Director’s Commentary. You will have to pause the video a lot to read this. This is the first time I used volumetrics Later on, I used mental ray’s parti_volume effects but these rays were edited in using After Effects Example of mental ray volumetrics. Which do you prefer? I didn’t know what to do here so I just had him throw armor at the wall to “hang it up” The only depth of field shot in the whole video. The reason why I didn’t use DOF in later scene was because it was taking way to long to render out I re-animated this part about three times before I settled on this flopping behavior It was first just a simple tilt over, then it was a face plant, and then it was a jumpigng face plant I started working on this video in late Maya 2016 And I finished it late August This time I tried to focus on making the characters seem alive with small body movements, even when the aren’t moving as a whole Gamer skeleton! I think it would be hard to play on such a device with no fingers Minecraft in minecraft The game he’s playing is actually a publicly available 2D minecraft game that someone made in Scratch The link to the game is in the description. Play it for yourself! It’s really good! I did not animate any of the buttons on the game device. But the shadows and motion blur make it seem like they are being pressed down Some more MR volumetrics The game on the screen was edited in using Final Cut. Simulated screens in simulated screens The volumetrics messed up a bit here but I couldn’t fix it. 🙁 When you get angry and spam click your bed even though that doesn’t solve anything Fishing for players on the roof This was the first scene I network rendered for this project I used Smedge to manage the render, and it worked beautifully. I only had issues when my second PC would go to sleep while the render was taking up 100% of the CPU I ended up writing some scripts that would detect when a render was submitted and modify the sleep settings of the computer using the command line I used Final Cut’s Day Into Night filter to make my shots look better I could make the scene overly bright and then apply this filter to make it look like nighttime I think it worked beautifully I re-animated this scene a couple of times as well Fixing little things here and there Much of the fire during this scene was edited in If you look closely you will notice that the style of trees changes throughout the short I like this scene 🙂 This scene is a little gross, simply because I didn’t animate enough so I had to repeat the camera shake First time I actually used the mouth on my character rig 😛 Different kind of transition with the sword in this scene Half of this scene didn’t make the final cut After the arrow storm, the camera zoomed in and showed the player placing, lighting, and throwing the TNT, then running away It didn’t flow and I couldn’t make it look good, so I scrapped that part Who noticed the arrows are backwards? I like this scene a lot. All the different compositing layers and effects and character movements There’s a villager on top of the back house looking the wrong way through binoculars The flames on those torches alone probably increased the render time per frame by 1-2 minutes I didn’t know what to fill this part of the song with, so have a revolving beacon. Reference to Despicable Me 2 Security camera filter lets you do some interesting things when combined with the HUD filter Lamp periscope reference to Despicable Me 2 This scene was the most fun to animate The chairs were originally Cinema 4D assets which I ported over to Maya since I don’t use Cinema 4D Keyframed Ragdoll physics! Quote from my friend: “When you notice the animator is lazy and doesn’t show the rage spilling out” Notice the absence of furniture along the left wall Combination of 4 different effects and filters for this piece And now the rage spills out I re-animated this scene probably 5 times. Particle effects! I was going to use MiArmy and do a crowd simulation but ended up just keyframing all the mobs The key to crowd simulation: Each member doesn’t need to do much, so long as the whole thing looks chaotic Runs inside to grab flamethrower I used an XBox Kinect sensor to motion capture the character movements for this scene A full writeup on how to do it is on my website under the Tutorials tab Adventures of Tintin: The Secret of the Unicorn reference here No dynamics or rigid bodies here! I hand-keyed all those roof tiles Drunk rage march Little short clips to enhance the chaos The slime rendered transparent so I ended up putting a green shape behind the video which colored the slime green again Thanks to Seb8tian for feedback on this scene Have some Michael Bay Each frame of this scene took 12 minutes I edited in the reflection in the monocular in Final Cut using masking and Gaussian blurs Bifrost simulations! I had so many problems rendering this scene The processes hung, files got corrupted, parts of the scene dissapeared It was a nightmare trying to get that scene out the door before the video deadline came around Those are some bright lights you got there! Can someone make an animated GIF of this scene?? Notice how its almost day now I created an auto-walk feature for my rig When I move the foot controls it automatically places the body in the right spot Then I just need to do the arms More keyframed rag dolls Jumpy zoom jump cuts Cameras can’t pass through things! Better break down the window! itz a bootifil day bootifil trees with some bootifil boats on a bootifil lake “It’s day? I did all of that for NOTHING??!” crickets crickets Thank you for reading this! If you want to translate this to another language, feel free! Let me know if you want Director’s Commentary on other videos! Oh and read all of this for your brain cells Video Information
This video, titled ‘You May Not Rest Now (Minecraft Animation)’, was uploaded by Ravbug on 2016-08-20 15:09:36. It has garnered views and [vid_likes] likes. The duration of the video is or seconds.
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