Technical News in Minecraft Snapshot 22w03a – /placefeature command!
Ladies and gentlemen, snapshot 22w03a has arrived with some exciting new changes to the technical features of Minecraft. If you’re interested in the gameplay changes, be sure to check out the other video linked here. In this update, slicedlime, a Tech Lead for Minecraft at Mojang, introduces the new command called placefeature.
The placefeature command allows players to place a configured feature at a specific location in the game. It takes a resource location or namespaced ID as an argument, which refers to the configured feature that will be placed. If no location is specified, the command will default to ~ ~ ~. Configured features include various elements that spawn on or inside terrain, such as trees, flower patches, and ores.
Another change in this snapshot is the update to the locate command. It now uses a namespaced ID to refer to a structure instead of a hardcoded string. This change doesn’t have a significant impact at the moment, but it does add the option to use the minecraft: prefix.
Additionally, the spreadplayers command has been fixed to allow negative y values for the under parameter. This fix resolves an issue where the command didn’t work properly with negative values.
In terms of shaders, there have been changes made to enable fixes for fog. If you’re using a custom shaders pack, it’s recommended to check out the new changes in the fog.glsl file.
Moving on to tags, there have been some updates as well. The azalea_root_replaceable block tag now includes snow_block and powder_snow by default. On the other hand, power_snow is no longer included in the goats_spawnable_on block tag by default. Additionally, a new block tag called fall_damage_resetting has been introduced.
In the code news, a new library called com.mojang.logging has been added, which contains logging functionality.
For custom worlds, there have been a few changes to the formats. The add_surface_secondary_depth rule has been replaced by secondary_depth_range, which is now an integer instead of a boolean. The default biome setup has also been modified to fix issues with eroded badlands.
Thank you for sticking around until the end of this technical update. If you enjoyed this content, be sure to check out the linked video for more Minecraft news. And while you’re here, why not explore another video from slicedlime’s channel? Happy gaming!