Hello there right here we got a brand new 1.20 snapshot that’s also going to be used for 1.19.4 Java it comes with changes including unique paintings accessibility additions new easy way to display blocks entities in text Skull sensors got a buff and how you could die From dehydration and at the end of the video we’ll be looking at the Valentine Cape now let’s get into it leave a like And subscribe for more they now edit it so that paintings are in the creative menu if you go to the functional blocks and you scroll down You can see there is a ton of painting showing up and if you set your mouse over top of each of them it’ll tell you what the painting’s name is as well as the artist’s name and how big it is so if you’re looking for a very specific Painting like the one of the creeper you guys go ahead and grab it and place it down and if there’s adequate room it will appear this makes it easy for people that are trying to get specific for their decorations or if you’re someone that actually changes out the Paintings so they look like something else they easily get the one that you’re looking for now so far you can’t control a pick block to get the exact painting that you see they added a parody between job Edition and Bedrock that is when you play music it’s actually going to show these little Note particles coming out of it you guys might remember the entity called marker which is something kind to replace armor stands that could indicate a special Point added in three more of these type of things they’re called display entities closed one called block display and just like the marker thing you can’t See them they don’t tick and they don’t have any Collision or physics that way they don’t like interfere with the performance of your game there’s also one called item display and we’ll call it text display you could type it out just like this and when you hit enter It’ll just be floating text but you only can see on one side and you use this command here to do the different types of blocks and this command here to do the items and using these you can actually display unique items kind of floating in the air this way you don’t Have to put like an item inside of armor stand so they hold it the same thing can be done for uh blocks because blocks do look a bit different than some items it was a whole separate one for where those are displayed and they’re gonna be displayed using a similar format as like Enderman holding item it could also be done with text so you can have like floating text in your map so it’s easy for people to read like the rules and it’ll have to be on like small signs or inside of lecterns I have an illustration of this where they have a Whole bunch of texts showing up in the game there’s a lot of unique properties you can do with these individual display entities including you can rotate them you can do transformations to them you can also make them move between locations I’m sure map makers will do a Lot of crazy things using these actual look of the item can also be changed like the brightness how far you can see it giving the players a lot of control over it they added a new damage commands you can select what you want damage where should The damage come from then you can choose a location like an area where it came from or entity like because they could come from a potion then we can say where that potion is actually coming from let’s say it comes from a wolf now we have both things nearby in this case an Arrow and a wolf let me go ahead and hit enter you can see the arrow actually damages me even though it’s stuck in the ground over here and the Wolf is way over there and if we continue this until we actually die it will give us a unique Death message saying raise has died from dehydration now dying from dehydration is normally not possible for players but it can be possible for some bombs that need to be in water this will be great for map makers as they can make really unique situations without actually Modding now if you did want to get into the details behind the how the damage thing actually work you could really tweak exactly how it appears how it’s being scaled extinguish the different types of effects and the unique death messages it also added so the execute command it can now also have summoned Right after it make it easy to sum a mob with specific characteristics if you ever get tired of buying is spreading there’s a new game rule which you can enact or do Vines spread normally this is set to true you can change it to faults if you don’t want Vines to grief A build of yours that way you don’t have to use like string or shears in some cases and it’s a new function to the accessibility settings in here including how much your player should tilt when they are damaged let’s have to go ahead and turn it off and when we take damage The player doesn’t move side to side at all but if you turn it up to default and then we hop on it you can see how the player in the screen starts to shake sometimes if you’re purposely try to take damage it can be really annoying to constantly have your screen moving all About also in these settings with something that used to be called notification display time with the digital and down to notification time if text can’t quite fit on the screen it will shift back and forth so you can read the entire thing I know a few People point out why don’t they just put these options so there is wide as the Minecraft screen you see there’s a bunch of unused room over here as well as over here this is true for a lot of things like statistics where all the numbers get crammed together and they can just Make it wider do you think they should do this in the control settings they now made it very easy to know what keys you combine and which ones you can’t so if you just go ahead and try to change this one if I try to change it to like my Mouse clickbind you can see it’s showing me that these two are using the same button to do the same action and also has this display saying this key is also used for such and such this will make it easy to see if you have incompatible key Setup and how you can resolve it now when you come in to make a new world that did do some changes in the last snapshot I went ahead and also added in a few more suggestions one making I use control tab to tab through these tabs at The top or you can use Ctrl shift tab to go backwards you also can use control Tab and a number to immediately jump to specific ones this