Over the last 800 days I transformed this cave into an insane create mod Factory but there is still way more to do so over the next 100 days I’m going to use the create enchantment industry mod to build a fully automated experience farm and Hyper enchant the most overpowered gear in Minecraft but Before I could do any of that I wanted to check out the new create update and started out by looking at the new gear while I was getting ready to craft the new netherrite armor I noticed my helmet was just completely missing and also that one of my villagers had somehow Been turned into a zombie I’ll admit both things were mildly concerning but I figured I’d deal with it later and instead just crafted the diving boots back tank and Diving helmet to upgrade my current armor I also had to make new Engineers goggles for the helmet and Finally the helmet itself I made a basic protection for Unbreaking 3 Diamond Helmet upgraded it to netherrite and then combined all the armor into its new fancy create version after putting everything on I’ll admit I was a little bit less than enthused by how it looked But that was most because of the random goggles on top from the create goggles mod apparently convenience does in fact come at a price I figured while I was at it I might as well give you all what you’ve been asking for so I finally grabbed all the materials and crafted a Toolbox I started the process of curing the Donnie bobes villager even though I thought he looked better like this than he normally does and then I went to the auto crafting room to get some water wheels to fix all the broken stuff in my base I didn’t think nine water wheels Would be enough so I loaded up the auto crafter with more materials and manually converted some of the nine water wheels into the new large versions to generate more stress capacity I returned to the crafting room loaded some cogwheels into my toolbox and noticed the water wheel Crafting had failed turns out it was because the recipe had changed since I last played so I removed the unnecessary mechanical crafters and changed the brass funnel filters to match the new recipe I reattached the mechanical arm removed all the other random blocks that weren’t needed anymore and once I Confirmed the new recipe worked I covered everything back up I wanted to check on other issues in the auto crafting room but the most important thing by far was checking if the bug of not being able to put a brass funnel on a placard was fixed yet turns out it Wasn’t thankfully my attention was quickly drawn away from the empty placard to the display board that wasn’t updating properly turns out it was because it wasn’t getting enough speed since the existing water wheels had been downgraded so I pillowed up to the ceiling and dug back to the now outdated Power source I replaced the old water wheel setup with a more compact one that geared up the rotational power two times before inputting it into the display board I spent the entire next day doing trial runs of every single Auto crafting setup in the room to make sure there Weren’t any other issues like the water wheels that needed to be fixed unfortunately the auto crafting was still extremely slow since the windmills powering each setup were moving at a snail’s pace so I decided one day I’d eventually hook everything up to the steam engine setup just not today since I was working on the auto crafting room anyway and the overall Supply was a little bit low I decided it would be a good time to load up each setup with a large amount of raw materials so tons of stuff could be crafted while I did other Work I had to make a couple trips back and forth from the storage room in the bulk mixing area but I was able to pretty easily fill up most of the materials sadly the biggest problem for me was the polished rose quartz since I had plenty of quartz but basically zero Redstone to my name with almost every Auto crafting setup running it was finally time for me to fix everything to 0.5.1 update broke mainly with the water wheel changes I started out by removing the water wheels I placed down in the very first episode of the series next to My super slow pressing and mixing setup I cleared out a bit more room replaced the gearboxes with Cog Wheels to gear up the rotational power and place down two large water wheels they actually looked super nice since they filled out the space a lot better than the regular water wheels but unfortunately even Gearing the rotational power up an additional time didn’t bring it up to the minimum requirement for the mixer to run I didn’t want to cop out and just use the rotation speed controller for everything so instead I tore down the back wall of the setup made a complete Mess of COG Wheels to gear it up to the proper speed and then just covered everything up with andesite casing to make it not look totally awful over the next four days I checked out every single build in the entire base to see if it had been impacted by the recent Update I had to move where the dump shoot was on the old iron generator since it had become backed up by fish jumping out of the water and dying on it but that had been a problem since day one so I can’t really blame it on the Update I also had to make adjustments to the bulk blasting setup since the fans no longer reached down to the Depots due to the decreased speed the biggest change I had to make was with the storage system since all the mechanical arms stopped working I removed all the Old water wheels cleared out more space for the new large ones and verified the Sorting was back up and running once I hooked it all back up while the system was sorting the massive backlog of items that hadn’t moved since I joined the world I checked the remaining builds and Eventually made the last fix which was for the Chocolate Factory unfortunately I didn’t have any space to put in the new large water wheels or add in more normal ones so instead I just tacked on a few behind the scenes until the system had enough stress capacity to start Running again that’s also when I noticed my elevator that were powered by water wheels were now intolerably slow with all the base upgrades and fixes done I was finally able to spend the next two days completely tearing down the old super inefficient zombie spawner XP farm I’d say it was a Bittersweet moment but this Farm was really my single blemish left on the world so having a chance to tear it down and build it back 10 times better was really just sweet after the whole area was a clean slate I used Cobble deep slate to