It’s I swear this is super similar to something else Minecraft Origins explained say it with the RPG Origins collection this is a collection of six simple Origins the themed after RPG Shenanigans starting off with a single impact Origins we start off with a knight a powerful knight you’re used to Being on the front line in battle and you’re always ready to make sacrifices let’s get into the abilities durable you’re more durable than others and you always take less damage overall it just means you take less damage for a majority of sources it’s kind of like Instead of taking a heart and a half from a husk you take only a heart of damage which can definitely be very useful in situations as you’re more likely to win a fight because they’re not going to be able to kill you as quickly as normal large appetite you Exhaust much quicker than others thus require you to eat more whilst definitely draining far faster than usual it’s not like an insane Pace that becomes very concerning it’s just something that you just have to be a little bit more aware of that your hunger is going to drop a little bit Quicker than normal prepared you’re always prepared so you start the game with a free Shield when you first load into the world with this origin you’ll have a shield in your off hand automatically but whenever you die you’ll drop this shield and you will not respond with a new one meaning you will Need to reclaim the one that you had beforehand basically it’s an item that you will only be given on your first life and then beyond that you have to pray to God you don’t lose it change you train so hard that no matter what you’ll deal more damage you overall more damage It will be far more useful in the earlier game when you have far more weaker weapons as for example you can take down a husk with only three critical hits with an iron sword which is pretty damn useful next we have the cleric you’re there to heal and help Others you’ll rarely be seen directly attacking others let’s get into the abilities Village friendly since you’re the same class as one of the villages you’re favored by them basically you have permanent hero The Village level 1 which is stupendously useful especially in the early game if you’re playing Around with villages as you get a bunch of free stuff thrown at you by these Villages not the strongest you aren’t the strongest of the bunch so you have three less hearts in total I mean it’s pretty self-explanatory you have about seven Hearts it’s nothing really to care Too much about except for the fact to be a little bit more wary of the damage that you’re taking Brewer you’re experiencing potion making so speed regeneration jump boost and strength last longer so whenever you drink any of these potions you’ll gain a 50 duration boost on whatever the time of that Potion effect is supposed to last so for an eight minute duration ability it’ll go up to 12 minutes instead for about a 2 minute or less than two minute ability you’ll go up to 220 instead overall it’s a very nice useful boost to have especially when it comes to those more Potent effects such as regeneration 2 Strength 2 and speed 2. it seems like it’s a bit of an issue with jump boost not quite being affected by this change quite like the other ones but overall a very neat boost heel pull you can summon a pool of healing on command that Affects every mob whatever you use this ability you’ll drop a regenerations lingering potion that will last for around 10 seconds this will not affect mobs such as zombies or any other form of Undead mobs in any way shape or form it’s just overall a useful boost of healing that that anyone can take Advantage of as long as they’re inside the lingering potion effects Now we move on to our two impact Origins starting off with the Mage you’re a mage you can always find the magic in things let’s get into its abilities Fast cure you’re immune to poison weakness and slowness overall really useful considering that Weakness slowness and poison are some of the more common effects you’ll take of course you’ll still have to worry about the Wither effect whenever you go on to the never and fight with the skeletons but most the other annoying effects that can be thrown upon you by let’s say Witches are not going to affect you whatsoever anymore just be wary of instant damage and hey if you’re enjoying this video so far make sure to hit the Subscribe button down below I cover Origins for most of my content I’ve got some cool ideas that will be happening sometime throughout this year So uh yeah also make sure to leave a like let’s get back into the video not the strongest you aren’t the strongest with a bunch so you have three less Max Hearts literally duplicated the previous origin you got three less Hearts just be very wary of what damage you’re taking Fireball you can shoot a fireball in the direction you’re facing interesting how spells can do that what a description it is effectively just a gas Fireball with with an extraordinarily long cooldown pretty useful except for the fact of cooldown that’s pretty much a minute long if not longer good God what a walk You learn to harness the power of the heart of the sea so while you hold it you can walk on water so whilst you’re holding a heart of the sea you’ll just walk in the water it’s pretty