Insane Mind-blowing Minecraft Python Madness!

Video Information

Hello welcome to tutorial video 11 11 i can’t believe it right first thing we need to do then is let’s save our tutorial 10 code as tutorial 11 and this is all um if you go to the description there’s a link there that’ll take you to all of this code

In case you wanted to copy it or paste anything from it et cetera et cetera and it’s also got all the assets that i use like the diamond axe or the the textures um even some models of like the axolotl and things like that they’re all there for you um

Okay so i wanted to go to the future let’s go back to the future um mining um it’s been a long time coming sorry that you’ve had to wait until like tutorial 11 um to try this and i say try i think i’ve got i’ve got something working

Behind the scenes um in this preparation code let’s see if we can um but it’s not finished so let’s just see if we can do some live coding and get something working ah right let’s just fire up the code and see what’s going on and i remember there was one bug

I think was to do with when you build some blocks and then the axe kind of goes behind them or it’s supposed to be in front of everything i’m just gonna press g and do you remember um g in in our old code it stops generating the terrain

Um so that we’ve got our i had 65 frames per second just there so that it’s a lot smoother for just um testing things oh right yeah the last thing we did was make these amazing trees okay so what i wanted to test was uh the

Axe is appearing as it should it doesn’t matter how close we get to things technically speaking it should be like through that tree um but we want the axe to always appear so we use the always on top um set to true for the

For the axe model um however if i go to build mode and then build some like stone bits now yeah the axe model there’s some kind of bug which means the axe is now not on top of of these blocks um i think the problem is because

What we’re doing is if you remember from about five or six episodes ago this wireframe cube that we’ve got there is like a um as a a projection of where we’re going to build or indeed um delete things destroy things um it’s just a wireframe texture with some transparency on and

What happens when we press the left mouse button um we duplicate the um what do you call it like the um a projected i think we call it what a block build tool entity i think that’s what we call it the bte let’s call it that the

Build tool entity it’s just a a ghost cube that’s just floating there the bte we call it bte right and what we do is we duplicate the bte and then just give it the um block type that we want be it grass or ruby or whatever that is that’s ruby sorry

Soil or stone there we go um and so by duplicating it we’re copying um the bt’s position and the size and the cube and the collider everything like that so well actually it doesn’t have a collider on the bt so we we have to add a collider to that as well

Um and i think the reason why the axe is going behind is because we’re duplicating it so instead of duplicating let’s just create a new entity as we would and all we have to copy really is the bte position right so we’re in our main code a main module and there’s a bt

And the building code and it’s just a cube with the white texture on and it’s got build distance yet thanks to ethan rodriguez um oh here are our stone grass soil and ruby so all those are are colors set to these it’s like um an enumerated type um set to these capitalized um

Variables so um in the build tool where are we in the function build we’ve just got a temporary variable called e and that’s now going to house an entity that the duplicate function which is in a cena function returns it returns an entity and it copies or duplicates whatever

Entity you pass in as an argument so instead of doing that let’s just comment it out and not delete the line yet but let’s just say well e could you just become an entity um the model type wants to be cube um i could just leave the collider as

Cube i might just yeah i’ll just leave it as cubed that’s fine um the box collider should just be a cube but okay let’s change it let’s change it to box it shouldn’t make any difference however sometimes it’s good to do that actually it’s good to to try something that shouldn’t be any

Different and then if you get a bug you know that it is different and something’s going on and it’s maybe worth trying things like that okay um right oh yes so then we want to say uh position equals spell that correctly uh the bt is position um

And yet we’ve got our collider we’ve got the texture so by default it’s going to be stone text color is block type i’m sorry the stone text is monochrome isn’t it so that when we set the entity’s color that color shines through the monochrome and it can become

Therefore any color that we want and then we’ve got like a little shake animation on as well which i don’t think happens in minecraft does it but um i think it looks quite quite good okay um right save that i should have added this to our to-do

List so i can take it off um what is it the uh the draw order bug that accident being drawn in the order it should do so we’re dropping in from a very high height again i’m going to press g just to turn off the terrain generation while we’re testing

And what do i oh yeah first i’ve got to build some things so f for build mode i’ll come down here and let’s build some things oh and the axe oh yeah look it’s hard to notice because now everything’s behaving as it should the axe is now not going behind um our

Newly built blocks and we can delete blocks there we go notice as another kind of bug our wireframe when it’s over one of the built blocks because the wireframe block or the bte block existed beforehand the newer blocks are kind of being drawn over the top of them so we’re not seeing them

We’re also that’s kind of happening what’s it called um zed fighting i think um so we’ve got this very nasty thing where we’ve got the wireframe the bte cube in exactly the same position as the terrain mesh and so that’s also fighting for position so we need to sort that that out

Basically we could just change the size of the the bte very slightly um which is definitely okay now because we’re not going to duplicate it so the um the box uh the blocks that were building wouldn’t inherit uh the the different size and the size only has to be like 0.001

Difference and that will sort out the z fighting um anyway right what we now want to do is some mining so we can kind of do mining we can mine on um blocks that we’ve already built but we want to be able to again press the right mouse button

And make that terrain move down or be deleted okay so i’ve got an idea right let’s just we’re up here so near future um what was that um the the axe draw bug bud bug and now i’ve just done that so i can put done

Which is the whole point so a little bit of mining let’s let’s not put a question mark exciting let’s be confident let’s go and do that so we want to do that in this is in the wrong place we’ve got a build function but we haven’t got like a mine function

Um so in in where are we it should be an input yeah in the input function um we’ve got ethan’s scroll up or scroll down to move uh the distance of where you’re building or mining uh we’ve got queue and escape for a quick we’ve got the g there for turning

Off the the generating of the terrain um we’ve got um yeah here we are we’ve got the build function being called we press the left mouse button and when we press the right mouse up um we’re saying destroy whatever um block or entity that the mouse is pointing at

And if it’s got a collider it can destroy it um otherwise it won’t be destroyed okay so what we want to do here is um our real real mining of the terrain okay now because we’re going to add some code in here really we want to tidy it

Up and go to a function that that contains everything so let’s just uh cut all of that control x if you’re on windows key or a windows machine or like me if you’re on apple that’s command x to to cut and then i want to say uh mine do some mining

So we need to go and write that function up here and we’ll do it underneath build up there so define uh mine now what we really should do this should be in its own module like we did in the last couple of videos um we should have a module that we kind of

Import we can build a class that does all of this building stuff so it’s not in our main program because like now i’m going to add more lines that means our main program is getting a lot larger and it’s a lot harder to find things

I might tidy that up in a future video what we’re going to do now or refactor that in a future video what we’re going to do now is uh just do it in here just to yeah also because it might not work it might not work right so i need to

Talk you through what the plan is so let’s go to paint uh what’s it called paint.js oh no i’m too far away from my wifi um let’s just put in paint to come up with anything i paint paint js yes we’re here and we’re in dark mode wonderful okay

So the idea is um that i have no idea what going to draw okay let’s try draw some terrain so here’s some terrain there we go um here’s vincent looking at us wow this is really good okay there’s vincent um i’m not going to draw the axle bottle

Okay i’ll draw the axle off of right that is the axolotl um don’t act a lot like these like kind of things like that i don’t know right axolotl and um this is us here we are on the terrain now maybe i should use the mouse there we go

Okay and what we want to do go to another another color is let’s say we’re going to mine this guy i could just fill it in green what we want to do is get all of the vertices so that means the corners of um wait a minute let’s draw that

Over here let’s draw a 3d cube a 3d cube all cubes are 3d or if they’re not tell me in the comments okay so a lot of cubes there and then at the corner of our cube can you tell how many corners or these are called vertices

And the lines in between each vertex is an edge okay so we’ve got eight in other words so for a cube we’ve got eight um and a way to kind of like i know we visualize this right here but a way to think about this is we’ve got a square

And then a square and a square obviously has four corners of four vertices and so we’ve got two squares like that just all joined up it’s just two times the four corners or four vertices so we’ve got eight vertices eight v um and what we want to do because we’ve already

Combined our sub cubes which no longer really exist they’re moving off to some other part of the terrain to generate that so we can’t use those sub cubes they’re they’re not in the place where we where we’re trying to do some mining what we’ve got instead

