Hello everyone and welcome back to divine journey 2. last time we made some slow and steady progress through chapter 28 we further expanded our singularity production capabilities and we’re eventually able to unlock the philosopher’s stone and the transmutation tablet which of course gives us access to all of the items with Emc this emc doesn’t fix all of our issues that we have but certainly a lot of the tedious items we now have way easier access to but yeah our goal for the end of this episode is to get this watch of flown time and this unsurprisingly is a very expensive craft Actually taking the celestial manipulator another machine frame and a lot of crystal cores so throughout the episode i’m going to keep requesting all the items that we need oh wow we can actually make up an ultimate machine frame so a lot of that stuff will just take Time to craft however there are some bottlenecks that we have to address this episode and uh blood magic here is definitely one of them i thought this would be sufficient for us but i think it’s going to need an upgrade so i think we’ll start off by adding 20 More alchemy tables and we’re not going to be duplicating all of these essences i think the majority of them are going to be fine with just the one alchemy table but what is our bottleneck here is the catalysts so essentially there’s four different catalysts each one a Higher tier than the next and so the simple catalyst is used in all of these tier one essences but the symbol catalyst is also used twice in the tier two the tier two is used twice in the tier three the tier three is used twice In the tier four so you can see how things start to get very expensive the further up you go so we’re more or less just going to copy the setup we have here it’s just that we’ll have more alchemy tables to work with so all of these need a capacitor So at this point it’s basically just a whole lot of filtering for these impulse hoppers we want to make sure we lock all the impulse hoppers all right so we got all the blood magic tables fillered these first five are for simple catalysts the next five are for strengthened catalysts but i’ve also Taken this row and also added these to strengthened and then we have three on the end here for concentrated catalysts and two on the end for the intensive catalysts so that is the sort of ratio we went for it’s not proportional to the amount that it takes to craft we also do Have to consider the crafting time so these simple catalysts are way quicker to craft than any of the other ones although it looks like we’re a bronze blend we’ll have to address that in a second but yeah the simple ones because of the fact that there is Not two of the same items in there meaning that we can send in like up to a stack at once i’ve got these set 32 just to keep them all crafted in parallel but because of that all of these stay full as long as we have bronze blend And yeah you can see how quickly these simple catalysts craft so even though they’re used the most we don’t need quite as many tables as it first seems but for these other ones they all use double stackable items meaning that there’s two slots that are filled with Simple and two slots that are filled with basals powder so to get around the stacking issue on the alchemy table we have set this to one and we keep 63 simple catalysts and 63 basals powder in the alchemy table itself so that way when the impulse hopper sends its items It doesn’t like triple stack the basal’s powder and get this thing stuck so yeah all the items come from the interfaces down below here inserted on brown channel luckily we don’t actually have to filter these since the impulse hoppers will effectively filter themselves outputs are taken from the Bottom of the alchemy table oh and we just put in a master blood orbs in all of them just because they’re easiest to craft actually at this point in the game so yeah i guess we should also storage upgrade some of these drawers i think 36 stacks of intensive catalyst is going to Be enough to be honest but definitely tenebree will want more of presidium is another item we use a lot of actually potentially not so much uh crepitus yeah let’s add some more stacks of that and let’s just storage upgrade all of these essences as well but one thing we do Have to keep an eye on though is our lp network as you can see it is draining actually i did add some more acceleration runes on this we do have a massive buffer of life essence in here so this i’m definitely not concerned about like the life essence generation It’s just how fast we can fill it into our blood orb basically but yeah every craft on these tables does consume some of this lp essence and obviously the higher tier the catalyst the more essence it consumes oh and actually i just remembered there’s a 19 rune limit On the acceleration runes i don’t know if we’re above that oh yeah we’re well above that we’re at like 30 here hmm this may become an issue for us but uh hopefully once it fills the buffers it’ll be okay it’s either that or we add another blood all or to the setup i’m Not so sure about that we’ll see in any case let’s clean this little mess that we made in the in the wall here up oh yeah i think something like this will work you can hardly even tell it was modified and actually i think it was looking a Bit better even on the inside now oh and let’s also just address this bronze blend issue i really don’t know where we were creating this before but i’ve added two more sack mills for bronzing it’s and hopefully this should suffice for our simple catalysts so after we unlock dark matter and emc last Episode we can now create another i’ll get mystery ingot and that is half name which we can either get from high covalence dust which i think is the quest down here we haven’t made this yet but we can also melt down dark matter to give us this which sounds like a much Better deal there is four outputs here how are we going to deal with this maybe we’ll just have to do two recipes yeah we’ll do one recipe to handle the first three outputs and the second recipe will just be for the