Hello my name is mango and today’s video i want to show you basically every clock circuit that i am aware of that is practical for survival so this video should be a great reference if you look for a very specific clock circuit and generally i guess You might learn a few new things here so um i start with the fast clock so that’s the one gamete clock or 20 hertz clock and then the ones on the right will be slower so the next one would be the 10 hertz clock then the three game tick clock and so on So first let’s start with the 20 hertz so here we activate for example a note block every game tick so yeah this is mostly a great noise maker and it would activate things that make sounds like trapdoors doors fence gates note blocks and also command blocks so not too useful for Normal survival um yeah those three clocks all do the same i started with that one and compacted it further and this is the most compact 20 hertz you can make and yeah there is also another use let’s turn down the sound a little bit quite noisy okay myron yurio showed this So this door is activated every game tick and i can go through this but mobs can’t so if we would spawn a zombie and villager here must try to pathfind but they can’t go through the door as you can see here and yeah i could also go into game of zero And i could even hit the mobs they can’t go through the door so that’s really the only use that i’m aware of for those twenty hertz clocks except making noise and um yeah my erio also showed a different version where the mobs could go through but the player can’t um so There’s a link in the video description and also recommend to check out martin erie he’s probably the person that knows the most about uh piston mechanics okay so let’s go to the yeah 10 hertz to gamete clock um it’s this one let’s turn the sound back on So this is also just a noisemaker and yeah it’s interesting it also activates stuff like droppers um but yeah droppers have a cooldown of four game ticks so no matter how often you power them you could only activate them five times per second and this circuit is not very useful So let’s continue with the uh three game tick clock so that’s really all there is to it and this one is a ski piston and that’s a normal piston and the type of piston that updates the ones below it doesn’t matter and yeah you can see it Yeah i can’t see redstone block but it would activate for example a piston every three game checks so it’s the fastest a piston could pulse ok so and that’s a different kind of three gametic look but this one is not that useful um because it’s um it doesn’t work with the Pistons that well um so it also i would activate command vlog every three game ticks or a fence gate or something like that but it only activates the piston every six game ticks um i can slow the game down a little bit as you can see here it activates here but doesn’t there That test through with the update order and yeah the circuit here is also what i used for the 20hz clock so we just have three of those and activated if two game ticks in between that’s how we get the 20 hertz clock okay so let’s continue with the empty clock You probably might know this one it’s the normal comparator clock um what’s not worth here is that you can’t for example attach a repeater here um the reason is that um first you have signal strength 15 here then 14 13 so the signal strength is decreased by 13. So then this one is two one zero so this is this alternates between 14 and one and this one alternates between 15 and 2 and that’s why you couldn’t attach a repeater here so it always has to go out a little bit so this one alternates between 13 and Zero so that’s why i could add a repeater here okay um so that’s a different method to make a five hertz clock just have two repeaters facing into each other but the problem with this one is that it’s a little bit hard to automate it um so this one is Better um to automate it okay yeah i’ve just to stop it if the user pull out a block uh something similar and the the last five hertz clock is the torch burner clock so we have three torches attached to it and it would take turns with uh help burning out And they also activate each other so when the torches burned out it would go um gone again if it gets a block update and the other torch just does that and then can take the output very want this one is a little bit noisy and technically you only need two of Those torches but if you turn it on it mostly desert torch so sometimes it works with two but sometimes it doesn’t okay yeah if you try it out from my experience you need three at least okay so the next clock of course is the five gamepl The part on the left is the same so you have a sticky piston and then this redstone block yeah activates this normal piston of a repeater in between so that’s a five gamete clock so next one is the 6 game tick clock so it is probably the easiest one the simplest one Similar to the 3 gamete clock and maybe explain how this works so if the piston retracts let’s load the game down a little bit then it gets powered but it doesn’t know that it is unpowered yet only knows that after three game takes when the block is fully extended and Basically the piston updates itself and then it retracts again and that whole process takes six game ticks okay you could also do this with a slime block for example so the powers itself here then have the six gamete clock so this is an interesting one we have Two droppers that face into each other and as i said stoppers have four game tick of delay and comparator has two so every six came ticks one of those comparators would be activated when the item goes