Is a subset and i can’t remember how many um sub cubes that was made up out of but the sub cubes they’re just there for us a short amount of time and what they’re doing is just telling um a cena where the vertices are being placed where we want

To place them then they’re moving off but they’re leaving the information there and then what we do is combine all that data into one model so that we can generate as we have been doing an infinite train or a very very large terrain and it still runs fine doing

Uh using this kind of method we’re not really doing it well we’re not doing it the most efficient way but this way is fairly easy to code and it and it works fairly well um so what we have to do now is think about the subset and all of its vertices we

Can’t there isn’t a cube to move so what we want to do is when we’re mining whoops i can’t get hold of this uh tool what’s going on oh there we go there’s a glitch in the matrix okay um what we want to do is

Get hold of that cube and then move it down let’s say to give the illusion that we’ve um dug to a deeper level what we think is happening is that’s being like deleted and so we we and then we’re revealing the next layer but what

We can do is to take that cube and move it down but as i’ve been saying we haven’t got a cube there it’s just these vertices that are part of a very large um area a whole subset of of where these sub cubes used to be so if we’re trying to to move

A cube down actually we’re just moving everything down like that or we’re deleting the whole thing which isn’t what we want i’ve just beheaded myself and i took vincent’s bottom beak off i’m sorry um vincent so vertices why did i show you about the vertices well what we can do is we could

Iterate over all the vertices that are in this position so our bte let’s say we’ve got our our floating hover ghost wireframe bte cube and it’s there what we can say is if you’re one of these vertices and you are within this distance away from the center point

Or the position of our bte if you’re one of those vertices so let’s just say we’re in the middle of this cube there so what’s that distance it’s like let’s just use the x-axis um if we’re in the middle of the cube let’s just imagine and that’s one vertex

There’s one vertex there that distance there is not going to be one it’s going to be half of a cube isn’t it so it’s going to be within 0.5 um so if the vertex is more than the bte position minus 0.5 and the vertex is less than um

The x position plus 0.5 then it must be basically one of the vertices that makes up this single cube then we can ask those vertices that we’ve collected and there are only the eight of them so we only need to collect eight of them and then we can say i don’t know just

Go to a completely different place i don’t think destroy i don’t know how to destroy them we could just empty it somehow i’m not sure how to do that but if we just said zero zero zero it would just move them over to zero zero zero and that kind of like change things

So what we if we want to make them disappear we could like make them fly really high or really really low somewhere or we could just what’s probably more efficient just move them down one and it looks like we’re digging down okay enough explanation that well that’s the plan i love this diagram

It looks amazing okay let’s go and try that so first we need to iterate over all the subsets that we have so we don’t know where we are on the terrain we want to go through all the subsets and check all the vertices um that they have right

So we want to say um for i’m going to call it s for subsets in subsets so what that will do it’ll go through all of our subsets which is a list and so let’s say we have 10 subsets that’ll start with subset 0 now go subset 1 subset 2 all the way

Up to subset 10 or the 10th subset which will be index 9. and then what we can do now because it’s just this loop is looping over all of the subsets and it will store each subset in this little variable that we’re temporarily making here called s what we

Could do is for example say subsets position equals nothing so that’ll do it for all of the subsets that we’ve got um on our uh on our terrain so far actually what we want to do is yeah we want to just go around this loop for how many subsets we’ve got

So we want to use range and we want the length of our subsets list and that’s how to do that so now s will not be each subset s is just going to be a number or an index integer from 0 to how many subsets we’ve got and it won’t

Include this range function won’t include let’s say the length is 10 subsets it won’t include 10 it will include it right up to 9 so 1 less so that’s exactly what we need for example if we had 10 so now we can say 4 and we call it v in subsets s

Dot we want to get hold of each subset model remember that model is going to be made up of loads of um cube positions where the sub cubes used to be and we want to get hold of the vertices there we go or the corners that make up that model

Another word for that model is mesh okay so we’re getting hold of all of these guys in the subset now remember our subset isn’t just one cube like this it’s made up of loads of cubes um i can’t remember how many sub cubes we’ve got in each one now we’re using that s

Variable there in the index position because that just gives us a number from zero to how many subsets we’ve got and this therefore this is now a nested loop so this inner one is going to go around for all the vertices in this subset and then when that’s finished

The outer loop then says we’ll go on to the next subset and then again this line or this inner loop will go around all its vertices of the next subset and so on across all of the subsets that we’ve got so what we want to do in this inner loop

And this inner iteration is then to ask the question which i’ve got in my diagram is that vertex close enough to our bt e cube’s position that y frame cube’s position if it is then we’re gonna um do something with that i’ll probably just move it down for now um okay so

We want to say if um and i’ll put this in brackets just in case i need to go over another line which i think i will if v dot ah i want to say if the vertex and remember that each vertex is being stored in just a temporary variable here

Which i’m calling v so i remember what it that it’s a vertex just like i’m an entity position i might put dot x but that won’t work a vertex is three numbers it’s x position it’s y position at z position in 3d space and that’s stored like a list so i want to

Index x and so that’s going to be the first number so that’s the x position 1 is going to be the y position and 2 is going to be the uh z position x y z 0 1 2. easy as that so so if v which means x um is greater than

Our vt e what’s going to be greater or equal to i guess our bt e um dot x minus 0.5 and i’ve gone to a new line here and the x position of the vertex is less or equal to our bte’s position x plus 0.5 so it’s x position it’s like within [Laughter]

That doesn’t help does it me doing that with my hands i think i’ve explained this well enough on the diagram i’ll just carry on um now we’re going to do the y position so it’s going to be exactly the same except we’re going to v 1 that’s

The y position so that’s got to be we’ll start with greater or equal to bt is y minus 0.5 so that’s kind of like under going underneath um and then oh i’m going to go on to z but i haven’t finished why have i and

So the vertex has got to be less or equal to kind of the top of our wireframe cube so it’s going to be plus 0.5 and the final two now we’ve got the hang of it let’s just copy and paste that but we need to switch these to

The z position which is two um and we need to position oh sorry use these is a z position so i want to go and comment this um is the vertex um close close enough to where we want to mine close enough to where we want to mine i.e our bte position and

Yes yes it is so now remember i wanted to move it down so what we’re doing is getting hold of now although we’re doing one of these at a time we’re going to get hold of all of these that are close enough uh fingers crossed um to our bte wi-frame blocks position and

So we want to get hold of the y component and then move it down by one block unit so that’s easy we can just get hold of v one which is the y remember x will be zero y is one z is two and we want to say u

Minus equal one so that means go down one um okay let’s just leave a little message for ourselves we’ll say print hi mom i’m mining i need an escape character don’t i um there we go is that working um i think this works an escape character is just um because i’ve used a

Single quote i could have just used double quotes um when i’m using this apostrophe this contractive apostrophe in the the word i’m in the pronoun i’m um then it think it thinks that that is the end of the string um but if i use this escape character which i think is the

Backward slash then it ignores that next character is that correct we’ll see if that works so um what you also want to do no i’ll leave that that should just work or have some effect uh this is definitely not the finished product but let’s uh just have a look our code is

Running at least we’re running g to stop uh building the terrain okay turn build mode on um we can build stuff and we can delete stuff and it says hi mom yeah you can see uh down there my console is saying the behind my i’m mining which means there were some vertices

Close enough to this cube yeah actually if you think about it because this the the bt cube now is on top of the terrain there are at least four vertices that are within that are close enough i.e the the the um terrain blocks are just underneath it those top vertices are

In exactly the same position as the bottom four vertices of our cube of our btq so we are mining but we can’t see the terrain changing that’s to try here so let’s close down there so we’re definitely mining and if i’m i’m scrolling up now you can’t really see

That but i’ll try and scroll down we’ve got a lot of messages so we were doing some mining i.e if we’re printing out this debug line oh and by the way the escape character works that’s good um if we’re down here that means we’re going through all of the subsets on our

Terrain going through all the vertices that’s eight vertices per q position and we are finding vertices that are contained within that area and then we’re printing that but nothing’s happening but we’re definitely getting hold of those affected vertices and we’re moving it down so the reason why nothing’s happening is because

