Oh sorry i didn’t realize people were already here um okay hello everyone welcome to another video in uh today’s video is going to be a very special video um it’s the the most requested video in the history of my channel also the first requested video in the history of my channel um So yeah as you probably guessed by my super cool outfit we are going to be making custom armor together and also custom tools and weapons and stuff um so yeah um that’s basically it um it’s going to be using optifine for the armor and as for the weapons i’ll teach both an optifine Method and a non-multiply method this tutorial is kind of mainly because of me making armor for solidarity gaming and then people kind of wanted to know how i made the armor so i guess this is also an explanation for how i did it yeah that’s basically that the premise Of this video um i hope you enjoy and uh let’s get started hi this is me from the the future like a day later so as you can see i’m a really cool person now i’ve got a mask um and you can also see that i don’t have any Armor or a weapon yet um well um i am not that good in estimating how long something takes to explain so just making this mask took 41 minutes apparently so um the rest will come in a later video so yeah that that’s just me coming from the future telling you all you will Learn is to make a like fancy three-dimensional helmet um the the actual like chest plate leggings and boots and a normal helmet that’s two-dimensional like minecraft um those can come in a second video and then if i want to make weapons eventually there will also be a third video and Explaining how to make a just any item um but yeah that’s just pretty quickly me explaining this because um i messed up in calculating how long things would take and this is already 40 minutes so uh yeah um bye okay so before we get going on the actual modeling and the texturing We obviously need the programs to edit textures and to model and to open files properly and all that um okay so first of all uh the the first program that we need is blockbench super cool logo totally not in editing okay so blockbench is a 3d modelling program Which is your student x3d models like my hats or my my magical wand or if you want to see it in compared to jimmy’s resource pack that would be his uh cod hat his shield his bow and also his sword but let’s not talk about that one’s a bit complicated and all of His tools because they’re all 3d models second we need paint.net not microsoft paint microsoft paint is bad don’t use microsoft paint um the reason for that is because microsoft paints doesn’t support transparency and paint.net does and also paint others just objectively speaking better um and it’s free so it’s really quite good um And apart from that next and last but not least is a visual studio code um uh visual studio code is a super cool code editor Yeah for everyone who’s watching this who’s probably not a programmer uh scary yes terms basically all that that is is a basically a text episode like notepad but it has syntax highlighting it can open folders and then you can see all the files inside you can open the files you Can have multiple files open at the same time it it it auto-corrects you at some times and just auto completes and it’s cool and awesome um and i advise using it um but yeah that’s basically all the programs that you need all three of those will have download links in the Description down below um and and you can just click them and download them i trust that you know how to download it so anyway that’s basically it um let’s actually get started on the the modeling the programming okay all right don’t mind the fact that there’s suddenly more of my screen visible Okay so before we can get started on making all the models no texturing what i generally do is first make a resource pack for to test it out inside of um because you need to be able to see things right so this retrospection is obviously put somewhere to make it usable So what i uh do generally is just click on options respects and here you can see open pack folder meaning that you open your wristback folder and when you click on next you’re going to be put inside of freeze packs and you’re probably gonna have less resource packs than this I had significantly more before i cleaned it up this is just you know more recent projects you know i’m a busy person okay most of these are unreleased by the way um some of these are unreleased and very much able to be released because they’re already like all done But you know hey it’s fine why would i ever upload something nah um anyway yeah inside of here is where you’re going to make a new wrist pack by just saying hey i want a new map you know new folder uh don’t mind my dutch everything is in dutch because i in fact Am dutch okay so here you can just put some text like this is a tutorial and then you can go in here and there’s absolutely nothing yet but there shall be um in order to open your resource pack properly you know having it open in in windows Explorer is literally just as good but you know hey i like this more so we’re going to open command prompt and i hope you know how to use it because it is super cool so i just press enter and this has appeared on another monitor so yeah you can see yep microsoft Windows blah blah more dutch um yeah you can see that this is my file location right so it’s pretty cool um anyway so instead of here what i do is just type