Hello everyone my name is pixel Rifts and welcome back to the Minecraft Survival Guide I hope you’re all having a good day in today’s episode we’re going to return to another resource that we got in large quantities from the guardian farm that we tackled last week except this is not something that Necessarily came from the Guardians themselves this is something we got in the process I’m talking about the two shulker boxes of kelp that we received as a result of clearing out such a large area of ocean and if you’ve been swimming around the oceans in your own world chances are you’ve encountered a Great deal of kelp yourself if you’ve broken it you probably get a large quantity of it and you can regrow it using bone meal at which point you probably wonder what the heck am I supposed to do with all of this kelp of course kelp can be placed anywhere you Have water basically if the water covers the full block like in the case of a water source here or in a falling column of water it is possible to grow a single piece of kelp there and that single piece of kelp will even convert flowing Water into a water source as we saw in the guardian Farm setup episode so you can use kelp to decorate some water Scapes if you want a bit more life in your underwater scenes but that is not necessarily the primary use of kelp because it has a use on the other end of The spectrum that we might not have considered up until now over here we can throw some kelp into a furnace where you’ll notice it begins smelting in fact it’ll be faster to do this in a smoker so I might convert these last two furnaces on the row here to smokers just Got to grab four logs for each furnace and convert those there we go and the reason that kelp can be put into smoke in the first place is that dried kelp the product from smoking some kelp is actually a food source we can’t eat it right now because my food is currently Full I’m not particularly hungry but we can get hold of a bunch of this and use it as a snack I say a snack because dried kelp really doesn’t restore a great deal of hunger points there we go if I take a little bit of damage my Hunger will drain once again and we should be able to eat some of this just going to run and Sprint around there we go we get a shank of hunger open and there we go there’s two all right so if we eat one piece of kelp it only Restores half a point of hunger or I guess one point of hunger because technically each of those Shanks of hunger in the meter there is two points and you’ll also notice that the saturation drains away pretty quickly so we end up having to eat a great deal of Kelp in order to restore the last few points of hunger and once I start sprinting around again I’ll get hungry again pretty quickly and you might have noticed from that that the animation was a little bit faster than eating another piece of food and kelp for whatever Reason has the distinction of being the fastest food a player can eat but since it’s not all that good actually restoring your hunger and your saturation it’s not really viable as a food source if you have other sources of food however the other thing we can do With dried kelp is a lot more useful if we head over to a crafting table here and turn nine dried kelp into a 3X3 that becomes a dried kelp block and these have a multitude of uses they can also be considered storage blocks considering that if you put them back into a Crafting interface you can get nine dried Kel back out in the same way that you can with stuff like iron blocks so in terms of the sheer amount of kelp that we have taking up room in the shulker boxes we can actually convert a row of this into a stack of kelp blocks And they will take up a great deal less space kelp blocks are also possible to use as building blocks and they have a really interesting color you don’t get much of this darker green palette in Minecraft so it’s kind of neat to have those they have that vertical stripe as Though the whole thing has been sort of packaged up and it’s tied with string I believe much like sponges and hay bales yep there we go the hoe is the Ideal tool to break Kel blocks breaking them instantly or perhaps it’s not instant if you don’t have a super efficient hoe but Either way Kel blocks are I think an underrated building block they’ve got quite a lot of potential for interesting designs they are unusual you wouldn’t see them used in building a great deal which means you can use them to interesting effect and it’s not going to be immediately obvious to the Casual Observer what they are since they aren’t really seen everywhere in the same way that say logs and Cobblestone are but of course the other fascinating thing about dried k blocks is that they can be used as fuel and quite an effective fuel as well a single block of dried kelp will Actually smelt 20 items before the fuel runs out and you need to add another one meaning that a stack of kelp blocks placed inside a smoker will actually smelt 1,280 items before the stack runs out naturally since you can only stack items to 64 in the input slot of a furnace Type block you will need to have some sort of Hopper set up like the automatic furnace that we have in here but we’ve been using lava buckets in here for a while and lava buckets can only smelt 100 items which I say only that’s the largest amount that any fuel source can On its own but of course lava buckets are