We’re changing the vertex but we’re not actually changing the mesh and therefore the model we’re not saying could you regenerate yourself according to the new position of your vertices because we’re going to we’re kind of going or we are going behind the scenes we’re going in depth into what makes up a model

Namely we’re talking about the vertices and vertices by the way um are what make up triangles you get three vert vertices in a row and we know that they’re going to be joined up as a triangle that’s what makes up 3d shapes and things typically in computer graphics so what we want to

Do now is say i’ll just do that before the debug line um we want to not do it here actually we should do it after we’ve gone through all the vertices we should then so i’ve just gone back one uh tab and we should then say um where are we subsets s model

Uh generate i think that’s what i need model generate i probably got that up on the cena cheat sheet on the asina engine.org website which tells you how to do everything or most things um what am i actually looking for i’m looking for model um is it mesh yeah there we go

So yeah we want this function generate call this after setting some of the variables to update it so we’ve changed some of the variables of our mesh of our model i.e the vertices so yeah then we need to generate right let’s now so we just added that one line

And that’s just to tell our subsets or the affected subsets could you regenerate um okay so build mode now let’s try that again when we go actually on top of the terrain and it’s now frozen i think i’ve basically placed that um i’ve placed that um generate function in the wrong place so

Let’s see if i can force quit out of python i crashed it oh i didn’t um i didn’t manage to crush it when i was uh preparing this but i’ve now crashed it so i’ve placed this in the wrong place let’s see if i can work it out live um

Oh so i’m still within this loop aren’t i i need to go back oh i was still within the if um code block i needed to go at least there let’s see if that’s correct and actually we’ll move back our mining console log okay right build mode

I try and do one on top of the terrain ah there we go look at that as if by magic we’ve deformed the terrain if i do it again it goes even lower so we are now technically mining um if you like this effect by the way where it kind of like warps

The vertices then um build that in as a feature maybe or or at least now you can see what’s happening so we’ve got a problem we don’t leave it like this um what’s basically happening can you see what’s happening maybe pause the video if you want to think about it and guess

And then i’ll pretend you’re back now so spoiler what’s happening is um in fact let me come off uh for a moment go back to where’s the amazing diagram here it is what’s happening is uh when we’re testing to see what vertices are within this area it’s not just grabbing this

One cube but if you think about it neighboring cubes they’re vertices all the cubes that are kind of joined up there they’re going to share their positions so there’s going to be more than eight vertices and so it’s dragging all the kind of a pair of vertices from neighboring

Cubes down so that’s what’s creating this horrible like warped effect so i came up with a solution in my preparation and i think it worked um so what we could do is i thought well what if we made every single cube on the terrain every sub cube which

Provides the original positions of for our vertices what if we make them slightly smaller and then um and then we can change this to less than and not equal to and then it should only scoop up the eight vertices that we actually want to move

And what we could also do is start the counter and also say we only want eight vertices so we could say v count equals zero so every time we’re checking um vertices if it is in position we’re going to say v count um increment by one plus equal one so v

Count equals recount plus one um actually we should do the action first and then we can say if v count um equals eight so if you’ve done eight of them then break and that’ll just break out of these loops it’ll break okay um will it just break out the middle it might just

So what we maybe let’s just put this v count here at the very start of looking through all the subsets um and then say break and now that we’re back into make sure i’m in the right position now now we’re in the original loop and we can say

If v count because we can now refer to v count because it exists in our in our original loop um equals eight and then we’ll say the same thing break um i may be wrong there it may just break out of all of the loops that’s a good question

Maybe help me out in the comments do some research or if you already know if you’re in a nested um loop if you break out the center one does that also break you out of the the large one i don’t think it does so i need to

Do this kind of thing so we break out there and then we check again break out there um or actually what i really need to do there is continue no okay so so so what was i doing right so when we build our sub cubes so this is like video one or two

Um i think actually the first video part one when we are creating our Subsets oh i’ve gone too far when i was talking i probably went over it there we go so instantiate our ghost subset cubes um yeah we’re like rotating them and disabling them we’re adding them to the sub cubes list we’ve got a texture on them what we also want to do

Is say buddy your scale um is going to be scaled down to 0.999 of yourself or actually i’ll just put 0.9 and then you can actually see if there or we can see if they if they’re shrunk yes so now we’ve got smaller um cubes which

Looks kind of cool again if you like this look or you think i could develop this to do something else um use it and you’re welcome but now let’s just test out our system well yeah a bonus is that we can see our um bte wireframe cube it now fits over the top

Of our cubes which is really cool anyway let’s see if we can do some mining so i’ve selected that guy right click oh that was disappointing it didn’t work i’ve got my high mum hi mom hyman actually there are only four oh that was weird when i was on top of the terrain

Hey my terrain’s actually oh no sorry i got distracted i thought my terrain was um in the wrong place for a second so something’s going wrong when i’m on top of them then they or sometimes they shrink they uh not shrink they go down i think i just accidentally killed the trees okay

Let’s uh so now that we don’t we don’t see the gaps and i’m a bit confused why it wasn’t working i’ll check with my prepared code which was working um so we’ll go to 999 kind of percent of itself so this should look pretty much identical to

What we had originally okay you can see a slight join between our vertices so let’s add another one so a tenth a hundred a thousandth a ten 000 difference which shouldn’t make a difference for our eye compared to the original version that makes all the difference for our

Little algorithm there okay so i can see a little bit of tearing so again we might add another one um this looks fine so build mode let’s try selecting something okay it’s only finding three vertices and then it’s stopping so let’s come out of there let’s go back to my code

I’ll put another nine on there one on here and let’s take out the second break and just see if that does the trick if it doesn’t what i’ll do is look at the code i might even pause the video so it’s a bit shorter for yourself

Um although is it fun sometimes to watch debugging because it kind of i know when i’m watching coding videos it really helps me when i’m watching people debug anyway oh so it’s too tight actually i need to take off that nine and oh something’s happening there some of the vertices are being

Removed right let’s i’m going to pause the video and sort this out and then i’ll be right back see you in a moment okay welcome back that was about 30 seconds i just had a look at my my previous code my prepare code i can see one difference let’s just see if that

Makes the difference so have i taken off the nine i think i think i’ve taken off enough nines right um just so that our i guess we could make the the bte cube slightly bigger and therefore our terrain nicer let’s try that so 999 and

Our bt eq that’s right at the top isn’t it with build stuff or close to the top there is it’s a cube so it’s scale um equals like the moment one i think so i’ll put 1.01 that should make it slightly bigger that doesn’t matter now remember because

We’re not duplicating it when we’re building we are actually creating our own cube and we’re just copying the bte position so that should be fine and now here we are um attempting to mine and the only thing i did differently in my code was to general i’ll take out the mining

Console log i did this generation um here which doesn’t seem very efficient it doesn’t seem the correct thing to do let’s just have a look so this is my code so i increase the vertex count break there and then generate that’s pretty bad isn’t it because um if we’re breaking there

Then we’re not actually doing that line anyway i think we generate and then and was it the model subsets model not a mesh or anything okay right and have i used the same dimensions yeah minus five oh and equal to that’s a big difference that is a big difference

Anyway let’s try this first and let’s see what difference makes the difference okay i’m glad i’ve got this on camera actually the debugging that kind of thing oh put build mode on and then again i’ve hit let’s put a bit more let’s go over here let’s make some more terrain go

Into the forest and now i’ll switch off okay right build some rubies can i delete ruby yep so we can delete things in the same way right let’s try and mine through this shade can i use ethan’s yes there we go oh okay so it’s just taken off like four vertices

That’s really strange okay so um let’s just try this so i put in my prepare code that there that doesn’t make sense to me this should make things worse if anything good news well if if i know what i’m now talking about um compared my past self made it work very very quickly

Probably because i wasn’t on camera um but maybe my futures are i.e me now i’ve improved the efficiency of the mining because i’ve put the uh the generate function the correct place but maybe the parameters need to be different for the area where we’re measuring where the vertices are anyway

Let’s try and mine that oh that almost this is really weird behavior i don’t know what it’s doing okay so that wasn’t a problem putting it there i’m gonna right let’s move this back to where i think it should go let’s just think about this so if our v count is zero

At the very start of our all of our loops and we’re only looking for eight of them aren’t we then if we’ve actually found one and we’ve moved it we then want to increase our v count which we’re doing if we’ve moved eight then we break that makes sense um we want to

