Welcome back settling here today I’m going to show you my design for a pulse multiplier let me show you what that means to push this button here and the piston is gonna fire five times five times and it’s done let me let me show you that again one two three four five So that’s all the circuit does but it’s very customizable so if you want another different number of pulses than five for instance you can see I’ve got five of these cobblestone I’m actually meant to use regular cobblestone but can I use cobblestone monster egg I’ve got five of Those in here now it’s ten doesn’t matter what item but you can put in any any kind of item there and you can also get figure the bill a so if I want more delay I can I can do that and now this piston will fire ten times and the clock Will be slower so it’s a very customizable circuit the delay and the number of pulses are both customizable and you could expand this out more if you needed more delay there is a minimum amount of delay and that’s what I was showing at the beginning of the video With a it’s kind of four tick delay one two three four and that’s the venom amount just because it takes four ticks for the hopper to get rid of its item so there we go ten pulses very quick and that’s all customizable so let me go Over how this works okay so we’ve got the the 10 cobblestone items in the the dropper here this dropper is pointing this way so it’s facing this hopper this hopper is facing left it’s also and then this one’s facing left and this one’s facing left so we’ve got As little kiss a little clockwise loop when the dropper dispenses an item it’s gonna go into this one and then it’s gonna funnel back around into this guy except a lot of these hoppers are frozen so so what happens when we press the button okay this is a little monostable Circuit do note that this this comparator is on subtraction mode which is not the default mode so I had to right-click it oops I had a right clicking to get into that mode and and so when I press the button that’s a monostable circuit so it’s going to Cause a one tick pulls to go into this block and that’s going to trigger the dropper now the dropper is going to dispense an item into this hopper and the hopper will now have an item in it and so that I’ll output through this comparator a little signal one signal strength and That’s gonna feed back through these repeaters into this block which is again gonna trigger the dropper so we have sort of a loop in which the dropper dispenses an item and it triggers the dropper again excuse me and so this loop is what causes the dropper to get rid of all of its Contents now as the dropper funnels the items into this hopper the hopper is just gonna pass the items along into this one now what we’ll see I’m gonna increase the delay a little bit here but we’ll see is that the items kind of pile up in this hopper and they don’t they Don’t get put into the next topper just yet and then once all ten items are in here it drains back out into this hopper and then those drain back into the original dropper so what causes that well it’s this comparator is this comparator coming off of the dropper and As long as there’s any items in this dropper it’s gonna go ahead and power this block down below which powers this hopper basically keeps this hopper from dispensing or you know passing any of its items alone to this one and so when we start the circuit this guy is frozen And it’s gonna stay frozen until all 10 items have been dispensed from this dropper once that happens and that’s what we saw once that happens this unfreezes and it starts putting the items into this hopper but this hopper at that point will be frozen and I’ll Start the circuit again you can see as soon as there’s any items in here it causes this comparator to turn on which freezes this hopper and then as long as there’s any items left in this hopper this one is still gonna be frozen so this guy will unload his his items into This one until it’s empty and then at that point this one is free to put the items back into the dropper here and so it’s sort of a buffering system I use this guy as the main buffer to to store the items so that they don’t go back Into the dropper so that it’s not an info Loup but then i need a secondary buffer because i don’t I’d if there what if this guy wasn’t frozen this guy would to spend cider drop items right back into the dropper and it would start freezing this guy up again even though it’s still At items only I left in it so that’s what I use this secondary buffer for so that’s how it works and that’s that’s why it only goes through the items once until it resets does take some time to reset and if I push this button you’ll notice you know that That’s gonna take a you know a few seconds for that to go up but even once this guy fills up it takes about oh you know five seconds before the dropper fills up again here so and we have to wait until this dropper is completely Full in order to do the circuit again so one way you can you can deal with that is is you can do something a little bit like this let’s see it’s basically to reconfigure the circuit here so now we’re still gonna freeze this hopper when this hopper has an items in it but Now I can get the comparator output from this hopper and if I just put a torch and a lamp on here so this lamp now indicates when the circuit is ready to go as long as there’s either any items in this hopper or this hopper this block Is well this comparator will be powered the reason for that is there’s two different waves this comparator can be powered one way is that if this block is powered it’ll power this comparator so that’s what’s gonna happen if this hopper is powered through this circuit alright sorry if this hopper has any Items in it and it’s powering through this circuit the other way this hopper or this comparator can get power is if this hopper has any items in it and this is kind of a feature so that you can hide your comparators if you are basically hide your computers behind the Wall so if you have a hopper or a drop or whatever or yeah let’s put a dropper here so I can put a comparator over on this side and it’s gonna be able to pick up the signal through the wall and you can see that turns the comparator on Over here so this is a way to do it and and we push the button this light will turn off and it won’t turn back on again and still though this dropper or the sorry this hopper and this hopper empty so you’ll see it’s off okay this guy is Emptying you and when this is empty though this lights doesn’t turn on we have to wait till this one is empty and once this one is empty that means this one has all the items and we’re good to go again so this is if you want an indicator light you can slightly Reconfigure the circuit to do that I think I’ve shown the circuit enough that you guys could probably rebuild it if you’d like on your own I think this is a pretty cool customizable circuit it’s very compact and it it works for up to 576 pulses just based on this exact Circuitry which is pretty cool although it will take a while to reset if you if you use it for that many and also like I said you can increase the amount of delay here by just you know adding more repeaters as desired and so you can have The pulse pulses be even slower if you’d like again there’s a 4 tick limit on how quick you can make the pulses so that’s that’s it for the pulse multiplier hope you learned something hope it’s useful thanks for watching you Video Information
This video, titled ‘Pulse Multiplier — Minecraft Redstone Device’, was uploaded by SethBling on 2013-09-03 21:00:03. It has garnered views and [vid_likes] likes. The duration of the video is or seconds.
A compact and highly configurable pulse multiplier. SethBling Twitter: http://twitter.com/sethbling SethBling Facebook: …