This video, titled ‘Support Villager | Minecraft Bedrock Command Tutorial’, was uploaded by Game Over Gaming on 2024-10-09 14:00:06. It has garnered 1166 views and 47 likes. The duration of the video is 00:31:54 or 1914 seconds.
A Village Defender who is always there for villagers who need him, the Support Villager. Capable of summoning sprites that can attack monsters. Has the ability to escape from enemies when needed. And has the power to bless other villagers if they get injured.
This command creation was created in Minecraft Bedrock 1.21.30
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COMMAND BLOCKS:
Indicator: 1st – execute as @e[type=villager] unless entity @s[scores={faith=1..}] run scoreboard players random @s faith 1 30 2nd – execute as @e[scores={faith=5}] at @s positioned ~~10~ unless entity @e[name=support_indicator,r=2] run summon armor_stand support_indicator ~~~ 3rd – execute as @e[name=support_indicator] at @s positioned ~~-10~ unless entity @e[scores={faith=5},r=0.5] run kill @s 4th – execute as @e[name=support_indicator] at @s run tp ~~~~10 5th – execute as @e[scores={faith=5}] at @s run tp @e[name=support_indicator,c=1] ~~10~ 6th – execute as @e[name=support_indicator] at @s run particle minecraft:villager_happy ^^-9^1 7th – effect @e[name=support_indicator] invisibility 1 1 true
Normal Attack (Sprite): 8th – execute as @e[scores={faith=5}] at @s if entity @e[family=monster,r=10] unless entity @s[scores={sup_NA_cd=40}] run scoreboard players add @s sup_NA_cd 1 9th – execute as @e[scores={faith=5,sup_NA_cd=40}] at @s run summon allay sprite 10th – scoreboard players reset @e[scores={faith=5,sup_NA_cd=40}] sup_NA_cd 11th – execute as @e[name=sprite] at @s run particle minecraft:villager_happy 12th – effect @e[name=sprite] invisibility 1 1 true 13th – scoreboard players add @e[name=sprite] sprite_duration 1 14th – kill @e[scores={sprite_duration=200..}] 15th – execute as @e[scores={sprite_duration=100..}] at @s run tp ^^^0.3 facing @e[family=monster,c=1,r=10] 16th – execute as @e[scores={sprite_duration=100..}] at @s if entity @e[family=monster,r=1] run damage @e[family=monster,r=1,c=1] 1 magic entity @s 17th – execute as @e[scores={sprite_duration=100..}] at @s if entity @e[family=monster,r=1] run kill @s
Passive Skill (Second Chance): 18th – execute as @e[scores={faith=5}] unless entity @s[scores={sup_PS_cd=0..600}] run replaceitem entity @s slot.weapon.offhand 0 totem 19th – execute as @e[scores={faith=5}] unless entity @s[scores={sup_PS_cd=0..600}] run scoreboard players set @s sup_PS_cd 0 20th – execute as @e[scores={faith=5,sup_PS_cd=!600..}] unless entity @s[hasitem={item=totem}] run scoreboard players add @s sup_PS_cd 1 21st – scoreboard players reset @e[scores={faith=5,sup_PS_cd=600}] sup_PS_cd 22nd – execute as @e[scores={sup_PS_cd=1}] at @s run particle minecraft:knockback_roar_particle 23rd – effect @e[scores={sup_PS_cd=1}] invisibility 5 255 true 24th – effect @e[scores={sup_PS_cd=1}] resistance 5 255 true 25th – execute as @e[scores={sup_PS_cd=1}] at @s run scoreboard players set @e[family=monster,r=10] immobilize 100 26th – scoreboard players add @e[scores={immobilize=1..}] immobilize -1 27th – execute as @e[scores={immobilize=1..}] at @s run tp ~~~~-10 28th – execute as @e[scores={immobilize=1..}] at @s positioned ~~5~ unless entity @e[name=immobilize_indicator,r=0.5] run summon armor_stand immobilize_indicator 29th – execute as @e[name=immobilize_indicator] at @s positioned ~~-5~ unless entity @e[scores={immobilize=1..},r=0.5] run kill @s 30th – execute as @e[name=immobilize_indicator] at @s run tp ~~~~20 31st – effect @e[scores={immobilize=1..}] weakness 1 255 true 32nd – execute as @e[name=immobilize_indicator] at @s run particle minecraft:electric_spark_particle ^^-2.5^0.5 33rd – effect @e[name=immobilize_indicator] invisibility 1 1 true
Normal Skill (Revitalize): 34th – execute as @e[family=villager,scores={faith=!5}] at @s if entity @e[scores={faith=5},r=30] run replaceitem entity @s slot.armor.feet 0 keep chainmail_boots 35th – execute as @e[family=villager,scores={faith=!5}] at @s unless entity @e[scores={faith=5},r=30] run replaceitem entity @s slot.armor.feet 0 air 36th – execute as @e[family=villager,hasitem={item=chainmail_boots}] unless entity @s[hasitem={item=chainmail_boots,data=0}] run tag @s add injured 37th – execute as @e[scores={faith=5}] at @s unless entity @s[scores={sup_NS_cd=0..}] if entity @e[tag=injured,r=30] run scoreboard players set @s sup_NS_cd 0 38th – scoreboard players add @e[scores={sup_NS_cd=0..199}] sup_NS_cd 1 39th – scoreboard players reset @e[scores={sup_NS_cd=200}] sup_NS_cd 40th – execute as @e[scores={sup_NS_cd=1}] at @s run summon allay blessing ~~2~ 41st – execute as @e[name=blessing] at @s unless entity @e[tag=injured,r=30] run kill @s 42nd – execute as @e[name=blessing] at @s run tp ^^^1 facing @e[tag=injured,r=30,c=1] ⚠️MAX TEXT REACHED⚠️😵💫😭
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