Yeah be in here we want to yeah be in our outer loop then there oh sorry there now we want to say current subset regenerate um you know what it will only be able to collect eight if our algorithm is working correctly it can only collect eight so what we want to do

Is take all this v count stuff out and have faith in our system also that won’t break us out in unexpected ways and then i want to change this to what i had in my prepared code oh yes because the neighboring cube has to be more than 0.5 away because it’s smaller

Than one okay so that all looks fine i’m even gonna have some tea i press g i’ll have a bit more let’s have a bit more terrain over here let’s go either axolotl for um for moral support oh now i see the face of an axolotl it’s got its fans

Which fan above and at the side of his head so i kind of drew it okay right um stop generating the code we’ve got vincent looking as well in front of the axolotl right click ah i think we just mined let’s try another

One can i do it again right i need to be able to go down now oh we’re mining we’re mining so um what about can i mine there yes we’ve got real mining happening and there yes oh ethan rodriguez is scrolling up and down um really comes in handy here right mine

And now scroll down mine scroll down okay that’s a little tricky right whoops i just built something mine lovely so we’re mining now a problem that we’ve got is um i can kind of see it working here there we go so two two issues one is really a problem is that

The ghost terrain is still there remember we’re using the purlin noise independently of what we’ve done here so what we need to just do is say like we’ve done with the caves over here is basically use that dictionary system that we’ve already got ready and just say we’ve moved the the terrain

Because we’ve done it here and then and look we absolutely fall down we move so we’ve just got to do that for these guys oh this is quite handy we can have a look at those terrains uh blocks that we’ve moved down lovely okay it’s beginning to work um the second

Thing that we need to do let’s go and add this to a list we’ve done the mining uh if i just put vape very basic mining is working although we’ve done all the difficult stuff the really technical vertex stuff behind the scenes we’ve done and we’re almost on an hour what i

Want to do is just before this hour so seven minutes six minutes five minutes is just be able to move down to to where we’ve mined two so let’s just open up our cave system module there it is cave system so we’ve got a cave dictionary and yeah at these locations

We want to we want to set the height of the cave because what we’re doing at the moment is we’re checking if the cave is at a certain position but what we want to do is yeah check if there’s a cave there and then in here we want to say that the height

Of the cave so if i now go to is it purling noise in here generate yeah so i’m in generate purlin noise and so what we passed in is a x and z position and oh and this is what our um scrolling down to our gravity system or in generate shell

Yeah we’re also going what is the y position on the terrain of this at this position and we call that same function generate terrain and we we pass in our subject or our players x and z position uh plus two for our height um so it’s so that’s calling this um purlin function

Uh generate purlin and this is the important bit so anush is our cave system so it uses that check cave function which we’re just looking at and then if it’s true i.e there’s a cave there then it moves us down by nine so we don’t want to do that we want to return

Um we want check cave to return a number so we want to say if you um don’t equal none then um Y minus equals a noosh check cave x z which is gonna bow because um we’re calling that function twice when we only really need to call it once however we are doing this plant tree thing here so let’s just keep it like this and we can get it basically get it working

And then refactor unless you see an obvious solution which i don’t right now okay i should do it should be fairly easy um so what we need this to do is to return oh it already does return sorry it returns where’s check cave oh it just it does return true or false

So what i need you to do is um okay let’s just let’s try this return a temporary string so a temporary string is the value that our dictionary key has stored and we want to change this to not a string now but a number and we were at minus nine

So these guys want to be minus nine what i’m thinking yeah what i’m thinking is that when we’ve mined we need to set the cave um we need to set our uh dictionary a dictionary sorry we need to enter into our cave system dictionary a new key

At the position that we’re at and at the current height that we want that terrain to be so in fact while we’re here in our terrain system we need a new um uh make cave wait a minute so that’s building all the case so we

Want to do a very similar thing to this but we can’t just put hard code in the position we don’t know what position we’re going to be at so we want to um pass in the position here and hopefully this code builds the uh the key for us the dictionary key

So we want to actually use temp string again because it’s a different function so it’s a completely different variable temporary variable equals that lovely thing there i’m gonna i also copied the brackets just so that we can go to a different line there we go so that creates this little bit

Based on whatever x and z we’ve passed in converts it to a string uses an integer so we’ve got just that single number if you remember from a previous bug when we first created this and then we want to create a new entry in our dictionary how do i do that do i

Just say this cave dictionary i think i just do that is it square brackets afterwards and i just say temp string equals um oh and now we need the height i call it um yeah i’ll just call it height simplicity there we go um and that should store that value at this key

Dictionary key location right okay so we’ve got that set up so we’re going to use that when we mine use our mind system oh we’ve gone over the hour um what we’re doing first so we’re checking the cave and we just want to get whatever height is at that key location so

Um i can do i can close down my preparation code i’ve i’ve as you can probably tell i’ve gone beyond the preparation code now we’re just live coding the first time right um so where are we so we’re back in the generate purlin so we’re actually saying if a noosh check cave

Doesn’t equal none because if we haven’t made a cave there we’ve not done any mining there won’t be a a dictionary key there so it’ll just be none so we’re then going to say y so that’s the return value of um the generate purlin function which is used by

The subject the player when they’re walking around so this is basically going to be the player’s height the subject’s walking height um equals we just want to say what is oh no sorry we’ve got purlin noise there no we just want to say equals equals um yeah check cave there

So can i just do that once can i let’s try let’s try and be good so we just want to say um uh what cave height equals that and then we can say if what cave height doesn’t equal none Then c just sorry y equals what cave height we want and we’ve gathered that from the check cave function here so check cave returns whatever value height we’ve got so our original cave should be minus nine which was doing exactly what this function was originally doing because we just said if there’s a

Cave there decrease our height by nine so that should be oh it shouldn’t be exactly sorry yeah it’s not doing it there is it it’s slightly different now we’re setting them all to kind of minus nine anyway um that’s okay um this should really work with our um our mining system anyway

Right so our mining system on a cave system is kind of overlapping um because they both involve holes in the terrain um else if so i think our tree system still works is that right as long as we have a mine somewhere we can plant a tree i think that’s still okay

Um right and the final thing we just needed to do is yeah when we’re mining we need to go and use um there we go um we need to set the height to hmm ah so this is a little more difficult because we’re grabbing hold of eight vertices

We’re gonna get all of them right so we want we kind of want the average position of them okay right let’s try and do that so we want to say um total y equals zero at the moment and then we’re going to say total y plus equal v one

So every time we find a vertex so eight of them we want to add its height to this total y thing um and then at the end before we when we generate the model we’re going to say if total why um i was going to say right the problem is

Now i was going to say well if it’s greater than zero but we’ve um okay but that’s to do with height so it might be zero right so we just want um v v change equals false okay v change equals false if we have changed something then v change equals true so if

V change equals true then um total y equals total y divided by eight so that gives us our average height which should be our mean height which should be the position that we actually want and we’ll floor that do we want to floor that okay we’ll floor that

To give us our minecrafty kind of thing well that’s going to be flawed later on okay we’ll leave it flawed now and then we’ll say now we want to get hold of anush which is our cave system um and we want to use make cave and we

Just need to pass in the x z and the height okay i just had another idea which made this a lot simpler a noosh what’s it called make cave make cave and we want to pass in the x position so we could just get hold of our um vte

X our b t e z remember that’s our wireframe so this was a position that we’re trying mine at so we’ve already got that position and i could have just said the bte y couldn’t i minus one instead of doing the whole average height thing let’s try the average height thing

Since i’ve made it total uh why there we go right we need to comment some of this um record change of record change of height in cave dictionary um i’m kind of um record or note that we have made change gather Average height for cave dictionary right so just a little explanation of what these variables are doing so when we look at this on part 219 will know on earth what we were doing back here and presumably will be better coders better programmers in the future and so

We’ll see this and we’ll be able to refactor it efficiently okay right let’s see if all of that kind of works together and we can kind of walk down into the cave that would mind oh yes the i was still in the cave system the other issue was

If we’re just moving a single a single cube down i missed out well done if you spotted that 300 points to you um equals equals i’m not trying to assign true to that variable i’m saying is v change the same as true so i need two equal signs

