Welcome back everyone i’m the redstone warfare here warping redstone one machine at a time today i’m back with another wireless redstone video in my last two wireless redstone videos link in the description we explored wireless redstone for the first time making some improvements and inventing the first ever error correction and resync On load functionality then we moved on to more wireless redstone development as well as a detailed explanation of how this whole system works so if you haven’t seen them already go ahead and pause this video to give them a watch and get caught up as each video built on the last one Today i’m going to show you a smaller and more stable design for both the transmitter and the receiver as well as showcase new and improved air elimination system which is almost foolproof as well as some initial prototypes for wi-fi cards for redstone computers so we’re just going to jump right in And i’m going to show off the newer design that i have come up with this solves a couple problems that were found over the course of testing all these ones over here uh and so i will be putting updated schematics in the description as well as in my discord Server so if you’d like to join that to join all the cool discussions get updates stuff like that the link will also be in the description so all of these designs have some flaws there are still picking up some errors and there’s actually some design flaws with the actual transmitter itself Which you’d think would be fairly simple and really hard to make have a problem but it still had a problem uh so this is the transmitter design that i had settled on and there’s a couple things wrong with it one this extra line over here isn’t actually Necessary if we just take this half and then have this go into two dispensers it works just fine so we were able to actually compacted by a couple blocks in the newer design the other problem is as the course of time went on as this daylight sensor starts going in Tonight it sends out several pulses which is actually what updates this observer and resets the system at night or when it’s turned on because the light the daylight sensor gets updated by this piston but what was happening is these transmitters were also sending out updates which would end up transmitting Every time that it started transitioning into night now most of the time because this was resetting and this was transmitting at the same time they actually canceled out and that’s why i never found it during testing but sometimes where whether it’s lag or just the distance separating them or Some fluke of the game happens they actually can send the signal which then causes this machine to spaz out and then it’s very difficult to try to fix so between those couple problems there and just not liking the bulkiness of this system here it is very wide And it just kind of takes up a lot of extra room and i knew i could compact it down farther so the design process started and this is all the things that i have tried to make over the course of making this video now a lot of these like these big arrays Actually have a fundamental flaw which i discovered after bashing my head against the wall for far too long so this is the new design for the transmitter and receiver as you can see it is much smaller and fits within this area much better and it only takes up A five wide slice it is much longer but i feel like in most builds longer is probably going to be easier than wider as you can fit more of them in a single chunk which we will get back to in a minute this has the same error correction System that we’ve had on all the other ones it’s just kind of moved slightly out this way because there are some things in the way i change the way the light gets updated the way it is set up currently is necessary but the more finalized design which will be in the description Has a few extra bits and bobs that all fit in here nicely so we basically instead of having the trunk loading detector off to the side here i actually moved it to the back so when this gets loaded that creates the frost walker ice which is detected Which goes through all of this redstone uh which i use the sticky piston to pull the packed ice down so that we only get one signal we don’t have to wait for it to melt and then we use this system to send out two pulses which actually move This block next to this daylight sensor now if we just put a observer and a lamp here you can see what happens when we activate this is we actually get a light update from this daylight sensor and that’s how we’re actually resetting the system and doing the clock So i just went ahead and modified this design to the most recent update so that we can show you directly how it works so this piston uh stops this clock here as it powers this little piece of redstone dust it powers this little piece of redstone dust and then this system right here Just activates the uh activates the daylight sensor clock system so that we can actually reset the time when we turn it on so if we just turn it on right here you can see that the clock resetting system fires it resets the clock here so that everything is synced properly And starts the system of dispensing our items so that we can actually detect our system with the new transmitter you can see that if we transmit here we will get a signal and uh what so what we have done here so first i made it so that these two Sets of dispensers are here instead of having two lines i don’t know why i didn’t think of this before leave me alone the next thing i did here though is i added this torch up here which powers this redstone dust on a full signal strength which means No matter what this daylight sensor will never activate this comparator sending a signal that way the only time that we can send the signal is if we push the button turning this off so that we can read the signal coming from this daylight detector and sending the signal off to the array This prevents any false triggering from happening as the transition to knight happens because you’re not transmitting it’s completely locked it is impossible for this to transmit a signal which means that you can’t have false triggers at night which means that you don’t break your system the next thing i started working On is trying to see how many of these would fit in a single chunk so i was able to get three in this one chunk and i connected it up to only one of these chunk detectors since it’s all the same chunk there’s no reason to have three of them connected Now this is where i bash my head against the wall for a very very long time because this system worked i was able to transmit and i all three of these signals independently so i tried to create an 8-bit one and yes there are nine bits here I’ll explain that in a minute but this one didn’t work it was super floopy it didn’t make any sense so if i turn this on the all three chunk uh detectors fire so that we reset