TurtyWurty – 1.17 Minecraft Forge Modding Tutorial – Ore Generation

Video Information

Hey what’s going on guys turkey rocky here and welcome back to another minecraft running tutorial for version 1.17 for forge in this tutorial i’m going to be covering how you can go ahead and do some ore generation so all generation is pretty pretty simple to be honest it’s a lot

Simpler than it sounds um let’s just go ahead and get started shall we so the first thing i’m going to go ahead and do is go into our core package and i’m going to create a new package in here called dot world and inside of here i’m going to create a

Class which is going to hold all of our or generation related things so i’m just generation okay get rid of that and i guess get rid of this too i don’t know why it’s generating those um okay now in here there’s three things we want to go ahead and create straight away and

That is going to be three lists so let’s create public static final list and this is going to be of configured feature configured feature and this will take in two wild cards oh no wait never mind this will take in an or configuration not sure why autocomplete is not working here but uh

Yep and then the second one is an all feature and this will be the overworld underscore and that will just be equal to a new arraylist okay let’s just import everything here so java.util.list of course okay now let’s copy this and i’m going to paste it twice and this one

Here will be for endors this bottom one will be for never hoards here we go so if you only want over world doors of course obviously you only need this overworld one if you only want never ones you only need this never one same for end etc etc um i’m gonna add all

Three but i’m not going to create an or for all three i’m just going to um yeah i’ll show you how you can add it for all three anyways so then we want to go ahead and create our method which will register the ors so that will be a public static void register

Pause okay and in here we need to go ahead and construct a configured feature so what are configured features you may be wondering so they are basically just features with a configuration and a feature is um essentially a randomly generated structure i guess so also features uh trees are features

Uh what else are featured there’s loads of features i mean you can just go into the feature class and make sure you’re going to the right course and you basically see a bunch of things so like fossils um mushrooms uh you know everything drip stone whatever they’re all features

They are naturally generated things basically um and yeah it’s with a configuration so in our case it’s an or feature because we’re creating an ore and so it’s with the all configuration so what we need to go ahead and do is create our feature and this will be a configured feature

And we will make these wild card and i’m going to be creating um well i just want to have glowstone ore so it will just be glowstone but it will generate as an ore obviously you can use your custom or block that you can create using the simple block tutorial um

But i’m not going to be creating a special block for this because that would take a lot longer so i’m going to just call this glowstone i guess glowstone or sure um it is an ore so and that’ll be eat feature.or and then dots configured and that will take in a new or

Configuration okay and in here this is where you can basically specify the target at which it should generate so i’m just going to use a list dot of obviously that is an immutable list because we don’t want the target to be able to change and this will take in an all configuration configuration

Dot target and this just takes in a rule test so a rule test is basically a predicate for the blocks that can be accepted so i just want to have default stone here so i’m going to go or configuration dot predicates dot stone or replaceables you can see

Right here there are a few default predicates so if you just want the normal ores basically you go stone or replaceables and then you want to go ahead and put the block that you want it to generate so for this predicate i want blocks dot stone dot default block state

Now let’s say i wanted to generate my custom block instead we can change this to block init dot example block dot get dot default block state but obviously i’m going to use glowstone so it would not be like that okay okay click stop this it’s not letting me format it and i’m

Not happy about that here we go no stop stop okay there we go and i can just change this back to glowstone so blocks dot glowstone not glow like a glowstone dot default block state there we go and obviously you can add to this list so you can have a bunch of

Different uh essentially targets for this particular configuration so let’s say we also wanted a deep slate variant we can go ahead and do or configuration dot target and we could say all configuration dots predicates and there is obviously a deep slate one deep slate or replaceables

And here i can just put a different block if it’s deep slate so for example blocks dots uh let’s see i don’t know a case you would default block state for example and then once you have come out of there you can see there is an integer that we that it needs

And integer is basically the maximum count in a vein so i’m going to be putting that as 11 that means the maximum size of the vein is 11. and then you need to add some special configurations to this so we need to actually come out of this completely and then we can do

In this order we can first do the range so this is basically the heights that it can generate at so there’s range triangle there is normal range and there is range uniform so i’m not exactly sure what the difference between all of these are but i just know