Um and i’ve done it here as well haven’t i oh no i’ve done it in the wrong place i am trying to say the change is true there and i’m saying is v change true there okay um what was i saying okay if we move one

Block down we then need to like generate like the walls of the terrain what have i done there total y equals floor total y oh yeah sorry that’s not a uh a question or a or a function i don’t know why i put the code on there it’s because i’m getting

Tired now and there was a an if statement and a a tab there i really hope this works i have no idea if it will everything looks okay but i suppose it does doesn’t it everything kind of looks okay when you try to run it um so g will stop generating the terrain

To test because i’m saying that because we’re i’m running out of time here right so right click it’s moved down i can’t remember what’s supposed to be happening oh i’m supposed to walk on that so let’s lower all of these guys and just see if i can [Laughter] well good news is

The terrain dictionary must be working something was happening there bad news is um the bad news is that this averaging of the height not working was it right so let’s just instead of using total y let’s just use our blocks position minus one our block i mean our bte our block tool

Entity thing uh wireframe thing because remember that is in the position at the height that we’re mining at but it needs to be one lower so hence minus one right oh uh yeah okay so i can still mine sorry i’m struggling i need to definitely change the controls a little bit

Sorry i’m being very slow i’m not meaning to be i’m just trying to do that right and we just what to someone let’s imagine someone just walked into the room it’s just watching this they’re just like what you’re just walking on some grass that’s that’s amazing it’s actually worked wow so

There we go yes oh that’s brilliant so we’ve got a fully working kind of like mining system so what i need to do next time i’ll add this to our to-do list yes is we need to kind of like generate so there we’ve got a gap we just need to generate a

A cube there where i’m kind of um pointing now with the wireframe um and i suppose we’ve already got a system what if we also want to kind of like build one around the corner but there’s already a block there maybe we’ve done some building there or a cave nearby

Well we’ve already got a system that checks if a cube already exists somewhere um so we can can just test to see if something’s already there and um not build another cube there that’s what i was just trying to say okay right thank you very much for watching this

One and we did it we can actually do some mining now see you next time goodbye

This video, titled ‘Minecraft in python (with Ursina): mining the terrain! – part 11’, was uploaded by Red Hen dev on 2021-08-15 20:36:25. It has garnered 967 views and 33 likes. The duration of the video is 01:15:16 or 4516 seconds.

Code and assets from video: https://github.com/RedHenDev/ursina_tutorials/tree/main/python_minecraft_tut_2021

Thank you for watching 🙂

  • Ultimate Guide: Creating Super Flat World

    Ultimate Guide: Creating Super Flat World Creating a Super Flat World in Minecraft with Aternos Are you looking to expand your Minecraft world with a flat landscape to build your dream creations? With Aternos, you can easily create a super flat world to unleash your creativity. Follow the steps below to get started! Step 1: Visit Aternos Official Website Begin by visiting the official Aternos website to access their server hosting services. Aternos provides a user-friendly platform for Minecraft players to set up and customize their servers. Step 2: Navigate to the World Section Once you are on the Aternos website, navigate to the World… Read More

  • EPIC Lucky Block Tower Race in Minecraft!

    EPIC Lucky Block Tower Race in Minecraft! Exciting Minecraft Adventure: Lucky Block Tower Race! Join Sand and KAYDNN in an exhilarating lucky block tower race in the world of Minecraft! The duo will be breaking random lucky blocks on their towers, with each block holding the potential for amazing treasures or unexpected challenges. The stakes are high as they compete to gather the best gear for an epic battle at the bottom of the tower. Who will emerge victorious – KAYDNN or Sand? The excitement is palpable as they dive into this thrilling Minecraft challenge! The Lucky Block Tower Race As the players take turns breaking… Read More

  • MC’s 100-Day Flight: Adventure Takes Flight!

    MC's 100-Day Flight: Adventure Takes Flight! In the world of Minecraft, the challenge is real, 100 days of survival, a true gamer’s ordeal. Day 8 has arrived, with tasks to complete, Building a horse’s home, a cozy retreat. Join the adventure, feel the thrill, Exploring new lands, with skills to fulfill. If you want to join, the server is here, MRDetox47.aternos.me:33206, have no fear. Subscribe to the channel, for more fun and delight, Tech and gaming, a perfect sight. Minecraft survival, views galore, Join the journey, let’s explore more. So leap into the verse, with rhymes that ignite, Crafting Minecraft news, shining bright. In every… Read More

  • Minecraft: Sly Country House Build

    Minecraft: Sly Country House Build Exploring the World of Minecraft: Building a Countryside House Are you ready to embark on a creative journey in the world of Minecraft? In this video tutorial, the player demonstrates how to construct a charming countryside house using easily accessible materials in survival mode. Let’s delve into the fascinating realm of Minecraft construction! Building Your Dream Home Creating a cozy abode in Minecraft involves gathering resources, planning the layout, and unleashing your imagination. With the help of Bsl Shaders and the Faithful texture pack, the player showcases the process of crafting a picturesque countryside house that blends seamlessly into… Read More

  • Discover the Ultimate Minecraft Experience at Minewind Server

    Discover the Ultimate Minecraft Experience at Minewind Server Are you tired of the same old Minecraft servers? Looking for a fresh and exciting place to unleash your creativity and have some fun? Look no further than Minewind! With a unique and engaging gameplay experience, Minewind offers a dynamic environment where you can explore, build, and interact with other players from around the world. Whether you’re a seasoned Minecraft pro or just starting out, Minewind has something for everyone. Join us at Minewind today and embark on an adventure like no other. The possibilities are endless, and the only limit is your imagination. Connect to Minewind server at… Read More

  • Strong Allies for Herobrine: Minecraft’s Mightiest Fight

    Strong Allies for Herobrine: Minecraft's Mightiest Fight In the world of Minecraft, where heroes shine bright, Herobrine needs help, let’s give him our might. Strong people unite, let’s lend a hand, Together we’ll conquer, in this blocky land. Super Mario and Herobrine, in a pushing race, Who will win, who will embrace? Noob joins the fun, with a funny twist, Laughs and cheers, in this gaming mist. Let’s support Herobrine, with all our might, Click the screen, show your light. With a billion power, he rises high, In the world of Minecraft, we reach the sky. So comment below, who joined the fight, To help Herobrine,… Read More

  • Join Minewind Server for Epic Builds and Demolitions!

    Join Minewind Server for Epic Builds and Demolitions! Welcome to Newsminecraft.com! Are you a fan of creating your own unique builds in Minecraft? Do you enjoy the satisfaction of completing a new project and demolishing the old to make way for something even better? If so, you’ll love what Minewind Minecraft Server has to offer. Imagine a community of like-minded players who appreciate the art of building and crafting in Minecraft. On Minewind, you can showcase your creativity, whether it’s through intricate exterior designs like the ones in the video you just watched, or by adding cute and unique decorations to your creations. Join us on Minewind… Read More

  • Wolf in Sheep’s Clothing: Minecraft’s Muslim Mutt

    Wolf in Sheep's Clothing: Minecraft's Muslim Mutt In the world of Minecraft, a wolf is seen, But did you know, it’s a Muslim, serene? With a cübbeli Ahmet Hodja vibe, In the game, it’s a unique tribe. Rich vs poor, in the virtual land, Minecraft videos, Turkish brand. The Muslim wolf, with a howl so strong, In the game, where it belongs. So let’s embrace diversity in this digital space, Where every creature finds its place. Minecraft is for all, no matter the creed, In this pixelated world, let’s all succeed. Read More

  • Experience Thrilling Adventures on Minewind Minecraft Server!

    Experience Thrilling Adventures on Minewind Minecraft Server! Welcome to NewsMinecraft.com! Are you a fan of the latest Minecraft updates and features? If so, you need to check out Minewind Minecraft Server. With its unique gameplay and community-driven environment, Minewind offers an exciting and immersive experience for players of all levels. One of the reasons why you should join Minewind is the constant innovation and updates that keep the gameplay fresh and exciting. Just like the new cave sounds in Minecraft that are both scary and thrilling, Minewind is always introducing new elements to keep players engaged and entertained. Whether you’re a seasoned Minecraft player or just… Read More

  • Discover the Excitement of Minewind Minecraft Server!