not stackable if we want to put lava buckets into these fuel input Hoppers we can only manage to fit five in there plus one lava bucket in the furnace for a total of 600 potential smelted items before you need to completely refill it Now consider that that’s about half as much as a full stack of kelp blocks and that would only take up one slot in the furnace fuel slot here so that’s a consideration when you’re deciding what fuel to use and dried kelp blocks can be incredibly effective at that in fact the Only more effective stackable fuel source in Minecraft currently is coal blocks which can smelt 80 items each and will also stack to 64 but have to be made out of a 3X3 of coal and since for the most part coal is a resource that you have to mine from the environment Around you unless you’re farming with a skeletons for the stuff it can be considered fairly finite it’s the kind of thing that you’d have to go further and further field as you deplete the coal around you in this area whereas right now we can set up a very effective Renewable kelp farm that will provide us with a renewable source of kelp blocks the only disadvantage I personally see with using kelp blocks is the fact that the player has to step in and manually craft the kelp blocks so you can’t just let a kelp Farm produce kelp in the Background dry it out and somehow have it automatically converted into kelp blocks to be used as a furnace but that has the potential to change with the next Minecraft update which we already know is going to contain a redstone powered automatic crafting block the crafter will be something that we can Add on to the output of a dried kelp smelting setup like this and it will automatically convert the kelp into kelp blocks which could then be fed into a furnace array and we likely won’t see that for a few months because Minecraft 1.21 is still in development but in the Meantime we can get ahead of the game by learning how to create a fully automatic kelp farm and that will provide us with a fuel source which arguably is even better than lava from a set it and forget it kind of perspective and additionally of course a cool set of Building blocks so since kelp is one of the green resources we’re going to set that up over in our green resources Corner alongside the bamboo Farm the sugarcane the melons and pumpkins and the cactus to begin with we’re going to need to bring along some building blocks and In this case I think I’m going to make the farm out of spruce logs since I have a great deal of those already we can break those down into Spruce planks and that will get us plenty of material I’m also going to grab some glass here so That we can see into the farm and just like our Guardian Farm I think I’ll dye some of this glass blue so let me grab some lapis since I’m fairly certain I’ve depleted some of the blue dye that we’ve already used in the past and we’ll turn A bunch of the glass here into blue stained glass that should do for now and one of the reasons that I haven’t opened up this chest is because I currently can’t I’m in the process of converting all of my dyed block storage here into shulker boxes but that’s taking a while Since I need to free up some of these shulker boxes in order to do that and so now I can’t open this top row of chests here underneath the four Shel boxes I’ve already made eventually I want to make this entire corner and that entire Corner out of Shel boxes but that’s Going to require 96 Shel boxes that just stay here so it’s going to take a little while to get a hold of all of those anyway the last thing we need to do to make sure we’ve got everything we need for this Farm is to craft a bunch of Pistons and observers I’ve got 20 observers waiting for me in here but only six pistons and we will need a great deal of those we’ll actually need one per kelp plant growing and this is the kind of farm that you can scale up or shrink down as much or or as little As you need so if it’s going to be constantly producing kelp in the background you don’t necessarily want to go full industrial with this thing but you do want to make sure you’ve got enough Kel plants that it is worth setting this thing up in the first place So I’m going to grab some quartz we’re going to craft another stack or so of observers just to make sure that we have enough and this is one of the reasons that I’ve been farming so much Cobblestone lately because we will need six stacks of cobblestone just to make All of those observers we’ll also need two stacks of redstone dust so I’ll make sure we got all of those and there we go all of those resources gone in an instant now we’re going to do the same thing with pistons which need four stacks of cobblestone in order to craft Them and let’s grab a bunch of the spruce planks we already made so we should be able to make about a stack of Pistons there we go so that should be everything we really need for this Farm a bunch of redstone the Redstone components being pistons and observers a Handful of kelp so that we can grow that in the farm and some building blocks that we can use to decorate so up here next to the cactus farm we’re going to start digging a trench in here and we’re going to maybe dig this a couple of Blocks into the ground but then build up the structure of the farm outside of this I’ve dug it out nine blocks long in a vshape like this so there’s a central trench and then