In my last video I started working on a new project with the goal to recreate all of the Five Nights at Freddy’s security breach ruined DLC in Minecraft even though I’ve already built the pizza Plex from the base game there were so many changes made for ruin’s gameplay Which stopped me from reusing that build to make the changes needed for this new project because of this I decided that the best thing to do was to build a second pizza Plex from the very beginning so in part one of the series I built the main entrance lobby as well as The atrium kitchen and the utility tunnel under it which will make up the intro levels to the game and now continuing from where we left off we’re now going to be taking a look at the entirety of the Superstar daycare and see how we can recreate it in its ruined Form from an overhead view we can see just how much there is going on inside of the daycare area as not only other play structures almost completely destroyed but the amount of damage blocks up most of the room and now there’s only one path open to get through to the generators we’re also Going to be building the Fazbear theater as well as the daycare attendance room and the storage room between the daycare and Monty golf since all are a part of the daycare chapter not only that but the daycare is the first part in this project that includes the AR world since We’re able to use the Vani mask at this point in the game so I am going to be building the AR World in this video but we’ll touch on that later since it’s just a copy of the daycare with a few added glitching props but now that we Know what we’re ready to work on I’ve spent a few days building the daycare outlines to give me the basic instructions on how to build it in Minecraft like always outlines are extremely helpful for big builds like this and I couldn’t see myself working on a project without them well pretty Much everything has been marked down there are still a few areas that you’ll notice are empty or missing like the entrance to the daycare and all of the different party rooms and that’s because none of these are actually shown or modeled in ruin since the player isn’t Supposed to get to those areas now I could use this as an excuse to use my imagination for what these rooms would look like but for the time being I’m only going to be building what’s seen in ruin I also haven’t outlined the play structures but I thought there would be No point in doing so since they’re so small and compact however I’m still going to make sure that the player can walk through them all while they lead us to the right place but that’s everything needed for the pre-build planning of this area meaning the next thing to do Is to get started working on the build itself you might be surprised to see me build the daycare before Monty golf since the daycare section takes place in Chapter 2 after leaving Monte golf in chapter 1. but the main reason I did this is because the daycare is the Closest area to the main lobby so it made the most sense for me to do this next instead of jumping to an area further away it’s also a lot more convenient for me since the ruined Pizza Plex only has one way to get to the next attraction which then lets me build it An anti-clockwise order all the way to the opposite side of the pizza place now speaking of connecting areas you probably noticed the outline for the hallway that connects the lobby to the daycare even though we’re never able to go there in ruin that outline was actually taken from my unused Pizza Plex Outlines I talked about in part one and even though it won’t be a part of this build I still used it to give me an idea of where the daycare should be in relation to the lobby I keep mentioning it but ruin has changed the pizza Plex In a lot of weird ways but I can only assume that the lobby still leads to the daycare in the same way as in security breach from there however everything from ruin has been marked down using different colored concrete to let me know what type of build needs to go Where Graham Brown blocks usually mean that there’s dirt trash or Rubble while other colors are the actual colors of the different decorations like blue concrete for a blue arcade machine or black and red concrete for tables and chairs with the same color this might seem unnecessary but I look back at how I used to do my outlines and realize why it was so easy for me to miss out on something especially since I just made the general shape for a build I never marked down where the props needed to go this is my second time building the Pizza Plex so now that I already have a lot of practice with it I’m able to start work on a new area with a bit more experience than I did for the last one so even if this build is still a massive undertaking it’s still a lot of fun to Grow as a builder and learn new ways to prepare for a big build like this it’s why anytime you see me working on a project whether in Minecraft or anything else I always start with a frame to work from but as I continue building I might Just find new ways to do this that could end up being even more helpful and even though I’ve built these detailed outlines they’re not going to show what the completed build is going to look like as some changes are going to be made while building this is usually more Common in the smaller rooms like the daycare gift shop as even though I plan out where everything needs to go before I start building I don’t actually design what the build is going to look like so if two decorations end up sharing the same block I have to decide which one Gets the most detail which usually turns out to be the bigger of the two now obviously you don’t want to get rid of one of those objects completely so sometimes just moving the props by a single block from where it’s supposed to be can help fix this issue as well Moving away from the smaller details let’s take a look at the bigger picture for a moment with the main structure of the daycare surprisingly the main walls of the daycare are pretty clean compared to the rest of the room which is why you didn’t see me adding in