What is up people slap bacon back with another episode in Bacon’s world so guys so so so so Bacon’s been busy I didn’t get a video out on the weekend because I was busy doing some stuff well I was a partly babysitting so there was there was that But I used the time wise guys okay boys cave noise and yeah it wasn’t working on this tiny says hi as usual he always us to talk when I start recording now so yeah you know when you do a big project like this you got to take a break so Well you guys can always tell by the title I think about like dodging the title and giving it you know a fake title sometimes just to mess with you guys but then when people search for something they wouldn’t be able to find it so there’s that but yeah I did tweet Out over the weekend that I was working on something big this one of my new favorite things just to watch these idiots track the golems up there haha sucker hee hee yeah um I did start working on this a little while ago and just kind of didn’t say anything Remember we hollowed it out and I kind of commented that we didn’t have a lot of space to work with yeah that was the thing right so you can see actually I pushed this wall over here break2 the bunny farm like that dirt blocks visible in the bunny farm so it’s Got to stay there but you can see I kind of push straight to the the outer limit the outer limit remember that show yeah and you can see I’ve got a layout going on here that’s because it’s good guys my design is done and it’s freaking amazing If I do say so myself alright guys so right now we are in front of mr. ethos labs original potion brewing stand tutorial now some things were a little bit broken in it namely the item elevator he used so in order to recreate it I did have to Change it ever so slightly namely just the item elevator that’s really it the same concepts that he came up with still apply to potion brewing ok so this system is able to detect when you’re brewing and lock the the system from pulling the bottles out until the Brewing cycle is finished and then send them into a chest achill and when it sends a finished batch into a testicle order another batch etc and it’s able to tell when you’re out of water bottles and halt the brewing then stop it and it even has an indicator light to let you Know that you’re out this while it wasn’t the original potion automatic brewing lab as a matter of fact that began in like the 1.5 redstone update snapshots so like beginning of 2013 I think either late December 2012 or January of 2013 was one the redstone update snapshots were out so going away Stock and people were onto this stuff right away but etho quickly became the standard you can see it still work see how it’s as soon as I turn it on it’s automatically started it’s pretty fast but we need to do better than les guys part of the problem is this setup only Uses one brewing stand we need more better we need faster also as ugly leavers and you guys know I hate those there’s some other problems if we want to tile multiple stands and that’s why I wanted to come into creative I did attempt to do a one wide tileable which No way ethos is three well let’s not say no way let’s say I basically got it done I’ve got to work out a few more timing things but it’s too big for the man cave and well I’ll probably do it like a bigger build for fun peace when I’m done Working that out but I decided it was too big for the man cave so right here we actually have um a combination of ethos turned into a 2 wide tie level which as small as you can get is and my 2 wide tire level and the reason being Is I wanted to show you the first two here or ethos you can see how we got streams crossing this is a problem right so it basically works on the concept that you use the hopper above arm the brewing stand as an item filter by Putting 22 items in it that gives you a signal strength of one as soon as another item enters you can see will get a signal strength of two will throw that in there the problem with that is the way his setup is you can’t tile up because we’re using a redstone wire over Here so now we’ve got cross streams you can see how it’s affecting this one as well even though it shouldn’t be okay it’s turning the torch off for that one as well and what that torch is doing is locking our water bottle input so what most People do on because this kind of like the all standard if they go three wide so they put a space here and since 1.9 what a lot of people will do is in that space in between the two of them they’ll put a second hopper for um another chest Filled with the blaze powder because now we need blaze powder – powder power right and it has to come in from the side as well like the water bottles otherwise it’ll go into the top to make strength potions so that is kind of the issue with his setup so my first stage Was shrinking it down to two wide and I did that really really simple guys this is all we had to do we kept his repeater with redstone dust the gold standard everybody uses locking the bottom hoppers but we need to move the torch and we still need to lock our water Bottle dispensing system system so that you know it’s not trying to put water bottles in right when it’s not brewing so you can see same set up torches off because we’ve got the 22 items in there right for 23 items instead of 22 we take that back out BAM It powers that not