Hello guys and welcome back to another episode of commands with dragon this episode we are going to be working on our more creatures module so I’m organizing this module into four rows the first one is for spawning each of these command blocks represents a different mob you can spawn and then we Have our next row which is all the custom items you can get our next row which is the general mechanics and then our last row which is just extra things that require at 20 Hertz clock so for us spawning alright for the wool will go over the wall so above each command Block is a colored wall so why is the foundation lime is the ogre red is the mage and black is the vampire so the way we are going to do this is using the stats command actually so the way it works at the moment let’s just power all Of this and we’ll place down some zombies now we’re going to place down 15 1 2 3 4 5 6 8 9 10 12 13 14 15 and after 15 we have this guy a vampire has warned so the way I’ve done this I’ve added an objective which is called entity count And it’s a dummy and then we are going to set the player’s score to entity count to zero so the commands actually work and then after that we are going to go stats entity us set success count us entity cap so that means every time something successful happens it will get Saved in my score entity count on the side so I will show you what success can’t actually means is how many times you’re successful so let’s place down some zombies let’s place down two and we’re going to go test for a topic of zombie alright and you can see it says Two let’s do it again and you as you can see it says three and so what it’s actually doing it’s counting how many times I have been successful with a particular command alright so let’s look at this string of command blocks so we are going to execute from a random Player so it only has to execute from one person and it’s going to for if there are unchecked zombies within a radius of 64 right and then it’s going to store that number into the entity count slot on the side and if a player is found with an entity count Above 15 so there are more than 15 s on B’s then this command block is going to run because as a conditional repeating command block that’s always active right so then we move over and we have one of the requirements for a mob to spawn so we’re executing from a random player and Then we’re going to find a random zombie that isn’t checked within a radius of 64 but not so close to the player because we don’t want these guys spawning just in front of you and it’s going to detect glass grass below it and if all of those Conditions are met then it’s going to turn it into an ogre same thing for the mage the vampire the blight and so on and then the last one just makes every zombie in the world checked after that and then it will set your entity count To zero so I am going to split up this series a lot and by a lot I mean a lot so the reason why I’m going to do that is so I can answer everyone’s questions in time every episode is going to be a different mob we’re going to finish one mob every Single episode so hopefully by episode let’s say ten or so this module will be complete and ready to go so also I just love to hear you guys suggestions and but for now thanks everyone for watching this very quick episode and I will see you in the next one take care you Video Information
This video, titled ‘How to make Custom Mobs Spawn Naturally – Minecraft More Creatures E1’, was uploaded by Jragon // Learn How To Make Minecraft Commands on 2015-12-28 23:37:12. It has garnered 16991 views and 298 likes. The duration of the video is 00:03:58 or 238 seconds.
Here is a NEW and IMPROVED method of spawning your custom mobs naturally using /stats!
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