two blocks to either side of it and we’re going to flood this entire thing with water once we’ve done That we can place kelp along all of these blocks and we could probably actually turn these into Spruce Wood since we’re going to be building the farm out of those also to demonstrate that kelp can be planted on any solid surface as long as it’s underwater so it Doesn’t matter that we’re planting this on top of wooden blocks it’ll grow just the same that might have been obvious from places you can already see kelp out there in the world it grows from the top of Ocean Monuments and shipwrecks so there’s no problem growing it from the Top of spruce planks here the structure of this Farm is going to take a very similar shape to the sugarcane and bamboo farms that we’ve already designed because the kelp is going to be cut off once it grows by a piston and that is going to be detected the structure of This Farm is going to be very similar to the bamboo and sugar cane Farms that we have already made because the kelp is simply going to grow naturally it’s going to be cut off by a piston and detected once it reaches a certain height by an observer so I’m going to Fill in the blocks underneath where I plan to place the Pistons with some more Spruce planks and then we’ll just do a row of Pistons across here here a row of Pistons across here on the other side and then we’ll Place observers facing inwards from this point on of course We’ll need to flood the two blocks above for the kelp to grow up that high so we’re going to make sure that there is some kind of case on the front of this made out of stained glass in this case and I’ll probably replace a few blocks Below here as well so that the glass looks like it goes into the ground we haven’t wired up the Redstone yet so doing this to The Observers is not really going to do a whole bunch but once we filled in that corner the entire thing should flatten out and these are Now all solid water sources the kelp as you can see is already growing further upwards and of course in order to have any of these observers trigger the Pistons below they’re going to have to have a row of redstone dust coming out of the back of them supporting these Planks which are also going to conduct the Redstone signal firing the Pistons every time one of the kelp plants grows to three blocks high now in the bamboo Farm here we actually covered how to have these Pistons fire individually thanks to the Java Edition property of redstone quasi connectivity where a Block that’s powered here can diagonally power the Piston that’s breaking the the piece of bamboo with a note block here to provide an update and that will make sure that each of the Pistons fires individually but we actually don’t want to take that approach with the kelp farm And the reason for that comes down to the manner in which kelp Ages which I’ll explain in a second once I’ve set up the Redstone on this side of the farm oh there we go our entire right hand side of the farm has just harvested breaking Off a bunch of the kelp plants so I’ll gather up a little bit of this floating kelp and I’ll explain a bit about how the age of these kelp plants Works each kelp plant is given a randomly assigned age value when it is initially planted Right here we can take a look at it in the targeted block data on the right hand side where it says that this piece of kelp has an age of eight but this one next to it has an age of 18 23 on this side 21 right there and zero over here The maximum age a kelp plant can grow to is 25 and the initial planting of the kelp the initial Sprout from which the rest of the plant grows will never be given an age of 25 the maximum it can be given is an age of 24 in fact this plant On the end here coincidentally has an age of 24 so the thing is this plant is only ever going to grow up one block from where it is currently planted meaning that it will never actually Reach This Observer and will only ever just grow in front of this piston at Which point the plant will detect that it has reached age 25 and will stop growing this is really a built-in mechanic to allow kelp to grow in a sort of more random pattern in a large group of kelp it allows for enough random that there are going to be 25 possible Outcomes for how tall a plant can grow but in this Farm of course it would present a bit of a problem because if this plant was to be broken individually by the Pistons here it would never reach that Observer and would thus never end up being broken so let’s take a look at The ages of each of these kelp plants here now this one is at 24 that one is at 11 that one here is at 14 18 13 2 and 22 so when we end up breaking each of these with a piston the plants underneath get their value randomly Assigned once again so if we place a block in front of this it’s going to break all of the kelp as it grows and now this one here is 23 that one is 15 this one is 20 this one is 22 this one that already grew is 10 that one is 17 And the one on the end here is 14 so the numbers have been randomly reassigned to each of these kelp plants so if one of our plants like this one on the end only has the capacity to grow up one additional block its age is eventually Going to be reset by one of the other plants growing we should never end up with a bunch of plants that are never going to grow high enough to trigger The Observers one other interesting