lying locks our water bottle dispense system now another issue is you have to go straight up with this design well you don’t have to but pretty much for water bottles and I needed to change that as well so I made this small Change here which allows us to get this now the streams aren’t crossing don’t cross the streams guys we do however have one other problem if we’re running an array we also need because with his original concept we need the hoppers that are pulling from our main line Whoops I broke that would just put that there we need that lock so it’s not pulling the next batch not trying to go to the next day etc so a lot of people do that with fancy timings and stuff well guy it’s not necessary what we’re going to do is We’re just going to add another block here and another torch and then we’re going to go up and we’re going to add another torch and this is the part where it changes a bit based on arm redstone timing and how many items you’re trying to push through So the standard potion is you know four to five items pretty much well three actually I think some are too yeah you can go as low as two but to get five items through we need a delay we could go six items I’m going five because the Six would be dragon’s breath and guys it’s too hard to come by to tell like warrant extra work just for that I mean you’re lucky if you get a stock fighting a dragon so plus like to really not use for that much you know what I mean I mean the best tip taro Doesn’t even use it so for repeaters on a for tick delay so eight sixteen ticks is enough to let five items from the second that first comparator or that comparator detects the first item coming into the system it’s enough time to let five items through before it locks this so that’s Why we’re going with 16 tick for a repeater delay okay but we do have a bit more of a problem here guys I shouldn’t have never broke that and that is well what happens if items are trying to go over to the next one just as this loads It’ll it’ll pull down part of our items right the next batch going to the next one right like let’s say this one yakov okay we’ll throw up we’ll throw our block in there and we’ll see okay so it’s locked but it finishes brewing just as the next batch is coming over to this One over here that’s why we got this comparator here so really really simple in order to do that we just need to detect the first item coming in here and put a stop to it and that’s why we’re not having our hoppers for the water bottles come up here like most people do Instead we’re going to drop a comparator here we’re going to drop a block on the dot we’re going to drop another block here and another block here now we’re going to drop a torch there a block on top redstone dust here and here and another torch here you can see how it Just fired that off so what’s going to happen is while this is locked this will stay in this state this being locked from the bottom from it brewing is not going to affect it but if items start to come through as this is shutting off as soon as one hits here What you see happen is it toggles the torches and turns it on forcing this to stay locked until the last item has passed through over to our next brewing section in the chain so that’s kind of the meat and potatoes I wanted to show you guys now the trick to doing that is We have to have this here and instead of having our water bottle line come here this is our water bottle line and we’re going to tap into it like so alright guys so quite a bit later most of the brains of the operation are in so you can see there’s no redstone Dust on this so I put a torch there for now but all the delays are set up the line for the armed items coming in is done and you notice I’ve got this pointing out that direction because we’re going to tap and do it for an emergency overflow chest We’ve got our line for the water bottle setup all the storage chests in our smart locking system is in and everything else for the core the meat and potatoes shall we say of it is in you notice I’m using the white concrete that’s because some of this is going to Be visible from outside with our layout the chosen layout I have so I wanted to keep the white theme going I guess we’re going to have a mishmash of white blocks because we’re using quartz slabs and I think I might actually finish the back wall in the iron with these bad boys the Sea lanterns in them just to kind of complete the field overall you can also see them using the sea lanterns to cap off our water and our item lines respectively so the item lines the items are going to come from this side and the water line is running this way and stops Right there so the last hopper for the water line is there because we do not need any water bottles past that point because this the last cell you’ll notice I’ve got a comparator here even though we don’t need to lock anything per se for those cells but I will explain why that’s them What why it’s needed a little later on alright peeps are you ready are you ready pitch out so here’s what the inside of the rooms going to look like I just want to dig you know get the bulk of it set up obviously we’re not done These are left open for ease of working but here’s going to be our selector panel so the four in the corner are going to be an always-on state and then we’re actually going to use redstone blocks