Hello everyone welcome back to in our video in this video I’m gonna be showing you every single game rule in Minecraft now if you like content like this then please do consider subscribing and then without any further ado let’s just get into all of the game rules trouble going Through the game rules in alphabetical order and I’ll be going over all the game rules in Java and also bedrock so first of all I have one in Java that’s why I’m here as well and it’s the game rule announced advancements so this is Normally set to true so now if I get an advancement so for example if I get a piece of stone as you can see in the chat it says has made an advancement Stone Age and over here it also pops up with an tag and if we set the game roll To false like this and then get another advancement so there we go getting an upgrade as you can see it says nothing in its yet about this advancements but it does give us the little screen so for the second game roll we move over to bedrock because this game rule only Exists in better condition and not in Java edition and this is the game rule come on blocks enabled so it’s normally set to true so you can use command blocks and can get them of course by just typing in /give come on block there we go we got command box and we can Place them down and use them to say whatever we want for example say hi and there we go it said hi but now if we set this game rule to false like this we can still place it down but now we can’t activate this command block anymore so let’s try that Go lever on the command block and it doesn’t do anything even if it says say hi and it needs redstone the command blocks won’t work anymore okay back to Java again this is the game rule come on block output so come on block output is normally set to true like this And if we now place down a command block and put in a command like this and set it to repeat and always active then as you can see it will pray out all of these commands here and it’s still going as you can see and this game rule is Also well available for both Java and bedrock and if we now set it to false the command output will stop showing up and as you can see if I just type in hi there’s no more come on block outputs which is very helpful for map makers Because it don’t want all of this text showing up on your screen every single tick of the game then moving on to something I can’t really show to you this is the game rule disabled Alijah movement check and it’s mostly used for multiplayer so it is normally set to False as you can see and this means that it will do the Elijah movement check when you start up your world so what it does is it will check the player speed when they are using any lights right and when it’s disabled so shelter true then it won’t check the player speed again When they are wearing and Elijah so this could help reduce some lack when on multiplayer but it could also be used to travel while very long distances with on thier method so if hex and so that’s if we set it to true then lag will be reduced and cheats could be more easily Done and this is only available for Java edition not better condition going on to the game rule disabled rates so you might expect what is you gonna be so it’s normally set to false so rates are enabled normally and this is also only available for Java edition so normally If you have bad omen and you go to a village so let’s go to the nearby village let’s teleport over there as you can see a rate will start happening on the top of the screen there’s a red bar and so this is when this is set to false So when we set it to true while the race is going on so let’s see let’s see the first mob spawning here we go here are the first mobs and now if we set it to true like this you can see the rate will immediately stop but the mobs will not The spawn that we’re already there and if you know once again get the bad omen effect like this there no new raid will spawn so as you can see we still have bad omen but if we now go into the village no new raid will spawn we will Also not lose the bad element effect next we have the game rule do daylight cycle there’s one I use all of the time as you can see it’s getting to nighttime like right now and it’s very frustrating when you’re recording videos so you don’t want to have to set the time to 5000 Oh to have the Sun up there in the sky if you use the game rule do daylight cycle like this which is available in Java and bedrock normally set to true I set it to false then the Sun will stop moving as you can see you can still change the Time of day though with this command but just know that the Sun will not be moving on its own next up is the game rule do entity drops so this is normally set to true and available in both Java and bedrock and this means that entities will drop items So this is not for mob so this is for non mob entities and the main thing it does is if you have item frames somewhere and you have items in them then normally you can just remove them like this and if it’s set to false you Can no longer remove the item you can still turn it around but you can only remove it if you break the block over here it will still break though as you can see but the items will not drop then moving on to do fire tick probably one of the most used game rules It’s available in for both Java and bedrock and it’s normally set to true but a lot of people won’t set to false because if you have to fire tick sets to false then fire will no longer spread so if you grab some flint and steel and set This tree on fire over here then as you can see the fire will not spread when do fire tick is set to false so normally it’s set to true so I’ll set that now and then you’ll see that the fire instantly starts spreading all over this Tree which is very sad so there we go it starts spreading and it will burn up this entire tree then we have the game roll do insomnia so this will determine whether phantoms can spawn in night time normally set to true doing something as normally set to true as you can see and You can also set it to false to stop phantoms from spawning both available in Java and battery condition then we go to the Emmys respawn game rule so in java dish is called do immediate respawn and in better condition it’s just called immediate respawn and it actually