Most always use uniform so that’s what i’m going to be using and here you basically can specify two anchors so two anchor points and the first one is going to be bottom since we want it to start at the bottom of the world and then from there we can give it a vertical

Anchor dot above bottom and we can say that it will only spawn 20 blocks above this vertical anchor of the bottom obviously you could also do vertical anchor dots um top and that means i’m pretty sure that basically means actually i have no idea what that means

This whole range stuff is very new to me i’m not entirely certain of what it means um but essentially for most doors you just want to do rescue anchor dot bottom and then you could say above bottom 20 blocks or you can also give it an absolute value which also works um

Yeah if anyone does manage to figure out exactly what these different range things mean and all these different vertical anchors please do put it in the comments i will pin you if you manage to figure out what it means i have looked through the code i can’t

Quite figure out exactly what it does um but yeah that’s pretty much what you want to do obviously you can go ahead and look at vanilla so let’s say i went to feature we can see the vanilla ones so okay this is the wrong class isn’t it let’s say where is or

And we can see where that’s referenced which is uh features are of course yes the features are the actual features themselves are registered and made so we can look at here we go here’s the ores so you can just look at all the different ores here

And if we go along we can see the vertical anchors right here um some use triangle i it seems that there is obviously a prototype of each of these ones which is probably what is going to come in 1.18 i assume and they’ve just left them in here and unused um

It seems that the prototypes are using range triangle yeah i’m not sure exactly what all of these mean i don’t even know the difference between triangle and uniform i assume it’s just the way it generates um yeah so you can you can put it between two absolute positions

As you can see here if you’re using range triangle you can say it will be between 24 and 56 so i assume this is just the lower bound and this is basically the upper bound that’s what i assume it is um but yeah then after that we need to go ahead and add

Dot squared and then we need to add dot count which is basically how many there will be per chunk uh i’m going to put a hundred so there will be loads of them and basically everything will be lit up so what is happening here so

You can see first we do the range and that obviously go ahead and does all the different uh y values so the maybe slightly confusing thing here is we actually start with the count then we square it then we go to the range so in the count right here we obviously set

Uh the positions so this will create 100 positions in a chunk and with those 100 positions they will be squared and what that means is it will randomize the x and z coordinates so their x and z is between 0 and 15 in that chunk and then the ranges run and the y

Positions are randomized between uh negative 64 and 256 or whatever whatever your range values here mean so yeah uh after that there is one thing we need to do and we need to actually register it uh i’m gonna leave that out for a second so

The next thing we need to do is add it to these lists right here and it’s fairly simple so if i want it to be an overworld or we can do overworldors.add and we can just put in glo stone ore and you’ll see here that doesn’t work

Because this is looking for a configured feature or configuration or feature so we can’t do that we can however i guess make these wild card i’m pretty sure that works too in fact that’s probably better yeah let’s do that let’s make these wild card that means we don’t have to do any

Casting here so let’s say instead we wanted this to be an end-all we would simply just add it to the end ors if we wanted it to be another ore we added to the never always uh i want it to be an overworld or it’s the simplest to test

Now as i was saying we need to go ahead and actually register this configured feature and that is so it doesn’t blow up when some mods uh try to access all the different configured features if it’s not registered it blows their mod up uh so it’s highly recommended to register it

And we don’t use deferred registers for this because they don’t run at the right time and if i remember correctly it’s not thread safe or something uh i don’t know there was some reason uh other than that uh but yeah there isn’t a deferred register for it so we need to actually

Use the vanilla registry so let’s create a private static and this will be uh we can just call this register oh and this obviously returns a configured feature but it is it doesn’t obviously return a configured feature but it does return a configured feature and this will need to take in the configuration

And then the actual feature itself so the configuration here is just going to be config and then the feature will can be wildcard so this config here we need to specify this and we can use generics to do that so we can say config extends feature configuration okay

And then we can go ahead and just do that have i done this wrong i have done this wrong because we need to put the name in the method so register there we go and let’s just import feature configuration there we go now this is going to take in

The name of the feature and it’s also going to take in the actual feature itself so there’s a configured feature and obviously that is config and then wild card and that’s the feature uh i guess we could also just name it configured feature is probably a better more descriptive name

Then in here we simply can return registry and make sure you use the net.minecraft.com.registry dot register and just like deferred registers this takes in the actual registry itself so because we’re using the vanilla ways we need to use built in registries and then dots configured feature