reshape the room Around the zombie spawner and filled the entire thing with water streams to carry the zombies just far enough from the spawner to allow it to keep spawning turns out fancier isn’t always better and water is just as good if not better than the create options once I got the Zombies funneled down to a single spot I sat back for a while and let them spawn just to make sure they were far enough out of the spawner’s range to not prevent it from spawning more once I felt a sufficient number of zombies had spawned to prove it worked I killed them All but then almost immediately got worried again that I could still somehow be wrong so I opened up the spawning room this time to actually watch the zombies spawn in groups with my own two eyes don’t ask me why I did this because I really don’t know why other than if This was somehow too close it would break the entire build and end up as bad as the spawner was that I just tore down eventually I felt this trial was also a success so I disabled the spawner killed the zombies and went to start crafting what I need to make the fully automated XP farm the next day was mostly just a crafting day where I made tons and tons of copper casing which I would never actually need a single disenchanter which would be like 50 of the XP farm and then a billion fluid tanks to store all the experience in spoiler alert much Like the copper casing I definitely wouldn’t need this many fluid tanks but it seems in the moment rage has a bit of an overcompensation issue so during my crafting session I noticed my oak logs weren’t refilling very quickly in my storage room chest so I took a quick Trip over to check on the tree farm but everything seemed to be working fine so I assumed my belt system was just running even slower now thanks to the water wheel change and that the logs would get there eventually I returned to the zombie spawner and spent the next Two days trying to plan out how I wanted the entire setup to work I started out by putting down a deployer to kill the Zombies since mobs killed by it would drop experience nuggets every time unlike the crushing wheels or drills which would only occasionally drop them I ended up dropping the floor down one block and put down a brass funnel to Output the drops onto a Depot I set up two mechanical arms to pick up the drops from the depot and put them onto belts on either side of the room one for disenchanting and one for repairing the Broken sword from the deployer with a spout full of experience chance I finished off the area by mapping out where I would put three massive fluid tanks in the back of the room but right before the day ended I tore them down since I didn’t really love the layout After stepping back and looking at all of it turns out I actually didn’t like majority of my entire first attempt to lay out the setup so I tore almost all of it down except for the deployer and made a new version with a single belt off one side feeding into two belts one For repairing and one for disenchanting I put down the three large fluid tanks on the opposite side of the room and plan to use brass tunnels to filter what items went to which belt I wanted to start getting things moving so I could better visualize what I was working with So I put down two large water wheels in the back of the room and ran them to a rotation speed controller under the deployer I got the deployer hooked up to the rotational power and then connected all the belts in thankfully it was a lot more basic than most builds and didn’t Really take too long unfortunately the worst thing ever happened right as I hooked up the last belt since I hadn’t properly set my filter yet my op sword that a player was holding came out onto the belt and because my inventory was full I wasn’t able to grab it before it Went on the disenchanter and lost everything I literally don’t think I’ve ever been so disappointed in myself before in this entire series after the massive mistake I was blaming solely on the filter and not myself my mind was set on fixing it so it would never Happen again I spent the next three days standing around trying to figure out how to set up the filter for the funnel coming off the deployer to pull out all the mob drops and also the netherite sword but only when it was about to break and had to be repaired I tried Using a combination of regular filters with attribute filters nested inside them and did tons of trial and error but couldn’t quite figure out how to get all of it from one output and you may all be saying oh why didn’t you just use more than one output well that’s because we Don’t take the easy way out in this cave once we commit to something we do it no matter how stupid or pointless or quite quite literally impossible it may be eventually I needed a mental break from the battle with the filters so I ran the fluid piping from the disenchanter to The spout for repairing and then all the way to the fluid tanks for storing the excess experience I even tried to make a cool intentionally messy pipe design going to each of the fluid tanks so it would look less clean I hooked up a single pump to the pipes and ran Rotational power to it from the belts The Experience seemed to be making it to the spout just fine but I had to wait until it filled up to see if it would make it to the tanks since the entire skeleton of the setup was now running I Put down a chest at the end of the front belt to collect any random items or gear that had been disenchanted I put a smart shoot under it and set the filter so it only saved iron ingots and carrots for the time being once I confirmed the Filter worked properly I put down lava under it and covered everything up I also realized there was no way I was gonna need three massive fluid tanks to store the experience with how much each nugget gave so I tore down all the piping and two of the tanks I Reconnected the piping into the single remaining fluid tank which would still be wickedly overkill for the experience I’d be generating the last piece of the puzzle other than the filter which I still hadn’t figured out was getting the repaired sword back into the deployer to continue being used I grabbed some Random create blocks from around the base and started out by putting shoots above the deployer to drop the sword down I made both shoots into the glass version because they just look way cooler and put a belt next to them that would feed into the top Chute I Connected the belt to rotational power and put a brass funnel feeding into the top Chute I set a weighted