Hello everybody welcome back to another video in this video i’m going to be explaining the f3 screen in minecraft java edition so probably everybody who’s played minecraft java edition has once seen the f3 screen it looks something like this and it appears if you press F3 and so there are a whole lot of numbers here and in this video i’ll go through all of them explaining you what they mean and so if you like micro videos like this one please make sure to leave a like and subscribe to the channel for more Micro videos like this one but let’s just get started so i will start from the top left going to the bottom left and then over to the top right going to the bottom right and so on the top left the first thing we see is our minecraft version so this display is The version so in my case this is minecraft snapshot 21.10a it also says this is vanilla if you’re using mods or stuff like that and if it’s a snapshot or no then the second line shows your fps or frames per second or frame frequency which mainly just Tells you how smooth the game is playing how many pictures you will see in one second and next to the fps there is a d and after it it says in fancy and so here you will see what your maximum frame rate is set to which graphics type you have selected And if you have clouds enabled and also if you have vsync turn on or not so these are all just settings you can find over near the video setting so for example let’s change our max frame rate to 130 let’s put our graphics on fabulous let’s Turn our clouds on or let’s put them on fast for example let’s turn vsync on now we will see that on the f3 screen on the second line after t we see 130 that’s our max frame rate then vsync that means we have vsync turned on then fabulous that’s our graphics Setting fast clouds we have set on and there we go so those are the different things you can see over at the first d and then afterwards there’s also a b and this displays the player’s biome blend setting so that’s once again in video settings we have biome blend up here on 5×5 Normal if we increase this to for example 13×13 then we will see that the b up there is set to six and so with this you can see which biome blend setting you have enabled without going through the setting then the third line says integrated server and it will display First of all in millisecond ticks it will display the time it takes for a tick to happen on the integrated server then next we have one tx which means that there is one packet sent by the client and 302 at the moment 302 packets received by the client i’m Not going to act like i understand what this means just telling you what it stands for you can of course research this further but i don’t think it is very interesting then next we have the fourth line which first has a c and this displays the number of chunk sections Rendered over the total number of chunk sections in the loaded area and so if you turn down our render distance to 2 you will see the total number of rendered chunks goes down to 600 or chunk sections actually and so this depends on your render distance And the first numbers of 14 at the moment is the number of chunk sections rendered so that’s the ones we can see right here so for example if you look down we can see a whole lot of chunk sections if we look up we can only see two well there’s Just air here so it doesn’t have to render as much as down here then afterwards there is a d and this d is the render distance so at the moment it’s still actually it’s the client side render distance at the moment is 2 but we can increase it to for example 25 And then as you can see the d will be 25. then we have pc afterwards and this is the number of pending chunks to be batched once again not quite sure what that means pu is the pending uploads to video cards and a b is available buffers to use in the batching process Also once again not that interesting but the next row has some more interesting numbers so first of all we have e which is the number of rendered entities over the total amount of entities in the loaded chunks and so currently we only see one entity which Is myself but we can see this number increase or decrease when there are entities on the screen so there are lots of items here and pick them all up as you can see the amount of entities greatly decreases right next to the e we also have a B which is always at zero and this one is actually just not used then next row we have a p which is the amount of particles in the world so currently that’s 230 but we can add some more particles by just using some commands for example and Now you see that the number has risen up to 1 000 we can increase this even more by adding even more particles and there we go now the number has risen to 10 000 about and now there’s a whole lot of barrier particles on my screen so i quickly turn that Off there we go they’ll all disappear and you see the p number all go all the way down back to 200 then there’s another t next to the p and this displays the total number of entities including mobs and dropped items in the loaded chunk and below that we have the client chunk Cache which is the most chunks that can be loaded on the client with all kinds of west information and east information and something similar for server chunk cache below that once again nothing too interesting to say about these two rows so let’s just move over to the last one of the First section which is the dimension of the player so first of all it says minecraft overworld if we switch over to the end for example here we go we will see that it says minecraft the end and next to that it says fc and fc is the number of chunks that are Force loaded in your world and you can force load the jungle by using the force load command so let’s force load some chunks and you’ll see that now the number of force ordered chunks is 16 then the second section of the f3 screen first of all shows X y and z so these are your exact x y and z coordinates with way too many digits of precision