And then this takes in the name which is a resource location so we can just do a new resource location okay and this will first take our mod id so we can go tutorial mod dot mod id and then just the name and finally we’re just passing the configured feature so config good

Feature okay there we go this is uh yeah that’s fine and we just need to call that method before we add it to the list so actually i think we can okay what we actually can do i think because we are returning it right here Is we can just call register inside this add method and do register and then the name of our feature which i’m going to put glowstone underscore or and we’re basically just going to be adding that to the list that’s actually a lot better uh i think yeah that’s better

And obviously if you want to create another or you can just copy paste this configuration right here and obviously change it to whatever so beans beans are good change this name right here of course that is very important to beans and we can go i don’t know we could go uh

Acacia leaves as the default one and we could say Blue wall um actually yeah let’s let’s do this so let’s get rid of the second configuration and instead of stone or replaceables i want to make this never or replaceables and let’s make this blue wall sure why not let’s change the count so let’s say it’s only a count of three uh

Let’s give it an absolute let’s do two absolute values here so let’s do an absolute of uh 10 no let’s do an absolute of i don’t how high did they never go i’m not sure let’s do an absolute of 50 and let’s do uh an absolute of

120 i think we can do that right i think so and actually let’s let’s sure let’s just go all out and make this a range triangle okay if i could type of course uh and let’s give it a count of actually i’m going to keep it as a count

Of hundred it’s just easier to find and obviously beans or it’s not beans but i’m just gonna name it beans because because beans i mean you can’t disagree with beans uh yeah now obviously you can create your own targets so if you’re using the end for example instead obviously we actually

Want to add this to the never not the overworld let’s say we want to create one for the end so you’re not let’s do that as well sure whatever and let’s call this um egg or uh because egg and let’s make this end almost and egg okay let’s make this um vertical anchor

Dot top and then let’s say vertical anchor dot below top 10 i don’t know uh let’s make it a size of 14 i guess i you know let’s just go 15. um that’s not gonna work i don’t know why i did that um we’re gonna have to do

Because the end islands are strange aren’t they i don’t know what levels they are specifically but we can do vertical anchor.20 vertical anchor dots uh 60 i guess and we’ll go back to a range uniform if i could type of course okay so obviously this won’t work exactly how we want it to

Um because we don’t have a a right target for this so we need to create a predicate so if we go into this predicts class we can see here uh the different predicates so all it does is create a tag match test and tag match test you can see it

Extends rule test so all we need is to create a rule test and if we open the implementation of rule test there are a bunch of different rule tests so the one i’m going to be using is block match test instead so let’s come into our class here

And let’s go up to the top let’s create a public static uh final rule test and i’m going to call this end uh end underscore test is equal to a new block match test and this is simply just going to match blocks dot n stone there we go

And that means we can just use end test in here also you can use tags with the tag test it’s better to use tags i highly recommend using tags it also means you can have multiple blocks so if i wanted to generate an obsidian pillars as well

We couldn’t do that this way we would have to create a tag for that um yeah okay that is all of that the next thing you need to go ahead and do is actually add it to the world so this is a little more complicated so we need to

Go ahead and create a sub class and this will be a public static class i’m going to call this the forge bask subscriber okay and then we need to annotate this class with at mod dot event bus subscriber this just takes in our mod id so tutorial mod dot mod id

And then it takes in the bus which will be bus dot forge if bus wants to import fantastic then we can add a at subscribe event public static void now this is going to be the biome loading event so i’m going to call this method biome loading

And then we pass in the biome loading event don’t worry about this too much um i haven’t covered events yet so this is probably going to be a little bit confusing i will be covering events soon but yeah just copy exactly what i have here and you should be fine

Inside of this by unloading method you can just create a list of supplier of configured feature bigger feature and two wild cards we can just call this features is equal to event dot get generation dot get features and then that is decoration dot underground ores i will explain all this in a second

Don’t worry and then we just want to create a switch of event.getcategory and let’s do first case uh let’s do case never okay and that’ll just be or generation dot never ors dot for each or features dot add supplier of or then let’s do case end or it’s actually the end