ejector to throw items onto the end of the belt feeding into the deployer and then put that down at the end of the item repairing belt since direction of Rotation didn’t matter I just slapped down two Cog wheels and the sword return setup was complete or so I thought I tested the ejector with a carrot and it bounced right off the ceiling so I adjusted the positioning of the fluid pipes and cleared out a bit more of the Ceiling which seemed to fix the problem I spent the next two days trying my my hardest to figure out what filter setup I could use to make this single output work unfortunately because the zombies can drop Enchanted items and those items can also be swords it makes filtering a Lot more difficult after tons of trial and error I gave up and decided maybe after a good night’s sleep I’d have a new idea luckily I was right and when I got back on the next day I had a brand new idea and set an attribute filter to Have the three criteria of being a sword being enchanted with mending and being heavily damaged this meant nothing could get messed up with the setting of a single exact durability value for the filter and nothing else would meet this criteria but the sword the deployer was Holding I put this filter into the brass funnel and updated the smartshoot filter on the garbage Chute to include a few more items that I wanted to save I also moved the experience fluid tank over one block and move the pump up a bit in the fluid pipe chain so the experience could Just barely reach the fluid tank the next three days were building days since the basic parts of the experience Farm were now working it just didn’t really look like anything but a pile of garbage yet I used deep slay tiles to line the flooring around the entire room drop the Inner part of the floor down one block to give it some depth and put in Spruce slabs lining the Deep slate tiles to break up all the Deep slate I wanted to have a nice staircase connecting to the elevator area so I put down some andesite and started clearing out in Front of the elevator when I found diamonds it would have been nice to know I had these below me on like day 20 of the first video but oh well I expanded the staircase leading up to the elevator from the other side down to the experience Farm using andesite and Polished andesite slabs at the top along with Cobble deep slate and Polished deep slight slabs at the bottom once the staircase was done I returned to the flooring and dropped the shafts from the water wheel down one block so I could make the rest of the floor Cobble deep Slate with some moss in between to help add some color I ended up having to fiddle with the direction of rotational power a bit since I noticed I had screwed it up when I moved everything down and then continued working on the Walls by adding in more deep slate tiles Lining the fluid pipes and that entire corner of the room my plan was to add more color and variety into the room so it wouldn’t be my exact same block palette by putting bookshelves for the walls the only problem was I didn’t have any bookshelves I went to the storage System and grabbed out all the leather I had which wasn’t an impressive amount along with a bunch of sugar cane unfortunately it wasn’t going to be nearly enough so I took the elevator to the surface to go find some cows that I could breed for more leather I had one Cow waiting right at the surface but spent majority of the rest of the day searching the surrounding area for just one more cow turns out I was right all those times I said I’d regret killing all the cows on the surface by the base even holding tab to see entities on the Minimap it didn’t show a single cow anywhere nearby eventually I managed to find Two Cows way down the train track and dragged one all the way back to the elevator using a lead I then realized I had no wheat on me to even start breeding them so I took an extremely Slow ride back down into the base during which which I told myself I’d fix the slow speed next time I went to the surface after a good night’s sleep I realized I was being stupid and the best way to get bookshelves wouldn’t be to work hard for them but instead to use my Immense wealth to pay someone else to work hard for them haha capitalism I grabbed a bunch of my emeralds went back to the surface completely forgetting to bring stuff to speed up the elevator and took the train over to the Village turns out I also forgot to fix the broken Train track over at the Village but surely I’d remember that next time I came here surely once I was in the village I shoved a bunch of villagers and a hole in the ground and slapped out a lectern so at least one of them could become a librarian I bought as many Bookshelves as possible and then let the villagers out of the hole and went to look around while I waited for the trades to reset I did this until I had 48 bookshelves and then took the train back to the base since I was extremely bored and figured it would be at least Enough to start building with I used my newly acquired bookshelves to fill in the parts of the walls that weren’t already deep slate tiles and try to give it a little bit more character by setting some of the bookshelves further back I absolutely loved how the room was Turning out so I spent the rest of the day along with the next two days continuing to build out the room using the same block palette and added in details like lanterns and shelves to make the room just look a little bit more lived in I figured since I had some Bookshelves left over it was only appropriate to put an enchanting setup in the experience Farm area so I built one directly next to the water wheels chances are I’d literally never use it since I already had an enchanting setup and would be hyper enchanting my gear soon but it still looked nice and Technically it was thematically correct I also used the torch and Moss carpet trick you guys always tell me to do to light up whatever part of the room didn’t already have lanterns in it I spent the next four days working on the ceiling of the room which was the last Part of the room that wasn’t done yet almost right after I started placing down blocks I realized I would get relentlessly flamed in the comments if I didn’t make the extendo grip so I took a quick break to craft one using my now even slower mechanical crafters and then Return to working on the ceiling of the room looking back on it I have no idea how it took me four days to finish the ceiling but I’m terrified to think of how long it would have been had I not made the extendo