In this video i’m going to recreate minecraft in four different dimensions so let’s go to the first challenge creating minecraft in one dimension the first step will be to create the terrain for this the terrain will be represented as a unit dimensional grid of blocks In each location we degree to be set a probability of creating a pivot block when a pivot block is created in a location a random amount of adjacent blocks are created around the pivot block getting a result like this i have also been added ores in random locations and puddles of water randomly Filling spaces between blocks separated from each other and here is the final result as this world has only one dimension the player can only move left to right and the trees are kind of funny maybe the graphics are not the best but remember this is only with rtx off On to the next challenge creating minecraft in two dimensions first step create the terrain this time the terrain will be represented as a bit dimensional grid of blocks to start all locations below a certain height on the grid will be filled with blocks of dirt so we have our first terrain But you may have seen a problem this terrain has no variation it looks like it goes flat forever to add variation in the terrain a system called gradient noise will be used if you don’t know what it is gradient noise is an algorithm for generating random numbers with smooth transitions For example this is at the range in a rate of the white noise that is random numbers and this is a terrain generator of gradient noise that is random numbers with smooth transitions you can see that it looks more like a natural terrain and that is What it is for the gradient noise also will be used to create holes in the terrain that will be the caves to create water all empty positions below a certain height on the grid we feel the blocks of water and to create trees in each block on the surface we Set a probability of creating a tree that is basically a predefined pattern of four trunk blocks in vertical with leaf blocks around the top and there we have it minecraft in two dimensions now things start to get a little more complicated creating minecraft in three dimensions in three dimensions it already starts to Become impractical to draw all the blocks around the player all the time for example if the player is on the surface usually there are many blocks underground that the player cannot see so it is a waste of processing to draw all these blocks since they are invisible anyway The idea is to draw only the faces of the blocks that can be seen by the player it is also a good idea to aggregate blocks in groups called chunks with this method instead of the computer drawing each block one by one which is very slow the computer can draw the entire group Of blocks at once which is a lot faster now let’s follow a similar implementation order as before creating a terrain of dirt blocks creating variation with gradient noise and creating caves water and trees and there we have it minecraft in three dimensions an interesting effect also was added When it comes to breaking blocks the block unlocks and contracts to a small size and then falls to the ground then it can be picked up finally let’s go to the final challenge creating minecraft in four dimensions but what does minecraft in four dimensions look like if minecraft in Three dimensions has a direction representing left and right a direction representing back and fronts in a direction representing bottom and top where is the other direction the other direction will be implemented with a method inspired by a novella called flatland the idea is to draw only a Lower dimensional slice of the road and allow displacement through the extra dimensions this will be done by creating multiple three-dimensional chunks in the same location and switching real-time wheat chunks are visible and wheat chunks are invisible thus creating a kind of a four-dimensional chunk and here’s the final results Inside the minecraft in four dimensions there are an infinite amount of blocks on a single chunk now some trivia will be shown about a minecraft in four dimensions first let this block be broken and drop on the ground if the player moves forward in the fourth dimension the block Disappears and if the player moves backward in the fourth dimension the block reappears this is because as explained before the player only sees a three-dimensional slice of the four-dimensional road so to be able to see the block the player must be in the same location as the block in the fourth Dimension here’s another example at first glance this location appears to contain no buildings however if the player moves in the fourth dimension a house suddenly appears for an often as you can imagine playing minecraft in four dimensions is even more complicated than play minecraft in three dimensions For example this house has walls in three dimensions but it has no wall in the fourth dimension which makes it possible to enter the house without opening the door like this this means that a four-dimensional mob could also enter this house without going through the door imagine you Peacefully at your house and a creeper pops out of nowhere in front of you to solve this problem walls should be built at the two corners of the house in the fourth dimension like this this is a wall in the fourth dimension if an entity is moving towards the house In the fourth dimension it will crash into these blocks preventing from entering the house what do you think about minecraft in four dimensions i think i would enjoy playing a full-featured version of a game like this maybe even more than the three-dimensional version and that’s it everyone hope you enjoyed the video goodbye Video Information
This video, titled ‘Recreating Minecraft from 1D to 4D’, was uploaded by Digital Secrets on 2022-03-09 22:25:03. It has garnered 380095 views and 15322 likes. The duration of the video is 00:07:31 or 451 seconds.
My attempt to recreate Minecraft in 4 different dimensions.