We can do or generation dot endorse dot for each or features dot add supplier or and then finally default we can do or generation dot over world orders dot for each or features dot add supplier of all okay let’s explain exactly what’s happening here then shall we

So this by unloading then this event will happen when all the biomes are loaded so more specifically when you click create new world it gives you the options all of there this is where this event is called and it will be called for each biome in the game

Then what we’re doing is we are getting the generation settings for that biome and we are getting the list of underground oars from this decoration stage right here which is underground ores then we are switching on the biome category now essentially the biome category is how biomes are categorized

Unfortunately we can’t actually get the biome itself from this event because biomes are done in json now so we can’t access the actual biome we can only access information about the biome so let’s say instead that you wanted it to be if event dot get category is equal biome category

Let’s say you only wanted it to happen in the icy biomes you could simply do that and then you could go you could go features dot add supplier and you could add your specific or so this is where it gets a little more confusing because you have to actually

Go ahead and get the ore itself um but you could you would have a list of like icy ores and you would go well you would actually probably just do a for loop like down here so you know you would copy this and instead of never always you would simply just do

I see ors for example there is other information you can do stuff about so you have like the climate the depth of the volume special effects uh the name which is great if you want a specific biome uh you could do it based on spawns i don’t know why you would do

That you could do it based on the scale of the biome so how large it is uh you can go into generation and see the other sort of things in here so you could do it based on structures based on surface builder uh based on all these different things

Uh just not you can’t know the exact biome you can’t know the dimension which is really unfortunate um but yeah we we’re relying on people putting their biomes in the correct category it’s not great but that’s just that’s all we can do so basically we have the never here so

If the category is never then it will add it to the nether oars it’s the end it adds it to the end oars and if it’s not the never or the end then it adds it to the overworld ores uh we can’t filter out custom dimensions here unfortunately uh it’s possible there’s

Maybe a way to do it i’m not sure how i guess you could also check for the minecraft namespace so since you do have you have event docket name if you want to check that it’s from the minecraft namespace you can go get namespace and obviously then dot equals minecraft

And obviously if it’s that namespace you could do essentially you would be doing if if this and event dot get category um does not equal biome category never and event dot get category does not equal biome category dot the end you could do something like that and

Then do over world orders if you wanted and that would guarantee that it’s only going to be in the overworld but um it’s it yeah it’s it’s up to you if you want to do that that’s perfectly fine at that point i wouldn’t bother with the switch statement just make it an if

But switch this statement is a bit nicer here because we can use the switch expressions so it’s only five lines uh but yeah now there’s one more thing we need to actually go ahead and do and we need to make sure that this register ors method is called

So let’s go into our core and in event we created this common mod events class a few episodes back in the entity tutorial and in here we can add another subscribe event and that can be a public static void now this will be the common no did we

Create the common setup somewhere else uh no we didn’t we didn’t okay so common setup and that is the fml common fml common setup event there we go and in here we can just do event dots nq work since we want this to be able to run

Later we don’t want it to run at the exact time this method or this event runs and in here we just want to register our oars so since this one’s a supplier or a runnable we can just do or generation and we just need to import that

And fantastic so that should be it for always let’s go ahead let’s run the game and let’s see if it works okay so as you can see i am now in the game and if i go into spectator we can go down a little bit here and we should be able to see

If we go down to the correct y levels that our glowstone starts generating that is fantastic and it fills up the caves a lot of course because we went ahead and put it to a fairly high number i think it actually looks quite nice um we can also see our acacia logs which

Are replacing the should be deep slate here but i guess maybe it replaces tough as well this is tough right uh i think yeah maybe it replaces tough too unless there is deep plate here which actually no there’s not that’s interesting uh but i assume and we actually just set it to

Triangle so yeah there’s deep slate down here so because it’s triangle i assume that basically means it sort of uh doesn’t all form in one clump i’m pretty sure is how that works okay well now let’s go to the nether beautiful and we’re in a fortress wow okay that’s uh interesting

Pretty impressive i would say now how are we going to find this blue app yep there we go so that is some blue wall as you can see it’s very small veins because we only set the vane size two three any more blue wall i don’t think so okay let’s go to the

End oh my god yes it it does uh wow yeah so now your end is covered in gold um so yeah i mean that’s pretty as you can see it does work with the y levels i assume it’s too high of a level up here anyways uh yeah um

That’s pretty much it so i hope you guys did enjoy this tutorial if you did please do be sure to smash your face into that like button and you know you might as well subscribe as well so that you do not miss my next videos

So yeah i’ll see you guys in the next video good bye

This video, titled ‘1.17 Minecraft Forge Modding Tutorial – Ore Generation’, was uploaded by TurtyWurty on 2021-11-06 22:45:09. It has garnered 3602 views and 114 likes. The duration of the video is 00:36:53 or 2213 seconds.