grip I didn’t want the Ceiling of the room to be boring so I decided to mix in some blocks of experience which matched the black and green color palette nicely while still giving it a little bit more life I did end up running into a slight snag as I was nearly done with everything when I Found out my new ceiling design was actually blocking the way to eject her luckily it was a pretty easy fix since I just had to get rid of the slabs and stairs at the very edge to finish everything off I added in a bunch of glowberries hanging from the ceiling Along with chains above the fluid pipe so it looked like it was being held up and not just randomly floating in the air now that the room was complete I decided to AFK for a day to test out how the farm worked I had a chest collecting The loot for the time being and while the farm was definitely better than the prior version it was still something I’d never want to show on YouTube due to my immense amount of shame I cooked up a plan so perfect so amazing so creative there was no way it wouldn’t work I Would just get more spawners and that would fix everything so that’s exactly what I did I spent the next four days randomly digging around and running through caves trying to find any zombie spawner I could get my grubby little paws on the nice thing is a mini map mod Makes it way easier to find spawners because you just have to look for a random Square Room underground where it doesn’t belong and there’s your spawner I managed to find two zombie spawners during my four days of searching and because I didn’t want to waste 20 days On this I changed the create config option to the old version so I could pick up the spawners using the cart Contraptions rather than having to make a rail system all the way back to the base like I did the first time I brought a spawner back I already did it once so This only seemed Fair once I was back at the base I shut down the initial spawner blocked off all the water in the room and picked up the initial spawner since I’d have to place all three down in a very specific order I dug the entire Ceiling of the room up two blocks higher to account for the two new spawners I’d be installing and then placed all three spawners down one by one from the top down since I needed the room under each one to put down the cart contraption that held the next one after I got all Three spawners placed down I unblocked the water stream broke the Torches and closed the room back up the next two days were more afking days since I wanted to see what the new experience rates were with more spawners while it still didn’t look like anything crazy it Seemed like I now had a relatively consistent stream of experience nuggets coming from the system and for all of you who are wondering why I didn’t just make a bulk haunting setup to farm silverfish for crazy experience it’s because that is the easy way out and Here on this channel we don’t take the easy way out we are stubborn and thick scold and will over engineer a bad project until it’s even mediocre rather than just starting a new one this experience Farm was going to work and give me all the experience I wanted even If it took me 2 000 days to make it not totally awful I started off the next day by doing some boring villager trading since it was still a nice way to get a small amount of experience really quickly and then started researching how hyper enchanting even worked I had to Watch a bunch of ponder scenes on all the new stuff the enchantment Industries mod added since I still had never touched it before and it seemed like I could use Blaze burners with enchanting guides to enchant items with liquid experience I figured I had a decent Grasp on the idea and finished off the day by gathering a bunch of the materials I’d need to start messing around with it turns out I was still confused and after fiddling with the enchanting guide I just crafted I went back to watching the Ponder scenes turns out hyper enchanting uses hyper Experience and only increases the level of the enchant in the enchanting guide by one which meant I need a bunch of max level enchanted books to set all the blaze burners I had a decent plan not a good plan but what a decent plan I collected a few more materials including Stuff for villager trading and everything I need to speed up the elevator since I wasn’t going to forget about it this time with an inventory full of random junk I took the elevator up to the surface and started tearing down the water wheel powering the Elevator I was too lazy to add in a big water wheel so instead I just expanded the area to hold the second water wheel now that they produce less stress capacity I got rid of the Cog wheels and in case chain drives connecting the water wheels to the elevator and Replaced it all with a rotation speed controller I definitely said earlier in the video I didn’t want to use the rotation speed controller for everything but that was clearly just a lie that I said early on to look cool before I got lazy once the rotation speed controller Was connected I cranked it all the way up to 64 RPM and as the sun set I sent the elevator down and then back up to check that the speed wasn’t as embarrassing as before after speeding up the elevator to a dangerous degree I took the train over to the Village to Get my hands on some max level Enchanted books as expected I completely forgot to bring another train track but it doesn’t seem as bad if we focus on the fact that I did remember to fix the elevator anyway I traded for some bookshelves and turned them into lecterns so I could get A few max level enchants like Unbreaking efficiency sharpness and looting I struggled to find any villagers with enough brain cells to actually get a job but eventually I got one trapped in a hole and started the endless process of placing and breaking the lectern I managed to get efficiency 5 relatively Quickly so I locked in the trade right away and went to find another unemployed villager to trap in a hole in the ground the next two days were pretty much the same thing over and over and over again trying to find villagers that I could even trade with and then trapping them In a hole and spam placing and breaking a lectern until a villager decided to not be totally worthless during the process I did make some concessions for the sake of time and figured I’d just combined some books rather than shoot for max level trades only I got looting 2 and bought two books so I could make it eluding three book and did the same thing with four sharpness 3 books