Welcome back settling here fronting me I’ve got a huge 96 by 96 block contraption and it looks kind of funny but when I look at my map it appears as pixel art of Mario it looks a bit like this it’s easier to see on my display Than it is on the video I’m sure but it looks like Mario when I go ahead and push this button here 600 Pistons are going to fire and there’s be a lot of lag but after a couple seconds the pixel art now looks like this looks like the Picture that knotch uses on his Twitter account I can go ahead and push the button again here and it’s all going to do the leg thing again an update and it’ll look a bit like this which is what what it might look like if somebody implants minecraft and minecraft by Using this technology so I’ve got a 12 by 12 pixel display I’ll push the button one more time to get the last image that I have stored in memory and what we can see now is a list of all the colors that are available in the color palette for This display there are ten colors there’s some red blue green whatever and so before I go on I want to thank Effie disco for his help he helped me test this stuff and figure out how to make it work so I have as I said a twelve by Twelve Ixil display each pixel is eight blocks by eight blocks and the way the way it works is there are sixteen by sixteen chunks that mostly even though about and each chunk is divided into four 8×8 blocks each block corresponds to a single pixel on the map and the way That the map determines the color pixel should be as it looks at that 8 by 8 block and it figures out which type of block has the most presence in at 8×8 square so in this case we have six snow blocks we have six stone blocks 16 two Blocks six wall six grass six water there’s three leaves and so everything is tied at six except if we look down into this through this glass we see there’s a stone block down there and so there’s actually seven stone blocks showing on the top layer of this 8 by 8 Square and so that’s why in the bottom right corner we see a bunch of dark grey pixels which correspond to stone so well we have down below here’s the here’s the stone block block we were seeing through the glass we have a little piston tape and so when I push The button over there every single piston tape in this 12 by 12 grid is going to cycle through and it’ll go to the next block in this case the next block is snow so we when snow is pushed here we’re going to it’s going to be Visible through a glass and snow will be winning and so when I go ahead come over here and push the button all those piston tapes are going to fire and if I look at my map again we see the bottom right corner the bottom right corner has A pixel that that’s white now instead of the gray that it was before get out of the way and show you and so this is a pretty cool technology that allows you to have ten color displays and you can you can store any number of pixels in the loop and it’ll display different Images but this isn’t the only way to use this you can also I have a display over here on the map it shows up as a as a brown a bunch of brown pixels with a green pixel in the middle like this and so what I have here is a little bit Little bit of a different design I still have a 8 by 8 pixel because it has to be 8 by 8 instead of 6 of each block I have 5 wood 5 stone 5 T&T etc 5 graph I’ve leaves and if I look down through the hole there’s another leaf block and That’s why the pixel shows up as green on the map but I also have a bunch of pistons sticky pistons here that are ready to push another block into into this shaft above where the leaves are to kind of block out the leaves and replace It with its own color so if I push this ice block for instance I’ll have six ice blocks and five of all the other kinds of blocks which will cause the the pixel to look like ice which is a light blue color so I have some levers over here Which are directly controlling the blocks over there and so here’s here’s the the lever for wool so if I look on my map we can see there’s green in the middle right now because there’s leaves showing but if I flick the lever now the wool shows up and if I Unfit the the green will show up again and if I flick the lever here we have dirt dirt plug here you see it’s orange it’s actually quite quick to update there was a lot of leg over here because all the piston tapes were firing but That’s just leg that has to do with the piston tapes that is nothing to do with the actual the map display and so we can get whites and all these other colors so this this this design has 11 colors it has leaves in addition to all the other Ones I couldn’t use leaves here because leaves wouldn’t work in the piston loop there are a couple of notes that I should make the first is you might be wondering why I didn’t just use colored wool blocks on top and I’d be able to get the 16 colors of wool plus all these Other types the reason is that all all of the different types of will actually show up as that light that same light gray color that we see ah from from this wool it doesn’t matter what color the wool is it’s going to show up the same On the map seems kind of true for for instance sandstone and regular stone if you if you have sandstone if you look on the map the sandstone is this dark grey color there’s a lot of block types that that show up is the same color on the Map even though they look like the different color when you’re looking at the actual block the other thing I should note is that there’s a limit to how far maps will update and so that kind of affects the mechanics of your display so if I push the button here all The piston loops are going to cycle on to the knotch picture and it’s kind of funny we actually have some some green on the launch picture where it was brown before because some of the grass spread from grass block to dirt blocks but you’ll notice the top few pixels in the Knotch picture haven’t updated and that’s because i’m just too far away in the map doesn’t check that far away so if i move a little bit closer it’s going to update those pixels and we’ll get the whole image but it’s kind of limitation on the size of a display and where the Player has to be positioned relative to the display and you also have this this indicator which if you’re if you directly over the display is going to block parts of it which is a little bit annoying but it’s that’s the way it works so yeah I’m really looking forward to seeing what people Be able to come up with with this type of display there is one more thing I want to note there are actually more shades of these colors that you can get technically in maps if you look in the ocean here for example you’ll see there’s a few different shades of blue And the way that that occurs is that there if you have blocks next to each other at different altitudes it causes different different shades of that color to show up it’s called beveling and and so theoretically you could get different colors to show up but it’s a little bit Difficult because you have to control the altitude of blocks which is hard to do in a static structure like this but yeah if you if you come up with something posted as a video response to this I’ve posted the schematic for this pixel in the video description so you Can download that schematic and try it out for yourself thanks for watching Video Information
This video, titled ‘Minecraft: 11-Color Display on Maps, Controllable with Redstone’, was uploaded by SethBling on 2011-10-30 01:30:25. It has garnered 490630 views and 6744 likes. The duration of the video is 00:07:28 or 448 seconds.
A 12×12 pixel, 10 color display, shown on a map, and controlled by redstone. You can use “pixel” contraptions composed of 8×8 meter regions to control the pixels on a map.
11-Color Pixel Schematic: http://www.mediafire.com/file/ticn91niwg3bari/ColorPixel.schematic
MinecraftForum Topic: http://www.minecraftforum.net/topic/752690-11-color-display-using-maps-video/page__p__9804272__fromsearch__1#entry9804272
Thanks to FVDisco for help testing this out!