    Discover the Excitement of Minewind Minecraft Server! Welcome to NewsMinecraft.com, where we bring you the latest and greatest updates from the Minecraft community! Today, we want to talk about the exciting world of Minecraft servers and why you should consider joining the Minewind server. While watching a fun YouTube video about Minecraft animations, you may have felt a spark of inspiration to dive into the world of Minecraft yourself. The Minewind server offers a unique and thrilling experience for players of all ages and backgrounds. With a vibrant community, exciting gameplay features, and endless possibilities for creativity, Minewind is the perfect place to unleash your imagination… Read More

  • Minecraft Memes – Portal, You said?

    “I guess you could say it was a real ‘block party’ without the obsidian!” Read More

  • Surviving Reality: Not Your Minecraft Fantasy

    Surviving Reality: Not Your Minecraft Fantasy In this video, we dive into the fake Minecraft scene, Exploring knock-offs that are far from serene. From Kogama war4 to Mine clone 4, Each one a copy, but we want more. Minecraft builder and Build and crush, World craft 2 and Noobic boom crusher, hush. These imitations may not be the real deal, But they still bring a sense of thrill. So join me on this journey, filled with laughter and fun, As we explore these fake Minecrafts, one by one. Don’t forget to like and subscribe, spread the word, For more gaming content, stay tuned and heard. Read More

  • Hot Minecraft Ore Showdown! #minecraft #meme

    Hot Minecraft Ore Showdown! #minecraft #meme I would pick iron ore because it’s a real “ore-some” choice! #punny #minecraft Read More

  • Minecraft 1.21 Update: What’s New?

    Minecraft 1.21 Update: What's New? The Exciting Features of the 1.21 Minecraft Update As the 1.21 Minecraft Update draws near, players are buzzing with excitement over the new features and additions that are set to arrive. The first Pre-Release of the update has already been released, giving players a taste of what’s to come in the Tricky Trials Update. New Biomes and Environments One of the most anticipated aspects of the 1.21 update is the introduction of new biomes and environments. Players can look forward to exploring lush forests, mysterious caves, and even underwater realms filled with unique creatures and resources. The addition of… Read More

  • Royal Cat Battles Zombies in Epic Minecraft Showdown!

    Royal Cat Battles Zombies in Epic Minecraft Showdown!Video Information This video, titled ‘👑 Princess VS Zombie 🧟 Minecraft Song 😸|| Purrfect Kids Songs & Nursery Rhymes🎵’, was uploaded by Purrfect Songs and Nursery Rhymes on 2024-03-03 13:00:27. It has garnered 77167 views and 107 likes. The duration of the video is 01:50:06 or 6606 seconds. 💖🎵😻 SUBSCRIBE TO MY CHANNEL TO SUPPORT ME 😻🎵💖 @PurrPurrKids Hey there, kids! 😻 Dance, sing and learn with Purrfect Kids Songs & Nursery Rhymes! Don’t forget to turn on the notification bell 🔔🔔🔔 00:00 Minecraft Song 02:30 I’m a Mummy Song 05:06 Police Officer Song 08:11 When Dad’s Away Song 10:52… Read More

  • Ultimate Minecraft Anniversary Surprise!

    Ultimate Minecraft Anniversary Surprise!Video Information This video, titled ‘Minecraft 15th Anniversary: Purple Heart And Tiktok Cape Unveiling! Day 3’, was uploaded by deepboye on 2024-05-18 04:58:48. It has garnered 285 views and 2 likes. The duration of the video is 05:31:31 or 19891 seconds. FOLLOW MY SOCIAL MEDIA 🟢 Kick: https://kick.com/deepboye 🟣 Twitch: https://www.twitch.tv/deepboye 🐦 Twitter: https://twitter.com/ideepboye 🎬 TikTok: https://www.tiktok.com/@deepboye 📺 Instagram: https://www.instagram.com/ideepboye Facebook: https://www.facebook.com/ideepboye How to get the Minecraft Twitch, Tiktok & 15th Anniversary Capes! #minecraft #minecraft15 #deepboye This stream is for solely fun purpose. RULES- BE NICE BE KIND ALWAYS BE HERE TO SUPPORT THE CONTENT AND STREAMS THAT WE DO… Read More

  • Minecraft Madness with CavemanFilms! Don’t miss out!

    Minecraft Madness with CavemanFilms! Don't miss out!Video Information This video, titled ‘More Minecraft shenanigans with you guys’, was uploaded by CavemanFilms on 2024-05-23 06:24:12. It has garnered 2055 views and 117 likes. The duration of the video is 05:31:28 or 19888 seconds. Support me on kofi: https://ko-fi.com/cavemanfilms if you’d like to help me by sending immediate donations that I’ll thank on stream! Want to play on the server? It’s 1.20.6 Java and the IP is over at discord.gg/cavemanfilms Read More

  • “EPIC Server Pranks & Warden Chaos | IgnitorSMP S3E6” #minecraft

    "EPIC Server Pranks & Warden Chaos | IgnitorSMP S3E6" #minecraftVideo Information This video, titled ‘The Best Server Surprises & Perfect Warden Mischief | IgnitorSMP S3E6: #minecraft #multiplayer #smp’, was uploaded by VidMC on 2024-01-06 14:00:13. It has garnered 152 views and 14 likes. The duration of the video is 00:22:07 or 1327 seconds. 🎁 Server Surprises & Warden Mischief! | IgnitorSMP S3E6: #PrankRevenge #FroglightFarm 🚀✨#minecraft 🎉✨ Get ready for an action-packed rollercoaster in IgnitorSMP Season Three Episode Six! 🚀🔥 The episode kicks off with a trio of surprises from generous server members! Unwrap the mystery as I receive a fake diamond ore block, an unexpected gift of dazzling diamond… Read More

  • EPIC Minecraft Battle: Noob vs Hacker vs God!

    EPIC Minecraft Battle: Noob vs Hacker vs God!Video Information This video, titled ‘#minecraft #minecraftnoobvsprovshackervsgod #minecrafthumor #minecraftpe #mcpe #trending #gaming’, was uploaded by Jakullaa gamerz on 2024-01-11 07:05:03. It has garnered 694 views and 27 likes. The duration of the video is 00:01:01 or 61 seconds. माइनक्राफ्ट फ्री shorts minecraft funny minecraft funny mods minecraft funny videos minecraft funny facts minecraft funny moments minecraft funny memes minecraft funny animation minecraft funny games minecraft story mode funny animation funny minecraft villager memes minecraft funny story minecraft funny videos cartoon minecraft funny shorts minecraft funny videos animation minecraft funny videos animated minecraft funny shorts in hindi minecraft funny moments shorts… Read More

  • SHOODEX17 DESTROYS 4 OPPONENTS SINGLEHANDEDLY 💀 #freefirefever

    SHOODEX17 DESTROYS 4 OPPONENTS SINGLEHANDEDLY 💀 #freefirefeverVideo Information This video, titled ‘1VS4 WAIT FOR END ☠️ #freefire #shortsfeed #foryou #freefirehighlights’, was uploaded by SHOODEX17 on 2024-05-06 07:45:39. It has garnered 0 views and 0 likes. The duration of the video is 00:00:34 or 34 seconds. 1VS4 WAIT FOR END ☠️ #freefire #shortsfeed #foryou #freefirehighlights games minecraft gta 5 gta5 poki game pokemon online games car games gta v gaming pubg chess subway surfers free games video game solitaire steam rummy valorant rummy circle the last of us ninja pokemon cards gta ludo king dinosaur game chess online ludo game rummy glee ps5 sudoku clash of clans… Read More

  • Ultimate showdown: Shadow vs Steve vs Gigachad!