to make sharpness five I was tempted to go for an Unbreaking 3 villager as well but since the village was seeming fresh out of viable candidates I took the train Back to the base and assumed making an Unbreaking three book myself wouldn’t be the worst thing in the world probably once I was back at the base I tossed my fully upgraded enchanted books in a chest and took the rest of the Anvil to combine I was about to combine my Looting books when I realized I should probably enchant my Unbreaking 3 book before spending all my levels so I crafted a new book and cycled through some basic enchants hunting for Unbreaking three in between enchants I did some trading to try and keep my experience up since I didn’t have a way To shower myself in liquid experience from the farm that was storing in the tank yet I managed to get an Unbreaking 2 enchant on my book pretty quickly so I took it and crafted another book hoping I’d at least get another Unbreaking to enchant without too much pain as Expected right after taking the Unbreaking 2 enchant I got a level 30 enchant for Unbreaking three I just didn’t have enough total levels to get it anymore I wasn’t able to trade with more villagers so I made a makeshift experience shower at the farm by breaking the fluid pipes over my head And letting the experience orbs just rain down onto me I got level 30 repaired the pipe Enchanted the book with Unbreaking three and used the rest of my experience to combine the sharpness books into sharpness 5 and the Looting books into looting 3. since I finally had all the enchanted books I Wanted to use for hyper enchanting I needed an area to work in I figured the area directly next to the experience farm would be good since I was going to need to convert a lot of regular experience into hyper experience I grabbed a bunch of deep Slate from the Storage room and started building up and leveling off the ground directly next to the fluid tank holding the regular experience I managed to finish the terraforming by the end of the day and started to plan out where I wanted the hyper enchanting setup to go I was gonna Need a tank to store the hyper experience in so I built another 3×3 fluid tank next to the normal boring enchanting setup Direct directly across from that I planned out where I’d put all five Blaze burners I did some experimenting with the blaze burners to see how fluid pipes would connect with Them as I tried to figure out how I wanted to pipe hyper experience into each one spoiler alert I should have done a little bit more experimenting while I was working I realized it was kind of stupid to have the two fluid tanks on opposite sides of the room so I Tore everything down marked a place next to the regular experience tank for a mixer to make hyper experience and then put the hyper experience tank next to that to finish the planning I placed back down the five Blaze burners in the same setup as before just on the Opposite side of the room and I was much happier with how it all looked with the rough outline of the setup done I placed down a blaze burner with a basin and mixer over it for mixing hyper experience and spent the rest of the day sorting junk out of my inventory since It becomes super cluttered as usual I went back to building the next day and started out by extending the floor from the already fancy part of the room over to the disgusting looking finished part normally I would do all the technical stuff first since that’s a lot easier For me to visualize but because I already knew what the floor should look like I took the easy win once the floor was done I moved the mixer setup back one block since I thought it would look a lot nicer and then I connected the pumps from The Experience tank to the Basin and from the base into the hyper experience tank I built up the wall behind the mixer with deep slight tiles like I had for the rest of the room and plan to make the middle blocks of experience once I had some on hand I put Down some basic Cog Wheels to power both the pumps and the mixer and I actually enjoyed it a lot since I got to toss everything down knowing the direction of rotational power didn’t matter one bit for any of it to nobody’s surprise I plan to power everything with water Wheels yet again so I built out an area for two large water wheels next to the new hyper experience tank I built the hyper experience tank up to match the regular experience tank even though there was no way I’d come close to filling one tenth of either of them and Detach the Cog wheel powering the pump pulling out of the Basin before connecting everything to the water wheels due to the limited space I wasn’t going to be able to use filter pipes so the pseudo filter would have to be having hyper experience in the fluid tank before having everything running at The same time if I didn’t the pump would end up pulling regular experience out of the Basin into the second fluid tank and just ruin everything while I was hooking up the rotational power I connected it to another rotation speed controller underground since again I was too lazy To gear up the large water wheels power enough times to allow the mixer to run I got everything hooked up and running and then went to check around the base to see if I had everything I’d need to make some hyper experience I was able to make The cinder flower for the blaze cakes super easily and just stole some sugar from the Chocolate Factory which was already overflowing but I was really short on glow ink and had even fewer eggs which posed an immediate issue the only solution was going to the surface and hope that I hadn’t killed every Chicken nearby like an idiot earlier in the series so I hopped on the elevator and prepared for the worst much like with the cows I didn’t see any chickens on the mini map right when I got to the surface but instead of wasting time randomly wandering around like I Normally do I instead hopped right on the train and went right to the Village I wandered away from the village a bit and right away I noticed two chickens nearby while I was running to them I broke some grass to get some seeds to breed them and the seeds actually came In handy even before breeding since it helped me lure all the chickens into a pit in the ground it took me a bit longer than I’m proud of to get the last one in the pit and there was some hitting but eventually it happened and that’s all that matters I spent the next Four days trying to breed all the chickens in the pit as much as possible would it have been smarter to take the chickens home