a mix of Concrete powder to add some dirty looks to the overall build there’s still some examples of Ruin around the rest of the build like ceiling lights being loose or a support beam falling down but aside from that the damage isn’t as bad as some of the other attractions my best Guess as to why is because ruin setting is way too dark to let us see the walls of the daycare so there wouldn’t be a point in adding in those details that won’t be seen right now we’re able to see everything because I have a night Vision effect enabled but but I do plan on going back over the entire build once everything is finished that way I can add in some proper lighting to the place as right now it’s obviously much brighter than it should be now I’ve gone on about how important preparing for a Minecraft build is even though I didn’t plan out for the play structures which is probably the most important and complicated thing in the daycare so much so that I struggled a lot in my old map and even this new one trying to find the right balance of what looked good and What actually functioned like a play structure that let us walk through them in my original map I could get away with making them not entirely as they should be not just because I was limited with the space I had to work with but because the placement of the generators didn’t Really matter as much back then fast forward to ruin however and now I have to be a lot more specific since the play structures are supposed to lead to certain areas which follow a linear path to progress through the game just by paying attention to the placement of Barriers and props around the daycare it’s really obvious as to how linear this game is however the base game had a lot of linear moments as well but it’s a lot different in this game as now there’s going to be some points where you have to use the value mask to keep On going the place structures and to a bigger extent the whole pizza Plex is full of glitching objects which forces you to go to the AR world to pass through them so while I’m building I need to remember that not everything is accessible anymore and there might be Some places where I’ll need to use a Minecraft version of The Mask to go to a new area and I’ve already seen a lot of comments wondering how I’m going to make the AR mask mechanic and how complicated it could be but if I have to be honest I’ve already designed a working version of it in a test world before I even started working on this project now it’s not completely finished as I haven’t added in all of the features like the restrictions that stop you from using it occasionally but it still works in the Same way as it does in ruin we saw earlier how there’s always two day cares rendered in in ruin and we’re going to be using that same technique for this project by having a copy of the build underneath this one before we can get to that though there’s still a lot of Building we need to do which is why I need to finish this build before I can start the next one either way I’m still looking forward to seeing how it’s all going to turn out eleven and a half hours later and the main daycare room is fully finished now there’s not too much Going on around the outside of the play area but as you look toward the center of the room that’s why everything starts to come together to form the mess that’s going on in here you’re probably wondering about the play structures and what it’s like to walk around them so We’ll go ahead and check that out first now I’ll have to use spectator mode to go through some of these tunnels like this since Minecraft won’t allow us to do some of the things that we can do in ruin but besides the fact that it’s impossible to recreate these play Structures one to one in Minecraft I still think this gets the point across of going through these narrow walkways and making our way up to the different floors each play structure took around an hour to build as there’s a lot of detail going on in each one and I also Wanted to recreate a similar path as in ruin even with the limits I had there might also be a few times where we need to use the mask to go through a wall but we’re still able to find the generator at the very top The netting was another Interesting part to build as in my first pizza Plex I didn’t add any until near the end of the project but by mixing fences and fence gates you’re able to see through the small gaps in the block while also making it look like The netting is all connected now if this Room was Square shaped it would have been a lot easier to build but the neck Curves in a lot of these corners and even from the two sides where you can see it makes sense way outward before then curving back in overall though I’m still happy with the way it looks even With all the holes I had to punch into it to make it look like it’s tearing away let’s now move on to the Fazbear Theater which should be a lot easier to build than the daycare but there’s still quite a lot going on in here as we can See by all the different outlines this is another area in ruin that had some rooms cut from it so the daycare basement and the small snack bar won’t be included since they’re not areas that we can get to but once we finish building the theater we’re then going to Finish the build by adding the storage room that connects back to montegoth so let’s get into another time lapse and fully complete the daycare instead of talking about the Minecraft build I want to take this time to go over the in-game pizza Plex as the daycare theater is one Of the parts in the game where connectivity between two areas starts to get really weird after you’ve rebooted the daycare attendant you’re then told to go to the theater because there’s a way to reach the Monty golf catwalk from there now if you’ve looked at a map of The pizza Plex or even watched my building series you’ll know that there isn’t a way that those two areas connect together it’s not even a case of there being a cut area from security breach that was added in for ruin as the only cut daycare hallway is in the basement Where the endoskeletons used to