fourth which is radon and let’s also Take out the other recipe for dysprosium we don’t really want to be melting uh covalence dust for this anymore and once again we’ll have to turn the sulfate into the half name oh and this is actually the last slot on our does over interfaces i’m sure we’re gonna need more space as well So we’ll need some more interfaces for those anyways then i think it’s just a chemical casting step and we got our first quest of the day which opens up the quest for the watch of the flow and time which now i think means we’ve got all the material well Should have all the materials for this let’s start piecing this together actually so we need a total of twelve half nail ingots actually you know what before we do the watch we have to first make the celestial manipulator and you know what besides the celestial gateways i think we’ve actually got all the Materials for this i i looked ahead a little bit last episode and started pre-crafting some of this stuff we’re just waiting on some more plutonium finishing up we have to make up some more astral sorcery glass lenses we have a recipe request for the celestial gateways which are fairly easy to craft actually They’re going to give us four at a time oh it does and we have our celestial manipulator i’m not sure if there’s a quest actually doesn’t look like it well in any case we’re missing a lot of crystal cores for this well we can at least fill in the dark Matter blocks the overclock generators uh half of them i think we’re around the outside the neodymium is crafting which just leaves these time absorbers and celestial crystal cores but to get the crystal cores i thought we didn’t have enough materials but our emmy system seems to think we do so Let’s just hit go and hope we get the four crystal cores that’s the neodymium just crafted so the time absorbers all right ah that’s right we made these last episode as well it looks like we’re missing a few machine frames cadmium sulfide is flying ointment I think we should have some of that oh yeah blue fire stones we had to get these last episode from the king of scorchers but now that we have emc it’s much easier now oh we actually just run out of emc yeah still our best bet to get emc is Void metal so i did increase the buffer in our essence form we have loads and loads and loads of void metal let’s just melt all of this yeah all these draconic cores are going to take a little bit to craft okay so this situation has a risen way too many Times for for me to keep it off i don’t think i’ve shown this before but um yeah every now and then when it whenever we order a huge batch of draconic cores like this this situation can sometimes happen with the witch’s cauldron so i think what’s happening here is even Though we have the controls here to level them up based on the altar power there still could be a situation where half of the items are left in the cauldron well the altar power drains itself oh no oh oh our essence is involved magic it caught up to us eventually I was wondering how long that would take uh okay what are we gonna do about this okay you know what we’re more or less steady i mean it’s it’s going down for sure but these buffers will eventually fill up and yeah like these essences have stopped crafting even but the watch of Flown time will actually address this issue i believe i’m tempted just to leave this for now and and we’re going to revamp the witchman actually so i was thinking a lot about how to tackle this and there’s a few different things we can do here we do also eventually get the blessed stone Which gives infinite altar power but we can’t quite make this yet it might look like we can but this is a creative sacrificial dagger and we’re still a while away from this thing so i think what we’re actually going to do here is make a second which is all Our setup and that way we’ll keep one here for the witch’s cauldrons for tallow and ritualistic salt and the other one will be just for the distilleries i think we’ll keep the cauldrons here and move the distilleries elsewhere so i think we’re going to stick this underneath our farms instead Somewhere down here maybe and i have a feeling this is going to turn out to be quite a big endeavor for the afternoon so i’m going to get to crafting and then i’ll be back once we have something i hope [Applause] And we have bewitchman version 2 complete i quite like how this room actually turned out and somehow we’ve ended up here with a little bit more all our power than we have on our old one but we got our three distilleries moved over and i also added a fourth one here We also have the inscriber name presses which are used for the same function which is to avoid the double stacking issue of the same items in the recipe but yeah we got various trees and things planted just to boost the all our power a bit and everything actually worked out A bit better than i thought as for the location of this room though well we had a corridor that kind of led to nowhere here this is just next to where our farms are and there’s a few conditions i wanted to consider before i selected a specific placement for this i was Originally going to put it here but i didn’t really want to add any more loaded chunks onto this base we’re already loading a lot of chunks actually in this world so i wanted to keep that to a minimum and so building it under here seemed appropriate and it also Gives us somewhere to go for this little exit here because it was very bland before yeah there’s still quite a bit of building to do before the end of the series as well i’ll have to figure out something with this area of the base but yeah the whole reason we moved this over Is to avoid the complication with the witch’s cauldrons so the way i understand this is even if we don’t have enough ultra power for the distilleries they will just pause rather than spoil the recipe inside so we don’t have to worry about reading the altar power or anything with integrated dynamics like We did with the other setup whereas over here at the old one we still do want to keep the controls on this to