but could be very useful of course below that it says the block and this is the block your player’s feet are at we will see that the block value right now is 49 63 9 and this means that this block over here has those coordinates and so these coordinates are rounded to a full number next up is the chunk and the first three numbers here are the coordinates within the chunk you’re in right now so they will change quickly as you move around And the second three numbers are just the value of the chunk you’re in so these change by one every time you enter a new chunk as you can see here the fourth row here is facing which shows you the direction you’re facing at the moment so the first part Is south west north and east and also what that means for x and z so positive z negative x negative z and positive x and the last numbers are the horizontal rotation so that’s the first one so that’s the horizontal one if you just move like this and the second One is the vertical rotation so that one changes if you change your rotation like this next up is client light and this shows the light value of the block where your feet are so the first number is the total light level the second number is the light From the sky and the third number is the light from any other blocks like torches or glowstone and stuff like that next is c h which is the y-coordinate of the highest block that exists at my current x and z coordinates and this is client side and the first one S is the y coordinate of the highest non-air block on the x z coordinate so for example we are right here the highest block is this water over here let’s actually fly away from the water to over here and we’ll see that s is 68 and that means that this block over here Has y level 68 which we can see is correct because of the block part over here and the m value after it is the y coordinate of the highest block at this x z coordinate that has blocking motion material or is liquid ah here we go a lever for example has S73 and m72 then below that we have sh which is the server-side values of the y-coordinate of the highest block and first of all we have s which is the same as for ch which is the y coordinate of the highest non-air block then o is the y coordinate of the highest Block at the taxi coordinate that has a blocking motion material sets the same as we saw for ch as well m is then the same as for c h so that’s the y coordinate of the highest block at this x c coordinate has a blocking motion material or This liquid so we can move over here above the liquid and then we will see that for o it is the block all the way down here that it’s detecting below the liquid and m is above the liquid and then ml is the y coordinate of the highest block at this X z coordinate that has a non-blocking motion material and is not leaves so if we tower up with some leaves you will see that all the coordinates change except for the ml one because it ignores leaves then afterwards we have biome and this just displays the biome you’re in Right now nothing fancy there local difficulty shows the difficulty of the chunk you’re in and this can change over a period of time and also if your difficulty is set to easy normal or hard and next to this local difficulty there’s also a day counter which just represents how many days you’ve been In this world starting with day 0. next row we have sc which is usually at 286 and is the number of spawn chunks in your world and then we have six values which account for different types of mobs so the first one m is the total of Number of monsters so let’s summon in some more monsters and you’ll see this number going up so there we go m goes up to 75 and there we go 80 and so on then c is for the total amount of creatures and so this one will go up for by for Example a pigs and other passive mobs a is for ambient mobs and that’s for example bat so if you spawn some more bets you’ll see the a number go up there we go up 20 and so on then the first w you see there is for water creatures like squids So let’s summon in some squids and you’ll see the first w number go up there we go the second number w number is for other water creatures so spawn in some puffer fish and you’ll see their second w number go up and finally we have m which stands for the total amount Of miscellaneous entities but i’m not quite sure which mobs are actually considered miscellaneous so if you could figure it out for me that would be very nice just leave a comment down below with mobs that you find are miscellaneous and then the last row of the second section first of all shows sounds So this is the number of sounds playing currently and the maximum number of sounds playing so the number of sounds the current playing are apparently five or six and if we move down here to all the mobs we will see this number increase there we go up to 10 and also See on the bottom right i have my subtitles turned on so you can see them what the sounds are as well and so these first two numbers the 12 and 247 these are the sounds like breaking a block moving fire or mobs and the second pair so the zero eight Are streamed sounds such as music music for music discs and ambient sounds as well and so if you start playing a music disc you will see the second number increase to one as well and then there’s also mood which indicates how close the player is to the next mood ambient sound being played Which is currently at zero so here we go if i’m in a cave as you can see the mood counter is currently at two percent and so once it is at one hundred percent a amine sound will be played okay so we’re almost at one hundred percent currently at Ninety seven so in three percent we should hear one of the ambient sounds of minecraft here we go okay it was very quiet but at the bottom right you did see eerie sound played and now the counter is reset so now it will go all the way back to up to 100 and Then you will hear another sound so if you want you don’t have to be surprised by any of the minecraft creepy sounds ever again