at the start probably could I have taken the eggs home after just one to two days and spawned new chickens there almost definitely but I Care about the animals and their well-being so I wanted to keep them above around in an area they’re familiar with and on top of all that generosity I ended up expanding the chicken pit so I could legally call my chickens free range which is more than most people can Say I will admit these days were super boring though as all I really did was run around collecting seeds to breed the chickens and wait for the babies to grow up so they could start dropping eggs by the end of day 869 I was at my wit’s end After listening to the chicken noises for so long 869. as the sun rose on day 870 I decided it had to be my last day standing in the chicken pit my sanity was at an all-time low and I was about 30 seconds from walking right into a Pair of crushing wheels at any given moment on top of that I had over three stacks of eggs which would end up being way more than I would need for both making a new Egg farm at the base and crafting plenty of blaze cakes I collected the last bit of eggs as the Sun went down and used the bed for the last time to pull myself out of the dirt prison I took the train straight home and after I returned to the base I immediately put the materials into the press to make Blaze cake bases while I was waiting for the press to finish I Realized that my life felt empty without my new chicken friends so I cleared out some space over by the wheat farm to make a new chicken pet I put a chain of Hoppers feeding into the barrel next to where I kept the bone meal to automatically collect the eggs which Would be way nicer than having to stand in the pit for days on end when I started using the eggs to spawn chickens for the new Egg Farm I think I got really lucky since I got two baby chickens from the first two eggs and the First stack gave me five I thought that should be enough since I wouldn’t need that many eggs and closed off the top of the pit with glass sadly these chickens would not be free range I placed back down the foliage I had broken while working and used a sign to label the new Barrel I returned to the press to collect my Blaze cake bases and took them to the lava generator to turn them into blaze cakes it didn’t take long before I had 16 fresh blaze cakes in my inventory ready to make some fancy hyper experience it seemed like a bit of a Waste to use a blaze cake with only six glow ink but I wanted to see everything in action so I dropped the ink and Lapis into the Basin with the experience and superheated the blaze burner the mixer started working and while it looked super cool with the neon green and blue Liquid I was absolutely shocked that I only got 10 millibockets of hyper experience from each craft it definitely said that in Jai AI but I clearly had not paid enough attention it was obvious now the limiting factor was going to be glow Inc so I set off digging into other Caves trying to find glow squid I found a nearby cave that initially had some glow squid in it but I spent most of my time in there fighting all the mobs that had spawned around the squid once all the mobs were cleared out I took some Time to AFK and look up the spawning rules for glow squid since I actually had no clue what they were turns out the rules for glow squid spawning are more strict than I thought and it seemed like it would be a big pain to try and find a Bunch to kill I popped open jei and hoped there would be a recipe for glow Inc and boy did I get lucky turns out there’s an insanely simple bulk haunting recipe to turn regular ink into glow ink which 100 save this video because without it I don’t think I would ever Reach my goal I checked around the base to see if I had any regular ink laying around and unfortunately I didn’t so I need to make a trip to the surface but before I did I wanted to try out a little experiment after learning what the spawning rules were for glow squid I Wanted to see if I could get any to spawn in a small room so I dug out a tiny area in the corner of my base filled it with water and closed it off to see if anything would spawn spoiler alert stuff did eventually spawn but it Was never glow squid I didn’t want to get my hopes up that my awful makeshift spawning area would even spawn a single glow squid so I cleared out some space in my inventory grabbed a bed and took the elevator up to the surface to farm a bunch of regular ink sadly after losing My sword like an idiot at the start of the video I had no weapon with looting so the ink farming was going to be a little bit more painful than I would have liked thankfully there was a big river right at the surface so I was able To get right into killing squid I had to remove the diving boots since they kept sinking me to the bottom of the river and yes I did forget to fill the back tank with air which would have made this entire process way easier by the end of Day 875 I had gotten a little bit over a stack of ink so I took the elevator back down to the Basin caught a quick app I ditched some random junk in my inventory in the garbage Chute and then headed over to the Soul Sand generator to make Use of the bulk haunting setup I had I tossed the stack of Ink on the Depot in place of the sand and let the mechanical arm put it in the bowl Contour at a painfully slow speed again thanks to the water wheel change once it was converted To Glow ink and dropped off in the output Barrel I snagged it and ran back to the mixer to make more hyper experience I tossed a stack of materials in this time fueled up the burner and sat back to watch it run the mixing took a fairly long time so I did some Building in the area while I waited for it to finish I finally put down the blocks of experience behind the mixer and finished wrapping the ceiling design around both fluid tanks after the mixing was done I had 800 ml buckets of hyper experience sitting in the fluid tank it Wasn’t much but it was a start I wasn’t feeling very motivated to go back up and kill more squid the next day so I decided to make it a building day and worked on expanding the ceiling to cover the new addition to the experience Farm I also worked on adding some Improvements to the floor in front of the blaze burner area which wasn’t even close to being done yet the building was going pretty well and I felt like I was on a roll so I continued working on improving the area over the next two days I added in a bunch more glowberries To the ceiling cover the top of the large water wheels