    Ultimate showdown: Shadow vs Steve vs Gigachad!Video Information This video, titled ‘shadow vs Steve & gigachad |#shorts | #whoisstrongest |#shadowfight2 |#minecraft |#memeverse |#edit’, was uploaded by Mark-[Classified] on 2024-04-20 15:10:34. It has garnered 1433 views and 57 likes. The duration of the video is 00:00:16 or 16 seconds. request@Scarledemon v#onepunchman#onepunchmanmanga#onepunchmanthestrongest#onepunchmanm1887gunskinreturn#opm#opmmanga#opmedit#anime#animeedit#animeshorts#shorts#short#edit#viral#viral_video#viralshorts#cosmicgarou#viralvideos#viralshort#garou#garouvssaitama#manga #one #saitama#cosmicgarouvsonepunchman#whoisstrongest #youtubeshorts#whoisstrongest#shorts#marvel#marvelcomics#nomarvelstudios#dc#dccomics#dceu#lucifer#beyonder#viralshorts#anime#edits#debate#marvelvsdc#preretconbeyonder#comics#onepunchman#onepunchmanmanga#opm#opmmanga #dc#dceu#dccomics#dceunews#dceuedits#dcuniverse#dcshorts#dcstudios#dcfandome#dccomic#dccomicsnews#viralshorts#viral#viralvideo#viralvideos#viral_video#viraledit#viraledit#viralstatus#viralpreset#saitama#saitamavsdc#saitamavslucifer#lucifer#comics #comiclucifer#lucifermorningstar#dclucifer#dedceu#dcstudios#dccinematicuniverse#dceuedits#dceushorts#dceuviral#viral_video#viral#viralshorts#viralvideo#viralpreset#viralstatus#viralvideos#viralreels#anime#animeshorts#animeedit#animeedits#shorts#short#shorts video#shortvideo #shortsfeed#shortsvidebate#anime#animeshorts#animedits#animeedit#animeamv#animes#whoisstrongest#marvel#marvelstudios#marvelcomics#marvelcinematicuniverse#marvellegends#marvellegends#marvelsavengers#marvelfuturefight#mcu#mcuedits#mcushorts#mcuvsdceu#mcuvsdc# marvelvsdc#marvelvsdceu#dc #dccomics#dcuniverse#os#video#videos#anime#animeshorts#animeedit#scp#scarletking#scpfoundation#scp001#scp3812#scp#scp682#scpedit#scpshorts#scpsecretlaboratory#whoisstrongest #shorts #short #saitama #saitamaedits #animeedits #animeedit #vs #debates #onepunchman #animeedits #vsbattle #whoisstronger #whoisstrongest #onepunchmanedit #animeshort #animeshorts #fyp #fypシ #foryourpage #youtubeshorts #opm #anime #vsdebates #edit #edits #shortvideo #scaling #powerscaling #powerscale #manga # animevideos #saitamaedits #youtube #recommended #mangaedit #animelover #saitamaedit #animevideos #animeshortedit #shortvideo #shortsfeed #shortfeed #fiction #1v1 #1vs1 #collab… Read More

  • Uncovering Hidden SECRETS of Mutant Bosses in Foxy Craft in Just 8 Minutes!

    Uncovering Hidden SECRETS of Mutant Bosses in Foxy Craft in Just 8 Minutes!Video Information This video, titled ‘All of Your Mutants Bosses Questions in 8.00 Minutes – Compilation’, was uploaded by Foxy Craft on 2024-04-23 11:00:22. It has garnered 5791 views and 54 likes. The duration of the video is 00:32:36 or 1956 seconds. All of Your Mutants Bosses Questions in 8.00 Minutes – Compilation #minecraft #minecraftbattle #battleminecraft #minecraftmobbattle #minecraftbattlemobs #mobbattle #battlemobs 🔊 Music from video: All music taken from this playlist: https://www.youtube.com/watch?v=MCscTvpQ7po&list=PLfP6i5T0-DkIoOYMkO3N5eTKngUvhV56p&ab_channel=BreakingCopyright%E2%80%94RoyaltyFreeMusic Channel from which the music is taken: https://www.youtube.com/@BreakingCopyright I am very grateful to this channel for providing copyright-free music. If you liked the video, then write about it in… Read More

  • Insane Gamerz: Pillagers Spare Baby Villagers 🙀🔥 #viral #minecraft

    Insane Gamerz: Pillagers Spare Baby Villagers 🙀🔥 #viral #minecraftVideo Information This video, titled ‘Pillager’s don’t hurt baby villagers 🥺♥️ || #thecrazygamerz #viral #minecraft #trending #shorts’, was uploaded by THE CRAZY GAMERZ on 2024-03-24 07:15:01. It has garnered 432 views and 18 likes. The duration of the video is 00:00:21 or 21 seconds. Pillager’s don’t hurt baby villagers 🥺♥️ || #thecrazygamerz #viral #minecraft #trending #shorts can baby zombie took her revenge for family? #shorts #minecraft,probability comparison,monster school animation,the builder,what happened on hermitcraft,monster school,builder is back,clash of clans town hall,clash of clans animation,this week on hermitcraft,clash of clans commercial,hermitcraft season 9 full recap,builder,clan wars,clash of clans,minecraft survival,hermitcraft season 9,minecraft let’s… Read More

  • Cubed Chaos SMP Semi-vanilla 1.20.4 Whitelist 18+

    Welcome to Cubed Chaos! The Cubed Chaos server has been around since b1.2, and continues to update regularly to create a vibrant community of Minecraft enthusiasts. Our world file is a massive 50 GB, offering plenty to see and explore. Datapacks We have a variety of datapacks installed for gameplay and crafting enhancements, including anti-grief measures, new crafting recipes, and more. Rules Don’t be a prick No Griefing or Theft No Exploiting Glitches No Use of Cheating Mods Respect the Shop System Join Us! If you’re interested in joining, join our Public Discord for the application process. Good luck! Read More

  • Nottorium Network

    Nottorium NetworkWelcome to Nottorium Network – Open Beta_0.0.1!Get ready for the ultimate Minecraft experience in version 1.20.4, with support from version 1.13+! At Nottorium Network, we are creating a world where creativity and adventure meet. Here, you will find a unique combination of features and systems designed to make your game exciting and challenging.Server Features:🔧 SlimeFun: Explore a new world of technological and magical possibilities with SlimeFun. Create advanced machines, magical items and more!🌍 SkyBlock: Build and expand your island in the sky. Challenge yourself with unique missions and goals, and show off your building and survival skills.💰 Hardcore Economy: Immerse… Read More

  • Minecraft Memes – Average Minecraft Server: A Dumpster Fire

    Looks like the creeper wasn’t the only thing exploding in that house! Read More

  • Mine your time, don’t waste a dime! #motivation

    Mine your time, don't waste a dime! #motivation In the world of Minecraft, where time slips away, Harness its power, make the most of your day. Manage your time, avoid distractions in sight, Turn wishes to wins, in the dark, find your light. Constant growth, self-discovery, the key, Find your purpose, make a positive impact, you’ll see. Don’t let time hold you back, take control, make it right, Live your most fulfilling life, shine bright. Subscribe for more motivation, inspiration in store, In the world of Minecraft, let your dreams soar. Motivation, success, in every rhyme, In the realm of creativity, it’s your time to climb. Read More

  • Ohio Nether portals: Hot mess in Minecraft! 🔥 #shorts #meme

    Ohio Nether portals: Hot mess in Minecraft! 🔥 #shorts #meme “Trying to navigate through Ohio’s Nether portals in Minecraft is like trying to find your way out of a corn maze after dark – good luck and godspeed!” 😂🌽🔥 #OhioProblems #MinecraftMadness Read More

  • Chicken Chaos in Minecraft Snapshots

    Chicken Chaos in Minecraft Snapshots Minecraft Combat Test Snapshots: Flying with Chickens Are you ready to take your Minecraft experience to new heights? Join the Minecraft Combat Test Snapshots (CTS) and get ready for some exciting new features! Developed by Jeb, these snapshots are a fork of 1.16 and offer a unique gameplay experience that you won’t want to miss. How to Join CTS If you’re ready to dive into the world of CTS, follow these simple steps: Check out this tutorial on how to download CTS: Download CTS Tutorial Learn how to join CTS from version 1.20.1: Join CTS Tutorial Join the Nexia… Read More

  • Automating Farms with Industrial Foregoing

    Automating Farms with Industrial Foregoing Minecraft 1.20.1 Modded: Exploring Industrial Foregoing and More! Exploring the world of Minecraft with a selection of mods from version 1.20.1 can be an exciting and challenging experience. From familiar favorites to brand new additions, the possibilities are endless. Join in on the fun as our player delves into the realm of Industrial Foregoing and beyond! Mastering Industrial Foregoing Industrial Foregoing is a mod that introduces advanced machinery and automation to the game. While the learning curve may be steep, the rewards are well worth the effort. Our player may still be struggling at times, but each setback is… Read More

  • BECOME THE ALPHA WOLF’S LUCKY BLOCK FANGIRL NOW!