to toggle these because they power the lamp directly but not Things side-by-side and that way we can use buttons instead of levers cuz leavers suck well they don’t suck they have their use but they’re ugly so I prefer to hide them so here’s the order of which I’m putting everything modifiers on the end splash on the very End and then you know like a logical order of like health strength speed jumping night visions water breathing regen fire resist you know that weakness stuff and yeah modifiers its thing over here we’re going to be having our stock so we’re going to set up a storage system here complete with the shelter Box loader and this well this light will be off all the time this one will be on when there’s stuff in the system that needs to be transferred into shelters this is going to be our on/off button you can see I pulled a clever little trick where the button we can push it But the lamp there is actually what’s giving us the name system on/off and then over here we’re going to have a stock indicator so when this is off that’s going to mean something is empty and when it’s on it’s going to mean we’re good to go now we’re doubling that Up by having these lights here so when I see this off I’m going to be able to take a quick look over here and if these are off it means we’re out of water bottles refill them in our water bottle station right here so I won’t even have To go up top if that’s all it is but if I see this is still on and this is off or I refill these and these come on but this is still off that’ll mean I need to go up and actually fill some of these bad boys and you’ll see how we do That you will see how we do that so obviously you can see here’s our wall we’re actually going to have to come out here for some of the wiring so I’m going to have to knock poet part of this wall out on either side to get the wiring in and Then just expand the wall out a block to cover it kind of thing yeah and you can also see how close we’re getting here like we will bump up against this on the feeling I might even join them up but we’re going to have doors to access either side of this Because you know look how crazy super tight it is back here right so it’s going to be a thing yeah we’re going to be really tight for space in here but I made it work so here’s how I’m lighten up before on either side just a redstone line there These lamps I’ve actually used to mark something guys to mark something what I’m marking is where we’re going to start our switch that’s going to turn everything on off so we need 13 spots for everything so we’re going to take these out in this particular instance And yeah that should be how far we go now if we actually take this out you can see the buttons right there so this is how we’re going to get around with making our selection panel oh crap I put C and we can just double check that we Have it lined up right and then what we’re actually going to do here is we’re going to put stickies here we don’t have to wear you see how it’s low enough here we don’t have to worry about like wrecking any of this now you could like Bud some of these and lock these up by sending power through them if the farm is running but ideally you don’t want to you know power your farm or make a selection while the farm is running you could with this and odds of it’s actually screwing up a batch is pretty slim None but we still don’t wanna do so we’re going to put stickies here and these are actually going to toggle the system and then we’re going to get away with that by just going naked sill and we’re going to take these guys out and we’re going to go like so all the way Down and then this is what is actually going to toggle the blocks back and forth but in order to do that I have to move these and then we have to have these bad boys facing in that direction like so so I’m going to get that done Off-camera I just wanted to show you and then we’ll make some more progress on the other stuff alright guys a bunch more guns so our water bottle filling station is in and dial you’re going to start to see now all the leg I just restarted minecraft So it’s loading the whole cabin yes it’s a thing you give it start to see what I meant about how tight this room was and it’s literally designed for the space so there’s our kissed ins which will toggle the light on off for that and yeah we’re Up against the wall I put our item elevator in just because it’s a thing I’m not sure if I want to close this off or leave this like open the drop-down lick down but you can see um somewhere in here I think somewhere yeah yeah There it is you can see just how tight we got there like yeah we’re tight I had to cram this in and squeeze the ball in as best as possible to kind of accommodate our item elevator because we had the thing there so what do you call It dick dick dick cocoa beans thing I had to worry about setting off the redstone for that so this is super compact the clock is actually part underneath like you can just see the top serve her the other ones underneath it’s crammed in about as tight as we can get So I’ve got one two three four five oh wait we don’t count that one that’s an individual one two three four with the hoppers about five storage chests full for water bottles oh yeah and I finished like the back wall here all iron what the heck continue and then We’ll use the white on