code dot saying hey i want to open my code editor in this folder so Then you can see right now it i’m just inside of the folder it it doesn’t really look all that cool but if i make a new file and say test oh text txt use the text file and say hi and save and now go back to my windows explorer You can see i made a new file so what i’m now really going to do off camera is really quickly make all of the beginning files and folders so you just don’t have to go through that um and i’ll probably also put this begin point in the description okay i did it Okay so um as you can see this is my folder structure i’m gonna close the assets folder for just a moment and i’m gonna focus on these two okay so you have back.png this is just a random image um it needs to be a specific size blah blah blah it’s just An image which is shown as the icon of the wrist back if it’s not there it’s not a a very big deal i think it still functions but it doesn’t look anywhere near as cool because you can have your own image which is significantly better instead of Just the the standard hey mystic texture um then you have the pectoral mcmeta this is very necessary because this gives your pack its information it basically tells you hey this is my respect it is it has data in the pack it has a format which is seven which tells you which version it’s Supposed to use if you have a lower number then it says hey this version is incompatible with the respect and that’s all it does it just says hey it’s for this version and you have the description the description is the text that it displays and this looks very complicated with my Syntax highlighting it looks ooh it’s code basically all it’s saying is hey it has text which is made by and then has a color which is this color and then it has text which is someone likes to copy paste and then you have a color which is this color you can also Say hey it should be italic true um it’s just the classic json format if you want to learn json to the point of using a generator to do it for you i will put a link to a json generator in the description it’s really quite simple and when i say json Generator i mean for minecraft not json in general um yeah anyway then you have the assets folder which is really complicated um as in it has a lot of things in it so you have the minecraft namespace which is what vanilla minecraft uses and then there’s something called my Namespace you can rename this to code armor you can rename this to a awesome armor you can rename it to basically anything you can’t use spaces i think and you have to use lowercase i think otherwise you might get issues but you can just name it do something like tutorial What the original name i know right so this is where you’re gonna put your models um because that’s better basically otherwise you have a chance that someone else puts a model with the same name in the same folder and then you start overriding each other And that’s kind of an issue it’s not the best so just to avoid that what i always do is for every single project i make a new namespace folder inside of my reverse pack so for instance for my shadow landsat if i could shadow lands from my steampunk Snail i say steampunk’s nail and just like that i just separate everything all nice and tidy and everything is way better and sometimes i have multiple so for my superhero pack for every single superhero i have a different folder just so everything is proper and neat and organized Um okay so instead of the minecraft folder which is the vanilla uh assets i made a models folder and said that i made an items folder so in there we’re going to be changing the vanilla items so for instance if i want a stick to be my custom item my custom weapon my Custom thing um when not using optifine you need to remodel a normal stick but um let’s let’s go ahead and go to micro pretty quickly don’t look at the virus therefore later so for instance if you get a bow and this is one item but if i shoot It has four different states you can see it has not been drawn back you can drop slightly and you can you know it has multiple different models that it cycles through these are models and all the models do is say use this texture but it is a different model so Basically we’ll be using a predicate saying hey the condition for using a different model is some data which can only be changed in creative mode um so sadly in vanilla minecraft you can’t change a model dependent on the name you have to use a mod like optifine To do that for you but i will be also showing how to do that using optifine um just first of all i want to show you how to do it in uh vanilla minecraft no mods because that’s generally how one does it and then here i have an open defined Folder where we’re going to be changing the armor because that can’t be done in vanilla minecraft so you need of the phone um and also doing the custom item using the name trick but yeah that’s basically the full thing explained for the minecraft folder um then the tutorial thing is where We’re going to be putting our custom models so the models such item will reference something that is in here and this will reference one of the textures so yeah um that’s basically that um i hope i’ve been relatively clear um but yeah that’s basically that should be relatively self-explanatory once i get To actually making the models and the textures and putting them in those locations you’ll just see where i put the things