In this video, I cover how to generate ores into all 3 dimensions (the overworld, nether and end).

Join my Discord Server, to receive support with your modding related questions: https://discord.gg/jCTnnhxc7J My CurseForge where you can find my released mods: https://www.curseforge.com/members/realturtywurty Github Repository: https://github.com/DaRealTurtyWurty/1.17-Tutorial-Mod

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  • INSANE MINECRAFT SHADER UPDATE! 1.20.60.24 PREVIEW

    INSANE MINECRAFT SHADER UPDATE! 1.20.60.24 PREVIEWVideo Information This video, titled ‘SHADER REFLECTION FILES ADDED! Minecraft Bedrock Preview 1.20.60.24 Update!’, was uploaded by Smitty058 on 2024-01-05 01:56:01. It has garnered 9082 views and 204 likes. The duration of the video is 00:04:35 or 275 seconds. Exciting news for the future of Minecraft Bedrock Shaders! Deferred shaders are now officially supported on Minecraft Bedrock for Xbox, Android and PC! This comes with the new Preview version released a few months back! PREVIEW PATCH NOTES https://feedback.minecraft.net/hc/en-us/articles/22915685759373/ Check out my website for FREE minecraft Add-On methods! https://smitty058.com Heres the shader I use in this vid! https://mcpedl.com/poggy-s-luminous-dreams-deferred-renderer-shader-pack-beta/ Poggy’s YT https://www.youtube.com/@XxPoggyisLitxX/videos… Read More

  • Gingershadow Reveals Insane Naruto Mod!

    Gingershadow Reveals Insane Naruto Mod!Video Information This video, titled ‘NEW NARUTO MOD! EPIC ANIMATIONS, JUTSU, TAILED BEASTS & MORE!, Minecraft Naruto Mod Review’, was uploaded by The True Gingershadow on 2024-06-01 20:00:05. It has garnered 28551 views and 990 likes. The duration of the video is 00:39:51 or 2391 seconds. Solo Leveling Dungeons & Dragons (On Vod Channel) – https://www.youtube.com/watch?v=rlyZ0Eihh8Q&list=PLgBu0fvAd3cvSxMfnY7Emj9CYgRTXkX9g&index=1&t=17516s Minecraft Naruto (Ninshu Origins) Mod – https://www.curseforge.com/minecraft/mc-mods/ninshu-origins STREAM – https://www.twitch.tv/thetruegingy DISCORD – https://discord.gg/4fW99jk BECOME A MEMBER HERE – https://www.youtube.com/channel/UCV-wFS-noHcYZM19K4XQaDA/join GingyVODs Channel – https://www.youtube.com/@TheTrueGingyVODs NEW NARUTO MOD! EPIC ANIMATIONS, JUTSU, TAILED BEASTS & MORE!, Minecraft Naruto Mod Review #NARUTO #Minecraft #ModReview Also big thanks and… Read More

  • Insane Chapel Chaos! Chatting in Minecraft #6!

    Insane Chapel Chaos! Chatting in Minecraft #6!Video Information This video, titled ‘Starting the chapel + Chat! [Minecraft #6 + Free Chat With Friends ENVtuber]’, was uploaded by Sytymy Ch on 2024-03-17 23:47:47. It has garnered 45 views and 2 likes. The duration of the video is 02:55:49 or 10549 seconds. Thanks for coming to today’s stream!! ✨Any language spoken in chat is ok! Just follow the rules! If you follow the rules, the host will translate and read out your comments, so it’s all good! ✨Be respectful to other viewers, and me too! ✨Stay on topic and don’t mention others unless I mention them first! ✨No… Read More

  • 🔥 Insane Moto Patlo Free Fire Gameplay 😱 #viral #foryou

    🔥 Insane Moto Patlo Free Fire Gameplay 😱 #viral #foryouVideo Information This video, titled ‘Moto Patlo Free Fire Game Play 😍 #ytplaygames #freefire #gameplay #viral #foryou’, was uploaded by YT Play Games on 2024-05-26 09:48:19. It has garnered views and [vid_likes] likes. The duration of the video is or seconds. Hello Guyz; Welcome To The Channel of yt play Games, here You Can Find Some Awesome Minecraft.freefire.pubG.etc Videos … Read More

  • Unbelievable new song by Mo sairam. You won’t believe what happens next!

