Today we are going to be starting work on my most ambitious project I have ever, ever, ever done. The Combrewter 2.0 That’s right, it’ll be the second generation of my famous auto-brewing, potion-flinging, computer-computerising thing. And this time it’ll be extra, extra flingy I can guarantee you that. But you can’t do a number two without having done a quick number one first. So I quickly just threw together this time machine to send us back to look at the origins of the Combrewter. So please step inside, hold on tight and prepare to travel through time! [FUNKY TIME TRAVEL MUSIC] And we’re here. that was easy! [FUNKY INTRO MUSIC] Hello, hello, hello and welcome back to another episode here on the Hermitcraft Season 7 server. That feels very, very weird to say. Yeah, we are back here briefly to check out the Combrewter but before we do – oh I have missed this place! – If you missed my last season you should definitely go check it out. We made this entire cave of contraptions and there are over 20 completely unique completely bonkers crazy contraptions filling this place – as the name would suggest – that I lovingly crafted [Chuckles] for various, various reasons. So yeah, do make sure you go check that out But we are here to see one in particular and that is down here underneath my aquarium. What was I thinking? This is the Combrewter – I guess version 1.0 now – as it should now be called So let’s just quickly take a look at how this works so that we can kind of get to the same level of what Combrewter version 2.0 needs to be. So first up you could select over here how many bottles you want. Of course you want three potions so you select all three lights You come over here and you’ll be like “Oh, do I want to increase the time of the potion, or the potency of the potion? Let’s just do time, yeah.” Brilliant! And then we say, do we want it to be nothing, splash or lingering as well. Let’s go lingering. Why not? More things will fly through the air. And then over here we have all 15 of the potions that we can now select. And this whole clever combrewting machine will combrewterate and make our potion for us. So let’s go fire resist. Why not? Right, so we hit that, we look up in the sky, and then we shall see if the thing works! ♫ Da, da, da, da! ♫ Items being flung from the very edges all the way over and all grouping together in this thing in the right order so that these things brew. So we put them all queued up here to make the full potion of exactly what we wanted. I absolutely love this thing. But it had a few downsides. It’s quite big and not very useable. The best part of it is the flying items And you know, you can miss that a little bit against this whole ceiling. It’s not the clearest thing in the world, but I still absolutely love this project. So a Combrewter 2.0 has got some large shoes to fill, but also I know exactly what to do for it, I think. So yeah, let’s head back to real season 8 land, back to the lab and I’ll talk you through it. But super quick I want to show you a few things we did on livestream. First of all, you’ll see no rails here any more. We actually have the old little spiky plant trick under a carpet. That will stop mobs from walking over very much like you see here. Very nice! Over here we have a brand new little bridge. Ooh, very fancy, very fancy. I had to go all the way to the End for the very first time to get the end rod ingredient stuff. But I really like how this looks now. It’s nice and bright as well and we can still see the maze down below, with Mike there ready to run again. I wanna have a new door over here, with again nice little safety floor, carpet. I guess it’s like a doormat. Safety doormat right there. And this way we’re gonna have another path too, leading to the underside of the anti-grav pipe as you can see there. Yeah! Nice and on display. I wanna make sure everything is fully visible. We did the sheep wool a whole bunch of times. We harvested it a lot. I need to update the graph though. And there’s one final thing in the Nether that I need to show you. If we take a look at the front of our new Nether tunnel here… ♫ Doo, doo, doo, doo ♫ I’ve changed it around a bit. Look at that! [chuckles] It’s like Portal themed. It’s me going through a portal, trying to get some cake, Going into an orange one, out of a blue one there. I love it. That weirdly took me a long time to do, but it was a lot of fun with the stream helping me too. So yeah, if you wanna catch a livestream in the future: Twitch.tv/ZedaphPlays and you can join in on all the fun over there. Now, Combrewter time. Now, I wanna talk about item flinging, and the best place to show this off, I think, is actually on top of the mitey maze down here. It has become a mighty place for science and that. Because it’s just so big and flat and I can build some test things here like this to show various stuff off. So Mike, I hope you don’t mind me using your roof for science, but you know, I kind of gave birth to you, pretty much. So, yeah, you kind of gotta do what I say. This is the old launching system for the Combrewter 1. Right, so we can compare this. We can kinda discuss all of its flaws. And because I want the Combrewter 2 to be all about flinging, right. There has to be an item in the air at all times. If I’ve not done that, I have failed my job as a scientist and I don’t know. I don’t know how that exactly works. You can’t exactly fire me. You’re not my boss. But maybe I’ll just go and hang my head in shame