This build has been five months in the making in part one we built the foundations for the kingdom and the cave it resides in in part two we added the beginnings of a civilization and added a bit more life to the cave and in part three we flesh the kingdom out even further And solidified a society this is it this is the final episode of the underground kingdom i’ve had a lot of you asking to the final part of this build and well the wait is finally over now i will put this world up for download however there’s a catch but all of my previous Episodes you guys have absolutely smashed that light goal so considering it’s the final part if you guys want the world download you’re gonna have to get this video to a hundred thousand likes now i know that seems like a lot but if every single one of you watching this video Go down below and hit that little thumbs up it should be a pretty easy task also i’ve noticed that only 25.8 percent of you guys watching are actually subscribed so while you’re down there you might as well hit the subscribe button as well we’re aiming for that big one milli now So let’s get it anyway i’ve blabbled on for way too long now you know what to do so let’s get on with it and finish this epic build a lot of you mentioned that the cave came across very grey and it was difficult to get any real sense of depth In the cave this is because i’ve had to crank up the gamma for the visuals of the game which makes the cave brighter so you can see what i’m doing but in doing this everything tends to get a little washed out so to solve this i’ve scattered Around some black stone into the far walls of the cave in some of these earlier clips you might see some visual glitching with the world unloading around my character this was my fault as i messed up during the recording process so that’s my bad but it will fix itself A little later into the video as you can see i’m adding a bit of greenery and weathering to the stone statues with vines creeping down the plinths this again was one of your guys suggestions to help them stand out a bit more from the surrounding cave i finished them off by adding a Scattering of lights to give the illusion that the statues are spreading life to the dark cave down towards the right side of the main castle i wanted to fill this dead space you may remember in the previous episode i built a system of shipping boats and docks Around the cave that would lead to the mines now we’ll get to the mines in just a second but of course we need an area for them to refine the crystals and gems so this area is being made into the kingdom’s forge of course the terrain around here is rough and exaggerated So we needed to neaten things up and create a flat area to work with right you may have been wondering why after talking about creating a forge i’ve now started to build ahead my reasoning for this is because i envisioned creating a head sculpture of the old elvish knights who originally Founded the kingdom you may remember these nights from the first episode where i made full body statues of them in the main castle powering the giant netherstar obviously much smaller which acts as the source of power for the kingdom these large head profile sculptures would produce a powerful gush of water from The mouth which will power the forge i’ll dive a bit deeper into this in just a little bit building human anatomy in minecraft can always be a bit tricky but building the head is always the hardest part as you can see i go through many iterations building it up and digging it away Defining features until something started coming together anyway after tweaking it for quite some time i managed to get the proportions under control and start adding a helmet again i wanted this to appear elvish so i managed to come up with this unique looking design and once done played around with the materials and Added another star to the front of the helm with the head sculpture complete i began building a water wheel beneath this is positioned just below the mouth so that it can catch the water and start rotating the wheel powering the furnaces for the forge i played around with this design a fair bit Trying different techniques and using different blocks for an approach that might make sense in real life obviously working on a 45 degree angle for some of the arms makes it difficult but i managed and positioned it correctly i started encapsulating it in stone and this would be the framework for the whole system And once done will be embedded into the cave wall to make it look as if it had been built or etched into the rock down along one side of the structure i created a zigzagging staircase down to the ground level this would be for maintenance on the system when needed Plus at the very top of the staircase is a huge lever pulley system designed to open the floodgate of the mouth essentially activating the forge i finish off the structure design by incorporating this section i copied from the giant hanging lanterns and placed them on the front for decoration purposes And additional structure support then it was time to copy the design along and make it cover the entire wall once i finished tweaking the design i copied the whole structure and embedded it against the cave wall i then filled in sections either side of the faces and then worked on this curved section Of support that would lead into the cave ceiling until flush with the rock and then proceeded to copy that along to finish things up with the system to power the furnaces in place i added in the water the underground kingdom is on the precipice