next to the fluid tank and covered some of the exposed cogs by the mixer with andesite casing I added in torches and Moss carpet to the floor to brighten up the area and cleared out the big stone and granite Pillar that was in the way I finished off the rest of the ceiling and added in some blocks of experience with moss since I really liked how it looked I even changed out the stone on the wall behind the basic enchanting setup for deep slate and Moss so the colors didn’t Look so out of place with the rest of the area with everything else finished it was finally time to work on the hyper enchanting I afk’d for a bit at the experience Farm to get more experienced nuggets and eventually crafted them into blocks of experience I really like the Color of the blocks and wanted to use them more so I put one below where each hyper enchanting Blaze burner would go I put all five Blaze burners down and try to build out the area around them with moss and deep slate so it could look Like they were all sitting back in a carved out part of the wall eventually I would need to get hyper experience to the burners so I ran fluid pipes across the ceiling from the fluid tank and then ran them down between each Blaze burner unfortunately the pipes didn’t connect To each like it would with fluid tanks even after I put in an enchanting guide which should have been a huge red flag for me instead of seeing this massive blinking sign that said I screwed up I just changed it up so a pipe ran down on Top of each Blaze burner rather than between each pair I set the rest of the enchanting guides to the max level and chance I wanted to hyper-enchant with and put one on each of the remaining burners since I thought the fluid piping was finally done I built out the Deep Slate and Moss even more around the area to really make it look like its own little cave I added in some glowberries to the ceiling like I always do and used chains again to make the fluid pipe look like it was hanging from the ceiling rather than just floating in the air With that the building was finally done and I no longer needed to craft blocks of experience from nuggets so I got rid of the chest sitting on the Belt I tossed all the junk from the chest back onto the belt and then cleaned out the rest of the random blocks from my Inventory the last thing to do before I could hyper-enchant all my tools was to make a bunch of hyper experience the only problem was I didn’t have enough glow ink or regular experience to do that so I started out by AFK for a day at the experience farm at the end of the Day the fluid tank for regular experience had 3 200 millibockets in it which would be plenty for the time being since it would be a lot of glowing to convert before heading up to the surface to get the glow ink I took the back tank over the gold generator since it was Running at 256 RPM and connected the top of the tank to a shaft to start compressing air the back tank filled up super quick and I decided to leave the gearbox and shafts there since I figured I’d be filling it up again soon anyway way I slapped on the newly filled up Back tank and took the elevator to the surface for a few more days of squid killing the back tank allowed me to breathe underwater for 15 minutes which made farming up a bunch of ink so much easier at the end of day 884 I took the elevator back down into the base with Nearly three stacks of ink this time which completely blew the one stack I got last time out of the water once I was back down to the base I took the ink over to the ball Contour again and allowed the 100 year old mechanical arms To slowly move the ink onto and off of The Haunting Depots when everything was done being haunted I took all the glow ink back over to the mixer dropped a stack of ink and Lapis in and fueled up the burner again I also tossed down a Barrel behind the mixer and put all the hyper experience ingredients in it so I wasn’t just constantly walking around with an inventory that was two-thirds full I noticed the regular experience tank was draining super fast which in hindsight shouldn’t have really been a surprise since each craft took 100 Millibockets but I digress I decided the only sensible and time efficient thing to do was to drain my own experience into the disenchanter and then AFK again to let more experience build up while the mixer turned all of it into hyper experience as my hyper experience stockpile was building up it dawned on Me that I’d eventually have to move it over from the fluid tank to the blaze burners and I had no good way of doing that I picked a spot on the fluid pipe to put down a pump where I could semi-easily connect it to a cog wheel For power I ran rotational power to the pump from the water wheels next to the enchanting setup and although it was super slow the hyper experience started coming from the fluid tank towards the blaze burners unfortunately the hyper experience never actually made its way to any of the burners and I spent the Rest of the day trying to troubleshoot why I sped up the rotational power going to the pump and disconnected and reconnected a bunch of the fluid pipes but nothing seemed to work eventually I guessed I just didn’t have enough hyper experience chance which was a super stupid thought that again in hindsight Makes zero sense another bright idea I had was to use fluid valves to open and close the fluid pipes to each of the burners based on which enchant I wanted to use I crafted up five fluid Valves and five valve handles and fiddled around with where they could go on the Fluid pipe to control the flow properly I’ll be the first to admit that me trying to properly Orient the valves was the single most embarrassing thing in this entire video it was way worse than me running the chickens in circles around the pit and it Rivals me accidentally disenchanting my Overpowered sword on top of that I didn’t even know how the valves worked with what degree of rotation was needed to open and close it or if there was any indication if it was open or closed but none of that mattered since the hyper experience wasn’t even making it past The pump I had no idea what to do so I resorted to my typical solution which was just to get more experience and make more hyper experience I sat at the experience farm for a while and occasionally went to the villagers in the base to trade for a quick bump in Experience that I could drain back into the system at the end of day 889 I checked on the hyper experience in the fluid tank and somehow I had less hyper experience than