somewhere. But let’s take a look at the Combrewter 1. I think we need to get an item just up there in front of the slime block. We basically use slime power to push an item, and that gave it its sideways momentum. And then we use the bubbles to give it a little bit of up, lift, momentum there like that. So we’ll see exactly how far this goes. Like that! That was pretty good! Three or four blocks up. Kinda went eight or so blocks in this direction. For the actual Combrewter 1, these launchers were much higher up. They were more like on top of that balcony which meant we got just a little bit more sideways momentum because there was more time as it fell down and landed. And this is all well and good But it’s just unfortunately not flingy enough. We need to up the fling-ratio and this thing – you’re doing very good – you go like ten blocks this thing – you only go three or four so we want to replace the upwards momentum with a sticky piston too. Unfortunately that does mean I need more slime and I have a poor slime farm but it’s not very good. I got about three slime balls in about half an hour so I had to turn to the Hermits to try and buy some more slime and luckily Grian answered my call. [Rockets whoosh] Oh, here he is now flying around somewhere flying into the glass like a bird. [Chuckles] There we go – Oh, hello! I’ll take that. Thank you very much. Potato peeler? Thanks! Yes, thank you very much – you can have it back – We’re just going to do the whole exchange through the glass Excellent. Oh my goodness this is so safe! [Chuckles] He’s given me two stacks and he only wants two diamonds for it? No way! I was going to pay way more than that. Here, you can have eight. There you go. Yeah, “woa” indeed. That was my thoughts exactly. when you gave me multiple stacks. I asked for 32. Show him that I’m enjoying them. There you go. Oh! what’s he doing? He’s giving them back? Oh, he’s giving me more slime [Chuckles] Okay, that’s how this works. I give him more diamonds then. See? How do you like that, Grian? [Chuckles] Stop! Oh no, okay he’s going away. All right. I can do this all day! Oh, he’s gone. So thanks to Grian for getting us a little bit more sticky block. Hang on a minute! Look at that! There’s like four pixels there that are all the same colour. That really stands out to me now. That’s so weird. I’ve never noticed that before. and now you will never not notice it either. I apologise. Anyway, we put the more sticky blocks down and I’ve set them up in this little configuration here just using an observer to make a quick one-tick pulse And we turn that into two different lengths a two-tick and a three-tick because we are going to want to put an item like – let’s use a carrot – like so here like that Uh! Get off before we eat it again. This is going to push this one up And then, slightly delayed, we’re going to push this one across. That should give us a full explosion of a thing. Much more than just hitting here I’m expecting we hit the roof with this thing. So let’s see exactly how far this flies. Boom – Woah! [Chuckles] Hey! Give me my carrot back! I wasn’t expecting it to go up there on the roof. Look at that! Okay, it reached all the way up here from all the way down there. That is some crazy throwing. And it hit the ceiling as well, I think. Hang on, I’m going to do another one. I’m going to leave you exactly where you are we’re going to put another item through something that doesn’t stack. We’ll use a slime block this time. I’ll try and put it exactly in the middle again because we want to have this thing be really reliable as they fly through the air. That’s going to be the real trick with this. Not just any old slime block launcher but a super-reliable one. Let’s watch that go. Oh! See? Okay. Wait. Where’d that go? Did it eat it? Did it fling? Did I just miss it? I don’t know. I might have missed it. Let’s use another item. Let’s use an ender pearl there. I think it went. We just didn’t exactly see it going. BOO-BOOM! Okay, I guess I have a torch and then we’ll go up and we’ll check the accuracy of all of these items. I’m trying to put them in the same place on the block Because I think that matters. Because if you think about it, when this launches up that’s always the same but this block, if the item’s sort of more on the left side here, it will get hit a lot earlier than if the item’s on the right side here and that does matter. Flinging things through the air like this is a delicate science. And.. whudum! Pa-pah! Okay, it went all the way up too. Let’s go up and see. Oh. Can I launch myself? [Chuckles] I don’t think it’s going to work. I’m much heavier than a carrot but, yeah, no it just embarrasses me. Okay, that’s fine. We’ll go up the old-fashioned way. Yeah, look at that! Okay, F3+B You can see the hitboxes are slightly misaligned but that was probably due to my positioning on the slime block so this is very good. That was very, very accurate And it also seems as if we have all of the items up there. I see slime, I see carrot, I see torch, I see ender pearl. So that one that looked like it didn’t go up, totally did. So this is looking very, very good. This might actually be the best way to test the accuracy of it. We’re going to use my tools here and I’m going to try and throw them out and fill the spot so that it slides on this ice to the very very corner. We’re going to put one tool in each corner And fling those at the same time and see exactly where they land up there. So let’s throw out – let’s fill that gap – throw out our shovel that goes exactly in that corner. Perfect. We’ll do the same again with our axe. Brilliant. The same again – oh! Oh no! I picked the shovel up – This is tricky. There you go. They’re all in place and I’m breaking all the blocks around it. I’ll break the ice block as well. The reason I put it on an ice block Was so they slid nicely into the corners and we weren’t getting any kind of weird sideways bounces. So we break that down. Excellent. They should all be nicely lined up. Oh, I can’t pick you up either. Never mind. We’ll send you off on your own. Let’s see exactly what happens to these four items. Memorise the positions because I’m not going to do it. [Chuckles] For Science! Launch! Oh! Look at that! Okay, so the front two items didn’t go anywhere. They went straight up in the air and the back two items went up. This is why we do science, folks! Look at that! Perfect. Okay. And they did land kind of in the same position at the front end of this block, I guess. So yeah, that totally makes a difference. I’m going to pick these items up before they despawn because, knowing me, they would completely despawn And I’d just lose all of my tools. so that was maybe not the most scientific item to use. Let’s just launch this again and just check and see if these go straight up and past. Yeah. They don’t even get hit at all by the slime block. So, yeah, I was totally right about them needing to be nearer the front side but it seems the left and right of that doesn’t matter too much. Right, hopefully, we can use that knowledge to our advantage in some way. And just like all good scientists know As soon as you’ve got to move your experiment outside you’re doing something really, really right. [Chuckles] So, yeah, we have the large setup out here. We’ve changed it around. Instead of boosting it up and then pushing it sidewards we’re actually going to be pushing it sidewards and then up. I think that’s going to give us better results. We’ve got a nice big clear runway here with no places for it to hit anything or get stuck but I think this whole setup here just shows how bad dispensers – or rather droppers, I guess in this case – actually are. We’ve got some apples up in this one and you’d think, look they’re just going to get spat out, drop down, land on this this will push it across, this will push it upwards and they will fly. You’d be wrong! You’d be very, very wrong because look what happens. If we do them one at a time, everything’s fine. An apple falls down, it lands there Pa-poo! Weh-dup! [Chuckles] It’s got the kick that we need and this second apple… It flies and it will land pretty much, look, spot on in exactly the same spot. That’s fine. We will have a hopper over there to pick them up in the real thing. This thing just keeps on going beautifully. Look at this. Every single one will go and land over there real, real nice. But the trouble is, these items they’re just too slow. We want them to be like – Bam, bam, bam, bam, bam! Very much like what this clock down here is doing. This is three ticks on, three ticks off and it’s giving us a real nice beat [Zed beatboxing] But now if we hook up our machine to this you’ll see a slight problem. Right. Kind of looks like it’s working great? Apples are getting launched. Apples are getting flung real good but then if we actually take a little bit of a look here look there’s an apple here, there’s a whole bunch there. Some of them are going the full distance But kind of the arc that the apples are flying – look they’re crossing over each other they’re going poorly There’s like three different positions they’re going and this is no good for us. We want that precision, that beautiful rainbow of apples going through the air. None of this criss-crossy stuff. This is no good. So we’re going to have to try and create some kind of aligner because that’s the problem over here. This dispenser is empty. Er… that’s no good. Hang on. Apple collection. Oh, I think this is good to know as well Look, this is the middle block here. Sometimes it spits them on this one, sometimes it spits them on this one so there’s a little bit of leeway side-to-side as well and it all comes down to the dispenser spitting things out a little bit randomly sometimes it spits them kind of up a little bit Sometimes it spits them sort of down that way left, right, up, down all kinds of directions. You can kind of get a good visualisation of it if we stand around here. They all kind of look quite central but oh! That one went to the right – that one went really to the right Sometimes they’re going a little bit higher, that one almost hit the ceiling, sometimes they don’t hit the ceiling at all and that is causing all kinds of problems so between our dispenser and this first slime block we’re going to need to create some kind of aligner. But also, look, getting delivered apples [Chuckles] from this distance – oh! – is incredibly satisfying. This, folks, is exactly what the Combrewter – oh, I ran out again! – this is exactly what the Combrewter is going to deliver. This joyous, child-like sense of wonder of seeing items be flung through the air. So we’ve tried a bunch of ways to align these blocks. What would you do? Have a quick think. How would you best align these blocks? Because I really struggled. I tried a whole bunch of stuff. Nothing seemed to work. I thought water water’s definitely good, right? If we show the hitboxes here, We throw this in of course it aligns it up