    Unbelievable new song by Mo sairam. You won't believe what happens next!Video Information This video, titled ‘#song #newsong #music #comedy #dj #sairam #freefire #sai #minecraft #shreesai’, was uploaded by Mo sairam. Zx on 2024-02-19 08:06:49. It has garnered views and [vid_likes] likes. The duration of the video is or seconds. Read More

  • JustLand

    JustLandjsme česky survival server ktery ma vozidla a modovane věci a budou často update a eventy a odměny na eventech jsou i někdy hodně dobré mc.justland.cz:49340 Read More

  • Industrial Earth: Renaissance Vanilla Roleplay Geopolitics 1.20.4 Dynmap Plugins

    Welcome to Industrial Earth! Industrial Earth is a geopolitical server with heavy roleplay elements. Join us as a leader of nations in the 16th century, or fight as a citizen until the last stand. Our server features a minimal amount of plugins and a dynmap to track cities and borders. Engage in wars, diplomacy, sieges, and other activities within our faction/geopolitical community. Features: Dynmap War & Diplomacy Sieges Roleplay World Map Set in the 16th Century Suggestion Chat for New Features Diverse Nations to Choose From Power Struggles in the Holy Roman Empire Join Now! Discord Invite World Map: Explore… Read More

  • Minecraft Memes – Childhood memories in the era of Minecraft

    Looks like my childhood is bringing all the skeletons out of the closet in this new era of information! Read More

  • Tri-Wood Tricks: Minecraft’s Triangular House Quick Fix

    Tri-Wood Tricks: Minecraft's Triangular House Quick Fix In the world of Minecraft, where creativity thrives, We’re building a house with triangular vibes. Wooden planks arranged in a unique way, Creating a structure that’s sure to stay. With each block placed, a story unfolds, A home for our character, brave and bold. In this virtual world, the possibilities are endless, With each design choice, our creativity transcends. So grab your tools and let’s get to work, Crafting a home that’s sure to perk, Up the spirits of all who pass by, In this Minecraft world, where dreams can fly high. Read More

  • Minecraft vs Reality: The Ultimate Battle!

    Minecraft vs Reality: The Ultimate Battle! Minecraft: spends hours building a house, mining for resources, and fighting off zombies. Real Life: spends hours looking for a parking spot, waiting in line at the grocery store, and fighting off a cold. Read More

  • The Irish Gamer’s Wood Challenge Day 24

    The Irish Gamer's Wood Challenge Day 24 Minecraft Challenge: Day 24 Exploring the World Seed In today’s Minecraft challenge, the player found themselves surrounded by towering spruce trees in the world seed: -1206291632661826736. Using a clever technique of creating a staircase on the tree trunk, they managed to gather blocks from one of the large trees in a single go. Sending Greetings Not only did the player tackle the in-game challenges, but they also took the time to send greetings to fellow gamers on YouTube and TikTok. Shoutouts were given to creators such as @SilviaPatriciaNunezValdez, @m4xi_183, @facha918, @naim2518, @bwaaa-sdr, @jeffer2651 on YouTube, and @unpapelfurioso, @juanchy129k, @imm61664,… Read More

  • Ultimate Minecraft Base Showdown

    Ultimate Minecraft Base Showdown Minecraft Secret Base Logic: NOOB vs PRO Welcome to our latest Minecraft video, where we explore the concept of secret bases through the lens of a noob and a pro player! In this epic showdown, we will witness the different strategies and tactics used by both players to create the ultimate secret base. The Battle Begins Watch as the noob player fumbles and struggles to build a basic shelter, while the pro player effortlessly constructs a complex and well-hidden base. Will the noob player be able to catch up and outsmart the pro, or will their lack of experience… Read More

  • Unlocking Obsidian in Minecraft Agency!