interesting now some of the weird technicalities of this is because of how It works you’re slightly immersion to the water you can’t actually Sprint So in theory it might still be faster just to swim in the Water by Sprint swing but it’s still a pretty interesting quirka but nevertheless also a little weirdness that comes along with it if you’re Actually directly in the water and then equipped to the heart of the sea you’ll just sink directly to the bottom of the water and you can’t flow back up until you’re no longer holding the heart of the sea so a little bit of funny quirks there for you unwieldy since you’re only Trained in magic all damage that you deal is weaker wait a minute this is not the definition of unwieldy that we’re used to is it usually you can’t use a shield oh my God he changed it up what a Madman but yes you deal decreased damage this isn’t a massive decrease in damage It’s definitely gonna be not more noticeable in in the early game we got weaker weapons but at the end game it’s not really that noticeable you will take you one extra crit hit with a never right sword kill and husk unlike normal which is a little bit of a noticeable Change but it’s not massive massive next we have the Archer origin you’re great with Bros and crossbows but it comes at a cost let’s get into the abilities Marksman you’re a official in bows and crossbows deals significantly more damage with them I mean you’re not joking when it says significantly more Damage because you are really brutal with a bow if you land a shot correctly with a Max charge bow you can effectively one shot mob such as husk or zombies like the middle range mobs that you can find commonly but crossbows are close to being the same imagine when you enchant them you’ll Pretty much just be able to put out so much power it’s not even funny Rose is so damn useful for you to have because it is the sheer amount of damage output that you have with them not the strongest you aren’t the strongest of the bunch so you have three less Max Hearts the definition of an insanity is repeating the same thing and expecting different results side I’m sorry I had to make something out of that but yep same abilities the past two Origins I mean what else did you expect at this point inexperienced due to only being trained for using a Bow you can barely use a sword from basic testing your damage is effectively half this is a far more major damage decrease in comparison to the previous origin as instead of it just being a slight decrease this is like you effectively do half the amount of damage As usual normally it takes two crits from a never right sword to kill and husk with this origin it takes four that’s pretty major which is in all rounds regardless if it’d be early game or late game that’s a pretty major damage decrease moving into the triple Impact Origins we have the thief you’re sneaky and fast always ready to steal from those who you dislike now you better not dislike this video because of that let’s get into the abilities Speedy you’re faster than normal this is effectively means you’ve got a permanent speed one on you at all times it’s Pretty useful especially considering it still Sprint jump to Great Effectiveness and overall just nice and handy having a nice boost of speed stealthy whenever ever you crouch you can’t be seen Noah’s ability is very interesting because with most invisibility type abilities at Origins come with usually this also Effectively disables the use of a mobs AI to detect you unless you get too close to them most of the time requires you to touch a zombie and they’ll actively actually go after you especially if you do hit them with most other mobs they don’t really seem to Detect you in any way shape or form except for in this one this one you don’t need to even touch them if you just simply go on to General vicinity of a zombie it will immediately detect you and start chasing after you it’s a bit of an interesting ability because it Does make it so it’s a little harder for you to be detected by mobs but at the same time it’s not anywhere near as good as other invisibility abilities that come with other Origins unwieldy the way your hands are formed provide no way of holding your Shield upright oh my God It’s the OG unwieldy who would have known I mean you already know this ability already you can’t use a shield oh no better unnoticed you rather not be seen since you sacrifice health for Speed you have a millet two less Haster than usual so yeah you have uh eight Hearts instead of ten go figure honestly it’s a pretty interesting way of describing why you would have this disadvantage here take away a little bit of your health because hey you got speed instead because you’re trying to knock in these conflicts especially if you have been seen you just want to get out Uneasy Alliance you and the pillagers have known each other but not well enough for them to let you live whenever you kill an iron golem in a village it will start to raid this is honestly quite an interesting ability and I don’t it’s nice I do think it’s somewhat Unique considering I haven’t seen another origin have any form of different type of event triggers like this one here where instead of having to trigger a raid beer killing pillages and getting the bad Omen on you you just