concrete everywhere else yeah and you can see off the bottom chest there we’ve got a comparator there and the reason for that is we’re actually going to take a signal off that bad boy and today not crap never mind I’ll grab the concrete in a Minute in a bit in a little bit we’re going to take a signal off that bad boy and we’re going to wrote that for part of our logic we’ll get we’ll get to that in a sec but here you can see I’ve got a bunch of droppers pointing down and Those are going to be like our bulk storage kind of thing the reason we’re using those and not chests is because we don’t want to have to use trap chests like because you know they’ll they’ll misfire the laksa deadly fire and you can see this one for the nether work We’ve got no piston mechanic underneath it it’s always going to send the trail in other word so from here we’re just going to put droppers like so and these are going to be the ones that actually fire into our author chain so yeah it’s it’s going to be a thing it’s going to Be a thing and then we need to go like a so and here’s where we’re going to run our hoppers out before we do that we’re actually going to place a bunch going down so that’ll be storage and then we’re going to use the hopper to measure Uhm helpful our system is and we’re going to create some logic where if one of these hoppers empties it will lock the fist so that way whenever we get low these are still full completely full so we never ever ever have to worry about getting misfire ever it’ll never happen We’re but dropper tries to fire a potion ingredient often there’s none there we want to completely avoid that so we do that like so we need some lights on top of these bad boys which apparently I forgot to put my inventory be safe before we came over here too and then up Here nice and simple is where our firing logic is going to go so for this really all we need is a bunch repeaters and now you can see like when we toggle the system on the blocks going to get raised so these can fire that way we can turn It on and off without anything this firing now on the end here in my testing for some reason one tick on all of these we’re fine and the item stayed in order but for whatever reason I don’t know if it was just because it’s the last dropper the netherwart one would Actually lead it ahead unless it was on four ticks so the restaurant one tick we’re going to keep that one on four ticks that’s it that’s all as far as that goes then we we still need to put a clock in place to run into all of this and That’ll be a thing but then one other neat little thing I wanted to show you guys is we need to tell the clock when the fire right you can see I’ve blast in pretty much all of this you can also see I’ve got that comparator has nothing attached to it that’s because we’re Doing this so that end hopper we’re going to use this as a safety switch so whenever we shut the system off it’s going to lock this bad boy so if we’re in the process of sending anything it’ll get stopped here and it will wait for next time we start the system in Addition to that we’re going to use this whole line to actually be smart and crap we got to go down get some let’s get the stuff I forgot I’m an idiot supposed to have all the stuff on me before I hit record on yeah we’re going To need a bunch of this so let’s take a bunch of that we’re going to need I grab those did I forget anything else repeaters we need more leaders yes we need more leaders that’s what it was okay so yeah here’s for our shelter box system I’ve laid that out I’m going to Leap like till the end to get that done one so I have open access to so I can squeeze it in under the effects lock and everything but what we’re actually going to do here guys you’re going to love this such a cool idea we’re going to use observers that detect our locking Mechanisms for each chain to go ahead and tell our clock when it wants another batch so we’re going to use a trick with the hopper clock to only fire once when we first start up the system and then it’s going to stop actually we’re using The same trick I used in the fan dooper where if you use one regular piston it’ll fire once and then it’ll stop we’re going to do that and we’re going to have this connect to it so that it literally literally waits for one of these to tell it to go again so what Will happen is when it locks it’s going to fire and request another batch one one empties it’s going to fire and request another batch now you say that means each one’s requesting twice is not going to be a problem you don’t want to double up you are right don’t worry I Thought of that I’ll explain it all in a little bit but this is kind of the remainder of the brains of our operation outside of just a clock and some fail-safes that’s basically it these all lock themselves independently and even ask for another batch for the next one isn’t that amazing So yeah I’ve got to run um a comparator output yet and clocks and all that kind of stuff so in terms of comparator output let me show you what I’m thinking here I’ll just do one and then I will leave you with the rest I will leave you To do the rest so this isn’t a four mile long or four million hour blown ceiling episode it’s going to be long enough as it is so what we’re actually going to have going on here guys is this whole road it’s going to have comparators going