tells you what It will do so it will respawn the player immediately without showing the death screen so it’s normally set to false and so if we die as you can see we’ll see our death screen and then we can click respawn but if we set it to true and Then kill ourselves like this we will immediately respawn as soon as we die with a little bit of lag in between then we go on through a Java only one which is do limited crafting this normally sets to false and if you set it to true then you Have to have gotten the recipe before you can even craft it so for example if I get a redstone torch as you can see I will gain new recipes and I need to have them before I can actually craft the items so there should be in this recipe Book first before you can craft the items good example of this is a boat because you can only get the recipe by touching water so if I try to create a boat I can’t do it right now so as you can see I can’t craft a boat when I Haven’t touched the water yet and then we go to do ma Bluth so this is for both editions and it’s set to true normally so if I kill a pig over here as you can see it will drop its items but if this game rule is set To false so more pollutes false and then I try to kill a pig it will not drop anything also no experience then another one that has to do with mops this is do mob spawning so this normally of course had to true and it before both editions Of Minecraft and when this is set to true mouths will naturally spawn but this does not affect spawners and our events like raids so if we kept this game rule to false then no new mobs will spawn except for in spawners or raids or other events and we can see this Happening of course if we set the time to nights there we go and now as you can see not a single hostile mob spawning also passive mobs will also no longer spawn if this game rule is active so let’s set it back to true and you’ll see immediately that some hostile mobs will Start spawning there we go set it to true and there we go there spider some skeletons and even more mobs next we have a Java only one which is do patrol spawning normally sets to true and these patrols are just some images that spawn randomly in your world and which can Give you the bad I’m an effective course so if you set this to false then they will no longer spawn but if we go to a villager post and over there we will see that the pillars will still spawn here as you can see they are spawning right now but they Just won’t spawn in the wild when you’re just wandering around next we have the game roll do tile drops for both edition of Minecraft and set to true normally so this determines if blocks will drop their items normally set to true and if we just go into survival you will see That we will get some dirt from this gross bit if we set this to false and then break another piece of drawers then you will see that it will not drop anything also these will not drop anything you won’t get anything from breaking blocks so when this game rule is set to false And you have a chest with some items in there and then break the chest you will still get the items inside but not the chest with sugar box it’s a bit different because if you put items in there and then break the shell gerberg then actually both disappear an armor Stands with armor on it like this both the armor stands and the armor who will disappear an item frame with items in it will both drop so as you can see other blocks will not drop but item frames will still drop next is once again one for only Java Edition it is to Trader spawning so you probably can imagine what this is if do trader spawning is set to true which it normally is wandering traders will spawn and if it’s set to false then wandering traders will not spawn so I can’t really show this off but as you can see it’s Normally set to true and if you set it to false then no wandering traders will spawn around me again next is another very useful one it’s due weather cycle for both bedrock and Java nation normally set to true so it could start raining now any moment but if we set This game rule to false it will no longer start raining thundering or anything like that no snow so it’s very useful for recording videos because you won’t get the annoying rain all the time and it won’t have to do slash weather clear every single time it starts Raining you can still change the weather to rain for example and then it will forever be raining the weather will become clear again and will keep raining forever the next game rule is the game rule drowning them so it’s variable for both Java and better And it’s normally set to true so you can round normally but if we set this to false and try to drown ourselves so we got to go into survival as you can see we still have bubbles that deeply but now when we lose all the bubbles there We go we won’t take any damage so I’m in survival and I’m under the water but I’m not taking any damage I don’t have any effects or anything so darling damage we’ll stop doing drowning damage when it’s set to false the next game rule is actually already pretty obvious but I’ll Still explain it so this is the game rule fall damage and normally it set true for both bedrock and Java and of course this means if the player will take fall damage or not so it sets to false and it go to survival and jump off This cliff as you can see I will not take any damage then we have another damage game rule which is do fire damage so it’s normally set to true so we will take damage from fire but if it’s set to false then you will no longer take Damage from a fire like this also not from magma cube and you can then just swim in lava and you will not take any damage at all now we have one only for Java and this is one that has been added in 1.16 this is the game rule for gift That players normally set to true which means that if you die when a neutral mob is aggressive at you so if you then die by any weight weight means possible and respond the neutral mob will stop being angry at you so this is normally When it’s set to true when you set it to false and then die when a neutral boss is angry you will see that the mob will still be angry at you so it will still come after me there we go and we’ll still try to kill me then moving on to Again one of the most used game rules this