from one side to the from the other and Yeah it seems to be on all the time but i get zero take off pulses and for example only note blocks uh i activated battles or droppers for example oh yeah trapdoors so if you attach a piston nothing would happen um this was useful the skin on eight to make those blocks Uh you saw the piston arm flickering there okay so the next one is the seven gamete clock it’s a little bit different to the five and three um so here you can see it from the top this piston is just there to activate this one because it’s stuck so i’m just still Oh no that’s a normal piston so we have two normal pistons now and yeah you can see the action that’s the seven game to clock then to make an eight game to clock yeah recommend to do the comparator clock and the repeater in between so just pulses every eight gain takes or 2.5 hertz and could easily alternation so now it would have a 12 game tick clock 16 game tick clock or 20 game tick clock or one second clock so just a standard model probably know this one and might not know this one i showed this a while ago on my channel that’s Also a eight gamete clock and it’s quite interesting because of the kind of pulse it creates um so this comparator is on for um for six game ticks and off for two game ticks and this is quite interesting for example to power power drills which might be useful in the sheep form Something similar and it could also take an output from this from the stopper so now this is on for for two game ticks and off for six games that’s quite interesting okay so of course the next one is the nine game tick lock and actually just needed it the other Day so yeah might need those at some point um so you can see it from the top it’s quite easy to build so it’s a normal piston and those are sticky pistons and this repeater is on two so let’s turn it on and this is the nine She gameplay rebuild this to make a 11 game clock so we have to move that one one over so that’s some dust here and then we need a block here and another redstone dust here and now you can add another repeater and this way you have an 11 game tick lock I could add more delay so 13 15 and so on so if you need uh yeah an odd number uh of game ticks for a clock so the next one is the 10 game clock so this one is yeah quite simple if you turn it on manually so we just have 10 game ticks of delay and loop it around with those repeaters but again uh similar to the five hertz cup uh might be yeah take some effort to turn it off and of course you could also extend this 12 game ticks and so on and yeah so Might be an option if you need for example a 10 10 game tick clock five redstone tick clock uh 14 uh respectively seven redstone ticks and yeah crosstalk kinda do that um with the comparator clock um so um every 10 game ticks this would turn on and this would turn Off and then the other way around every 10 game takes sounds similar to the uh 6 scanty clock i showed previously so this would only activate for example a dropper but if you need to activate droppers every 10 gametes it’s an option um yeah if you add for example a monostable To both lines then it would have a pulse every 10 game ticks for example i could easily expand it so that would be 14 and so on let’s go back to 10. so the next one is quite interesting it’s a different 11 game tick clock so it’s the basic synotic pulse Generator that pulses every 10 game ticks so yeah it’s kind of important that you have a mix of sand and gravel since one nine and one eight you could also have two sand with that changed so this is yeah one of the most useful circuits in the whole game because it Does a lot of stuff so create a zerotic pulse but also the falling sand would create one of those interesting pulses that i showed in my last video we could power a torch tower for example so for two game tick poles and that would for example make a piston oh yeah Drop its block and this is only possible um the falling scent for example or you could also use different methods okay so if you have a mixture of sand then you would create a 16 gamete clock but it’s yes has the flaw that the first interval is eleven game Ticks and then it’s uh always 16 as you can see here now the sand um flies up higher it’s interesting is the set also changes position so now the red cent is below and the white one and so on and this poses every 16 game ticks But the first interval is just 11 game ticks so yeah take care of that and so the next one is a 12 game tick clock um so we have this yeah loop with the torch in between and that’s really the fastest clock you could make with a torch otherwise it Would burn out so you can’t make an 8 game to clock because it would burn out and let’s do that with three torches for example and of course you could add delay so now it’s um 16 20 and so on similar to the comparator clock and this one is also quite interesting Um two hoppers that face into each other and that’s a 15 game to clock so odd number and y15 uh it’s because of the update order of those hoppers so in the update order one hop is always in front of the other so if the hopper is in front then take Seven game ticks transfer an item and if it’s the back or behind then it takes eight game ticks so no matter what you do one of those hoppers is uh behind the other one in the update order and then it will take seven and eight game ticks so Yeah get a pulse every 15 game ticks and yeah similar with this dropper circuit so that’s also a 15 gamete clock so it’s also quite useful if you need an odd gamete clock we could also make a 17 gamete clock out of it and 19 one But if you would try to make a 21 games clock