of the coast So this water gushing in is straight from the large mysterious ocean next to it anyway it’s time to build the huge furnaces that we’re powering i’ve taken a lot of inspiration for the whole design of the forge from the hobbit films within the arab or the lonely mountain Funnily enough that was one of my first builds on the channel so if you haven’t seen it already you might as well go check it out i surrounded the forge with this circular design and dig it all the way down to bedrock which i fill with a scattering of campfires and then cover It with a layer of lava placing campfires beneath lava is great as the smoke particles continue to rise through the layer of lava adding more visuals to display just how hot it actually is at the top of the giant open top furnace sits a large pot where the minerals are smelted and refined Into the kingdom’s valuables i ended up using crying obsidian and respawn anchors as the liquid with one furnace done i copied and mirrored it alongside the original and cleaned up the terrain now i’ve jumped into first person just to give you a sense of scale for this build The forge area may look massive but this is only a small fraction of the cave a little bit earlier on i mentioned the mines so now it’s time to move to the side of the forge and build up a bridge connecting to the main outpost for the Mine as you can see here the terrain once again is very rough and unusable so it’s time to neaten things up a little bit and create the foundations after a bit of terrain editing and fixing up around the water level i added in the same miniature crane Pulley system that i used in the docks in the previous episode which would offload some of the materials to the boats below to transport it to the forge speaking of forge it needed a loading area for the ships to dock at so i built this small shipping dock between the furnaces And then started working on an additional one to the right of the forge with a little bit of terrain editing i lowered it to a second level and provided an area for the ships to dock including a couple more miniature crane designs to aid in moving the shipments off and on the boats With a scattering of barrels filled with minerals i realized that with all of these goods being smelted and transported the area needed some guard towers for protection similarly they mimic the same style of towers that i’ve previously done to make sure that they match the environment however i wanted to make Them look slightly more menacing to show a presence of power with the tower design complete i positioned it on the dock and proceeded to place one by the mine outpost and a final one by the water as it was the main area of entrance within the vicinity obviously it needed an accessible path So i connected it to the mine outpost area the area was beginning to look a little dark and gloomy so i made these little fire plints and placed them along the paths to the mine once i reached the outpost i started working on an entrance to one of the Mine tunnels which i would copy around and use for the other entrances as well i continued the fire plints along the path to the other watchtower and then copied the same elevator design i used in the previous episode to scale the cliff face and allow access to branch off Into different areas for the mines off of it i built wooden platforms either side which connected onto the winding paths that branched off in several different directions to various tunnels all over the cliff face i neatened up my handiwork here and there making it look a bit more natural And etched into the rock down at the outpost i added a few more barrels and filled them with materials i then decided i wanted to make some changes to this guard tower instead of having it as a simple defense tower i wanted to have another way to transport materials to the forge As having the only means of transport being a small boat didn’t seem very efficient so instead using sideways chains i made a conveyor belt system to help transfer the goods to a sister tower in the forge this means that the minerals would get transported right to the front door of the furnaces Now obviously i needed a way to have the conveyor belt system make some sense so i added a large gear system to the top of the tower that would rotate and move the conveyor belt along at the other end of the conveyor belt i placed in the sister tower connected everything up And added another loading bay full of minerals ready to smelt with the addition of another miniature crane design now if you couldn’t tell i like cranes so let’s add another one okay though this is the last one i promise and it’s necessary i realized that there wasn’t really any way to transport the Smelted liquid goods out of the furnaces so i thought i would make a large crane to pick it up out of the top of them and pour it into basins on the ground i copied the tower design from the gear towers as i thought it was a good foundation to Work from i extended it in height and made the base larger to help support it now at the top i wanted to create a gear system that might make some sense i would keep the single gear atop the tower which would tilt the crane arm up and Down below that though i made this double gear system that would help rotate the crane horizontally one would get activated to turn it to the left and the other turn it to the right in between the sets of gears i positioned the crane arm on a slight angle I attached it to the top gear and added a counterweight on the end at the front of the arm i made a hook that would attach to