by just looking at this mood number and the f3 screen then below the second section there can also be a section about the shaders you have equipped i Currently don’t have any shaders only because i’m in the snapshot but there could be information on your shaders there then the third section here showcases if you have the pie chart visible and if you have fps tps visible so you can activate these by holding shift and pressing f3 So as you can see we see the pie chart and it also says visible here and you can also hold alt and press f3 and then you will see these graphs on fps and tps as well you can also activate both at once by holding shift and alt And then pressing f3 and then it looks like this and then the very bottom line on the f3 screen just shows you how to get to all the extra features so let’s hold f3 press q and that’s all of these features over here all the debug features if you want to Know more about these i already made a video on them so check out the link in the top right hand side of your screen and just watch that video as well there we go that’s the whole left hand side of the f3 screen now let’s move over to the right hand side So first of all we have java which shows the java version the player is running and if it is 32-bit or 64-bit says not the version of minecraft but the version of java then below it it shows the amount of memory the game uses both as a percentage and as a megabyte value And it also shows the maximum amount of memory the game can use which in my case is 2gb or 2048 megabytes and then below that you see the amount of memory the game has allocated from the max the game can use which in my case is just 100 2 gigabytes then the second section is just one line and it shows all the information you need to know about your cpu and this is just the cpu your computer is using it shows how many threads it has the brand the model and what speed it runs in gigahertz then Below that we have display which shows the resolution you’re currently playing at which i think i can change by doing this there we go it looks a bit different on the screen now as well i just minimized the screen and now you can see the display is smaller as well Let’s get that back it also mentions the name of the gpu company so my case this is nvidia corporation it shows the graphics card which i have a geforce gtx 1060 and it shows the opengl version which in this case is 3.2 and the driver player is using and then there is A couple more things yeah of course we went through this entire f3 screen right over here but it actually changes a little bit if you start looking at a block so it doesn’t really matter you can be far away from the block it still works but at a certain point in time it Stops working so there’s a range here as well which is about 18 blocks or so and so we have targeted block first of all and so this displays the blocked players targeting so for example we have minecraft grass block over here it also shows the coordinates of the block i’m looking at And it shows all the different states this block has so for example for grass you can see if it that it’s holdable by enderman it’s a valid spawn block and you can plant bamboo on it and currently it’s snowy falls you can turn it into snowy true As well by giving yourself a debug stick and then right clicking so there we go we can see that snow is turned from false to true and back again as well and then right below it says the targeted fluid as well of course it’s empty at the moment because I’m not looking at any fluid but if i go over to the water here as you can see it says that it’s water targeting water it says the location of this water as well and it says if it’s falling or not i can’t change it with a debug stick but i can Get a bucket of water and just pour it down over here and now we can see the level of the water as well and if it’s falling so for example right there is a falling water block and these are not falling but have a certain water level And then there’s one more and it started empty so let’s go to this wandering trader over here and at the bottom you will see the target entity is a wandering trader there we go that’s the entire f3 screen explained i hope you now know everything you need to know about this F3 screen and i hope you found this helpful as well if you did please we should leave a like and subscribe to the channel for more micro videos just like this one i want to thank my tips remember this michelada thank you so much going at tear free memory if you also want Comment click the blue join button below the video to check out the different tiers there we go i hope you enjoyed this video and hope to see you in the next one so until then bye bye Video Information
This video, titled ‘Minecraft – The F3 Screen Explained!’, was uploaded by MaxStuff on 2021-03-19 16:00:16. It has garnered 80114 views and 1393 likes. The duration of the video is 00:17:40 or 1060 seconds.
In this video I explain what all the values found on the f3 screen mean! If you liked this video, please be sure to hit the like button and let me know in the comments why you liked it! If you really love my content, please consider subscribing!
********************************** The f3 screen in minecraft java edition contains a lot of information, including the version of minecraft, the current number of frames per second, what settings you have selected, how many entities are near you, how many particles are displayed, in which dimension you are, at which coordinates you are standing and in which chuck, the way you are facing, the current light level, the highest block at your current x and z coordinates, the biome you are in, the local difficulty, the current day, the amount of spawn chucks and the amount of force loaded chucks, the amount of sounds playing, you Java version and the amount of memory the game uses! Thank you to my tier 2 and tier 3 members! DeSmikkelaar – https://youtu.be/o-pWI4T_6Lc
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