Hello YouTube this is fr in the last video we checked out ways to use the autoc crafter which is a Blog moyang introduced last week in different scenarios one that seems to be very popular appears to be using dried KP blocks as fuel where we use the autoc crafter to Craft the smelted CP to blocks so let’s have a look at one possible setup and this is as simple as it gets the CP is broken by self- returning flying machines the design is by amango but with an extra fence gate at the back to work under water we have water locked Scaffolding on top which allows the broken CP to pop through but will also prevent the CP from growing into the water streams which would break the farm because the water would be turned into Source blocks then we have a water stream going to a smelter setup where the items go Into a simple crafter setup the blocks are ejected into this water stream here at the back and looped back to the top and into the fuel Hoppers the Overflow goes into a chest here you would probably want the Sher box loader there and at the end of the CP stream we have an overflow leading into a composter or two with an AutoCraft after to turn the bone meal into blocks for easier storage instead of glass you can use any type of block for the tank here it’s just so that we can see what’s going on now let’s talk about fuel Efficiency do we have to worry about the furnaces running empty and wasting our precious C blocks not really in my opinion this setup provides about 8,500 C per hour on average enough to keep over 11 furnaces running constantly As One smoker can smel 720 C per hour and The way probability works is that the number of CP per Harvest is with very high probability in a narrow range so if we Harvest 10 times per hour we would have 850 blocks on average in each Harvest and very likely end up with something between 800 and 900 blocks so 11 out of the 12 furnaces that we have set up here will run all the time while the last furnace will go on and off and waste fuel indeed and there I just block the furnace which also blocks both the fuel Hopper and the KP Hopper with a Lever and add a composter set up so that the extra CP will be turned into bone meal which is always good to have around in fact you can set up a large number of furnaces and build up the CP tanks one by one and just keep the furnaces Powered and blocked until you have enough celp coming in both the furnace array and the C setup are easily extensible for the furnaces you’ll just have to extend the two water streams here and move the composter setup a bit to the outside for the CP you can either extend The length of the tank by adding more to the back here or you could stack modules on top of each other like so in this case I have just added a second C Farm on top all of the items will go into the same water stream at the bottom And the activation of the flying machine is Chained like so however let’s talk about lag if you have a large scale cap farm and let the cap grow for a while then there’s a very real risk to turn your game into a PowerPoint animation if you run the flying machines even with Optimization mods like sodium and lithium which make the game faster so I probably wouldn’t want to use kelp to power a 200 furnace array super smelter and I would keep the C Farm to a somewhat manageable size like this one here and especially on a server it might Be a good idea to stacker the flying machines so that only one is running at the same time Distributing the lag just a little bit so here is a setup where I trigger only the rightmost flying machines and whenever that flying machine returns this Observer will power This rail and this rail will relay the signal to the next flying machine so if this flying machine returns then this flying machine will we started and so on now KP is still better than bamboo but not much we need four bamboo to smelt one item while one dried kelp block can Smelt 20 items of course the kelp must be smelted first now the math goes something like this if we put in 20 kelp we will use one dried kelp blocks to smelt all of them we need nine kelp to replace the dried CP block we Ed to Smelt so we have 11 dried CP Surplus or about 1.2 dried K blocks each K block smelts 20 items so we can smelt about 24 and a half items with these 11 kelp or very roughly for each 20 kelp that we get from our farm we can smelt 24 items Or about 1.2 items per kelp which makes kelp about five times more efficient than bamboo but unfortunately kelp is typically more laggy than bamboo because it takes a while to float to the surface and go into the water stream while bamboo just falls down and is Picked up by a hopper mine cart a more lack efficient alternative to kelp is a charcoal farm that can be run completely automatic and even be chunkloaded using a zelia tree generation like the one that dock M77 built on hermitcraft 9 you will need a TNT duper to make this Renewable but you can create a simple blast chamber where a single TNT breaks a lot of locks making this Farm more lag efficient but this is outside the scope of this video here but let’s talk about the height of the setup kelp grows very roughly one block Per 7even minutes on average so if you have a setup like this that harvests once every 10 minutes or so using a slow clock I will link a video how to build this it will be quite sufficient to give the CP three or four blocks to grow very Rarely you’ll lose a few items because some kelp will hit the ceiling but this is not enough to move the needle of course if you harvest in larger intervals then you might want to give the CP a bit more room but you’ll also create more lag with every Harvest okay Let’s throw in a mini tutorial for the tricky part which is to set up the water the scaffolding and the water streams so here’s how you do it for one half of the tank it helps to have a respiration helmet and DEP rder boots but both are Not strictly necessary our