either side of the furnace pot and proceeded to finish off the crane design by changing some of its materials Now back at the docks i still had this large empty space to work with so i thought i’d convert into an armory and training ground some of the materials here will get offloaded and forged into weapons for the military however i realized i wanted the kingdom’s defense to be more than just a Military so i moved the training ground aside and built a large black stone cage the kingdom’s main form of defense would be dragons wyvens if you want to be specific so i thought i would build a caged dragon next to the armory they would capture and train the dragons from a young age Until tame enough to aid in the kingdom’s defense now this was my first time building a contained dragon in such a small space let alone a dragon youngling i really struggled getting some of the main features into the design but eventually i managed i finished off The rest of the body and gave it some wings to show even more that it was a young dragon that i’d built i had it breathing fire between the bars of the cage with the young dragon complete i went back to completing this area by building up the armory But before doing so i thought i’d whip up this small tower alongside it now this building isn’t a massive one and it’s relatively simple in design but atop it i thought i would make an area for the hiring command to overlook the training as it took place below Inside the building i made a small furnace and blacksmithing area where the weapons and armor would be forged and i even used some invisible item frames to display some of the items hanging from chains and on the walls now obviously i had to have this area match the rest of the kingdom So i use pressure plates and buttons to decorate the path all around the forge and the mines and lastly added an area for the crane to pour the smelted oars either side of the furnaces and with that the forge and mining area is complete as you can tell this area took quite a While to finish but we’re just getting started On the other side of the castle laid another large untouched area of the cave so i thought what a perfect space for a large vault to store all the minerals mined from the cave i built out a large flat area and began building a singular pillar playing around with the design Incorporating some of the new block additions until i achieved this 40 block menacing design i decided to raise the landscape along with the pillar and then copy and paste the pillar evenly around in a circle this would technically act as the entrance to the volts but we’ll get into that a little bit Later as well for the volts themselves i worked at the back of these pillars and started off by creating a simple box vault with one of the vaults complete i copied and pasted it around turning it into hundreds now if you couldn’t already tell i’m lining up to the curvature of the pillars And of course embedding the volts into the rock face with one half of the volts complete i whip up this staircase to allow access to each level and added soul lanterns to the front of each vault door then with the design complete i mirrored it to match on the other side As i mentioned earlier the vaults will be embedded within the wall so it was time to do a little bit of terraforming and bring that back wall forward and blend it in with the existing cave walls again i’m sorry for any weird visual clipping as the world unloads randomly I promise we’re coming to the end of it now this circular floor to the vaults was looking a little gray and bare so i thought i would add this pattern design to make it a little bit more interesting i made the initial design in the center And worked out a pattern to sprawl in each and every direction of course i only had to work on one specific section because once that was done i could just copy and mirror it around to create a full floor pattern i changed the remaining stone that laid on the floor to the Persisting path materials i used throughout the cave and blended everything into the terrain further down the right side of the platform i built a large staircase down to water level where it proceeded to meet a dock in which the shipping boats can offload the materials and transport them Into the safety of the vaults now i took inspiration for this area from harry potter beneath gringotts bank and of course wasn’t going to leave this massive coliseum-like structure empty so flying out front i built a large tamed dragon defending and protecting the kingdom’s riches i built the template of the dragon out Of red wool adjusting the body until desired the design of the dragon is similar to that of the wyvern i built from my upgrading a house through every update build but i made a few tweaks here and near to the design and slightly changed the body position as well Once i built the skeletal structure and filled in the wings i mirrored the design to the other side and began playing with different materials now originally i was going to make it a red dragon however i wanted to stick with the color theme for the rest of the kingdom Using that turquoise warped wood either way i tweaked the design of the body and refined it using more detailed blocks adding a spine and using levers on the tail for spikes eventually i was happy with the design and move the dragon closer to the vaults on the other side of the coliseum However lay a once dormant water snake attacking the kingdom hoping to gain access to the vaults and steal the kingdom’s riches with several more serpents lurking in the water of the