is great for like speedrunners who make macros that quickly go through this creating menu screen because they’re going through so Many worlds very quickly there’s also a new button for experiments so you can easily decide if you want to turn on experiments buttons you got to turn on and it does warn you about these experimental Worlds the same experimental thing can also be found here in the data packs if you want to Actually see this setup and add in other data packs even though I’ve been playing Minecraft since the very beginning 2009 I actually really enjoyed this set up here but I did see some people complain about it so what’s your thoughts I’m testing all the new features live with You the viewer it should be a ton of fun you can find my stream Link in the description and the server IP on my Discord you can get Minecraft server like mine for 25 off by using Code Rey at bisect hosting this supports me and lets me continue to have the server open For snapshot testing skull sensors got a buff today they’re now able to detect when harvesting glowberries or using shears on different Vines and kelp taking a book out of lectern Farmland being trampled frogs and turtles laying eggs dying of sheep using leads and mobs interacting with item frames adding to a Respawn anchor and closing chests that are inside of boats and Minecarts and detecting when villagers work with workstations which could be useful in areas like my RAID Farm but overall with more skull capabilities it will allow for easier automation players will no longer get attacked by Pig lens when They open up hopper mine carts as this was a book The amount of damage that the warden would do towards a entity such as like this cow compared to how much damage it would do towards a player was actually different and now they made it The same if you would happen to have a curse of binding helmet on your head you can’t actually remove it in survival but with the recent changes you could just actually switch it out with a different helmet using your hot bar that wasn’t intended so you can no longer take off The curse of binding using this method pushing armor out using the hand will not play the Crypt sound including when placing the shield in the offhand when it came to the palette color of the iron on iron this iron palette was not used in the correct Darkness like we see in The other ones compare this with the other armor when they have trim on it you can’t really see it on the iron armor so now it’s made darker indicator icon over here in this lot kind of shows the player what they should place inside there but it was missing the amethyst Icon which they’ve now added in recent snapshot they accidentally ruined the Anvil so you couldn’t actually shift-click the second item into the Anvil this has now been resolved it also resolved some problems with the player when getting attacked which way the player would tilt the hogland stable Chest in bastions was given the wrong Loop and instead was actually given the bridge chest loot the Z fighting that would happen between the boots on a player has been in the game for a long time and has finally been resolved despite Fire charges being able to be Used as an ingredient they weren’t showing up in the ingredients tab on the creative menu so now they’ve been at it when using the right command to write something that wasn’t in the same Dimension as you it was causing a desync it fixed a number of different problems With text hanging over the top of things Bedrock Edition got a new beta as well as preview which came in with some experimental stuff where they fixed some bugs as well as did a bunch of other bug fixes including some technical stuff like a overhaul with the API with Valentines coming up on the 14th there’s been a lot of question about the Valentine’s cape in Minecraft this is actually a real Cape that was accidentally given to a couple players over the years the last person that received one was lol foxy 2. you can actually see it on his profile here the Background the Cape is pink and there is a heart in the center with a daisy flower just underneath this is what it would look like if you had it on a Lightroom now LOL foxy did explain how he accidentally got this cape when he asked for support in migrating his Account it seems like the support team accidentally gave him the wrong Cape instead of giving him the normal Cape when you migrate your account which is officially known as the migratory Cape now when it comes to holidays and capes in the path it had a couple of temporary Capes for holidays such as Christmas and this Christmas Cape which includes a Christmas tree but some festive colors there’s also the 2011 New Year’s Cape which has a little 11 on it it was very possible to do a similar thing but using the Valentine Cape they only have it Temporary so that’s on the players and then it’s removed after the holiday what do you guys think about the Valentine Cape should they introduce more temporary capes in the game now join me in live on Twitch or check out this playlist about everything we know about 1.20 so far over this one on new farms for 1.20 thank you everyone who shares what I do with other Minecrafters as this is the best way to support me if you ever see anybody using any of my tricks or Farms make sure to message me On Twitter or Discord I’d like to thank you guys for watching I’ll see you guys the next one bye Video Information
This video, titled ‘Sculk Sensor BUFF in 1.20 Minecraft! Display Entity and MORE’, was uploaded by Rays Works on 2023-02-08 19:09:59. It has garnered 26629 views and 1758 likes. The duration of the video is 00:09:22 or 562 seconds.
Like and Share with other Minecrafters! ►Ray Twitch Livestream (Wed, Fri, Sat, Sun 2pm ET): https://www.twitch.tv/raysworks ►Support Ray with Patreon: https://www.patreon.com/RaysWorks New 1.20 minecraft snapshot 23w06a added doVineSpread command, display entities, accessibility, jukebox, technical changes, display item, display block, display text, sculk sensor buff. ►More News videos: https://www.youtube.com/playlist?list=PL-5egZTw99_6lv9myQq1l9ifzJuw2TOIf
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0:00 23w06a snapshot review 0:22 new paintings 0:55 display entites 2:25 damage command 3:15 new gamerule 3:38 accessibility settings 4:40 create new world 5:45 sculk sensor buff 6:15 bug fixes 7:50 bedrock edition beta 8:00 valentine cape
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