to that corner there but, as you can see, one – the thing floats and two – look, it’s bobbing up and down which also isn’t great because, yeah, we want to align it on the left, the right and the vertical side. So that was no good. I also tried using spider webs here if we flick this a whole bunch of times again, I’m using swords here so they don’t kind of… Ah! They entered me! So that they don’t stack together so that we can actually see. If we used normal items they’d all bunch together in one big blob but as you can see there, look, all of them totally in different places very, very slightly and also different heights as well. This kind of like “inputs” it in to different heights so neither of these work But what did work was good old-fashioned sticky slime blocks again. So we’ve got these two here This one launches it up, this one launches it sideways We have another one up here and another one up there. This one launches it kind of sideways into the block – let’s hide hitboxes – Sideways really, really quickly, aligning it against this obsidian and this back one here flings it then this way into the fence there really, really quickly aligning it to that too so technically things align really nicely in this corner and then drop down And gravity is what we are using to align it vertically as well. So let’s take a little look up here as well and you’ll see exactly how we do it. We also have another little bit up here so we’re dispensing the item out of a dropper, right? Very easy. Into a trapdoor there. That’s just to make sure that it doesn’t go too far towards the block. We don’t want it touching this block there we want it slightly more in the middle. We could have used another fence thing like that except fences stick to a face of a dropper which is real stupid So the best we can do is a trapdoor, I think, like that. That will then fall down slightly and we basically want to let it get pushed by this sticky piston. The slab there is purely to make it so that the top of the sticky block there doesn’t bounce the items around. They kind of like land on the slab and then just fall down instead of, like, bouncing up and down on it. So that’s really, really crucial for that one but you can see literally we push it that way slide it over here a little bit that aligns anything that falls down here Sort of things might land like here or they might land here a little bit or they might land sort of there a bit doesn’t really matter anywhere along that edge and then this one Hwjum! chucks all of those things that are along that edge and makes them all hit this bit here. So we’re kind of getting things aligned. If I maybe, like, throw some stuff. Ba ba ba ba ba ba ba! We’re getting a perfect alignment about down there on the obsidian. That’s pretty good, it’s pretty central, so we’re getting a consistent bounce every time And, yeah, it’s always going to be in the same place because this one’s not too bad but this one – it all depends on where the item is sort of in comparison to that obsidian block when it hits this one it can change it wildly as we saw. So let’s chuck all 64 apples up into that one. I have no other apples on me. Now, if we plug this in, we should see beautiful, perfect aligned apples going like crazy. There we go. Everything’s working. You see that they kind of like briefly go on the slab – sometimes they do, sometimes they just fall straight down – but it works perfectly every time. They’re all coming through. Every single one of them is coming and landing down over here. We’ve got no problems whatsoever. Look at the beautiful rainbow of apples flying through. We’ve got tons of items coming up there as well. Not a single one is going out of sync and, yeah, you can see obviously they’re all – F3+B – they’re all landing exactly in place. I know that they’re grouping together again anyway but you can still just see, before they even group, It’s like – eeerrrr! – it’s like pixel-perfect down to the final bit so, yeah, I think the aligner is working great and that’s it! That’s all 64 apples. If we pick them up they’re all here. Beautiful. Perfect. None of them got stuck None of them went anywhere weird. It’s just a real slime-blocky, push, pummel party going on over here. These poor apples. They’re going to get juiced, I tell you. But that is how we’re going to figure this out. The arc as well – if we can – if I can quickly chuck them back up there There we go. Okay. And fly. Real quick. Yeah. The arc is super nice. It’s pretty – it’s kind of parabolic, maybe? Maybe I’m trying to get too scientific for my science roots but pretend we had a floor level around here they would perfectly fly out of the floor on one side of the room There’s about the pinnacle – there’s the apex of the whole thing and then they fall back down into a hole about here on that side of the room as well. That is going to be the plan. But now we need a room. But to get this room dug out Let’s not use the traditional timelapse. Let’s try something a bit different. Let’s try stop motion animation. If I just run this way it’s all gone! aaaahhhhhh ah. It worked! That really, really worked. Almost too well to the point where it kind of looked like I cheated like I used command blocks And like a fill command or something to replace the air. I didn’t! I promise you. I can prove it. I’ve got – look at my pick! Look how tired and poor my pick is and I guess I can show you behind the scenes as well A little bit of green screen here of exactly how I