Welcome back to another video here on the second channel we are checking out minecraft 1.18 pre-release six of course we know the release date is the 30th of november that’s eight days away and the pre-releases keep rolling out and they have some rather crucial bug fixes in Them as well now the big change here is that save game is going to happen more often and reading the technical changes it looks like it looks for moments where the game isn’t doing too much to auto save and avoid having any lag spikes because of that It also uh puts in a reminder here to make backups as of course automatic saving of the world is a backup in case the game crashes it’s always good to be reminded to do your backup speeds anyway you’ll see here in changes it says the number of features in cave Biomes has been tweaked now what i think this is by features i believe that they mean the amount of things that populate the biome i’ve been flying around just checking out on both lush caves and drip stone caves kind of feel like they’ve got a little less of the drip stone and The lushness to them there’s also a bit of a bug that’s occurring when i’m in spectator mode it’s not happening now but when i was flying through the walls it would like take a moment for the rest of the world to render but maybe now that it’s been sat In this spot for a while um it’s okay anyway let’s head back over to the website there are not a lot of bug fixes as you can see but i picked out a few significant ones for example osha monuments they have bounding boxes for where the mobs will spawn inside of them And when upgrading in a world the bounding box could shift which is not good because if you’ve built big farms like this and you upgrade from an old world um then yeah you don’t want that stuff to change it’s nice to see that mojang are considering people upgrading and focusing on those Bugs as well another problem with upgrading is that temperatures don’t get properly converted so you might have a biome in a part of your world and then you update it and the temperature is different if you had a bunch of snow golems there they could then die because the temperature wasn’t recorded Correctly so that is another upgrading issue that’s been fixed this one i found to be rather quirky probably you know pretty obviously just something to do with the way the size of the world is changing um if you were to place a falling block at y1 it should fall down And land on the block below but it would actually break off at y zero and turn into an item which is uh not expected behavior then over in the nether there was soul sand being generated up at the uh top of the the bedrock lair where netherrack should generate and also the Ability for ravines to actually carve out exposed bedrock which is not how the nether is supposed to generate and my thoughts here are these are some quite significant things to have left in the game with only eight days to go so i’m really hoping that mojang can Uh crush more and more of these bugs who knows how many more of them there are 1.18 is going to be fantastic but yeah it’s interesting watching all of these little things get changed on the way to the release anyway that’s it and if you just happen to be interested i’m Streaming some modded minecraft right after this video goes live so you could head over to twitch.tv slash assumer maybe you caught this video when it goes out there and you can catch me playing some modern minecraft if that interests you anyway that was pretty really six thanks for watching i’ll see you later Bye-bye Video Information
This video, titled ‘Minecraft 1.18 Pre-Release 6 Auto Save Increased’, was uploaded by xisumatwo on 2021-11-22 19:14:46. It has garnered 111661 views and 6313 likes. The duration of the video is 00:03:22 or 202 seconds.
Minecraft 1.18 The Caves & Cliffs Part 2 Update Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk Minecraft 1.18 Pre-Release 6 fixes some nasty bugs and increases auto save frequency!
https://www.minecraft.net/en-us/article/minecraft-1-18-pre-release-6
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