is keep inventory for both Java and bedrock normally set to false so when this game rule is set to true and you die you will keep your inventory you also keep your experience if you die with keep inventory on and your health And hunger are just reset like normal next we have another multiplayer game rule that’s only available for Java edition this is game rule log admin commands it is normally set to true and if shared to false it means that even admin uses commands it will not be locked in the server log ok So now we have the first game rule that doesn’t have true or false this has an integer actually and this is the game rule next command chain length so it’s normally set to 65536 and it’s the amount of check marks that can be activated after each other so here we Have a chain come on blocks and if we just activate the first impulse one you will see that it will say start 1 2 3 4 5 6 7 8 so these years have 1 through 8 but if we set this game rule to for example for like this and then activate This again you will see that only the first 4 chain command blocks will activate so that’s what you can change with this game rule it’s for both Java and bedrock and after the first game rule has answered we immediately move on to the second one that also has an Integer available for just Java edition this is the max and decrement command game rule it’s normally set to 24 and this is the amount of entries that can be in the same block without taking suffocation damage so if you set this game rule to 0 or lower mobs will no longer suffocate And this damage effects survival modes or adventure mode players and all mobs except for pets it also includes mine cards and boats and we see it happening right here so we spawn in the husk nothing happens every spawn in 2 as you can see they will start taking Suffocation damage until one of them dies so let’s set this game rule to zero and now you will see it if I spawn more husks in there nothing will happen they will never suffocate they will just make a load of noise or they jump out then we have the Game rule mob griefing for both Java and bedrock normally set to true and this determines whether creepers zombies and ermine ghosts withers and the Dragons rabbits sheep villagers silverfish and snow golems should be able to change blocks and whether they can pick them up so this could also affect the capability Of zombie like creatures like zombie pigman and drowns to power find the turtle axe and prevents villagers from breeding so let’s just show this off for a creeper let’s set this game rule to false and let’s light this creeper here we go it will explode but not to do any Damage to the string so this will also keep mobs from trampling any crops or also they can’t pick up items anymore so there we go blazes can no longer create fire when I set the Falls or light campfires creepers can still damage entities when they explode and a dragon will no longer Destroy blocks and just fly through them Enderman cones pick up or place blocks anymore and foxes will also no longer pick up sweet berries from berry bushes same as with the creepers the gospel also not damage the blocks but do damage the entities rabbits will no longer eat Carrots relatives will not destroy crops and leaves and sheep will no longer eat grass but they will still regrow their rule snow Gunners will also not create a snow trail as you can see and villagers will no longer form and pick up items bits they will still open doors and Throw items the wither can’t do any damage to blocks both entities are still damaged and zombies can no longer break doors then moving on to the game rule natural regeneration available for both Java and bedrock and normally set to true and this means that you will just regenerate your health when your hunger Is full if it’s up to false so if you take any damage like this you won’t regenerate any of your health so even if you thoroughly refill your hunger you will still not regenerate any health you can still regenerate health with golden apples and regeneration and healing Potions but not by just gaining all of your hunger back then we are going back to bedrock Edition for the game rule PvP it’s only available for bedrock and is normally set to true and if you said the Falls you just call use pvp’s answer is On it for multiplayer for this game rule I’ve had to go into a super flat world with just a lot of dirt so this is the game rule random dig speed and vailable for both Java and better and in Java it’s normally set to 3 and in bedrock It’s normally set to 1 so this determines how fast everything spreads and grows and the case so a higher end of dig speeds means it grows in the case faster lower means it decays and grows slower so this we can see immediately if we set as very high so for example to 1000 you will see that this grass and mycelium will start spreading immediately because the rent XP the said very high so this normally happens much much slower and if this game will set to zero it will stop spreading immediately so let’s try that Here we go set it to zero as you can see it will stop spreading immediately then we move on to the game rule reduced debug info so this is available for just the addition and normally set to false and this has to do with this screen over Here to f3 screen or debug screen and also if you hold f3 and press B like this you will see the entity hitboxes if you hold f3 and press G you will see the chunk border so if this game rule is set to true like this then both the chunk Borders and hit boxes disappear and as you can see the debug screen will be reduced very much you won’t see your coordinates anymore just your coordinates relative to the chunk you’re in and so you can see the difference here so this is with it’s set to true And this riveting set to false as this normally next we have the game rule send command feedback available for both Java and bedrock normally set to true and so if for example I give myself an effect so for example night vision you will see it says applied night vision to Maximally under 5 there but if this game rule is set to false like this and we try it again then you won’t see it happening again even if I do get the effects again so there’s also effects kamal blocks so you see this over here the previous Outputs