thing to note about this Farm is that when the Pistons actually fire let’s say we Trigger this one manually right now each of these blocks here technically is occupied by Falling Water by flowing water instead of a full water source and that is because the Piston heads have fired out here temporarily occupied this block and since piston heads cannot be water logged in Java Edition we end up With a situation where they eliminate the the Water Source blocks on this side this can potentially lead to some kelp items floating down towards the bottom of the farm and it prevents them from floating to the surface where eventually we’re going to collect them in a series of Hoppers and water streams however This problem will be resolved as soon as one of the other kelp plants in this row grows as you can see the kelp is able to float up to the surface from that point onwards because of course the kelp growing into this falling water space turns it back into a water source like We saw with the guardian F alternatively if you want to make sure all of the water sources automatically fill in so that your kelp Rises to the surface before any of these other plants have time to grow we simply need to break out this last block in the row here and fill That with water now whenever any of the Pistons fire and break those water sources the Water Source at the end here should form a diagonal with the water source next to it and all of these spaces here should be filled in with water sources you won’t find any more falling water generating Here so there we go that’s a pretty in-depth look at the mechanics of this Farm now we’re going to build up another layer of it so we need to build up some solid blocks around the outside and we’re going to build exactly the same setup with pistons and observers only This time the row of kelp instead of being planted on a regular solid block down here is actually going to be planted on top of The Observers that are detecting the previous row of kelp growing we once again have to do the awkward dance of filling this entire Area with water sources but once all of that is in place and the Redstone is wired up we can just go ahead and plant some more kelp and at this point we have 32 plants all producing kelp in here we can add another row to this if we want To but of course the thing that’s worth bearing in mind here is that each time we do this it’s going to take more and more resources both to decorate the farm and to fill in the water sources in the center it’s going to become a more and more laborious task so I think Personally I’m going to wrap this up with 48 plants all growing here and as with the levels below I’m going to make sure that there’s a water source adjacent to each of these rows of Pistons just to make sure that the flowing water can get filled up with Solid water sources and all the broken kelp items can can rise to the top without any interference from those flowing water patches of course once all of the kelp Rises to the top we want to make sure it makes it into a collection system and while we could put a line of Hoppers through the center and have water streams converging in the middle which would help the farm stay kind of symmetrical looking unfortunately as some of the kelp Rises there’s a chance of it getting caught underneath the hitbox of those Hoppers and never being collected so we’re going to do this a Different way which is actually helped by the scale of this Farm we’ve actually kept it relatively small and so we should be able to run a water source over the top of this area and have it drop down into a collection mechanism on one side so to Camp off this side of the Farm here we’re going to have a row of solid blocks placed against here we’ll continue the stained glass along the top here and then I’m going to grab two different types of ice we will need some regular ice so that we can fill up the top of the tank and place some water Streams over the top of it like we did with the guardian farm and I’m going to grab a few blocks of blue ice so that the kelp can slide over the top of these to reach the collection system because once once these water streams travel eight blocks they’re going to make it Over the top of these observers but then of course the items have to go somewhere and right now this Redstone wiring for this side of observers is actually in the way so we’re going to be changing that up ever so slightly to make it possible for the items to continue Traveling we’re going to place a line of these solid blue ice blocks along the backs of The Observers here and then one block below that leaving a gap between The Observers and the Pistons we’re going to alternate between a piece of redstone dust and a note block and this Should actually prevent any kelp plants growing on here from locking up since if we had a full line of redstone dust down here it would work kind of the same as the bamboo Farm where it only triggers through quasi connectivity and only triggers one piston but with the Note Blocks in here those plants will simply trigger a single piston push on their own but with the Redstone Dust alternating that should trigger two Pistons we should make sure that the ones that can only fire a single piston are still going to be broken every so often anyway hopefully some of that made Sense anyway I’m going to disable these observers by removing the