Into a light the lights just going to be a visual indication of whether the hoppers full and the system’s good so we’ve got one light down there to tell us if any of this is empty and then these lights will give me a quick indication when I come up of which items Need refilling okay so we’ll have a whole row like this and then I’m going to put some redstone wiring on not there dang it Bobby there let’s just go ahead and no it is the never never mind we are going to have the redstone wiring here and if you can hear that background Noise I don’t know who’s doing what but my apologies guys my apologies so basically we’ve got an end or gate right if any of these are empty the torch will turn on it’ll light this whole redstone wire up and that will lock the whole system and shut it down and prevent it From running any farther without items in the same sense over here I’m going to connect this output for water bottles up to that system and then we need to run you know obviously down to the light down there so we can see it from down there so I’m going to get all That done I’ll be back all right guys a little more progress and I wanted to show you the thought process here so I’ve written an overflow chest for our actual items um in testing once I got everything worked out this pretty much never got anything in it but it is nice To have one here just in case say I physically screw up putting stuff in screw up the sink or whatever there’s some weld for the overflow to go rather than just a whole bunch of it piling up into one of our brewing stands and then the comparator from that bottom chest So all these chests will be allowed to empty we’ll get almost 5 chests worth of a batch of potions it’s going to be our cycle before it’ll automatically shut off so what I want to make a potion I can you know start the Machine up and go Do other stuff if I want and get a little shy of 5 double chests full or you know I can do the manual stop when I get a chest or two full or whatever yep so then that’s going into this block and then powering this block powering these Repeaters and you can see they go up into a torch tower and this is where that light downstairs comes into play so that torch tower is powering this repeater so that adds to this line right remember if any of these are empty or now this is on because we don’t have any Bottles it’s going to trigger our shut off as far as the lighting to go down goes I’ll just show you guys here hook so I’ve got that line coming out and it’s hard to see but you can see it’s going into a torch and then sticky piston we When this is off that torch will turn on which will fire the redstone block off which will power that dust which will power that block that redstone or that redstone block will come down and light the light so right now we can see it’s wired up good but it’s off meaning we Have no stock right stock indicator no stock these lights are off and that’s off meaning not only do we have no bottles but we have no items with which to brew now the other side this gets a little more complicated so we’re making use of a button here so there is like There is a button on both sides this one’s just for show for it to match up with this one it doesn’t do anything but this one we actually have wired in so we’ll be able to push this and you can hear it fire okay so I’m going to Turn it off right now because that’s the way I want it like when I guess I can put these back here now that’s I want it off while I’m wiring the rest just for simplicity sake but you can see that’s just running into a repeater and then I have an observer Detecting that which is going to fire the sticky piston which has an observer on it which will power that regular piston then that piston will power that observer which will push the block down right which will turn the light on now let’s go up and I’ll show you Basically the rest of the logic here how this fits into our on/off switch but as well into our whole system so when this is up this line is going to be powered right now we’re going to use a monostable right here to fire our first order and for the Clock that we build for each subsequent order so when that’s up this lines locked meaning that piston is going to be up so when we send a signal through it which we’re going to do right here nothing on right nothing will happen at all because it’s Up so that’s going to lock our system which I’m super happy about and then we’re also going to run this line and here’s the cool part that I never told you guys about let’s let’s just grab this and go like so and I like so and Like it so and I guess I’ll have to do this for now like that and let’s well that’s gone forever no I’ll go down and get it in a sec so the reason I’m using all repeaters here one is to reduce lag but two is just so it doesn’t affect any Of the wiring we’re going to run for our storage system but you can now see when we turn that on its going to turn this off right see how that pulse is there that’s right so we’re going to hook our clock up to this wire right here so when This bank of repeaters goes off its going to flash that wire and start a clock to call for the first order and then I’ve got to run the whole clock all the way back into this which is actually going to send our orders through the system via repeaters you follow I know – lot going on it really