and i’ll explain a bit better when i actually get going with all that um but yeah on to the the next phase okay so first of all we’re going to be Working on a helmet um and for this helmet we’re obviously going to be making a 3d model uh just like the the hats that jimmy has for the cod hats with the antlers um okay so what for this you need to do is to open block bench as you can see here It’s workbench and first of all i’d like to explain all the differences when you open book bench to an eye open bench okay so of the colors they are preferences i have changed all of them because i like my colors you can go to theme change every single color and do This until your heart is content you might be busy for quite a while but you know it looks quite nice then after that the main difference of every color is different you have you probably have less options here because well some of these are you know non-public And you probably have less recent models because you probably haven’t modeled anything yet um okay but what we want is a java block slash item because well we want it for vanilla minecraft no mods not bad work edition java edition so here you can see loads of things and i just click Away and just ignore it completely because ignoring it completely works so that’s good um okay so you can press the button here for add a cube then you can go over here say resize you can resize it to be any cube that you want and you can click here for rotate and then You can rotate it around a certain point if you want to rotate it around different points you can click on pivot and move it and then you can rotate it and then it’s rotated around a different point as you can see however you can’t rotate on two axis That’s one of the limitations of jaffa minecraft you can only rotate it on one axis in increases that are really jacket which are quite annoying um but yeah that’s basically that also you can see that i am just doing all of this oops uh without clicking on These it’s is because you can see i have you know shortcuts oh also if you have two cubes uh yellow um and you would like to like move them you can use vertex snap to like move it nicely and you can also use vertex snap to light With a new and click on scale instead and then click to this corner you can see it scales up to be perfect right really nice um yeah that’s basically that that’s all these tools you can go to preferences keybinds and here you can see basically all the things that there are And you know yeah all of the keybinds that are there um you know it’s a lot but you know hey if you want to get going it saves a lot of time i’ll admit that so i do advise using the keybinds and changing them to what you like um But it it it will probably take a long time to like properly get everything situated for you to get used to how everything works um but yeah that’s basically that um yeah without anything else i think i’ll get going on actually modeling the thing and i’ll probably just put a time lapse of Me modeling it and then cut back to me explaining what i’ve modeled and then go continue modeling and then explain and then continue modeling um yeah so it’s in bit in steps but you actually have some showing of what i’ve been doing um so yeah let’s get started okay so This is my base it um doesn’t really look all that impressive yet but uh i think it will um okay so what this exactly is is this yellow clue cube in the middle is my head which you could see me use display to position all nicely And then here i have a folder or a group and inside of that i just put all of my cubes that are actually relevant to my thing um it’s it’s it’s not necessary it’s just you know how i do it um okay so then you can see that that’s all nice Uh the the another thing to notice is that this has actually no top face and no bottom face and no face on uh this side which is done by um saying uh clicking on the cube first of all so i can click here you can see that this is the east side This is the south side this is the west side by which thing is selected so i can click on the south side right click texture transparent and then now this has no longer a face um so yeah because this is going to be like a headband holding it to your head Because it’s going to be like a mask right um yeah a headband shouldn’t be like proper three-dimensional in my mind so i’ve made it like this i’ve also used the same trick over here um so yeah also these should be a slightly bigger because right now they are a width of zero But that means that this face and this face are in the same position right and that means that later on my texturing is going to start fighting over which one should be placed here uh which is called z fighting so i’m just going to put it in 0.01 and Now it’s just slightly bigger but that should be enough so it doesn’t have any issues like that um okay yeah that’s basically it if i now go to my display settings you can see this all looks bad but if i click on my head so What it looks like if i put it on my head you can see here this is how it looks which is actually quite nice in my opinion and you can see that i fiddled with the height of it a bit because it actually was here and then i moved it up here And they also mess with the scale because it was normally a good bit smaller but i mean bigger so it actually covers your head okay also this would normally be not visible so what it looks like is this whenever i’m wearing