be I noticed this during my first playthrough but back then I had the thought that it might just be a completely new hallway that somehow went from underneath the daycare all the way up to the catwalks now that the game’s been out for a while We know this isn’t the case as if we go out of bounds we can see that Cassie is instead teleported from inside the mouth of the giant endoskeleton up into a random vent above the gondola ride in montegolf keep in mind that the catwalks are on a completely different floor Above the daycare so it’s impossible to have fallen down into an area that’s supposed to be higher up from where you dropped from now I know I keep saying that ruins Pizza Plex is different than the original but at least there’s a few areas where the changes could make sense In some way no matter how small of a reason it might be the change to make the elevators from security breach into actual elevators can make sense even if they were fake in the base game and could have been replaced by a hallway that connected to attractions that are Already on the same floor another example I’ll use is the basement door in Bonnie ball that used to lead to the office in fazablast even though they used to lead to each other in the base game you could still still get away with the change since technically you’re not Supposed to go through the door but just having the player teleport from one side of the pizza Plex to another is so confusing to me don’t get me wrong the sequence was completely unexpected and really cool but I’m someone who really enjoyed figuring out how the pizza Plex Worked in a realistic way to see this happen in ruin was really annoying since the pizza Plex is such an interesting build that will always lead to an important area no matter what back hallway you go through now this isn’t a big deal for me as at the end of the day I’ll most likely just set up a teleport command that takes the player from the theater up to Monty golf but since I’m trying to put a physical build together I can’t help but notice things like this this ended up turning into a little bit of a rant but I really wanted to talk About this as one of my favorite parts of the security Bridge Pizza Plex is how everything naturally connected to each other using those staff hallways however this leads me to my next topic and that’s about the hallway that goes from Monty golf to the daycare this went Through a big change in security breach as there’s actually a different looking hallway that connected the same door in Monte golf to the same TV screen we jumped through in ruin however that Hall was never used security breach despite the fact it’s modeled and still accessible if you clip through the wall Now ignoring the fact that the updated hallway wouldn’t be able to fit in the base Games map it’s still pretty cool to see new areas like this even if they’re not entire attractions like what we see with the log ride behind the beauty salon thinking about it ruin does a Great job at taking areas in security breach which weren’t really important and then turning them into places of full chapter’s worth of gameplay the daycare theater the bakery and most of the beauty salon all felt like filler for the base game but each are very important in ruin by getting the player From one side of the building to another at the same time each one is expanded upon to include so much more that we weren’t able to see in security breach it’s details like this that really make me enjoy playing the game over and over even if it can annoy me while I’m Rebuilding it in Minecraft but now going back to a Minecraft related topic I thought it might be fun to bring up some other security Bridge mechanics that I’ve recreated alongside the Vani mask so as of now my favorite of the three is a working staff bot that follows the set Path and then catches the player if you get too close to it now it doesn’t summon a Glam Rock animatronic to change a player but everything else works in the same way as an actual staff thought would I’ve also managed to get a Glam Rock endoskeleton to work like a weeping Angel and then more recently I’ve made a pretty basic Glam Rock Freddy that you can use to get away from Hostile Mobs these are all tests that can definitely be improved upon but I just wanted to play around with the idea of how I could do it as a playable security breach Experience in Minecraft is still a project that I plan on doing once I find the right time for it so before I get to that there’s still a few projects I need to do first such as finishing ruin which is my current priority and then Help Wanted 2 which is releasing later this Year once I’ve completed both I didn’t like to try building different FNAF fan games to get me more prepared for different types of game mechanics ever since I’ve recreated princess quest for my pizza Plex last year recreating gameplay from other games in Minecraft Form has become one of my favorite Things to do so I’m always going to be adding some in my projects whenever I get the chance to this project obviously has the Vani mask but I’m also thinking that I might add the two playable arcade machines for montegoth and chica’s Feeding Frenzy like how I added the Original security breach mini games in my first Pizza Plex map I suppose I could also add the fast wrench on every door lock but I would definitely need to finish the entire build first since I need every door to work with to add on to that the security nodes could also be A fun Mini-Game to play while exploring but at that point I feel like I might as well just remake the entire gameplay of ruin that would also need a Nexus system and the actual Glam Rock animatronics which would most likely need their own AI to walk around with these are all Things I’ll still mess around with in my own time but I still think it would be fun to add some into this world and maybe make a video or too dedicated to them we’ll just have to wait and see where this project goes from here with another seven-ish hours of building Later every part of the daycare is now completed bringing the