    BECOME THE ALPHA WOLF'S LUCKY BLOCK FANGIRL NOW!Video Information This video, titled ‘LOCKED ON ONE ALPHA WOLF FANGIRL ONLY Lucky Block in Minecraft!’, was uploaded by Shad on 2024-04-10 17:00:03. It has garnered 12131 views and 262 likes. The duration of the video is 00:20:50 or 1250 seconds. Today, Shad is LOCKED ON ONE ALPHA FANGIRL ONLY Lucky Block in Minecraft!! Will Shad get away from his fangirls? Watch to find out! This video was inspired by Cash Nico Maizen Kory Koryin Omz Dash AyoDenTV Aphmau Friend Wally Techycraft Andycraft Noah & more! #minecraft #minecraftmods #Shad Read More

  • Kick the Buddy Forever: Alex Grounded Song

    Kick the Buddy Forever: Alex Grounded SongVideo Information This video, titled ‘(Music Video)Kick the buddy Forever Alex Gets Grounded Song 2024’, was uploaded by TEFMVVM465 SpongebobDO NOT HAVE (Spongeomar) on 2024-03-22 17:43:21. It has garnered 17 views and 1 likes. The duration of the video is 00:00:59 or 59 seconds. You Want To Watch Minecraft Lore, Click On The Link:     • Minecraft Lore #TeamTEFMVVM465SpongeBobDONOTHAVE Credit To Anyone Who Owns This Content I Own Nothing. Credit to anyone who own their content in this video. Like,Subscribe,Hit The Bell And Comment! ————————————————————————————————————- Copyright Disclaimer Under Section 107 of the Copyright Act 2011, allowance is made for “fair… Read More

  • VENOM CONTROLS ME?! Spiderman vs Venom Minecraft Anim.

    VENOM CONTROLS ME?! Spiderman vs Venom Minecraft Anim.Video Information This video, titled ‘TÔI ĐÃ BỊ VENOM KIỂM SOÁT Tập 8 #spiderman #minecraftanimation #minecraftmemes #venomvsspiderman’, was uploaded by Thích Xem Minecraft on 2024-05-26 04:45:01. It has garnered 6510 views and 144 likes. The duration of the video is 00:00:53 or 53 seconds. This video follows the journey of a Minecraft player in hardcore mode, where the player dies permanently. Players transform into Spiderman and must face many challenges to become an Avenger. Getting Started: The player starts the game as a normal person, but is quickly bitten by a spider and gains superpowers. Then he meets Iron Man,… Read More

  • 🔥 INSANE Minecraft Mini Build Hack! 🔥 #shorts

    🔥 INSANE Minecraft Mini Build Hack! 🔥 #shortsVideo Information This video, titled ‘MINECRAFT MINI BUILD HACK ✅||AxySpy||#shorts #mcpe #viral’, was uploaded by Axy Spy on 2024-04-21 14:49:09. It has garnered 441 views and 8 likes. The duration of the video is 00:00:12 or 12 seconds. MINECRAFT MINI BUILD HACK ✅ 🌟Social Media🌟 📷 Instagram: https://www.instagram.com/axyspy/ Hey Everyone It’s AxySpy And Welcome To AxySpy YouTube Channel. On This Channel You Will Get To See Minecraft Related Content.This Channel Will Entertain You Completely. In Future You Will Also Get To See Other Content On This Channel. I Work Very Hard To Make Videos And I Am Asking For One… Read More

  • EPIC Minecraft SMP Server LIVE 🔴 24/7 Cracked Java Edition

    EPIC Minecraft SMP Server LIVE 🔴 24/7 Cracked Java EditionVideo Information This video, titled ‘Minecraft Live 🔴PUBLIC SMP | Java | Cracked | 24/7 server | #minecraftlive 24/7’, was uploaded by 1st Gaming on 2024-01-12 20:20:49. It has garnered 131 views and 14 likes. The duration of the video is 01:43:08 or 6188 seconds. #minecraftlive #minecraftnepal #minecraftshorts Discord-https://discord.gg/pebNABVm3v SERVER IP – ​java ip – play.unityrealms.fun pe ip – play.unityrealms.fun port- 25841 minecraft,minecraft smp,minecraft live,minecraft java edition,minecraft house,minecraft tik tok hacks,minecraft video,minecraft techno gamerz,minecraft in hindi,minecraft hacks,chapati hindustani gamer minecraft,chapati and loggy minecraft,mythpat,live insaan,techno gamerz,beast boy shub,gaming,gameplay,livestream,gaming live stream,smp,live smp,minecraft hindi,gamerfleet,gokuldham,loggy,india,HEROBRINE,herobrine smp,SMP,UJJWAL,minecraft,minecraft stream ,minecraft smp live ,minecraft multiplayer ,smp for… Read More

  • MUST TRY!! Insane F5 Button Addon – Change Camera in One Click!

    MUST TRY!! Insane F5 Button Addon - Change Camera in One Click!Video Information This video, titled ‘F5 Button Addon For Minecraft PE (1.20+) || Change Camera Angle In One Click’, was uploaded by Not Ghost Playz on 2024-04-27 04:12:03. It has garnered 24 views and 5 likes. The duration of the video is 00:02:21 or 141 seconds. F5 Button Addon For Minecraft PE (1.20+) || Change Camera Angle In One Click So in this video I gave F5 BUTTON MODfor Minecraft PE ◆ Download Link – •https://linkpays.in/oxs6s –»Also in Comment Section ✓ credits goes to their respective owners I’m not trying to steal any credits and add-ons developed by you… Ignore… Read More

  • Ultimate Beacon Defense Challenge in Minecraft!

    Ultimate Beacon Defense Challenge in Minecraft!Video Information This video, titled ‘Minecraft: Can I Protect My Beacon In This DEADLY Event? #shorts’, was uploaded by Slord on 2024-03-03 07:47:00. It has garnered 10870 views and likes. The duration of the video is 00:00:50 or 50 seconds. you can ask me about anything – packs, servers, my setup – i will respond join my discord! https://discord.gg/RH4cuddCeh Minecraft, PvP, Funny, Memes, Combo, MMC, Found This Desc From Cruh And Cheetahh Jirz block hit I should probably also put Trycs and Sammygreen and Turtilz and itzglimpse and NotNico and Mellomelt and TapL and Technoblade and Grian and Stimpy or… Read More

  • INSANE PvP WATERMELON combos with Kuibrid Titanium!

    INSANE PvP WATERMELON combos with Kuibrid Titanium!Video Information This video, titled ‘SonOyuncu Titanyum BOL AMA BOL ÇEKİLİŞLİ GÖK ÇEKME PVP KARPUZ’, was uploaded by Kuibrid on 2024-02-13 04:36:30. It has garnered 336 views and 41 likes. The duration of the video is 01:12:17 or 4337 seconds. rozzy pvp rozzy titanium rozzy titanium pvp rozzy duel rozzy open space rozzy titanium duel minecraft sonoyuncu skyblock, minecraft sonoyuncu cheat, minecraft sonoyuncu hack, minecraft sonoyuncu survival, minecraft sonoyuncu ip, minecraft sonoyuncu bedwars, minecraft sonoyuncu macro, minecraft sonoyuncu reach, minecraft sonoyuncu cheat how to do 2019, minecraft endgame settings, playing with a friend in minecraft endgame, minecraft endgame does not… Read More

  • SCARY Life of APHMAU in Minecraft! Parody Story

    SCARY Life of APHMAU in Minecraft! Parody StoryVideo Information This video, titled ‘APHMAU Having A SCARY LIFE in Minecraft! – Parody Story(Ein,Aaron and KC GIRL)’, was uploaded by Aphmau Fan on 2024-03-24 15:57:24. It has garnered views and [vid_likes] likes. The duration of the video is or seconds. in Minecraft Video compilation you will see: Aphmau Locked on ONE BLOCK But We’re ELEMENTAL in Minecraft! – Parody … Read More