red stone dust so that we can fill the entire top layer of this with ice and we are once again going to place some water streams up here so that an entire row of water streams flows towards these observers And any kelp that flows up into the top half of the farm here is simply going to hit this water stream be pushed over flow neatly over the blue ice and it will go into a water stream that will collect everything in a hopper now we Can go back in make sure I have the fortune pickaxe and not the silk touch one equipped and break out all of this ice so it reverts back into water sources already we’re seeing the kelp come to the surf Sur it should flow neatly over the edge of the ice there Perfect and we can restore the Redstone on this side to allow the farm to operate again alongside this blue ice just to make sure the kelp doesn’t fly out this side of the farm we’re going to build a wall with a single water stream tray here we’re just going to place an Ice block down the end here break that and that’s going to flow towards the end here and that can where if we want to we can wall this off so the kelp items simply fall down and once they reach this point we’ll collect them in a Hopper and we can Channel them into an automatic set of smokers for the moment I think we’ll just collect all of the kelp output in a chest and we’ll make sure that everything actually goes into this Hopper because item momentum is a weird thing and sometimes it’s not Necessarily going to hit this block here it’s just going to fly diagonally outwards and not land in the hopper but we’ll stand up here for a second so that we can see the farm in action sooner or later one of these rows of Pistons is Going to fire and all of the kelp plants should drift up to the top there we go those fly up they end up Landing in the water stream here and it looks like a lot of that should now have fallen down there although yep it does seem like Some of it has overshots like so we should maybe consider blocking this tube off for a second here so that they can be more directed in how they fall now this next batch of kelp coming up here should have no choice but to fall into the hopper Yep looks like that worked Out splendidly and after a short while the kelp is now collecting in this chest we’ve got 11 in there already and I can start to snash some of the kelp plants that I picked up during the process of building this Farm naturally we might want to do a little bit more here in Terms of decoration in future like I always think these look like the hull of a ship so it’ be kind of fun to do some decorative stuff with that turn this into a landlocked shipwreck or something but really the next stage of a farm like This is going to be attaching a bunch of smokers to this whole thing so that the kelp can automatically be turned into dried kelp we can come and collect that and turn them all into kelp blocks whenever we want to okay time to build ourselves a smoker Array and to begin with I’ve placed a hopper in the output area of this kelp farm so that we’ve got the hopper feeding down into a buffer chest which is just going to store any kelp that isn’t being active ly smelted at the time we’re going to have that feed down Into what I’m thinking of as the feed chest for the remainder of the smoker array because we’re going to have that fed by a hopper mine cart while we could have this Hopper simply output into a smoker my goal here is to use the fuel in these smokers efficiently I actually Want to use the dried kelp blocks that the farm generates to automatically power the smoker that’s going to be producing more dried kelp and our goal is to use that amount of fuel effectively without any waste so since a single dried kelp block will produce 20 Smelted items we want to make sure that it’s smelting batches of 20 kelp at a time the capacity of a hopper or a hopper mine cart is five slots each can hold 64 items so that’s going to mean a total of 320 items a number which is quite conveniently divisible by 20 that Means if we set up eight smokers then each of these smokers will receive 40 items from the full output of a hopper or a hopper mine cart so we’re going to have a hopper mine cart running over these eight smokers delivering the kelp directly to them and then returning to The chest once it is completely empty this is going to involve setting up a more complex piece of rail than we have done before it’s also going to involve our first use of detector rails in combination with comparators to detect the contents of a hopper mine cart I Originally expected us to use this space next to the farm where it’ be nice and discreet to set up the rails but I think that was going to be slightly too close to the Redstone for the farm so to avoid interfering with that we’re actually going to build it sideways here into the Cliff and we can terraform and cover that up if we feel like it looks too messy and the first thing I’m going to do is set up a handful of blocks here which are going to effectively stop the mine cart when it rolls underneath this chest the idea is that we’re going to Have a detector rail roll up underneath this chest at a diagonal like this which is possible to have even if there isn’t a rail here so that the mine cart won’t roll any further and it will stop against this block however you have to be careful about when you place these Because if you