Weaponry skins and tf2 have always seemed like a strange case to me on one hand if you like how a weapon works but hate how it looks it’s nice to be able to have another option to choose from but on the other hand reskins usually look like they would function Differently than their counterpart and i’ve always thought it would be neat if cool-looking weapons like the maul had more of an identity than it’s the home wrecker but for rich people so i took a large number of weaponry skins currently available in the game and gave them Their own set of stats ranging from slightly modified side grade of the original to completely new weapon idea that’s not balanced at all but a ton of fun for this video at least i’m only going to be modifying weapons that are relatively cheap and easily obtainable So we can keep the pay to win to a minimum basically if it’s under a key on backpack.tf or it’s directly craftable then it’s going to be fair game i’m also not going to be touching the original either of the pyro land weapons or the holy mackerel since even though they’re Technically reskins they have enough unique functions that make them notably different than their counterparts all right let’s go the three rune blade is a really cool looking weapon that just doesn’t do it for me like sure if you hit somebody with a sword in real life they’re probably gonna bleed but if You’ve made a sword that’s so poorly weighted that you’re guaranteed to hit yourself if you miss your target then you’d probably be better off not even forging the sword in the first place and just hurling chunks of iron at people so hear me out we’ve already got demo night But we don’t have scout night i’ve always thought it would be really cool if the three rune made scout function kind of like demo knight you have a lot more health better damage and range and a slight movement speed buff in exchange for scout taking his medieval role play Very seriously and refusing to use any non-medieval weapons scout knight would effectively be a side grade the demo knight by trading off health and shield resistances to better movement and secondary utility i’m actually surprised we don’t have a second melee subclass in tf2 already with how much time went into Demo knight and the three runes seems like the most obvious weapon change to make to make that a reality the holy mackerel is notably different enough from stock because the kill feed fracking hits funky however the unarmed combat does basically the same thing as the holy mackerel so it does count as a Reskin the unarmed combat’s basically a meme weapon so i’m not too concerned about making it compatibly viable or anything but i do want to make it fulfill its role as a funny weapon by giving it funny stats since you’re slapping people around why not give it a knock back effect the knockback wouldn’t Be a much but you’d be able to get kills with this pretty well just by juggling people around it would be kind of annoying to fight against but the idea of slapping people off a cliff is funny to me so i personally like the changes regardless of how effective they might Be the nostromone polymer is technically not a reskin from stock because if you have the entire item set equipped you do more damage against scouts who are wearing the entire alien set but only like five people have ever gotten use out of that specific stat so i’m willing To make an exception most of the flamethrowers right now reward you for being as close to your target as possible so i thought it would be interesting to make a flamethrower that’s the opposite where it has increased flame distance but reverse fall off so you have to keep your target At the maximum possible distance to get the most damage the increased flame speed would also give the flames more range since their calculation is based on time in the air instead of distance so essentially it’s not as much of an ambush tool as much as it is a spacing Tool i have no idea how good or bad this would end up being because it’s just such an out there concept but i think there should be a little bit more of a high skill ceiling thrower to add to the game and it would also work well in the Nostromo due to how the original version works in alien the postal pummeler has such a random design for an extinguisher reskin like sure a mailbox is a melee is cool and all but why make it a reskin to the extinguisher of all things so if not an extinguisher reskin what would a Mailbox do mail has to travel to reach its destination and a lot of mail travels by air and yes it’s a viral market gardener there’s not much explanation with this one the only thing in note is that i added a deploy speed bonus to both negate the jetpack’s long holster Animation and to give you more time to hit targets with the detonator smaller jumps other than that i feel like pyro could use a market gardener and these are stats that would be a lot of fun in tf2 and it would make it doubly function by making the mailbox theme make more Sense the ball is another really cool looking weapon that ends up being boring because of its stats because of how futuristic this thing looks i expected to do something a bit more high tech than just being a building smasher so what if we inverted the home wrecker’s damage against enemy buildings to Provide buffs to friendly buildings instead what i’m thinking for the mall is that you’d be able to whack twenty buildings to make them operate a little bit