go up and kill an iron golem whilst you’re Inside the village and then her duh that’s a raid going this could potentially be a bit broken in some cases but at the same time I think it’s quite cool Fifi whenever you kill a villager why would you you can steal some emeralds noticeability is quite interesting so it doesn’t add a loot Cable to Villages whatsoever instead it gives you an ability that every time you kill a villager you’ll gain about three emeralds the cap is the con is is that this takes about a minute and 30 seconds to cool back down before you can use the Ability again meaning you can really Only kill one villager every few minutes to get three emeralds which unless you’ve got a villager breeder I don’t believe that’s gonna be that profitable because in the long term especially if you just Slaughter Villages for a living you’ll either end up being on the bad Side of a lot of iron golems or you’ll just have to deal with absurdly increased prices then we have the brute your heavy hitting machine with an arsenal of axes let’s get into the abilities no time to rest you can only heal naturally while you’re sprinting this is honestly a really interesting Mechanic because it’s not like it just disables natural regeneration entirely and gives you some regeneration effect whenever you’re running around no no no no no it disables the natural regeneration except for when you’re sprinting that’s when it gets enabled and then you can naturally regen honestly a little bit of an interesting Way way of doing that now as I said I expected you just to be given a regen effect whilst running that will just slowly increase your health but no it’s actually that’s pretty cool unwieldy the way your hands are formed provide no way of holding a short upright it’s unrealty You know what this is by now strong arms you’re strong enough to break natural stones without using a pickaxe this one’s also interesting as instead of taking the usual approach that a lot of our oceans do and just gives you the ability to gain Cobblestone out of stone When you mine it by hand it actually also increases your speed so it’s worthwhile to do so and skipping the wood pickaxe entirely it also allows you to naturally do any form of any form of stone that would spawn naturally in the world including and aside diorite and Granite will be out of mine as quickly and you also pick it up by hand just it doesn’t work with things such as Cobblestone which is always an interesting Quirk but that’s perfectly fine next is Select targets you are stronger against mobs for great amount of Health but are weaker against Mobs With lower health disability is very interesting to say the least so with any form of weaker mobs you will deal a little bit less damage than what you usually would now this isn’t exactly going to be a massive game breaker when it comes down to it because even with an Iron sword I can still kill a horse very quickly but the biggest thing you’ll start to notice is when you first things such as Iron Golems your damage is a lot more than before for example going via human damage with a never right ax against an iron golem to the brutes Damage that I never with a never ride accident Iron Golem it takes the brute for crit hits whilst it takes a human eight crit hits to kill an iron golem that’s major effectively speaking with bigger more bulkier mobs that Mobs with more Health you do a lot more damage Proportionally with an iron golem you do roughly around two times and I do think this is one of those things that it scales the amount of extra damage you do based upon the actual health of the mob itself you’re probably going to do more damage or an Ender Dragon than what you Will do on an Iron Golem which which is ultimately something very interesting and makes it sorry that this origin is definitely going to be an interesting one to make you solve sturdy skin without wearing armor your skin provides natural protection basically you have eight armor points by default which is Stupendously useful in the early game overall RPG Origins is a very interesting pack slash collection because some of the lower ends one some of like the lower impact Origins aren’t exactly massively game breaking or game changing things you would expect like it’s pretty similar to other origins in The same variety but when you get to the three impact Origins they’re actually a lot different do have some really interesting ideas that I feel like are pretty good for what they are definitely could have been executed in a lot better ways in some examples but overall really Cool origin collection if you want something like the medieval Origins but you don’t want the Absurd collection of Origins that come with that or you want something like d d classes but not having it as an extra layer more as like the main thing for your Origins overall A really good one check it out on curse Forge to the link down below and click this video on screen now and until next time guys bye Video Information
This video, titled ‘RPG Origins – Minecraft Mod Showcase’, was uploaded by KrzairMC on 2023-01-11 10:00:01. It has garnered 13783 views and 437 likes. The duration of the video is 00:13:05 or 785 seconds.
RPG Origins Explained – Minecraft Origins Mod
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