is but what do you want for me to be built it can’t be helped alright guys so before I go any further I want to show you all this because it’s getting tight in here like the rest of its going to get pretty Compact so I got a lot of blocks to cover on the outside because I just couldn’t stand staring at that much brick there it was like do this I don’t mind because it’s covered right make you barely see it you know in there over here where the torches are it’s not something that Would stand though to too much but that big chunk there because we had to put all this wiring in so you can see um let’s just pop up so this is now wired in so when any of this is lit up including the the torch tower for the Water bottles it’s going to fire this repeater sending this block down connecting to this line which connects to both our clock and our firing mechanism armona stable for our item call which is just a piece of redstone dust that’s attaching to here because there’s nothing blocking it right There’s only that fee Lantern and the signal will travel through a sea lantern but now we have to do the heart of it so you remember we had on this line underneath here that’s going to come over here and fire the repeaters underneath there you can see where they Are which will pulse this that’s going to send our initial call here right so when that happens let’s put our 11 items and that’s going to be the heart of our timer from my testing 11 was just enough now you should see this pulls back and it just stays there Yeah see so when this goes off it’s going to pulse that and start the clock and you can see while it’s running it ignores any other pulses which is why we’re using a hopper clock here guys that is numero uno for that because using a comparator clock or anything Else would be one much bulkier to get the timing right and too we would have to put in redundancy so it ignored extra calls we want this thing doesn’t matter how many times it flashes just to acknowledge the first one do one cycle send another batch and then accept an Impulse after that and not before that now what we got going on underneath here is you can see that line I also brought up here so when we’re in the off state which this is now you can tell because that’s up it’s locked in the up position from that wiring these repeaters here Are coming over here empowering this block and that’s locking this hopper here okay that is locking that offer ATM arm we actually need to tap our line into that so if you can see it’s not working it’s not taking in items and that’s why we put that comparator here With this light just another visual indication for me that hey I’ve got a batch waiting in here that’s it that’s all so it’s a queue right it’s a queue now we’re actually going to create another queue over here and this one’s going to be actually the most Important out of all of them believe it or not this one is key T important because they change the way hopper lines work because they change the way the hopper lines work we actually need to arm put a lock on our hoppers so we’re going to use this meaning while there’s an Order going while this is powered we’re going to lock the hoppers up in here and it has to be the bottom one in a row okay so not one of the middle ones in a row otherwise they won’t stop they’ll get pulled right through from the one Underneath it so we need to have this locked and what that’s going to do is when the items get called if we were to stand here and visually watch it we’d see the first item drop so let’s say like a melon slice and then a pause because the rest are further down maja Purloined now they actually follow their timing of 2.5 items a second so we’d see the first one which is closest then we’d see the next couple drop and then shortly after that finally our nether wart and that’s where the 11 items come into play here it was just a trial and Error for the length of our offers and how much time it would take them to get the items here we’re go to be 11 on that bad boy so yeah that’s the trick with that that is the magic in that regard so let’s say um it’s in the middle of Collecting an order here and just releasing it when I turn the system off that’s another reason we have two locks here if it releases and then IQ it and it locks it’s going to hold part of the order down here in that one which is locked right now and wait bless oh sorry I’m staring at the wrong comparator it’s going to hold part of the order here while this finishes a cycle then it’s going to send the rest down and it’ll end up with the whole ice of order there for the potion so even if my timings off when I click the Switch that double lock is a built-in redundancy to make sure the whole order is grouped together before it starts travelling across to go to our actual Brewers yeah all right people were just about done just about done there are a couple things I need to not needed to Change that’s supposed to be a four that’s a two every other one is one I should double-check and make sure these are all fours I should have done that off-camera yeah they look good they look good okay so I screwed up over here um I had a repeater there and a repeater There to like strengthen the signal so they were either bullet on or off instead of the farthest one going off first and I’m not one going off just because repeater right but I