Over the past few years it’s felt like the entire Community has been against moang and one of the main ways this have been shown is through people saying Minecraft isn’t hard enough and that it’s become too easy for players but is this really the truth there are four Main arguments for this opinion the first is the totem of undying giving the player the ability to prevent death and has allowed players to survive hens of thousands of days on a single life despite dying possibly dozens of times in reality with this unbeatable item even being Farmable in modern versions of the game this problem according to many is only emphasized by the second argument which is better Gear with armor becoming increasingly more powerful with net right’s introduction making many mobs not even a threat to players anymore weapons have also given players a wide Range of attacks swords for close combat bows for range attack crossbows able to shoot multiple loive fireworks Trident working in BAS basically every situation and even end crystals for advanced players the third argument many people point to the environment of the Minecraft world like players setting up beacons making them Invincible in large Areas of the world but primarily the ability to Sprint and nights being brighter which has made the game feel less dangerous and difficult according to many people so back in Alpha and beta versions of the game when you were faced with some mobs or back into a corner in A cave majority of the time you had to fight your way out your ability to just run away from mobs was much more limited sprinting gave players the ability to choose between running from danger and facing it and most of the time the best thing to do is just run but the fourth Argument is just the small changes in how players experience the world around them from no longer needing to place thousands of rails to travel long distances instead just using an elytra instead of slowly strip mining with no enchantments you can now just create a redstone machine increasing the number Of ORS you get automating a large part of the game game and there are so many of these small and subtle changes to the way the game has been played many are likely unnoticeable to the majority of players but over the past decade people argue the gamees become easier first the Totem of undying is only obtainable in the Woodland mansion and raids the first of which is one of Minecraft’s rarest structures typically requiring the player to beat the game getting a light drawer from an nend City and finally having to level up a cartographer to get a MCH Only then even getting to the mansion the latter requires the player to find both a village and a Pillager Outpost getting the bad Omen effect and Survivor raid whilst killing an aoka which only spawns in the fifth wave of the attack neither of these options are accessible To the average early and even some midgame players ultimately this means that only players who already have enchanted diamond or neite beaten the game and accomplished many of the survival aspects of it can get it so the only reason a player this strong would even need a totem is to prevent what Would otherwise be a frustrating and possibly even World quitting event caused by a single laps in judgment or mistake by the player so I don’t believe it’s overpowered as if you still want to feel on edge in every fight you can avoid using it in your single player World secondly the gear of players able to obtain in modern versions of the game which I believe needs many changes which if you want me to more in depth about subscribe but briefly I do believe much of the features armor possesses in current versions of the game are Overpowered such as players being able to preload ready to fire explosives in just seconds but to count to the third and fourth argument is that over time players have just become more skilled players have learned new techniques to get better at the game the most obvious Example is using beds to kill the Ender Dragon allowing you to complete the game in under 10 minutes these techniques have been shared by players to improve which has resulted in the game Chang as the whole instead of regular mobs like creepers zombies and skeletons posing a Risk to the player players are meant to seek out their own challenge adapting to every part of the game this is why I believe the world was added the player has no particular reason to fight it instead it’s a choice for the player to make so they want to avoid the fight or Adapt to a new and unique mob with Minecraft of the game shifting from one which focuses and rewards survival above all else to one which the player creates their own experience Video Information
This video, titled ‘Is Minecraft Too Easy’, was uploaded by Wrex on 2024-01-04 14:38:37. It has garnered 688 views and 26 likes. The duration of the video is 00:04:40 or 280 seconds.
Many people say Minecraft is too is easy but is this the truth. With recent updates and additions like Totems of undying, Elytra and many more have caused many players of minecraft too ask Mojang for a harder experience when playing the game. Despite the introduction of the Warden in 1.19 and Bastion in 1.16.
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