did it. So I obviously overlaid that over the top of my different screenshots that I took. One every layer that I dug out. So. Yeah. OR did I cheat really and all of that was a made-up thing? Ha ha ha ha! No. No, I didn’t cheat and I never would of course. But either way, it means we have a nice-sized room. We’re almost overlapping on some redstone over there but I think we’re mainly going to be going under the room not really through to the side And we can kind of wrap some of that around We’re poking outside a little bit but that’s okay as always like we have here we will make it look a little bit pretty whatever we’ll see outside and you’ll see I have a little secret hole down here with some redstone in it And that is a complete block for block copy of what we built outside with the launcher. So I guess let’s jump down here and take a look. You can maybe recognise it a little bit. We have our little clock over here but first I just want to show it working again In the main room. So if we chuck some stuff in here. I’m just going to use glass bottles as an item-throwing thing for now. We can quickly – oh, I need some redstone dust – we’re going to replace this and then we’re going to try and get out that hole real quick And see the items flying in the room itself. Hadah! HADAH! Get out! Okay. Boom! Look at that! [Chuckles] How weird and cool does that look? Obviously, they’ll get picked up this side. They’ll fall down a little hole there. But, yeah, this is perfect and you might be asking yourself a this point, “Zedaph, how on earth is this brewing potions?” “You’re just throwing items around.” “What is even going to be happening here?” Well, imagine, if you will, these were not glass bottles but these were potion ingredients, right? Netherwart and then all the different ones. Magma cream and sugar and all the other stuff Followed by like, dragon’s breath and glowstone and redstone and gunpowder and all the things possible like that one after the other, right? Then we could pop down a brewing stand right here in the middle of the room with a little hopper on top like so. The items are flinging over that now And all we have to is add a single little trapdoor right – hajah – there and the items have stopped flowing. Hang on. [Chuckles] Let’s pop these straight back through. Fwah, fwah, fwah. These items have got some velocity, I tell you that. I guess they’ve got to make it all the way across the room. Okay, so then we have this simple trapdoor up here that we can control whenever we want a particular ingredient to be used, right? So, say some netherwart’s coming along we just do that – BA-BOWM! – The netherwart there – BAM – fell down, landed in the hopper the rest of the ingredients go on by. We got a magma cream! Ba-bah! – oh, I missed – Ba-bah! – like so We got redstone dust! Ba-bah – oh, I missed again – Ba-bah! See, this is why we don’t want to be doing this ourselves we want the computer to be doing this. So we’ll have some buttons along here for all the different potions so, say you do, like, a fire resistance potion, the computer knows that when it next sees a netherwart come through To – PA-POW! – to flap that thing down. When it next sees magma cream – fla-pa-pow! flap it down. Maybe over this side we’ll have, like a whether you wanted to increase the time or the potency with redstone and glowstone. Maybe over here – oh it ran out! – We’ll have whether you want to have dragon’s breath for lingering or gunpowder for throwable and all of those things get put in you press your one button for your potion over here whichever type you want and then the computer cleverly flap-traps! whatever it needs to do to land down. That is the proposed plan of the Combrewter version 2.0. What do you think? Let me know down in the comments exactly your thoughts on that. It’s not going to be easy, I’ll tell you that to try and get this thing cleverly to know exactly which item is in the air at what time. And you’ve got to make sure it starts from the beginning. You can’t be putting glowstone in first before you put netherwart in. You’ve got to put them in the correct order as well. So, yeah, plenty more Combrewter magic to come but that is all for today, folks. Thank you so, so very much for watching. I hope you enjoyed. If you did, as always you can like, you can comment, you can subscribe. All those amazing things to help me and help the channel out. Very, very much appreciated. If you want to help out a little bit more You could always become a Patron as well. Join the Zedcraft server. We have a Creative server, we’ve got a Survival server going on. We’ve got a whole group of lovely people. We often have events and fun stuff going on over there as well. Do check it out. These people’s names are also Producers of the episode so they all get a lovely little thank-you at the end of this episode for helping me. Helping to support the channel. Thank each and every one of you so, so much But until the next episode A-good a-brew! [FUNKY OUTRO MUSIC] Video Information
This video, titled ‘Starting My Crazy Potion Brewer! – Minecraft Hermitcraft Season 8 #13’, was uploaded by ZedaphPlays on 2021-10-13 16:01:06. It has garnered 145303 views and 12170 likes. The duration of the video is 00:25:31 or 1531 seconds.
Today I showcase and start work on my concept for THE COMBREWTER 2.0 Potion Brewing System! Now with Extra Flingyness!!!
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Season 8, Episode 13. #Zedaph #Minecraft #Hermitcraft