it also the skin is able to be changed once Again in just you know references settings you get the drill um okay yeah now that i’ve got this base thing of just bland colors um also you can chase a color by going to marker color and then picking a different thing there um but yeah now that we have all that What i want is to exclude my head and only target my hat and say that i want to have a new texture for this section right and let’s name this hacked because i’m great at naming things and what i want is for this to be a template and i do want padding Now you don’t know what any of this does not all that relevance but if i now click confirm you can see now i’ve got this beautiful 64 by 64 texture with all of the faces having their unique things you can see here the headband has a thing and it all has Colors depending on where it looks but if you once get this color you can see that i can now paint on it and just paint my own thing um so yeah it’s great now i can just draw on it and it’s all nice i can save this And then use paint.net edit it if you prefer that um or you can just edit it using the paint setting then you can have a paintbrush you can have a filling an entire face you can fill an entire cube like that um you can also fill connected colors you Can fill any colors you can erase a texture you can color pick you can draw a shape like this and you can do a lot of extra things let’s get going on actually making the thing now okay Okay so i’ve now got some base colors down um all i really wanted to show you now is that what i can do let’s click here ctrl c so i copy this face go over here click here you can see now it’s the south side i can control v And now you can see i copy the texture now i can click on uv mirror x and now you can see i have my architectures now i can do that inside the faster pace again and again and again and then you can see now it’s the same forwards as backwards Also you can just copy it from over here um you don’t need to click on a specific site to change which direction it is you can also click on these um it’s just a matter of what you’re used to um okay okay i’ll continue under the base now and uh Yeah enjoy continuing watching i guess Okay so i’ve now kind of got my base down and that there are some small refinements that i can do like changing that changing that you know some small details but for the most part this is basically done now um at least the front of the back um So yeah what i can also do is just do that that that just you know continue along with this um what i wanted to first of all kind of point out is that while if i do that not um and really quickly just go ahead and finish it um I messed up slightly here but that’s not all that relevance um yeah well now this is all really good looking this is now what i i was talking about before with these feathers uh right here you can see that sometimes it’s one texture sometimes another sometimes it’s a mix of the two It’s kind of a small area so it’s kind of difficult to show yeah the way to fix that is by making them not at the same location obviously so i just say hey yep you are negative 0.01 down and now you see that there’s no longer that issue Now you do have fact that this color is not that color right so you can just really quickly fix that like so and if i do the same thing over here there we go now it should be basically perfect um but yeah i thought that i really just wanted to show you that Okay so it’s mostly finished now um i might change the the textures a tad make it the colors slightly better because this was obviously quite rushed um but i think it looks quite nice by now um but yeah so next is let’s really quickly just put some display settings on this So what generally works is saying hey i would like to apply a preset which is just how blocks normally look and let’s just do that for most slots except for the head and view as well you can now see that it looks kind of small um So that’s pretty cool we just changed it slightly like that let’s now rotate it so it’s a bit more focused on the actual masks section instead of more of the band which is empty air okay so this is how it looks in your inventory this is how it’s going to look When it’s an item frame you should be able to just be 111 There we go uh on the ground you should just be fine there you go so this is how it looks on the ground then you obviously have it on your head which is already done i think i might make it slightly smaller um i’ve gotten so good at guessing where Things are okay so you can see now this is basically at your head uh i might do it slightly lower as well like that okay then now in my hand well first of all let’s just briefly do this you can be a bit like that let’s just make it a Eight there we go you leave it like that that’s how it work that’s not the right buttons um so that’s how it looks when you’re holding it then now when you’re holding it in third person you need to obviously also make it look like something uh uh there you go Oh that is a bit too big in my mind i’ll just keep it like this i think and just move it so that you’re holding it okay there we go so that’s now how you’re holding it in your right hand and in your left hand okay so that’s basically all of the Displacement is all done but now comes the fact that you need to save things right so now let’s go to uh you can get close okay so now i need the texture to be here right so i say right