make sure we have enough alter power before we start throwing materials in here and the recharge rate of the altar here is actually fast enough no matter how many Which is cauldron recipes we request so when we have items being thrown in here we’re making some tallow you can see the altar power does go down but it’s it’s very quick to recharge and these witch’s cauldrons take nowhere near the amount of alter power that the distilleries do so i’m thinking this Combined with our watch of the flow and time is going to completely solve our bewitchman issues itself to fix this spinning wheel though we do still need this thing we just need an interface for the input which used to sit over there next to the distilleries but obviously that was Removed and i think we’ll actually also have to extend this emmy connection up yeah it looks a little strange just standing on its own like that but it’s going to be fine i think anyways yeah that did actually turn into quite the investment in time but i hope It’s going to be worth it i actually enjoyed myself and i had a lot of fun doing that sometimes that is the only thing that matters but yeah back to this elite craft we need to gather some more of our celestial crystals well we actually have quite a few here craft up The crystal cores are we one short i think we’re one short we have four time absorbers crafted by now yep we are one celestial crystal core short can we craft this i don’t think oh we can wow yeah let’s do it so this is scheduled for 1610 every year and we still don’t Have any life essence we may have to take out some of the blood orbs to get this crafted in fact you know what we could probably stick a second blood orb in this blood although i wonder if that makes any difference maybe a little bit it doesn’t hurt to Have that in there i don’t think and we may as well also just throw a little blood orb in this altar as well so we have three of them producing them oh we’re so close but more things going wrong this precant issue again has actually run out this time i thought it was Another issue with that modular machine but that is not to blame the year the issue is in fact we’ve run out of eyes of ender and it turns out we’re actually not making isa vendor anywhere so we’re going to swap out this alloy smelter which used to be for mithril and we’ll Instead make eyes of ender here and actually i think we were just working off our enderman farm backlog which has been turned off for i don’t know more than 20 episodes i think a long time anyway we must have had a lot but it’s finally caught up to us anyways this shouldn’t Take long with a stellar capacitor we’ll let the buffer fill back up before we fix the multi block and you know what actually it’s probably worth upgrading this thorium essentials military by now the advanced alchemical constructs we need primordial pearls for however we can get these from emc now and i believe This is also a quest for us but it didn’t take too long for the buffers to fill giving us our last celestial crystal core and wait dark matter blocks did i put those away and allowing us to craft the watch of flown time it’s definitely about time So this is one of the most powerful items in the game actually to make full use of this i think we do also need this dark matter pedestal which does take a dislocator pedestal uh draconic machine frame eldritch i think we should have all these materials oh two white matter We’ll definitely have to pick that up well we have a massive backlog of void metal again there’s one white mar 67 million each well all right we got the pedestal so what this i believe allows us to do is to take accelerate in a four block radius around this thing I’m not actually sure how long this lasts but uh let’s go test out on something that we need it for first of all blood magic so if we place this next to the blood aller we’re currently at 30 000 lp oh yeah look at this thing In fact it even drained it like dry so we have no more lp in there wow that’s powerful let’s go try something else how about for example the bewichman area although i didn’t realize that this had to be within four blocks so it’s no good just to accelerate in the distillery we Have to i think move this alter over which is a bit unfortunate but it’s the price you pay for efficiency we can easily move it back for the for aesthetics later on but if we set this up in order i don’t know 32 fly annoyment let’s see how slow It is without this so this is our current speed oh yeah that is music to my ears look at that you want singularities i’ll give you singularities oh look at this this is awesome very very powerful but awesome does this last forever i don’t know if this lasts Forever or not what did i just do i placed this thing like up here just to test it out and broke it and he picked it up freaks can i have this back please which one is it i got it got it got it back all right that is enough filling around Let’s let’s continue with our quest big here so our next step here is to make high covalence dust made with medium and dark matter as well as an alchemical singularity i think we should have some of those crafted though oh but of course we have watch a flow in time we can we Can easily get more let’s just request one more craft up our high covalence and this unlocks unwarpification talisman all this gets rid of thumb craft warp i didn’t even know this was in the game this would have been useful a few chapters ago but i guess we’ll craft it at some point This is a lot of tedious craft to be honest yeah let’s come back for it the uh the main spiders haven’t been on our case for a few episodes anyways the next quest is to break down the dark matter for radon and polonium this unlocks technetium which i guess we Get from radon and the fission multi block i’m wondering where the end of these ingots are like we have to do this a lot in this pack it seems like there’s like five minutes of me just doing this every episode okay what did we want from this the chemical caster Anyways there’s our quest all this gives us 16 back sheets that’s very handy and i guess