    Unlocking Obsidian in Minecraft Agency!Video Information This video, titled ‘The Quest for Obsidian in Our Survival Saga: The Minecraft Agency’, was uploaded by Agent Omega on 2024-03-07 02:38:48. It has garnered 45 views and 3 likes. The duration of the video is 03:43:40 or 13420 seconds. We finally found a cave with what seems to be unlimited resources! Now we just need an ender chest and we can start moving forward and fast towards our bosses. This time I want to see if we can trigger a pillager raid, let’s see what can stop us. Come hop in and have some fun! Don’t Forget… Read More

  • Unbelievable SMP Ore Mining Strategy!

    Unbelievable SMP Ore Mining Strategy!Video Information This video, titled ‘HOW I WON 9 STACKS OF ORE on an SMP – Metacraft S3#12’, was uploaded by Brevort on 2024-02-13 10:03:17. It has garnered 115 views and 12 likes. The duration of the video is 00:39:56 or 2396 seconds. Survival Minecraft 1.20. In this episode, we build a glow squid farm using guardians, then we join a mining competition (Meta Mining Expedition) where the person with the most ore after the time is up takes all! Featured in this episode: AlphaMike17 – @alphamike17https://www.twitch.tv/alphamike17 Bygl – @ByglPlays https://www.twitch.tv/bygl_ classicFaye – @classicfaye FuryRaptor – @furyraptor LadyZentra – @ladyzentrahttps://www.twitch.tv/ladyzentra… Read More

  • Valley of Riches: Epic Minecraft Survival #2

    Valley of Riches: Epic Minecraft Survival #2Video Information This video, titled ‘Minecraft survival series #2 | Going to the VALLEY & collecting diamonds ,iron etc.’, was uploaded by Epic Edge on 2024-05-06 12:49:52. It has garnered 28 views and 4 likes. The duration of the video is 00:13:47 or 827 seconds. _Minecraft Survival Series #2: Going to the Valley!_ “Welcome back to our Minecraft Survival Series! In episode #2, we’re venturing out of our safe haven and into the unknown… Our journey takes us to the Valley, a mysterious and treacherous region filled with hidden dangers and untold riches. We’ll need to be cautious and clever… Read More

  • Insane new water bucket trick! Must see! #shorts #memes

    Insane new water bucket trick! Must see! #shorts #memesVideo Information This video, titled ‘water bucket trick 💪😀#shorts #memes’, was uploaded by ZA GAMING on 2024-02-03 07:28:48. It has garnered views and [vid_likes] likes. The duration of the video is or seconds. Welcome to our channel! In this exciting video titled “Mastering Minecraft: Unleashing Creative Gameplay,” we dive deep into the … Read More

  • Insane Gamer816 Builds Epic Tree House in Minecraft!

    Insane Gamer816 Builds Epic Tree House in Minecraft!Video Information This video, titled ‘Unbelievable Tree House Build on Minecraft!’, was uploaded by GAMER816 on 2024-06-23 03:53:37. It has garnered 11 views and likes. The duration of the video is 00:00:49 or 49 seconds. #minecraft, #minecraftbuilds, #minecraftbuild, #minecraftpe, #minecraftpc, #minecrafthouse, #minecraftdaily, #minecrafters, #minecrafter, #minecraftideas, #minecraftonly, #minecraftmeme, #minecraftserver, #minecrafthouses #cricut made diy activities minecraft backrooms minecraft shorts minecraft simple tutorials minecraft tutorial Tree house offgrid tiny house My Instagram Account https://www.instagram.com/gamersamit0816?igsh=ZWI1amprcTF3dHQ0 Read More

