Welcome to the road to Sky Oblivion now that we have a goal set in place we’d like to break down where we are at and where we need to travel to get there in this video we aim to show you exactly what has been completed and what Still Remains in order to make our release goal of 2025 should you feel you have the skills needed to help us achieve that goal we are always looking for new volunteers the world spaces are landscaping and level design serves as the canvas for players to paint their Own stories so we strive to craft as attractive a world space as possible though significant strides have been made on various regions some require more attention like the grassy West wield snowy valus and Gerald mountains and nibbonese lakes and forests by doing so we aim to make the world more Captivating to explore and enhance the visual storytelling aspects for which the Elder Scrolls series is so beloved the land of cyrodiil is divided into nine different regions we start off with the Gold Coast which recently had all 526 cells landscaped the colovian highlands has all 422 cells landscaped The full forest and heartlands region has all 405 cells landscaped the great forest with its 460 cells has been fully landscaped in record time the Gerald and valus mountains with 517 cells has also been fully landscaped and the swamps of Blackwood have all 803 cells completed currently the West wield is the least Polished area sitting at 43 out of 284 cells or around 15 percent the nibene Basin also needs work with 300 out of the 674 cells completed and the nearby nibene Valley similarly sits at around 50 completion with 155 out of 300 cells finished the sky Oblivion world map has a total of 4 391 cells of which we have completed 3632 or 82.7 percent beyond the borders of cyrodiil and even nirn itself lie 40 unique World spaces from hostile Oblivion Realms to Painted worlds dreams and Alternate realities ruled by Daedric princes so far we’ve completed 11 World spaces with most of the remaining 29 being Oblivion Realms which were saving for last our plan is to use all the Knowledge and Skills we’ve gained over the years to make these Realms a truly memorable part of the gaming experience once a region is complete the magic of nav meshing can begin this process involves adding a navigational mesh to The world map allowing creatures to roam battle and follow you we’re currently around a third of the way through this Mammoth task which means that NPCs and quests are fully functional in those completed parts of the map this is a quicker process when tackled on a sell-by-sell basis compared To Landscaping if you have some spare time and are interested in lending a hand the navmesh team is always looking for new recruits to help speed things along now let’s turn to our Interiors we have a whopping 600 Interiors with 260 completed or roughly 40 of the total they are divided into categories Including castles unique structures stables shops sewers mines Inns homes forts chapels caves Imperial watchtowers and alien ruins of these interior locations dungeons are by far the most time intensive accounting for 220 of the total that’s why our Focus has been on completing dungeons like caves Forts and mines First with 190 either finished or in progress the remaining 380 interior locations Like Houses shops and other smaller locations take a fraction of the time to complete and are often tackled in larger batches whether you’re interested in working on houses or dungeons we warmly welcome your volunteer application 3D From the threads that make up your character’s garments to the Lush Forest Greenery and the birds that saw high above each 3D object and creature infuses life into cyrodiil while many object groups are well underway some areas create a bottleneck for other departments for instance if the architecture set for a city hasn’t Been remade the level design team can’t advance in rebuilding that area in game furthermore without recreating all 258 of oblivion’s 3D objects from the ground up we won’t meet the required legal standard to release Sky Oblivion our plants and clothes are particularly underdeveloped and we need extra help in Wrapping up this extensive list of assets we have some 615 objects yet to create although some could be borrowed from Skyrim many of them are not suitable for integration into skyblivion so there remains a long list of assets to recreate from scratch our 3D team is chugging away but we Always welcome new artists to lend a hand even in the final stages of development quests in Sky Oblivion players can create their own story and make a name for themselves by embarking on the 199 quests available out of these quests 97 are currently playable 25 are in progress and 77 still Need to be worked on these quests can be found in various quest lines main quests the Fighters Guild Mages Guild Thieves Guild Dark Brotherhood side quests date requests Arena Quests and master training quests gameplay systems Oblivion is renowned for its Unique Mechanics many of which are currently operational and in game These include the class system spell crafting spells and Magic underwater combat Alchemy Weathers disposition and attributes additional mechanics may be added in the future time will tell Citadel would never truly immerse the player without oblivion’s iconic music we are proud to announce that all original tracks have been retained and Supplemented with 17 new tracks each of the nine regions has a unique new track complemented by three new dungeon exploration themes Additionally the atmospheric music for the Oblivion Realms has been updated for an even more absorbing experience in regards to DLC our focus is 100 on Sky Oblivion for now in order to release the base game at some point in 2025 once Sky Oblivion is in your hands we shall turn our attention to the Shivering Isles and other extra content we’ve come a long way since the project began in Earnest back in 2016. having a Tangible release goal is amazing and terrifying all at once but with your help we are confident we will meet it if you feel you have the skills to help us Breathe new life into cyrodiil please consider applying at www.sky oblivion.com forward slash volunteer started out as a simple side project has Evolved into one of the biggest modding projects to date despite the massive scope of this project we are finally seeing the end of the road there is still work to be done we hope this video has given you a better insight into the project and perhaps has Shown how some of you might be able to contribute yourselves only with the Elder Scrolls modern community’s talents and the support of this fantastic Community could we have ever gotten as far as we have we hope you continue to support us as you have for years and we are excited to Share much more [Applause] foreign Video Information
This video, titled ‘Oblivion Remastered Road to Release (Skyblivion Roadmap 2023)’, was uploaded by Rebelzize on 2023-06-24 15:00:11. It has garnered 1702462 views and 97321 likes. The duration of the video is 00:10:40 or 640 seconds.
Oblivion Remade in the Skyrim engine. Remaking Oblivion in the Skyrim engine is what we set out to do when we started the Skyblivion project. Today we would like to share an exact update on the progress of Skyblivion and what we have left for a 2025 release at the latest. We hope with your support to finish the final steps in completing our dream, maybe even beating our own estimation. ————————————————————————————————————————- If you feel you can help contribute to this project we would love to have you on the team, please visit our website to apply: https://www.skyblivion.com/volunteer/ If you are a fan of the project and you want to help any other way please share our video where you can, you might just reach someone that will help us finish this monster of a project sooner.
Content creators and journalists can visit this link for screenshots, logos and general information about the project: https://skyblivion.com/press-kit/
Thank you for all the love and support ~Your Skyblivion Team
Website: https://skyblivion.com/ Twitter: https://twitter.com/TESRSkyblivion Instagram: https://www.instagram.com/tesrskyblivion DISCORD: https://discord.com/invite/skyblivion Reddit: https://www.reddit.com/r/skyblivion/ Facebook: https://www.facebook.com/Skyblivion/
VOLUNTEER: https://www.skyblivion.com/volunteer/
For behind the scenes development streams check out our Twitch team: https://www.twitch.tv/team/theadventu…
Timestamps: 00:00INTRO 00:32 World Map 03:45 Interior Locations 04:54 3D Assets 06:10 Quests 06:50 Mechanics 07:15 Outro