click on the item because item is separate from textures and click copy path Then go back to bloodbench and save this not in my chair i want this in my tutorial which is back in the texture slash item inside of tutorial thingy i’m just going to save this as hats because i am 100 sure there will be another hat in this um Well there will be but that will be for later um so the texture is saved but the texture is if i edit it and then click away all of the things that are for the video um you can see that this won’t do us just this i i need something To interpret what this means um so that is the model so you want to export it as a block item model and this is not a battleship this is also not the texture this is when you go to the tutorial namespace you see models item and here i just name it hat And you can see it’s saved as hat.js um and now i can click this away um so now if i go over here you can see this is my resource pack and i now have a hat.json and a hack of png inside of my resource pack so now All i need is to add a way of viewing this model inside of minecraft okay so i’ve added the model in the minecraft section so this model is now going to replace all curved pumpkin items um okay so what is replacing it with well the exact same as it normally is The block curve pumpkin as apparent so it refers to and uses all data from this thing um however it has overrides saying that it should override it if the predicate which is here is true then it should use this override and it is top to bottom so if i have this one here And add another one and make this two and then say have to then versus checks this one then it checks this one but if this one is true then it won’t use that right so it basically stops basically bottom to top i guess is a Better way to explain it but on the top and it stops if it finds something that matches um but yeah so what this does is say hey if it has the predicate custom model data three four one five zero one so if the mbt data called customer data mbt data Is something like the name or the durability or anything like that that’s imp data um but there is a custom empty data thing which is basically only used by resource packs called custom model data and can only be gotten through a gif command um yeah if the value for that is 341501 Or above it’ll uh be true and i’ll use this uh why did i pick this rate of a number well that’s because other people might also want to replace garth pumpkin so this is the number that i picked for what this regis pack is and this is the number that i picked for This item zero one um and then my next one would be zero two and keep upping these two digits oh and you should be aware of trying to keep it below eight digits because i remember that there is an issue and it and it’s above eight digits that starts getting a bit wacky Um as in that sometimes it doesn’t do what it’s supposed to um anyway so now with all that done if i now get myself a pumpkin it doesn’t work why because i need to first of all have enabled the resource pack so it needs to be like put into the selected section And then i need to refresh it if i had already done that so that is by pressing f3 and t at the same time and now you can see in my inventory i’ve got a beautiful carved pumpkin however you can see that i still have that cube in the middle um That’s because while i made it invisible it still existed anyway so now you can see that while in first person i have a very big pumpkin shoe but yeah basically it’s quite nice and i now have all of that you can go ahead and look into my face Um but yeah that’s basically that the issue however is that there is the cube in the middle but i’ll really quickly remove that okay i remove the cube and now you can see it’s a whole lot more logical right um it’s not if i put this on You can now see that i’ve just got a hat and you can see my eyes through it because i made this for my skin and my skin has eyes right there um but yeah you can just walk around you can take one of these they can understand right And use this armor stand and place it down and you know obviously it is still the car pumpkin so i do still have this image on my screen yeah you can just give it to an arm stand and then it looks perfect just the way it is Uh yeah that’s basically it for the helmet um with all the custom you know bits and bobs however it is not quite done yet um because i also promised on explaining how to change it by name but yeah so this is for the custom model data version This is now inside of the the also inside of the video description it’s a paste bin link to this whole thing um okay so there is however still the optifine folder right here which was unused until i just made this so i uh have a hat stop properties I have a hat.png which is the texture from over here and i have a hat.json which has been changed to use dot slash hat which is not how it works in here because this is how normal minecraft uses it but optifine doesn’t understand that you can have different name spaces so It just says hey i want it in this folder slash hat so inside of sit slash so this folder uh so this file is sort of used as a model it replaces scarf pumpkins and it is nicer right however that’s not quite everything that i wanted because i obviously also said I wanted to just make it so that only one it has a specific name that’s mp3 built in this way because it the name is from display settings uh and then