total build time to 18 hours and 13 minutes this makes the build 4 hours longer than the lobby for part one however a lot more went into this part of the build since almost every room is filled with trash and Other decorations the storage room is an exception to this as it’s relatively clean compared to the main locations but it’s still a completely different tone of Building compared to the rest of the daycare as instead of bright colors most of the room is a muted Gray which is Only broken up by the posters on the wall but it’s always really satisfying being able to walk around a build you’ve just finished especially if you’re recreating a game like I am where it feels really weird looking around knowing that you’re in another game’s world but playing it in a completely Different one however we are not quite done just yet as the final thing to do is to take this build and turn it into the glitching version that we see in the AR Dimension so to do this I’ve made a copy of everything that we’ve just built And pasted it exactly 50 blocks under the top one this shouldn’t take too long to build but there’s still a lot of interesting things to go over while the overall shape of the daycare is the same in both dimensions the main difference between the two is that the color scheme Turns things purple and black now not everything is affected by this but a lot of new details start to appear the longer you look at it there’s the obvious examples like floating clouds above the play area but if you look carefully there’s even smaller details like holographic replacements for some Damaged objects the other important change made in the AR world is now we’re actually able to walk through some barriers that were originally blocked in the normal World in this build only a few barriers needed to be removed since the daycare is still pretty early on in The game so changes aren’t going to be as complicated as they will be later on with some bigger attractions then of course is the giant endoskeleton in the Fazbear theater organic builds like this have always been a little challenging for me but I definitely want to get Better at it as it’s still something I enjoy building either way I’m still proud of the way it turned out and I still think it makes a great addition to the build overall I still think that the AR world is a nice contrast between the normal one as all of the colors and Lighting make it stand out a lot more especially with all the new features to look at there’s a whole lot more of it coming in the future and this is really just the start of it but that now wraps up everything for the AR world meaning We now need to make the way for us to actually travel between the two builds by using the Vani mask so let’s see how we can get this to work by using some command blocks for our mask we’re going to be using this custom player head to Take us between the two Dimensions so the first thing we need is to set up a command block to detect whenever we have it on or off this can be easily done by using this execute command which is looking for when the nearest player has An item on their head with a player head tag so now whenever we wear them mask this command block is going to send an output which we can now connect to a teleport command since the lower build is 50 blocks under the main one this command is now going to teleport us Exactly 50 blocks under our current coordinate the other two squiggly lines are just there to make sure we don’t teleport in any other direction and it’s only going to change the Y level of where we’re standing however we also want to teleport back up when the mask Is taken off so the third command block is going to do the same thing but teleports us up instead of down and believe it or not that’s the entire system fully finished I’m not going to add any other restrictions just yet as that would need some proper gameplay Added for that to work properly so now back in the daycare if we reach an area that we can’t normally walk through we can just put this player head on and get taken to the build below us now we can continue on walking and then take the Mask off to go back to the normal world with that however we have now completed everything for part two of this project not only has the entire daycare been added but also the Vani mask to take us to the AR Dimension it was a lot of work And a lot of planning but it was definitely worth the time spent and I couldn’t be happier with the ending result do Thank you Thank you Now you know [Applause] Thank you Foreign Thank you but with that ladies and gentlemen that is now going to wrap it up for today’s video I really do hope that you enjoyed it and maybe learned a few building tips as well if you’re interested in future parts of the series then make sure to leave a like And subscribe with Notifications turned on that way you know next time I upload while also helping the channel to continue to grow but with that being said thank you so much for watching and I will of course see you in my next video foreign Video Information
This video, titled ‘I built Security Breach Ruin’s Daycare in Minecraft with a working Vanny Mask’, was uploaded by CuppaTeaExe on 2023-08-20 15:45:02. It has garnered 72587 views and 4084 likes. The duration of the video is 00:20:23 or 1223 seconds.
Today, we continue building the Five Nights at Freddy’s Security Breach Ruin DLC in Minecraft by taking a look at the SuperStar Daycare! Be sure to subscribe if you enjoyed and turn notifications on to know when I upload next!
*There is no current download for this world, however it may be made available in the future!*
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˃ Building FNAF Videos FNAF 1: https://youtu.be/JODjJulhvT4 FNAF 2: https://youtu.be/m-g7RGJAEFs FNAF 3: https://youtu.be/IPVJTZzC8Us FNAF 4: https://youtu.be/CVUd9sjRJnc Sister Location: https://youtu.be/D2DJ4Gz3XIg Sister Location Custom Night: https://youtu.be/NJKy09_vwl8 FNAF 6: https://youtu.be/i_m-M2Iv19s Security Breach: https://youtu.be/wP12bFirGF8
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