each set of clocks so that whenever each individual chunk is loaded it resets the three that are Within it so as you can see we got a random error there which shouldn’t have ever passed through which is the first sign of problems but if we activate this which just steps through every single transmitter you can see that not all of them fire so only that one fired And none of the rest of them did and what would happen is every time i would reset this it would change and so you can see where i had started marking out sets of ones that were working and i couldn’t figure it out so i abandoned this one and one over Here when i found an arrow i was like well maybe my chunky resetting issue maybe just having each one have their own chunk reset or maybe there was a problem there but again the same thing happened and that’s when i realized that they actually were sort of interfering with each other by Being too close and this is the design and layout that i was able to achieve that didn’t interfere with each other so if we activate these and assuming i didn’t leave any transmitters on in the background i can push this one this one this one and This one and you can see each one is firing one after another just like they should be so after getting that design working i created the same exact design only this one uses only one chunk loader detector to work with all three of them and that was a massive success So i would continued on to move it over here to remove all the junk around the bottom which i will make sure to do with the schematics unlike last time and i’ve started development on this one which will eventually potentially become the first wi-fi card now another really big Problem is the errors as you can see with that one over there although this one isn’t a non-functional design it had an error slip through and every once in a while it is possible for an error to somehow get past which is why i’ve designed this transmitter slash receiver design Which makes it impossible for an error to happen so basically what i discovered was no matter what orientation these transmitters are in or what timings they have they will always have an error at the same time so if an error happens both transmitters will transmit that error And you might be asking yourself how exactly does that help if they both create the air well what i’ve done is i’ve set it up so that if just one of them fires i know that it was a correct signal because if it was an error it would have been detected by both And canceled out to do this what i’ve had to do is make sure that these have the exact same amount of timings so they both have one tick of delay but i have changed which repeater has that delay so that they both fire at the same time If i go ahead and turn the machine on here you can see that the clocks get synced properly and we are not detecting anything now of course there is only one way to still get an error signal and that is if you have two transmitters that are on the same timings That will create an error that can’t be stopped unless you have it on both transmitters for some reason but we can simulate an error by pressing this middle button where both of sets of transmitters get transmitted to so if there’s an error this one blocks the signal to this one And we don’t get any output so no matter how many error signals you have they will always get blocked by it because they get detected by both transmitters now if we just press just the signal one simulating like us transmitting we get an output i will be putting all the schematics for Various of the sizes of transmitters and things in my discord channel as well as links in the youtube video itself so you can go and download those if you want to mess around with them the next thing i’m going to be working on when it comes to wireless redstone Is actually making a fully functional wi-fi card for computers in which i’m going to use the perfect error calculating system here so that no errors can get transmitted as well as a few other things so that we can actually have a way to transmit binary information over wireless redstone to other locations And hopefully be able to create whole networks of computers in minecraft lastly two final pieces of information that are important to note is to always make sure that this machine is perfectly chunk aligned as you can see with this one all of its bits and bobs fit within one chunk Excluding this little bit on the edge but no entity processing things happen here uh that is the biggest important thing if there’s entities like the armor stand or the items getting dispensed around they need to be in one chunk else things will break and you’ll have a bad time So just that’s an important thing and that’s goes for every transmitter but especially for the ones that use the one chunk load detector for multiple of them it is very important to make sure that they are all within the same chunk that you are detecting lastly for anybody who was still Wondering i am on the latest version of 1.17.1 and wireless redstone is still alive and well well i think that’ll be it for me today i’m the redstone warper warping redstone one machine at a time thanks for watching you Video Information
This video, titled ‘Wireless Redstone | Better Error Correction and Bug Fixes | Minecraft 1.16-1.17.1’, was uploaded by Redstone Warper on 2021-07-27 21:47:27. It has garnered 3802 views and 165 likes. The duration of the video is 00:12:00 or 720 seconds.
Here Is My Generation 8 Wireless Redstone, Witch works in Vanilla Minecraft 1.16 – 1.17.1! In this new design I not only made it much smaller, but I made it have less errors, and more lag efficient. As well as developing a system to perfect eliminate errors. This design is based of of 2no2names original design, for entity based wireless redstone. having gone through many iterations this is my best design yet, and hopefully the predecessor to the first ever Wi-fi card for redstone computers.
Here are my other Wireless Redstone Videos: 1. https://youtu.be/yoUumvQxhAY
2. https://youtu.be/SgEV_lEVCTg
Schematics: Single Set Up: https://cdn.discordapp.com/attachments/849466459092811787/869689385879236678/WirelessTrancieverV8Single.litematic
Triple Set Up: https://cdn.discordapp.com/attachments/849466459092811787/869688037574074418/wirelessTranscieverV8Tripple.litematic
Here is a link to my discord server in case you have questions and where you can find a archive of all of my design schematics:
If you made it down here check out my good fried Nymin’s YouTube, he just started 2 lets plays at the same time! Lets try and flood his comment section. (It would really make his day).
https://www.youtube.com/channel/UCxyMy0AbMco1itsqbhsP08g
Time Codes:
0:00 – Intro 0:48 – Problems 3:00 – New Design 5:55 – Chunk Aligned sets 7:45- Better Chunk Aligned sets 8:04 – Wi-fi Card Proto-Type 8:10 – Perfect Error Elimination 10:07 – Important Notice
Comment if you Read this!