move this compared to where it was in my test world so I had a big hole in the item Elevator so I had to switch it to this way so when the chest gets low the right ones going to turn off first and then the left one when it’s like empty now also I’ve filled everything in blast to you know minimize the impact of an accidental water spill and I completely Forgot about something these lights are not going to shut off as you can see that’s off because I’m not using chests I’m not measuring from droppers or chests I’m measuring from a hopper um when I first decided to use the lights I was measuring from chests Up top or droppers up top so yeah that kind of screws that up basically they’re glorified lighting now they’re all going to stay lit so I’m going to have to check the torch instead of checking the light to see which one’s out I could move the comparators up and measure out The dropper and that would weaken the signal when they’re out so they wouldn’t like cross our each other because that’s what’s going on right now it’s this one’s got such a strong signal strength that’s powering this one even though it’s not getting power from the comparator so whatever it still turns That the torch off which is the main point so one other thing we don’t have a gas farm yet so this is disabled also we probably got a year before I can fill this thing up with rabbit’s foot so this is also disabled that’s why you see the Torches up top they’re out of the way instead of on the line and I also moved the redstone blocks off so the pistons can’t even grab them that way there’s no way to trigger them even if I accidentally push the button okay so yeah that’s the thing I’ve double-checked everything we’ve got our Dropper elevator in um tested it out a few times make sure I’ve got it as silent as possible and also I don’t think I’ve shown you guys this trick but see how let’s just go right down so you can see it now I’m going to have to kill This guy see how I’ve actually got a comparator bear or a repeater they’re pointing direct into the dropper so there’s actually another observer underneath that looking at the repeater so when that line powers it’s going to power the repeater which will start our dropper elevator but it’s also going to Activate that observer and in turn this one watching it is going to get activated and will start the clock so that’s just another way to cycle those claws and that lets you get her a repeater in there if you want like a super silent one because that just helps Control the pace you know what I mean also yeah basically all this glasses laid out the way it is just to prevent from spills messing with my redstone lastly this chest blaze fountain so all the other ones I will show you all the other ones here we’re actually refilling them by when You go and you prime these you need to before you start the system put a nether wart in each one because it’s a trailing not a leading so when you do that you can actually just put a couple stacks of blaze powder you can put out for really And just have one for the water bottle so I can go to the chest I think two is plenty three how many water bottles it uses so hey that will refill them without having a separate line and then over here just for symmetry because they’ve all got hoppers I put that chest And the blaze powder will refill this one automatically also I can just come when I need to fill the other ones manually the hoppers I can just grab a couple stacks here and it will come down from that chest that’s on the back so I Don’t need to go to the back to get it water is primed all the ingredients in our iam we can see yes we shut the to correct off because we don’t have stock for them yet now we just need to hook this bad boy up so you can see I’ve got A primed into a hopper here and actually I screwed that up dang it Bobby okay so what we’re going to do here we actually don’t want that there we want a comparator there okay and we can actually make this bigger there’s no reason not to and then let’s Just put a dummy block here because that’s where our dead video a bit shell cur box is going to come out now I put two drivers in there just for looks but we’re actually only going to have one that is functional so we meet this boy Bad boy up in there to push down and then we need to set up how this thing triggers so from this point this part inside is done so we’re going to close it off like so and we’re going to put these here so when it pushes down it Breaks them and then we have our chest access here for the shoulders to go in to again we don’t necessarily need them all the time but because we’ve got more of an ample storage built into this that was very very important I had to make Sure just in case I don’t want to use the shelter boxes at the time let’s say I’m using the Maldon and something else we’ve got one two I think six three four five six double chests plus all the hoppers which is way way way more then We’re going to need so now what we need up in here to fire this is slimes man they’re always up in my face we need an observer facing like self let’s actually move our dispenser for now now and has to be a dispenser guys not a dropper very important we’re going To put that there and you see how that fires it so we’re going to take a comparator output run it into there and that’s going to trick what triggers our