tank has a dirt or stone floor and is 13 blocks wide with the water stream on one side that will move the kelp to the smelter setup let’s say we want to give the KP four blocks to grow so we need water Five blocks high on the inside and six blocks on the outside build the walls up six blocks on the outside and five blocks on the inside between water transport and tank then you place ice spaced out every other block at height six on the outside which you can just Reach in survival and with ice in a corner at the other side and add three more eyes to the inside so that the last ice is where you’ll want the scaffolding which I’ll Mark here temporarily then add three more ice blocks one block lower on the inside at height five and a Temporary row of dirt just next to where the scaffolding will be to prevent the water from becoming too high on the side the ice blocks on the inside are at the same height as the water stream Place one torch under each ice the ice will melt and wash away the torch at some Point at which time you can plant CP under the water you can plant CP in falling water and always between two KP so you’ll be able to plant CP on all of the outside quickly at which point the whole tank will be covered by water one high the water turns into water sources Once all the CP is planted Mark the middle row with scaffolding and plant CP all over the remaining base so we’ll plant CP Six Wide on each side of the scaffolding then wait until most of it has gr to the maximum possible height you can build the flying machines in the Meantime here I have just increased the random tick rate for a while then you should have set up the water sources in a way you want them because the CP will turn the flowing water into sources start flying machine once to break the CP build up the Scaffolding in the Middle to a height of five and build the scaffolding to the inside then add one more road to the scaffolding and build the scaffolding to the outside break the temporary dot blocks and the inside water streams are done then add a frame to contain the water sources with one extra block to the Outside and place ice and torches again on every second block this will give you the water streams that you need after building this you will need to initialize the furnaces with coal otherwise the farm would take forever to ramp up because first all of the Kel blocks will go into the hopper behind The first furnace so we would have only one furnace running and once this furnace has managed to smelt up 128 C blocks we would move on to the next furnace we have already blocked four slots in each Hopper with any items that can be used as fuel so we need to fill Only one stack but nevertheless each furnace buffers two stacks of C blocks so to start a farm just use a few stacks of coal I would recommend to use two stacks for each furnace so this can be done very easily by just throwing the coal into the water stream here Which will first give each of these Hoppers a full stack of coal of course now they’re already full with dried kelp once the coal has made it into the furnace you throw in another stack for each furnace this is not perfect but works well enough or you could set up a Temporary dropper putting item into the water stream here and then just use the opportunity to get rid of all of the junk that you have collected while per raiding Villages or running a raid Farm or even running a tree farm which will give you a lot of the saplings so all of The junk will make its way slowly into the fuel Hoppers and jump start the CP melting you will find a world download in the description and of course also links to all of the videos that are referenced I hope you like this video this autoc crafter really gives us a ton of Opportunities and I expect to make more videos on this in the future leave a like if you want to see more content like this please subscribe so that you don’t miss out on any videos and see you next time bye-bye Video Information
This video, titled ‘Infinite fuel from kelp smelting! Showcase and mini tutorial (Java Minecraft snapshot 23w43b)’, was uploaded by FrunoCraft on 2023-10-29 14:00:06. It has garnered 920 views and 31 likes. The duration of the video is 00:11:05 or 665 seconds.
This video showcases a simple farm that creates infinite Minecraft fuel from smelting kelp and auto crafting it to kelp blocks. It requires the auto crafter recently introduced by Mojang and scheduled for Minecraft v1.21.
It contains a showcase using a kelp farm that can be built rapidly using flying machines. The farm as displayed here will generate between 500 (smaller version) and 1000 (larger version) dried kelp blocks per hour, allowing you to smelt 10000 to 20000 items in a supersmelter. The kelp farm has a footprint of about 30×65 (excluding the smelter setup and the clocks, which are spaced out to make the redstone easier to understand) and contains 1 (smaller) or 2 (larger) layers of kelp tanks, each 9 blocks high. You can easily multiply the efficiency by extending the length of the kelp tanks or by adding more modules on top.
The video also contains a tutorial for building the kelp tanks including the water streams.
The smelter setup should work in Bedrock as well, the kelp farm will work only in Java Minecraft because it requires flying machines.
Referenced videos: The farm is loosely based on an old video by Gnembon: https://youtu.be/Ix5eHh_omuY?si=WriUlCSQTxian5OB&t=364
Compact auto crafter setup used for kelp blocks: https://youtu.be/Paxg4a6cOXI Slow clocks: https://youtu.be/XJcu8DfSr8o Ilmangos self returning flying machines: https://youtu.be/OnCXg5YkNCA?si=e1hMrPcypbka2JTG
World download (23w43b): https://www.mediafire.com/file/k86sqxuamz8ax6m/Frunos_Kelp_Farm.zip/file
Chapters: 0:00 Farm overview 1:40 No fuel wasted! 2:53 Extending the farm 3:37 Lag considerations 6:00 Farm dimensions 6:32 Tutorial for tank and water streams 9:08 Initializing the furnaces