place any other rail adjacent to that it will flatten out if it’s not connected to anything further up the slope so we’re going to save that detector rail for a little bit later and start working with this powered rail pushing the minecart out into the Circuit the next thing we’re going to do on these temporary blocks here is test which way a set of curved tracks is going to connect so we’re going to place some curved tracks right here on this rail and as you can see right there it connects to this rail by default instead Of connecting to the rail to my left here so we’re going to have the powered rail travel down here of course we’re going to have that loop back around at the end and we need to make sure that this piece of rail here actually gets diverted to Loop the mine cart back Around this circuit if it still has content this is a cool aspect of Minecart rail is that you can actually control which direction it is facing using a redstone current so right here we can connect it to either this rail or that rail next to it if we either power The rail itself with an adjacent Redstone power source or if you power the block that the rail is sitting on that and theight block down there and since the Mine Cut is going to be traveling this way around the circuit it’s going to be going kind of clockwise We want to make sure that a detector rail somewhere around here is going to detect that the minecart still has contents although a detector rail is still a redstone power source and when it detects a mine cart over the top of it it will automatically switch that Track around so I think we actually need to make sure the detector rail is at least one more block away so we’re going to have the detector rail here with a piece of normal rail connecting it back onto this track and when we place the detector rail here that one’s not going To change what we are going to do though is set up something that confirms whether or not the hopper mine cart has any contents and will change the direction of this rail if it still needs to continue feeding items into the smokers and we’re going to be doing that By use of a comparator the comparator is going to sit here detecting this detector rail it’s going to light up every time this Hopper mine cart has any contents and that’s going to send a signal to a circuit which will switch the points on this track here that’s Going to be simple enough we’ll place a piece of redstone dust there so that any signal is going to be boosted by this repeater the repeater is going to power this piece of redstone dust and that’s going to switch the points for us so that anytime the minecart rolls over That powered rail it’s going to switch the direction of this rail if the minecart still has stuff in it we’re going to set up our smokers underneath this section of powered rail here so we’re going to dig away the blocks underneath this making sure we have have Room for both the smokers and The Hoppers that will go on top of them and finally I’ve been able to uncover where this cave is so I can light it up and prevent all of the zombie noises I’ve been hearing so far and as I was saying we’re going to put the smokers Underneath here we’ll deal with the cave stuff in a second but we’re going to put the smokers in here for now we’re going to put the Hoppers facing downwards into these smokers input we’ll connect up all of this with the powered Rail and we’ll make sure that this rail is powered by Some sort of adjacent Redstone power source in this case I think we are just going to put two blocks over the top of these and power those using levers which when we switch those on there we go the powered rail will light up completely allowing the mine cart to proceed around This circuit anytime it wants to now we’re going to set up the detector rail here like so and we’re going to break off that block and place a solid block there to make sure the mine cart doesn’t roll up and over this section of detector rail we’re going to place a Fence gate here which is actually going to prevent the hopper mine cart from Rolling away from this little setup until it’s full because the way we’re going to have this work is that while the mine cart is on here it’s going to be detected by another comparator the Comparator is going to have a side input signal probably coming from a redstone torch or some similar power source which is going to provide a 15 strength Redstone signal that will make sure that the comparator only outputs any Redstone signal when it detects the container behind it is full and that means the Hopper mine cart that is attached to this detector rail we’re going to have that signal go up a block here making sure it doesn’t connect to this redstone dust and that’s going to power this fence gate opening it when this comparator switch is on so whenever the Hopper mine cart is full the gate opens and it can roll down into the circuit delivering items to this set of smokers and remember every time it reaches this detector rail if the mine cart still has contents that’s going to flip this rail here and prevent it from returning to Pick up more kelp meaning that it will only ever deliver a set amount of kelp to these smokers before it has to continue all of the elements for this should should now be in place so we’re going to try that out we’ll place the hopper mine cart underneath here you’ll Notice that the detector