that is name and i can say well if that is equal well i want a bit more than just selling dexter because Well um because while this would work it’s a bit messy and i would like it to i may or may not be reading documentation at the same point as um making this um where does it say that should say i pattern i remember exactly What it says but i want to not mess this up now there it is ipad i pattern um which can then have it come along and here is basically what i now should set so i should say that this is a mask but i wanted not to just only be Whenever someone names a mask i want it to be whenever someone also uh has something in front or behind it which is what i did with jimmy’s items so i said cod but something before something behind so it became called father thing and just anything really like that So now if uh this is the curve pumpkin that existed this is a normal carved pumpkin and now i should give at s and bill you can also do this through the creative inventory but i am smart so i’m doing it this way because it’s totally at all better Um so yeah this is now cool mars also because i used ipad and instead of i think it’s pattern uh it’s also in a case in sensitive so naming it mask with lower m also works if you do this now it has to be capitalized but i like it Not necessary anyway so now if i refresh my resource pack it should all work okay so now you can see that this car pumpkin isn’t anything this scarf pumpkin is the one that does it by a vanilla minecraft using custom model data and this is the one that uses the custom name technique Um so yeah that’s basically that i can also show how it looks when renaming the item and already have encrypted so then you can just say mask and then you can see that this changes it really simple really awesome i’ll probably also put this in a base bin so Um also i’m not going to give you the model that i made i’m like as in the the not carved pumpkin but my hats because i want you to make your own things and not just shake mine because that’s not how learning works but this i i will let you take because That’s just making it slightly quicker also what you can do is just put a folder in here like test and then putting these all inside of the test folder and then renaming this test to something else is how you would make sure that it is your custom thing because Putting this optifine folder inside of your custom namespace doesn’t work like i mentioned it just breaks um so then this would then be for instance solidarity is what i did for the the one that’s uh jimmy used um but for a moment i’ll just say tutorial And now if i refresh it should all still work and there we go so you can see now that even though this one um doesn’t have it directly in the sit folder it does still work um but yeah uh seeing as it’s probably going to already have been around 40 minutes Right about now um i am thinking that i will leave the armor for a Following video where i’ll just do the armor and properly explain how to do the armor instead of rushing it in five minutes um and then maybe if you guys want i can also do one specifically for a held item like maybe like a staff or something and then also adding in um Making it do something custom like shooting a projectile yeah and that would then be using also data packs um yeah if you want to watch me make a custom item like that then let me know in the comments down below um the armor i am almost most Definitely going to make but uh i don’t know yet about the custom item just doing a projectile thing or whether or not i should just stick to doing it um purely resource pack based um but yeah that that that’s basically it uh normally i would do it inside of this Box but uh outro right here i’m cool like that um i’m totally not lazy to get my camera hands on no nothing to do with it um yeah i uh hope you all enjoyed um if you’d like to see more videos like this leave a like Or you know go to the video section and click on another video um but yeah i hope you enjoyed and i will see you all in the next one goodbye everyone Video Information
This video, titled ‘Custom Armor Tutorial – Part 1: HATS – Minecraft Java 1.19’, was uploaded by Command Witchery on 2021-08-29 17:49:46. It has garnered 73813 views and 2196 likes. The duration of the video is 00:42:30 or 2550 seconds.
In this tutorial I explain how to make custom armor in vanilla minecraft 1.19 This will still work when 1.20 is released! I explain how you can make a 3 dimensional hat like the one I created for SolidarityGaming to use in Empires SMP! In part 2 I will explain other things like how you can make actual custom armor pieces other using Optifine!
Timestamps: 0:00 Intro 2:25 Needed programs 4:58 Setting up the resourcepack 14:03 Modeling 31:31 Using the model (Custom Model Data) 35:43 Using the model (Using Optifine) 41:15 Outro
Blockbench Download: https://www.blockbench.net/downloads
Paint.net Download: https://www.getpaint.net/download.html
Visual Studio Code Download: https://code.visualstudio.com/Download
My Twitch: https://www.twitch.tv/CommandWitchery
My discord for questions: discord.gg/b3YP5qZdw8
The Starting Point: https://cdn.discordapp.com/attachments/359413043471581186/880769204205285386/Tutorial.zip
JSON Tellraw Editor: https://minecraft.tools/en/tellraw.php
Pastebin for Model Conditions of Carved Pumpkin: https://pastebin.com/038LPKi5
Pastebin for Optifine Properties file: https://pastebin.com/WFXT9WX2