a terracotta block. And the fifth one is called Silence and is found in ancient cities, which you can duplicate using a cobbled deepslate. Each chest in an ancient city now has a 1 in 80 chance of giving you the Silence armor Trim smithing template and a 1 in 20 chance for the ward armor trim smithing template. Some changes have also been made to the existing armor trims – the Dune armor trim has a new pattern, and the old Dune pattern has instead moved to the Sentry trim. The old Sentry pattern is now instead used by the new Shaper trim. New functionality for signs in this version! You can now edit the text of a sign after it has been placed in the world – this is done by right clicking to interact with the sign. You can also do this to the back side of a sign to add different text to that side. This works for both regular signs and hanging signs. You can now also use a honey comb item to wax a sign, making it impossible to edit in this way. Hey, if you’re enjoying this video this far please edit a like into the sign below the video. Liking the video helps the channel out and these videos take a lot of effort to make, so I’d really appreciate it. Thank you! Let’s talk sniffer news! The sniffer egg can now be found in suspicious sand in warm ocean ruins. You can place this egg on a moss block to have it hatch into a Snifflet, which takes approximately 10 minutes. If you place it on another block, it will still hatch, but takes twice as long to do so. The sniffer’s breeding has also been changed – instead of spawning a Snifflet immediately, a sniffer egg item is now dropped. The sniffer also now has a new flower it can dig up – a pitcher pod. If you plant this Pod in Farmland it becomes a Pitcher Crop which has five growth stages Before becoming a fully grown pitcher plant, a two block tall plant. Sniffers have also seen a round of bug fixes – they now know how to dig even if there are non-solid blocks on top of the block they want to dig – and they now know how to deal With harmful blocks being in the way of somewhere they want to go, and no longer get stuck if they want to dig somewhere unreachable. A dying sniffer no longer continues to dig. Sniffers no longer try to follow players in spectator mode and they now respect the world border. And finally the walking animation of sniffers now takes their walking speed into account. Other gameplay news! Cherry trees that grow into each other no longer cause some of the leaves to decay. The cherry leaf particles have also been improved to have a bit more of a sway to their fall. Decorated pots no longer duplicate if a debug stick is used on them, and crafting a decorated pot no longer makes all blank decorated pots look like the crafted one in the inventory. Mobs no longer pick up armor to hold in their hands if they’re already holding a weapon. Brown Mooshrooms no longer forget which flower they have been fed when reloading a world. Baby camels no loner have a blank inventory screen. And players can no longer dye the collars of other players’ dogs. Sound news! Carpets, snow, nether sprouts, warped roots and crimson roots now cause combination step Sounds when walked through, which means you can hear a combination of the walking sounds for both that block and the block underneath. A sound fix has also been made for decorated pots, which made no sound at all when broken in creative mode. New sounds for the amethyst resonation For failing to wax a sign For suspicious gravel! And for sniffer eggs cracking and hatching! In visual news: Transparency issues in the inventory have been fixed, including the inner cube of honey and slime being invisible but also other problems with certain resource packs. The tops and bottoms of donkey ears are no longer miscolored. Bamboo rafts and chest rafts no longer float slightly above the block they rest on. Sniffer ears no longer have a z-fighting glitch. And a z-fighting problem on hanging signs has been fixed. The potion color for the potion of slow falling has been changed to make it easier to distinguish from the potion of invisibility and the particle color for the wither effect has also been tweaked. In technical news, The data pack version has been increased to 13 with the changes to the signs. The data for the sign now has a front_text and back_text object which are both the same type, containing a messages list of text, a color field and a has_glowing_text boolean. The signs also have an is_waxed field. To be able to use click events on a sign, it must now be waxed. Display entity interpolations have been changed. The previous values are now always discarded if interpolation_duration is 0 on an update. Render properties are now applied at the same time. Display entities are no longer rendered unless they have received their initial data. That means display entities might not show on the first tick – and due to how game handles updates, changes to entities made after summoning them might be delivered to clients in later ticks. There’s one new block tag in this version called combination_step_sounds_blocks. In custom world generation news, there is a new structure post-processor type called capped which lets you limit the number of blocks affected by post processing. The output_nbt field in rule processors has been changed into a block_entity_modifier, which can be one of several types. The options are passthrough, append_static, append_loot and clear – the details for each are on screen. In addition to this, several stability and performance fixes have been made including a desynch fix if you started riding something far away, a freeze when updating a block in certain superflat worlds and several other optimizations. And that’s all for Snapshot 23w12a – thank you for watching. My name is slicedlime – I’ll see you next time. Video Information
This video, titled ‘News in Minecraft Snapshot 23w12a: Calibrated Sculk Sensors! Sniffer Eggs! New Archaeology!’, was uploaded by slicedlime on 2023-03-23 00:29:46. It has garnered 20127 views and 2427 likes. The duration of the video is 00:10:15 or 615 seconds.
Snapshot 23w12a – the first Minecraft 1.20 snapshot is here with calibrated sculk sensors, new armor trims, new pottery shards, new structures, sign functionality, and much more! Check out all of the many things here! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the YouTube and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: https://www.minecraft.net/en-us/article/minecraft-snapshot-23w12a
How to get a Snapshot: https://youtu.be/-gWUURjTaL0
Introduction: 0:00 Experimental Gameplay: 0:22 Sculk: 0:45 Archaeology: 2:10 Armor Trims: 3:26 Signs: 4:37 Sniffer: 5:13 Gameplay: 6:22 Sounds: 7:02 Visuals: 7:54 Technical: 8:31 Data: 8:35 Display Entities: 8:56 Tags: 9:24 Custom Worlds: 9:29 Stability & Performance: 9:53 Thank You: 10:05
Thanks to Fabian, JochCool, Octojen, ThomasToSpace & Vegguid for the assistance!
Some camera sequences rendered using the ReplayMod: https://replaymod.com
Music: “The Soul-Crushing Monotony of Social Isolation” by Punch Deck (https://soundcloud.com/punch-deck) used under CC-BY 3.0: https://creativecommons.org/licenses/by/3.0/ Music: “Fabrication” & “Enter the Temple” by zircon (https://zirconstudios.bandcamp.com)
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#minecraft #23w12a