faster that means sentries would fire faster dispensers would regenerate metals to heal faster and teleporters would take a little bit less time to Recharge this is of course a significant buff to engineer so just to make it a bit harder to keep buildings overclocked a firing speed penalty would probably be necessary pibro is currently a great niche that’s limited to a single weapon type and since teamwork based playstyle should be widely encouraged in a game Called team fortress 2 giving pirates more option to help out friendly engineers would be a super great addition the bootlegger and the wii booties are two weapons that only really exist because of their item sets but even though the wii booties are consistent with its set the bootlegger Doesn’t really make sense in its context because it’s set doesn’t really work well with any of the shields so what if we made it work with sticky jumping the new bootleg would effectively be a combination between the man treads and the gun boats but for demoman instead of Soldier i don’t think this really needs that much explanation since there are already similar weapons in the game that you can use as an example if you would want to imagine how these would work but having the bootlegger be demoman gunboats would both make a lot of sense And appease a lot of community members so i think that’s a good route to take with them so then what would the scottish handshake be since it’s part of the same set as the bootlegger yeah it’s the demoman market gardener pretty much copy and pasted from soldier there are Way too many reasons why this makes sense and i’m not the first nor the last one to come up with this idea but i will get it out there that i thought about this change years ago before it became popularized so yay for being a hipster i guess overall making this set focused More on sticky jumping would give demo the proper counterpart to soldier’s airborne armament set which i think the game could certainly use vanessa’s 9 iron makes no sense because it completely ignores its source material the obscure indie game called golf you don’t use golf clubs as swords even Though it would probably make the sport much more entertaining to watch golf clubs are used to hit a ball to make it go flying into the air so the nessies 9 iron should be able to hit players to make them go flying into the air basically i’m changing this from an Islander clone that can collect heads to a knockback based sword that also has a sandman s projectile built in demonite option that has a launchable projectile would make for a very unique play style since even though you’re sacrificing a big chunk of your damage your projectile range and ability to control what Direction players are launched in would make this weapon pair incredibly well with hazard heavy maps this one is definitely out there as far as the stats go and i’m not sure how effective it would even end up being but it would be a lot of fun to use if nothing else the Fish cake is a heavy lunch box that for whatever reason is way more obscure than it really deserves to be like i’m pretty sure i had a thousand hours in tf2 before i even realized that this existed so to aid weapons that have become victims of obscurity we should give this Poor fish a reason to be used my thought with the fish cake is that instead of granting heavy max health to make further fights go better it should instead grant him a passive health regeneration over the course of 30 seconds which would also accomplish something similar a hundred health Instantly and 8 health per second makes this heal a total of 340 hp but it does give it back to you slowly meaning that you also have some passive regen during your next combat i can see this being pretty strong depending on how we tweak the numbers i mean come on it’s an Obscure reskin of an already bad item it deserves to have a spot in the limelight for at least a little bit next up is the apoco fists which are way too cool looking to just be a reskin of the stock fists cosmetic gib on kill stats a Pretty good base for a lot of interesting weapon ideas but i think explosions are probably the most fun way to take that my thought with this one is that every time you hit someone you create an explosion similar to how the caber works however instead of just Getting the first hit being a super powerful explosion you would create many explosions on every hit that would do about 30 damage or so and some knock back to both the heavy and whoever he’s hitting this would coincidentally also give the heavy the ability to punch walls to climb them which probably Wouldn’t do a ton for you but vertical mobility on the heavy is always a welcome addition and i can definitely see this opening up a few new strategies at least the upper hand is a scam this is supposed to be the op but ported to Tf2 so why in the world can’t i one shot people by hitting them in the chest well i guess that would cause balance issues so we’ll just make it accurate in the next best way i think the most interesting stat we could pour it over from the real op would be the double Scoping mechanic that a lot of cs goes rifles have of course we would also have to port over the mechanic that’s scoping with it makes you slow as hell but i feel like that would be a worthy trade-off this will make the op a better rifle for holding longer angles but Double zooming can also hurt you sometimes because it makes it take longer