rail here Powers the piece of powered rail next door the hopper mine cart is slowly going to fill up with kelp actually quite quickly cuz Hopper mine carts do operate very quickly and once the hopper mine cart is full we should see it roll Away around these smokers and every time it rolls over this detector rail there we go the track switches and the hopper mine cart continues around the circuit now it’s delivering all of the items to The Smokers here we should be able to take a look in one of the smokers there We go it’s receiving one item every time the hopper mine cart goes over the circuit and once this smoker has filled up with 40 items the hopper mine cart should be empty and we should see it return to this gate here there we go and then it’s ready to fill up with even More kelp to return that to the smokers I’m going to break the hopper mine cart for now since the smokers don’t have any fuel in them yet so they’re not even producing dried kelp and I’ll need to set up a bunch of additional Hoppers here both for a fuel input and so that The dried kelp can be collected and while the circuit is stopped I’ll also make make sure that all of my Redstone components here are on blocks of andesite so that I can really obviously see where they are our series of hops is going to run directly underneath the Smokers like so collecting the kelp from the output and also making sure we don’t run any underneath this point because that’s where we’re going to be inputting the fuel into the farm and we don’t want that to be drained out of The Hoppers before it can reach the smokers we could Also set up another mine cart track here to make sure that each of these Hoppers has fuel fed into it evenly once we’ve started producing all of the kelp but for now I’m just going to throw one kelp block into each of these Hoppers so that the smokers start working and each of Their outputs should end up going into the chest here we’ll leave a crafting table down here at ground level so we can easily craft the output into more dried kelp blocks and this Farm should be able to produce roughly twice as much fuel as it uses once we have it running More permanently the hopper mine cart is going to be busy for a while because I still have these two shulker boxes of kelp that I need to smoke now to begin with I am going to need to babysit this Farm a little bit because of course we Need to have enough fuel fed into each of the smokers that they’ll be able to continue to run but once we have a stack of kelp blocks in each of these it’s going to be able to run for a while and it actually won’t produce kelp all that Frequently I mean in the time that we’ve had it running here it’s produced maybe five or six Stacks I added a few Stacks into this chest beforehand we have all of this to smelt but once the farm is just kind of casually running in the background with out all of this backlog To deal with it will only run every time the hopper mine cart leaves the station which should not be all that often but as I mentioned earlier in the episode in future we’ll be able to have these blocks of dried kelp automatically crafted at which point they could be fed Back into the smoker array automatically and we could end up with a self- sustaining kelp farm that would need no further input from the player and that’s an exciting prospect but for now that’s where we’re going to leave this episode of the Minecraft Survival Guide folks I Hope youve enjoyed this look add an automatic kelp farm and an automatic smoker to go alongside it thank you so much for watching my name has been or ifs don’t forget to leave a like on this video If you enjoyed it subscribe if you want to see more and I’ll see you folks Soon take care bye for Now Video Information
This video, titled ‘Automatic Kelp = Infinite Fuel! ▫ Minecraft Survival Guide S3 ▫ Tutorial Let’s Play [Ep.76]’, was uploaded by Pixlriffs on 2023-12-04 13:00:46. It has garnered 13436 views and 1521 likes. The duration of the video is 00:30:21 or 1821 seconds.
The Minecraft Survival Guide Season 3 continues in Minecraft 1.20.2! In this tutorial, we build an automatic Kelp farm.
In its plant form, kelp can be used for decoration and to create water sources from flowing water. But cooked in a Furnace or a Smoker, dried kelp can be eaten as a snack or turned into blocks which are usable for building or as an effective furnace fuel!
We set up an automatic kelp farm using observers and pistons, exploring how kelp plants grow based on an ‘age’ mechanic, and finding ways to work around that with redstone. Once the farm is complete, we add a smoker array to turn all the kelp into dried kelp – and since the farm can provide its own fuel, we make sure we use that fuel effectively by setting up a hopper minecart circuit which delivers all its contents to the smokers before returning to refill.
Along the way, we also discuss how the Crafter arriving in Minecraft 1.21 can make this farm fully automatic.
Survival Guide Season 3 world seed: 787419271612053211
Music: Minecraft soundtrack by C418, Lena Raine, Kumi Tanioka, Aaron Cherof
Season 3 of the Minecraft Survival Guide will teach you how to master Survival Mode in Minecraft 1.20 and beyond!
Follow the Season 3 playlist here: https://www.youtube.com/watch?v=VfpHTJsn9I4&list=PLgENJ0iY3XBjmydGuzYTtDwfxuR6lN8KC&pp=gAQBiAQB
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