Hello everybody this is serpent in this video I’ll be revisiting a topic that I visited the first time a little while back in one point 12.2 ish and currently it’s one point fourteen point four so that means the command system has changed a little and it will be slightly Different to make custom potions with commands which is what I’m going to be showing you this does also work with splash potions and tipped arrows and lingering potions and I’ll show you how to do that at the end of this video as well if you want to take a closer look At these commands the world download will be in the description so in 1.12 the NBT tags are written after the meta value and count of the item you’re giving in 1.14 they’re attached to the end of the name of the item you’re giving so if you already know how to do The rest of it then that’s basically all you need to know but for the rest of you the comment we’re using is /give and we’re using a selector here closest player in this case and the name of the item is potion currently an empty NBT tag which will fill with custom potion Effects and colors and names and we’re only giving one of them the next thing we’re going to do is put in the custom foot potion effects tag and what this does is it will allow you to choose different potion effects to put into your into your potion currently it’s Empty but its value is a list of different things and those things are contained with curly brackets right here I’m having a hard time highlighting curly brackets and inside those curly brackets we’re going to be putting three things and the first of those things is The ID that will be the idea of the potion effect the amplifier will be the the level of the potion effect and the duration is how long it lasts these these words should have capital first letters and should be separated from the values by colons like so and separated From each other by commas if we give ourself this potion we get a speed to potion no name and it doesn’t actually show the duration currently because the value we put in was so low that it didn’t doesn’t bother really and the rest of it though ID one is Speed amplifier one means that we get speed two because it starts at zero and every one you increment it increments the value up from one and if we change these values so that the duration is something a little bit more normal and amplifier is also something different You can see that in action amplifier to speed three amplifier one speed two and this is a duration of ten seconds you can see that because the duration is measured in ticks there are 20 ticks in one second so 200 divided by 20 is 10 and that’s how many seconds it lasts if You want to add more than one effect then you’re going to add another thing within your list and you can do that by copying what you already have it’s basically going to be another set of curly brackets separated by a comma and within those curly brackets you’re going To have your next potion effect with the same ID amplifier iteration and same formatting within I’m going to change the ID to two and we’ll grab this potion and we’ve got speed three slowness three sits slowness is ID two to find the IDS for various different potion effects you You can either guess in check which is a kind of slow method or you can look online you used to be able to just simply give yourself the effect and when it gave you that set effect it would say apply it effect blindness and then in parentheses the ID but it doesn’t seem Like it does that anymore which is a little bit of a shame I missed that feature already the next thing we’re going to be doing is adding a custom potion color custom potion color is exactly the tag we’re going to be using and it’s separated from the custom Potion effects tag by a comma this bracket right here is the end of custom potion effects and they’re both contained within this outer set of curly brackets you can see it on the on the far side and also over here to this bracket and this bracket here correspond So custom potion color is separated from its value by a colon again and we’ll be putting in a six-car to value here for the value of our custom potion color this is a decimal representation of hexadecimal value of the color so there are calculators to convert from hexadecimal to decimal and There are color palettes online to take a pick a color and get the hexadecimal value from it so I would suggest taking a look at that but with that extra tag we now have the same potion but with a different color from here what we’re going to do is add A name now the first thing we’re doing is using the display tag and this again is separated from the other tags by a comma but still within the boundaries of that almighty curly bracket that holds the NBT tag and within the display tag we’re going to be giving we’re going to Be using a name and the name within quotations has a set of curly brackets within these curly brackets you’re going to be pasting this this text which I’ll leave in the description for your copy/paste now this is Jason formatting so that’s a little bit more than you Probably care about but within these two these two quotation marks or rather the quotation mark and slash you write the name of your item this will get used just some normal text for the for the name of your item with Jason formatting you actually can format the test text Pretty well underscores slashes coloring things like that but that’s a bit more complicated that I know how to do and you probably care about doing so with that we get our custom potion name and on the custom potion we have our effects and the effects have a duration at an Amplifier as I said in the beginning of this video this command does work with lingering potions and tipped arrows and splash potions so I’ll show you them all here now they all exist as you can see and the way you differentiate here is back at the start where we wrote potion And then the parenthesis that started the whole mess instead of writing potion we write the other IDs like splash potion or lingering potion or indeed tip Darrow now there is a little bit of difference I said earlier that duration is measured in ticks and that’s true for Both the normal potion and the splash potion the lingering potion appears to have the duration in ticks divided by five and then the tipped arrow appears to be divided by two again which is a little bit weird but I suppose that’s how they don’t have to hard code every Value they change the value of each of the potions according to which type it is and so that carries through with the commands I suppose so again for the for the normal potion and the splash potion duration is measured ticks for the lingering potion duration is measured in Ticks and then divided by five and then for the tipped arrow duration is measured in ticks and then divided by ten however that’s all I need to show you for this episode and hopefully enjoyed it hopefully it was useful and I will see you in the next one take care and device Video Information
This video, titled ‘How To Create Custom Potions (Commands) (Minecraft 1.14.4)’, was uploaded by SerpentDagger on 2019-07-29 01:00:00. It has garnered 144495 views and 2459 likes. The duration of the video is 00:08:04 or 484 seconds.
A tutorial on how you create custom potions with commands. I show explicitly how to use the CustomPotionEffects tag, along with CustomPotionColor, and brush the subject of a custom name.
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My Website: https://serpentdagger.com Donations: https://serpentdagger.com/donate
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World Download: http://www.mediafire.com/file/gawwb08we6parg8/CustomPotions1.14.4.zip/file
Name Text: “text”:”Custom Potion Name”
Last Give Command: /give @p potion{CustomPotionEffects:[{Id:1,Amplifier:1,Duration:200}],CustomPotionColor:123456} 1
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Related 1.12.2 Tutorials:
How To Stack Unstackable Items: https://www.youtube.com/watch?v=WmBec2jLU3c
Negative Potion Effects Tutorial: https://www.youtube.com/watch?v=X6IXUSCbxvU
Related 1.16 Tutorial:
How to Summon Custom Potions: https://www.youtube.com/watch?v=y04gXWe3YZY
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