we have to make krypton which is from the half name we unlocked earlier one more fishing recipe and it also wants us to turn this into lights as well i’m assuming this is for the next Catalyst yeah together with the technium krypton lights and the fission coolant units we got the lights now to add a recipe for the catalysts it’s easy enough right now but when it asks us to make hundreds it’s not so easy there’s four of those okay so you have to make protons and Electrons now this goes inside our weak fusion plant together with polonium hydrogen and the fission catalysts and we get both the electrons and the protons out of this recipe oh the quest one’s 15 of each oh yeah this this really ramps up the material cost we get six polonium this unlocks the Anti-electron and anti-proton oh and the quest text is backwards i’m not going to try to read that oh this is interesting i didn’t expect this okay so we have to flute transpose this with liquid anti-matter is the other one also the same it is okay we got another automation challenge ahead Of us then so this anti-matter we used last episode to automate the corrallium stone although this only uses one bucket like infinitely to create the stone so we’re going to have to come up with a way to automatically produce this stuff so that is where this anti-cow is going To come in handy again we need a place to put this though and i’m thinking that we actually recycle some of our old setups oh the world’s not loading there is a prime spot right here which used to be for cold iron however we have seeds for this now So the thing i’d like to test here is does the animal rancher work is this going to give us anti-matter or is it going to give us milk it does give us anti-matter well this makes things very easy for us then we may have to mute this sound but um Yeah we just have the fluid rancher i put the power cell underneath and we also got a black hole tank on there with a fluid storage bus so now we just need the fluid transposer step and i think actually we can just recycle this setup here which used to be for cold void Seeds to make void metal we no longer need the magma crucible though we can instead just go from the interface straight into this fluid transposer and set input and output into the bomb and in fact you know what since it’s such a short distance there’s no point in using ae Just to travel like four blocks along here we may as well just fluid conduit straight from the tank yeah we now just need recipes for the antiproton and the electron those will go into the interface below the fluid transposer and this makes things really clean actually so now we Can request our 16 antiprotons it’s relatively quick we can always add a second fluid transposer to this and also request the electrons and a short time later we have a request and this unlocks antihydrogen is this the same oh no this is the weak fusion plant recipe i don’t actually know to be Honest with you where all of this is going but it’s a quest so let’s do it some hydrogen and we’re blocked again okay this is where it’s going i guess so it looks like we have to make the neutronium compressor so four more celestial crystal cores a ton of Perfectium these back sheets which we got from the quest award actually a lot of red matter dark matter techie singularities and a penultimate machine frame but americium we can get from red matter yeah we can get the four americium quite easily from about eight red matter i think it was which is half Of the quest okay let’s see if we can get another penultimate machine frame this time the recipe is significantly longer since we’ve run out of all of our backlog of materials although most of the things to be fair we actually have i’m quite surprised 54 draconic cores to make Though and the other biggest cost in this is four celestial crystal cores and four chaotic cores i’m going to gather some of these resources and just see exactly what we’re missing here all right look at this we’re actually really really close to this we are only missing the four chaotic cores and four Celestial crystals which are currently crafting i think these are actually going to take too long though so i think we’re going to wrap the episode up here it’s a little bit of a cliffhanger to leave it on this neutronium compressor but this compressor is going to let us Make many of the items needed for our creative items yeah look at all this stuff oh this is very exciting actually we’re close we’re really really close but yeah next episode i hope to be able to craft one of our first creative items i’m not sure exactly what that’s going to be but We’re getting there we’re getting there it was a really really big step to get this uh watch your float time but yeah with that i think we’re gonna wrap things up here so thank you again for watching and i’ll see you all tomorrow for some more divine journey too You Video Information
This video, titled ‘Divine Journey 2: Ep71 – Master of Time! Modded Minecraft’, was uploaded by Threefold on 2021-12-11 22:31:36. It has garnered 9468 views and 356 likes. The duration of the video is 00:22:32 or 1352 seconds.
Today we start with some upgrades to Blood Magic Essences again. With the increased resource costs of all crafts ahead of us our current setup is not sufficient to get us to the end of the pack. So we increase our production of all Catalysts by adding more Tables. Then we turn out attention to another magic mod; Bewitchment. This is also optimised to prevent recipes getting stuck while crafting in the Cauldron’s. Then we are able to get enough resources to craft one of the most powerful items in the game which is the Watch of Flowing Time. After having a little too much fun testing this out we conclude by automating Anti Protons and Electrons with Antimatter, and start to gather the Materials for the Neutronium Compressor.
00:00 Upgrading Blood Magic Alchemy Tables 05:58 Alchemistry Progression 07:38 Bewitchment v2 12:53 Watch of Flowing Time 16:46 Where is this going? 18:36 Automated Anti Proton & Electron
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