so if the game rules set to false there won’t be an output here as you can see nothing happened that i still got the fire resistance effect but if it’s set to true like this and activate it again you will CSS apply it fire assistance to me i’m back in bedrock for The game rule show coordinates this is only for bedrock and normally set to true you will see the coordinates on the top left-hand side of my screen and if i set this game rule two false like this then the coordinates disappear so they don’t show up when it’s set to false and They do show up when it’s set to true then we have the game rule show def messages so this game will determine whether a definite is shown after you die so if i die like this you will see that there will be a def message over Here maximal on fire that fell out of the world but if this game rule is set to false like this and then i died again then as you can see there is no new dev message so this also applies to your pets if this game rule sets to true like This normally this game is available for both Java and bedrock and then one of your pets sadly dies you will see that there will be a deaf message in this yes but if the game rules have to false and the path dies then there sadly will also not be a Deaf message next we have the game rule spawn radius so this is available both Java and bedrock and this determines the amount of blocks you spawn away from your spawn point so it’s only your original world spawn point and notice one point you’re set with your bed or With slash spawn points and it’s no reset to ten for Java and to five for better condition if you die you will see it it will not spawn in the exact same place every single time between a radius of 10 lakhs around the spawn point you Can’t have to spawn you in a single place if you set this game rule to zero like this set it to zero and now you will see that if I kill myself then I will spawn in the XA in place every single time and if this value is Set to for example 1000 and then you die you will see that you will spawn in a random place every single time so now I am here and if I die again I’m from a completely different now I’m over here after that we have a Java exclusive game Rule which is the spectators generate chunks game rule normally set to true and so this means that if you’re in spectator modes like this and you fly out you will see that chunks will be generated so these are just new chunks that are generated while any spectator Mode but if this game rule is set to false there we go set to false and now we fly out a little bit more you will see that we won’t generate any new chunks over here and so if we set this gamble to true right now again then you will see That this Junction will start generating immediately so there we go there they all generate then we’re back for a bedrock exclusive this is TNT explodes don’t set to true and you can probably guess what this does if we have TNT and explode it when it says it’s True like normal it was close to the terrain but if we set it to false then we will see that if we place down TNT and explode it like this it will actually just disappear so it will burn up it will not try to explodes and it will also not Explode at all then we have another game rule has been added in 1.16 it’s Universal anger only for Java and normally set to false so when it’s set to false the neutral mobs that are aggressive will not anger any our players then the player that made them angry but if it’s Set to true then neutral mobs that have become aggressive will become aggressive towards any player on the server so this is for multiplayer and finally we go on to the very lost game rule only available for Petrarch which is show tax which is normally set to true and this Means that you can see tax like here can be placed on stone can break stone good block of gold and can be placed on stone and honeycomb block so when this game really sets to false and then we go back into our inventory you will see that we Can see the tax and we can also not see if the item has any tax but the tax will still work so let’s try that out go into adventure and let’s try to break this and as you can see I can still break the stone with this pickaxe that can break Stone even though the tag has gone and I can still place this time block on the honeycomb but not on any other block on the grounds and so there we go those were all the game rules in Minecraft Java and battle condition I hope you found this video helpful If you have any questions about the game rules then please leave them in the comments below and otherwise please like the video if you enjoyed this video because I’ve put a lot of work into it and also consider subscribing so I want to see you in my next video so until Then bye bye Video Information
This video, titled ‘Minecraft 1.16 – All Gamerules’, was uploaded by MaxStuff on 2020-06-17 16:00:02. It has garnered 180604 views and 3317 likes. The duration of the video is 00:23:59 or 1439 seconds.
In this video I will show you every gamerule in both minecraft java edition and bedrock edition. If you liked this video, please be sure to hit the like button and let me know in the comments why you liked it! If you really love my content, please consider subscribing!
********************************** 0:00 Intro
All the gamerules covered in this video: 00:23 announceAdvancements 00:59 commandBlocksEnabled 01:44 commandBlockOutput 02:27 disableElytraMovementCheck 03:17 disableRaids 04:12 doDaylightCycle 04:46 doEntityDrops 05:21 doFireTick 05:57 doInsomnia 06:13 doImmediateRespawn 06:44 doLimitedCrafting 07:21 doMobLoot 07:45 doMobSpawning 08:33 doPatrolSpawning 09:05 doTileDrops 10:03 doTraderSpawning 10:27 doWeatherCycle 11:02 drowningDamage 11:33 fallDamage 11:54 fireDamage 12:16 forgiveDeadPlayers 12:54 keepInventory 13:17 logAdminCommands 13:34 maxCommandChainLength 14:19 maxEntityCramming 15:09 mobGriefing 16:37 naturalRegeneration 17:04 pvp 17:17 randomTickSpeed 18:01 reducedDebugInfo 18:44 sendCommandFeedback 19:22 showCoordinates 19:42 showDeathMessages 20:25 spawnRadius 21:16 spectatorsGenerateChunks 21:53 tntExplodes 22:19 universalAnger 22:43 showTags
23:27 outro
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*********************************** #minecraft #gamerule #1.16