before but none of it was in any of the blaze burners or in the fluid pipe this was enough to make Me rage quit recording for the entire night I returned the next day with a solution to the problem turns out I was an idiot surprise surprise and the fluid input for the blaze burners was only on the bottom and that’s why I was randomly losing hyper experience for no reason I Tore down all the above ground piping for the hyper experience and ran it underground instead to the bottom of all the blaze burners I also finally checked what the keybind was for accessing the nearby toolboxes so you can all go edit your comments asking rage why don’t you Just use the left shift plus r plus stand on your head keybind to open the toolbox it’s so simple once the piping was done I disconnected the pump pulling from the Basin and connected the under ground pump to fill out the blaze burners after a few seconds the front Two Blaze burners lit up Blew as they filled with about 700 mL buckets of hyper experience each the required amount of experience for the enchants also went up as they had now been upgraded to the next tier which was one above what was achievable in vanilla Minecraft I suspected the reason the Front two were the only ones that got experience was due to the 16 block range of the pump so I did some counting confirm my theory and moved the pump further up in the fluid pipe to check everything worked I pumped the hyper experience back into the tank and then Back again into the burners and this time all four that would need hyper experience lit up with the setup now working all I needed was a lot more hyper experience and I could enchant all my tools so I disconnected the hyper experience tank from the burners to Avoid it being emptied and filled with normal experience and started running the mixer again over the next two days I would trade with the Villagers drain my experience at the disenchanter and then AFK at the Zombie Farm until I could trade with villagers again eventually I had enough hyper experience built up and Put the nearly Broken netherite Sword into the sharpness 6 burner to be hyper Enchanted it didn’t take long for it to pop off with its new enchant and a few advancements so I tossed it onto the Looting four burner next and the Unbreaking four burner after that I Manually slapped The Mending enchant on the sword since I was too lazy to hook up The Mending burner to regular experience and repaired it with the experienced spout I took my newly Enchanted op sword to the surface to farm more ink since I had just run out And really wanted to test out the new looting 4 enchant I spent the next two days swimming around killing squid which was definitely boring but also super efficient now that I had both the filled back tank and an insane sword I took the elevator back down to the base at the End of day 894 with nearly four stacks of ink in my inventory which I figured would be more than enough to make the rest of the hyper experience I would need I took the ink over to the Bowl contour and again sat while I waited for the elderly arm to do the painstakingly Slow work of moving my ink to and from the Depots after the glowing finish being haunted I took a detour to the bulk smelter to make some stone for trading and did a few trades with the Fletcher before going back to the mixer to dump the new materials in I checked The burner to see how much experience I’d need in total to enchant the rest of my tools with efficiency 6 and I’m breaking 4 and did some quick math to figure out how much more I needed to make the next three days were pretty uneventful since I was on the clock Trying to get as much experience as possible I would trade with every villager possible drain the experience of the disenchanter and then AFK again at the Zombie Farm until the trades reset while it wasn’t super active in game I did have a wonderful time binge watching The Blacklist on Netflix on my Other monitor no spoilers though I still haven’t finished it yet on day 899 I was getting close to the amount of regular experience I’d need to finish the enchanting so I started the mixer up again and reversed the flow of hyper experience to pull it all out of the Burners since I wouldn’t be using the sharpness or looting enchants again once everything was empty I disconnected the fluid pipes from everything except the efficiency 6 burner and reverse the pump again to fill it up I hyper-enchanted all three of my remaining tools with efficiency 6 then reverse the pump again To pull the experience back before reversing it again to send it all back to the Unbreaking 4 burner I hyper Enchanted all three tools with Unbreaking 4 as well and apparently I’m semi-decent at math because I had just five extra millibockets when all was said and done and with that it was day 900 another 100 days were done and this time I managed to make a pretty awesome automated experience farm and get the most overpowered tools possible let me know in the comments what you guys thought of the build and if you want to see 1000 days next Video Information
This video, titled ‘I Survived 900 Days with the Create Mod in Hardcore Minecraft!’, was uploaded by RagePlaysGames on 2023-09-01 14:00:18. It has garnered 141036 views and 5745 likes. The duration of the video is 00:45:13 or 2713 seconds.
I Survived 900 Days with the Create Mod In Hardcore Minecraft!
This is a Hardcore Modded Minecraft 100 Days Challenge in which I play Hardcore Minecraft with Create Mod 1.19.2 with the goal of surviving 900 days! Create is a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
Seed: -6454889617701756215 —————————————————————- Mods:
►Create (Create 1.19 no longer needs Flywheel) ►JEI ►Xaero’s Minimap ►Create Goggles ►Create Enchantment Industry —————————————————————- ▶ Editor: @LimitlessJayson ▶ Inspired by @Luke TheNotable for his original 100 Days Series! —————————————————————- Socials:
► Discord: https://discord.gg/hWA5HAS5XP ► Twitch: https://www.twitch.tv/rageplaysgames_yt ► Twitter – https://twitter.com/rageplaysYT —————————————————————- Other 100 Days:
► I Survived 100 Days in ONE BLOCK SKYBLOCK in Minecraft Hardcore! https://youtu.be/aBaZ6ghS5k0 —————————————————————- In this series I try my best to survive 100 days in Modded Minecraft, not I Survived 100 Days in ONE BLOCK SKYBLOCK in Minecraft Hardcore… or I Survived 100 Days in Realistic Minecraft or I Survived 100 Days In An OCEAN ONLY World in Minecraft Hardcore, but me surviving 100 days with the Create Mod in Hardcore Minecraft.
#minecraft #hardcore #100days