I don’t really know what my expectations were when I grew up. I just wanted to make games. I didn’t really consider where that would take me. Today, I am Chief Creative Officer here at Mojang in Stockholm. We have more than 120 million monthly active users And more than 200 million sold copies of Minecraft. I often get the question why Minecraft is so successful. I believe it’s the way you interact with the world. It’s very simple and you have a big impact with small actions. You quickly realise that you can build anything, So it gives you a sense of empowerment. I came to Mojang because I’ve been making games my entire life. Markus Persson created Minecraft and his idea was to create more games with the support of the success of Minecraft. I got asked if I knew someone that could help them develop a new game. I said, ‘I’ll volunteer myself.’ For the first year, it was just me and Marcus working on Minecraft. It was really indie spirit, as we say in the industry. We were just doing things for fun. Sometimes we’d have an idea on a Monday and it would be realised by Friday. So it was very high-tempo and a lot of fun. When I started, the game had already sold 700,000 copies which was amazing and more or less unheard of in the indie game scene. We believed that we had peaked but we quickly realised that Minecraft is here to stay. So that meant that I would take over the lead development of the creative vision for Minecraft. I think the most fun part about making games is the early phase where everything is possible and it’s both about creating a world, but also creating the rule sets of this world. When I look around I always look at things and think about them in terms of game development. I’m not sure if it’s a blessing or a curse. For instance, when we were on a holiday in Singapore… They have these amazing plants that grow on the trees like flowers And I was thinking, ‘Oh, we could use that.’ Sweden might be a good place to be a nerd. We have these long dark winters so it’s not strange if anyone stays indoors the whole weekend, working on something on the computers. That’s potentially one of the reasons why we have So many good music artists and also game developers. We have the time to really geek out on specific topics. We’ve just snapchotted a few features for Caves & Cliffs, like copper. And we’ve gotten some feedback that I’d like to share with you. Today, I’m more guiding and directing ideas And Agnes Larsson is now leading the design team for Minecraft. We know that kids play a lot of Minecraft. So when we add new features, we try to consider if we can make this feature in a way that teaches them something. One of the reasons why we added bees Was to put attention to the fact that bees are important for pollination, but also for the way we produce food. And also, Minecraft is a fantasy world and not everything works as in real life, obviously. When I play Minecraft with my son, I build things and my son wants to go on an adventure. So he just says, ‘Come on, dad.’ ‘Okay, I’ll follow you.’ When we’re out exploring, I’m more like, ‘Can we go back now?’ ’Can we continue building on the castle instead?’ And he’s like, ’No, dad.’ I’m always thinking about what I’m working on next. You never really sit down and say, ’Oh, this is it!’ It never really ends. You just follow your drive. Video Information
This video, titled ‘The creative mastermind of Minecraft – Stories from Sweden’, was uploaded by Sweden on 2020-12-09 08:00:20. It has garnered views and [vid_likes] likes. The duration of the video is or seconds.
Minecraft is the best-selling video game of all time, with 126 million monthly active users. Meet Jens ‘Jeb’ Bergensten, Chief …