to unscope so i don’t think it would completely surpass the sniper rifle in terms of utility the fortified compound is another weapon that’s a huge missed opportunity like you’re telling me that valve had a chance to add Another sniper bow with different stats but they chose to just make it a reskin no no no we’re fixing this today since compound bows are known for how much power they can put behind arrows i was trying to think of ways to make this thing feel like a heavy hitter without Directly increasing the damage i think the best that i could come up with is making this a bow version of the machina that takes a little bit longer to fully charge after all compound bow strings require a ton of force to draw and sniper is not the strongest guy out There so it makes sense that the arrow would take longer to be pulled back all the way the added projectile speed might be a little bit overkill but again i wanted to make the compound feel like there’s some force behind it so let me know what you think of this stats in Particular i’m kind of curious to see how you’d think this would turn out the sharp dresser is another weapon that commits the biggest sins a reskin can it looks way too cool for a reskin and it doesn’t respect its source material at all then again what do you even do in Assassin’s creed i mean you like jump off rooftops to assassinate people yeah why not the goal with this one was to emulate the assassin’s creed falling assassination mechanic that may or may not even be a real thing these stats might seem a little bit gimmicky but i Wanted to make the stats for the sharp dresser something that would make it easier to trick stab but harder to chain stab would these stats actually be useful at all on the spy i have no idea but this weapon seems like it would be a Lot of fun to use so i’ll keep it the wing of prick is in the exact same position as the fish cake it’s a reskin of a bad weapon that doesn’t really have any reason to exist in the first place so i might as well do something more Unique with it i was going to make up something about how i thought of these stats based on traditional acupuncture or voodoo rituals or some other bs but i literally just solved the skull on the weapon and thought this would be funny this one um could be completely broken or completely Useless depending on how much teamwork your team has there’s no big idea behind this one i just saw the skull on the weapon and wanted to include the mark for death mechanics somehow and figured you know what being able to apply it to groups of enemies would actually give Spy a sort of supportive role i mean it’s not even that much more powerful than the gerardi since spy has to take huge risks to actually get a backstab but it still might be a little bit ridiculous if you can use it correctly and finally we end our weapon reskin Chain with the quackenberg something i thought about for a long while and decided that my sole inspiration for all of the changes was that the quackenberg has a duck on it and ducks are pretty fast kind of spy doesn’t really have any mobility-based watches that he can directly control i mean the closest Thing to that would be like the dead ringer which only provides a three second speed boost each time you feign my thought with the quackenberg was to give spy an option that would allow him to be fast but as a trade-off would make him a bit more of a glass cannon than Normal i can definitely see these changes causing the quack and berth to dominate the cloak watch slot so i think we could definitely increase the hp penalty or decrease the speed penalty and get about the same result so those are all the weapon reskins that don’t cost your left kidney to actually buy Like i mentioned i love most of the reskins that are currently in tf2 from a design perspective it’s just a shame that most of them never get used because they’re more expensive versions of already mediocre weapons if you have any feedback or ideas for the changes that i Mentioned in this video i would love to see them in the comments i really do like reading through the critiques of my ideas that people comment even if i don’t respond every single one oh and also i do have ideas for the very expensive weapons i just figured that Most people would complain about them being paid to win if i decided to change them and also i didn’t want to have to spend 100 on the background footage so i decided not to touch them in this video if you really do want to see them i would definitely be down for finishing The reskin list just comment below and i’ll kind of take a tally if you like this video make sure to like it if you hated this video make sure to click dislike twice so you really get the point across to me and most importantly have a good [Applause] Weaponry skins and tf2 have always seemed like a strange case to me on one hand if you like how a weapon works but hate how it looks it’s nice to be able to have another option weaponry skins and the other hands usually look like they would function And i’ve always thought it would be neat these kids Video Information
This video, titled ‘What if Reskins were Different? – Minecraft (PARODY I GUESS NOT REALLY THOUGH)’, was uploaded by Privatechan on 2022-06-18 17:51:28. It has garnered 217 views and 3 likes. The duration of the video is 00:14:20 or 860 seconds.
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Weapon Reskins
Texture Pack: https://bit.ly/3xD4jXR