system at the same time ah we can put our dispenser back now nope I’m an idiot We’re gonna have to go downstairs to do that at the same time we’re actually going to run one of these this way and we’re going to have a sticky piston on it what the sticky pistons going to do is well not fire if it’s going to pull this redstone block Up I’m going to end up moving the store over again I think yeah the door must go here their door will go there I tell you door will go there there I’ll do that off camera you get the gist yeah we’ll have it go like that it’s going to pull That block up which will toggle our dispenser now we still need a way of telling it when when guys that we want it to move we want it to break the shelter box so we’re going to put another comparator here we’re going to put a chest here and I’m going to fill It with water bottles so it’ll detect a chest full of water bottles and it will use that as the gauge for the rest of the system and actually looking at this now I’m glad I brought that because I think we’re going to put that right up In there so yeah give me a minute i’ll BRB yep yep I’m an idiot I completely forgot to mention to you guys that the whole reason we were putting a comparator here was so we could measure that there’s stuff in the system right yeah yeah measuring stuff why so we can send the Signal into here to say hey there’s items there dummy maybe fill your shelter boxes yep yep yep ah the repeaters just whatever I could have just run the redstone line plot out but you know and how chill out there so we’re not locking the dispenser for this Pretty simple you know how it is did the best I could to make that as silent as possible except when it first starts up and you know empties which is the high speed if that’s how it’s going to be okay guys um well water bottles Are full and all the goodies are full so should we start the system well we used a ton of blaze powder so I’m thinking I need to go to the afk blaze farm and kill their faces and for that we’re gonna want some death potions splash potion of harming level two splash right Da-da-dah melons all the other ones are off hot stupid here goes nothing ready some moment oh we heard the clock start we heard the clock start hope it’s filling it’s brewing I’m amazed I’m amazed oh my goodness oh look there’s another one okay let’s let’s go up top and make sure All the ingredients are cycling through properly and everything I did double-check all the wiring before we started up but you never know what some project this big the odds are pretty good that you’ve missed something right it’s always a possibility so let’s just go double track so what we should see is Yep that that was a good sign okay it’s calling for another order Mellon followed by the rest of the stuff one two three netowrk just enough time before it releases and then like I said if it was off you would see them lock down here but it looks it looks like We’re in business beeps it looks like the system oh yeah look look we got a bunch of Brewers going already it looks like it’s working as intended we can now all crew all the things let’s go ahead and I’m going to definitely be going to get the stuff the Blaze powder because among other things we’ve used a crap-ton instant damage instant damage instant damn it well it will be instant damage yeah they all look like the oil can right so we have a total of nine here guys that was mainly the function of like the size of the Room you could make it however many you want because it calls for them when it needs them right but ya know I found this a pretty sweet spot um it can fill it up occasionally most of the time it’ll it the longer potions it’ll running seven or eight the faster ones It only hits like four or five cook did you hear that your potions yep we apportion your potions so now we should just be able to stick this bad boy in and it’ll start filling shelter boxes for me oh so excited so excited nice I don’t know what to tell ya this Is this is amazing it’s amazing guys I am happy this project I wanted to do for a while but we had to wait for them to fix the hoppers and the Brewers I’m ecstatic now that it’s finally here and we even got the brewing stations on the Bottom all loaded up and ready to go for manual brewing just in case I want to do just one batch here there so guys the freakin man caves almost complete it’s amazing I mean we got a couple more projects to go look the wood farm but That’s about it then we can start to increase he stuff out the rest of the world I love it so as always guys smash that leg if you enjoyed the episode to help others like yourself who might join the content on my channel and if you’re new and you Haven’t already hit that subscribe button for more videos peeps we do awesome stuff like this all the time on the channel as always thanks for watching bye Video Information
This video, titled ‘Bacon’s World – Ep 158 The Brewing Lab’, was uploaded by HalfSlab Bacon on 2017-08-02 03:11:42. It has garnered 232 views and 21 likes. The duration of the video is 00:59:03 or 3543 seconds.
Welcome to Bacon’s World. A Minecraft Let’s Play in my Single Player Survival World!
Finally, The Ultimate Automatic Potion Brewing system is here! With over 100 hours of design and testing, I am proud to say, it’s flawless!
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