  • INSANE BASE BUILDING DAY 2!! | LSLIVE Minecraft SMP

    INSANE BASE BUILDING DAY 2!! | LSLIVE Minecraft SMPVideo Information This video, titled ‘Minecraft SMP Day 2! Building a base!’, was uploaded by LSLIVE on 2024-03-11 07:13:12. It has garnered 75 views and 5 likes. The duration of the video is 05:27:57 or 19677 seconds. THANKS FOR ALL YOUR SUPPORT!!! DONATE AT : https://streamelements.com/luckyshotwk/tip SOCIALS: Instagram: luckyshot.w.k https://www.instagram.com/luckyshot.w.k/ Discord: The Wolf Pack https://discord.gg/zMHFPRpWgV Twitter: @LuckyShotxWK https://twitter.com/LuckyShotxWK TikTok: @luckyshotxwk https://www.tiktok.com/@luckyshotxwk?lang=en MERCH!!! https://streamlabs.com/wolfxknightsx/merch SPONSORED BY ULTI ENERGY!!! USE CODE WK 7 TO GET 10% OFF EACH ITEM!!! https://ultisupps.rfrl.co/xw664 Read More

  • Minecraft Secret: Herobrine in Sumit Gamer05’s Live Stream

    Minecraft Secret: Herobrine in Sumit Gamer05's Live StreamVideo Information This video, titled ‘Minecraft But Herobrine Is There 🤫 #live #stream’, was uploaded by Sumit Gamer05 on 2024-04-17 16:34:08. It has garnered 366 views and 6 likes. The duration of the video is 02:02:51 or 7371 seconds. Hey folks! Watch me play Minecraft (Patch)! Join my Club on Turnip sumit: https://profile.turnip.gg/246DuLDWm5cRw8aAA Thank you for watching my Minecraft (Patch) stream. And for all the support you are showing! 🔥, If you liked my stream, please like and subscribe. It motivates me a lot. 🙂 And share my channel with your game friends. 🙂 See you on my next stream!!!,… Read More

  • Bluey vs Evil Mackenzie in Secure House Showdown!

    Bluey vs Evil Mackenzie in Secure House Showdown!Video Information This video, titled ‘Queen Bingo The Most Secure House vs Evil Mackenzie In Minecraft’, was uploaded by Bluey Play on 2024-06-01 09:15:23. It has garnered 23879 views and 114 likes. The duration of the video is 01:02:00 or 3720 seconds. Queen Bingo The Most Secure House vs Evil Mackenzie In Minecraft, Bandit Heeler and Chilli Heeler heir own Minecraft server and playing. Cartoons play this is an entertainment channel where characters from different cartoons and popular games play different games, SUBSCRIBE! Disclaimer: All voices are completely AI Generated Read More

  • Mind-Blowing FNAF MC Animation | Not Me by TryHardNinja

    Mind-Blowing FNAF MC Animation | Not Me by TryHardNinjaVideo Information This video, titled ‘”That Me Is Not Me” | FNAF Minecraft Animated Music Video | Song By ‪@TryHardNinja’, was uploaded by Transfangames07 on 2024-06-22 19:00:06. It has garnered 10152 views and 623 likes. The duration of the video is 00:03:36 or 216 seconds. Well Good Day people reading this, honestly didn’t think this momment would come so quickly but here we are, new animation :D, now before going into me leaving my own thoughts on my own animation, i wanna give a HUGE shoutout to @BAMation (Spider Manny) for helping one of the scenes of this video since… Read More

  • DragonChief

    DragonChiefSurvival Minecraft Server yg Bekerja sama dengan THF Server ini dapat di mainkan di bedrock maupun Java DragonChief.xyz:25566 Read More

  • Stinky SMP Modded SMP No Resets 1.20.1 Java Origins No Whitelist No Chat Reports

    Welcome to Stinky SMP! This server offers a unique experience with fair moderation, extreme longevity, and inclusivity for all playstyles. Whether you’re a builder, PVPer, trader, or nomad, there’s a place for you here. If you have any suggestions, feel free to share them! Key Features: Great Performance: Our vanilla+ modpack ensures minimal client-side lag, and the server has high-end hardware for smooth gameplay. Safezone-Borderlands System: Experience both bloodshed and peace in different areas of the server, catering to various playstyles. The Origins Mod: Explore unique custom origins along with the base origins, carefully curated for a balanced and exciting… Read More

  • WebMC OneBlock

    Play our game mode reimagined on our very own OneBlock server! With custom mechanisms inspired by DeblokMC, start off with just one block and build your way up to greatness. Fun, challenges, and a friendly community await! Read More

  • Minecraft Memes – Minecraft pro or nah?

    Minecraft Memes - Minecraft pro or nah?That meme must have really passed some gas to score so high! Read More