cut of it then it stops so you need to for example add a monostable like this for example let’s take this out back in oh and item here okay so now it would work again okay so as i said um The hoppers transfer items either with seven or eight game ticks in between so on average it will be 7.5 game ticks per hopper and of course this is locational so you have yeah 12 hoppers and there’s a single item both them so if it turns on it would start flowing and Let’s see what happens so at first it seems like they would activate at the same time but after a few cycles then you can see it that yeah so now this one activates before this one oh the other way around sorry so as you can see yeah difference becomes even bigger and So i think there’s just a game tick difference between and that’s just because um hoppers are locational and now you can see the difference is quite big yeah so yeah beware of this if you use hoppers for timing that is locational and if you read precise timings don’t use hoppers Or take care of that okay so what’s next then we have the fader clocks so here we have a basic 1440 gametech model um we have similar comparator clocks so turn this on then we have the fade out from the comparators and then this one here would activate every 40 game ticks And you could easily add delay so every tick with the repeaters would add four game ticks for delays of 44 for the 8 52 and so on and you could also make a simpler version like this but this has the disadvantage that it would um it would take a while before it turns On the first time as you can see here it takes a while before it turns on so that’s why i mostly use this one despite being a little bit bigger and this one it has a interval of 58 game ticks and every pair of comparators you would Add here at 30 game ticks of delay and that would be 88 okay that’s about that and it’s quite similar so this would turn on immediately and this one has 72 game ticks of delay and every additional comparator had 60 game ticks just at 30 earlier Uh okay i have to correct myself so if you add a pair of competitors would be 118 game ticks and here’s the same so if i add two more comparators then it’s a 132 game ticks okay so here’s for example a 400 empty clock so i added Some delay with the repeaters here and then eight pairs of competitors and this would activate every 20 seconds so this yeah basically if you need something in between a fast passing clock and a long time for example hopper clock then those are the way to go because yeah hopper clocks have always Have the disadvantages that hopper duping might occur which that’s why i don’t really like to use hopper clocks that often and if it’s something like 20 seconds i mostly you use one of those circuits okay yeah so next up hopper clocks um so they have 15 game ticks For the first item then every additional item had 16 gallon ticks of delay so it’s that a basic um hopper clock ttc minecraft showed that the first time um so we have two items in there um so this torch would turn on every 31 game ticks And if we would add another item it would be every 41 47 game ticks okay yeah you might you know easily supper clock oh we had some item tubing already ah yeah that’s why i don’t like to use hopper clocks so the similar 15 game ticks for the First item every additional item adds 16 game ticks and for example if you would take out two outputs and merge them like this so then let’s activate after 15 game ticks and then after 16 and yeah twice in 31 game ticks okay you could also chain those hyperclocks together if you need really Long delay and you have to chain one of two uh minecraft’s clocks and you could replace those um opposite of um droppers and you would fill up them completely then yeah i would get three almost three and a half days of delay okay uh yeah and since there’s hopper Tubing in the game which is quite annoying for example if you need a clock that would always run i mostly use the item duping free dropper clock um so there’s one item in those droppers and here’s the amount of items you need for yeah for your delay And you need an external clock to um to power it so for example if you use the fader clock that i said activates every 58 scantics this would be a clock that would always run so that nothing can go wrong with this one um so you can leave the chunks and everything um I think this is really fail-proof if you if you need a fail-proof uh clock that yeah isn’t affected by item tubing of helpers as long as moching doesn’t fix it but um yeah we’ve been waiting for the items you’ve been fixed in three years so yeah okay that’s basically it i showed pretty Much all i know about um clocks of course to some old-school clocks that aren’t that useful anymore and show those you can also check the minecraft wiki and yeah hope this was useful for you thanks for watching have a good day and goodbye Video Information
This video, titled ‘Overview of Minecraft Clock Circuits’, was uploaded by ilmango on 2016-07-16 20:34:35. It has garnered 101970 views and 2745 likes. The duration of the video is 00:23:52 or 1432 seconds.
I show how to make different clocks for every interval. 1gt, 2gt, 3gt, 4gt, 5gt, 6gt etc.
edit: partially outdated. hopper timings changed in 1.11
world download: http://www.mediafire.com/download/g7g79yzutomal76/clocks_circuits_by_ilmango.rar
videos mentioned: myren earios video about 20hz clocks: https://www.youtube.com/watch?v=gfXWiqCNMEI hopper clock by titisurminecraft: https://www.youtube.com/watch?v=DjjKJWGP6y8 Ethos hopper clock: https://www.youtube.com/watch?v=bYwzd62cLSw
my eario: https://www.youtube.com/channel/UC-wR4ekYCWwbIuqwGe1H9vg