cave floor ready to attack now do you remember how earlier i mentioned that the cave resided along the coast Well these water serpents come from the underwater ocean kingdom and if you want to see that for our next big project then you know what to do get this video to a hundred thousand likes and we can start on our next big adventure I mentioned about expanding the rich village in an earlier episode so i began branching off towards one of the stalagmites with this stone bridge design similar to that of the other stone bridges i’ve made previously throughout the kingdom including the one you can see in the background the bridge gradually slopes Up until it reaches the stalagmite and i connect it to the rock face on either end finally i include a stone pillar in the middle for extra support now on the other side of the village i branch off the path and connect it via another bridge going into the opposite stalagmite again Connecting it into the rock face obviously these bridges aren’t connecting to the stalagmites for no reason so i begin measuring out a cylinder around it this would be the roof for a canopy-like building that circles the entire stalagmite the roof design mimics that of the other buildings in the rich district However i needed to create custom supports that would hold up the roof and connect beneath into the rocky pillar now once i’d completed one support i was able to copy it around to every side and blend it into the stone where the bridge connects to the canopy Building i dig a tunnel in the middle of the stalagmite to later create a spiral staircase that leads to different buildings and levels aside the tunnel i create the first of multiple shop buildings of which sells unique and different items to the rich district obviously each of these shops are unique And they range from a bakery to clothing to fabrics and even just general goods atop the circular level of shops i built up some residential living quarters particularly a large building protruding from the stalagmite similar in design to that of the other rich district buildings these are the building blocks that that Spiral staircase leads to with one building done i copied it around to all four corners around the stalagmite while also etching a path allowing you to walk all the way around going underneath each building and connecting to the center staircase of course with one stalagmite complete i Was able to mirror the design over to the other stalagmite on the opposite side of the village i made a small diagonal house to sit extruding out the side of the stalagmites slightly higher than the previous building almost a little bit like a hobbit style house I also made a version of this small house that was straight on and proceeded to also embed that into the pillars now to finish things up i mirrored it to the other stalagmite and then neatened things up where i’d pasted the house in to finish off the rich district i build Up a separate plinth for the final and most unique building of the lot i figured the elves would try to make use of the giant crevice in the ceiling with an observatory after all it is the kingdom’s only source of natural light during the daytime And it allows them to look up to the night sky and stargaze i created a dome roof with a parting down the middle for a giant telescope to sit atop the roof i included an additional tower section and created a pulley system using gears and chains to allow them to Tilt the large telescope ultimately for aesthetic reasons i ended up rotating the building 90 degrees to face the rich district but the building had the ability to rotate and change directions when necessary so if they wanted to use the telescope they just have to rotate the roof And look up into the night sky i built down the remainder of the building and segregated it with different levels i ended up lowering and readjusting the height the building would sit at as i didn’t want it to obstruct anything unnecessarily creating a sloping path down from the village I finish up the building by adding a front door on a diagonal to enter the building various windows all around and finished up by scattering some greenery and vines across the building walls lastly i figured the kingdom could do with a few more guard towers scattered around Near the entrance of the cave for higher defense i included one on the small plinth with the two connecting bridges added one to the main gate entrance alongside it and finally added the last into the third remaining stalagmite just off to the side of the observatory rich district And the path that leads down into the slums but with that the build is complete so it’s time to have one final look at one of my biggest minecraft builds the underground kingdom Well we may have come to the end of our journey with this amazing build but future prospects lie ahead if you guys would like to see the rival underwater ocean kingdom as my next big project or if you just want to get the world download for this build then make sure You get this video to a hundred thousand likes and if you enjoyed this video then why not subscribe and join me on the journey to the big 1 million all right enough of that i’ll see you in the next one You Video Information
This video, titled ‘I Spent 2020 Building My BIGGEST Minecraft Project EVER!’, was uploaded by TrixyBlox on 2020-09-24 17:00:02. It has garnered views and [vid_likes] likes. The duration of the video is or seconds.
The wait is finally over, this is the finale to the Minecraft Underground Kingdom! 100000 likes for the world download and starting …