E X P A N D I N G to Space in Factorio

Video Information

Good Evening. In this video, we fly to space in Factorio. That’s right boyos, we’ve installed the “Space Exploration” mod. Which allows us to build a rocket, strap in, and launch ourselves into the great beyond. To explore, expand, and conquer. Gentlemen, our subjugation will be vast,

And our profits will be vaster. For us to win, we don’t just launch a single satellite like vanilla Factorio. No, disgusting, far to easy. Cringe. To win, we must build an interstellar space ship and fly it at the speed of light.

Will we achieve this lofty goal? Will we synergisticly achieve client oriented initiatives? Or will we be overrun by the hoards of angry enviormentalists? Or will our gross incompetence cost us everything? Joining us on this journey are my slav- I mean employees: Ben and Tristan. So, let us begin

Day 1: our journey began right here. Which is precisely where our little space ship had crash landed. In the distance were these. From here, it was up to us and our entrepreneurial spirit. So we began work. We built some drills to mine ore, furnaces to smelt ore into plates

And plates into more drills to mine more ore into more plates. The factory had begun. We then built some copper, coal, and stone. built power infrastructure. And before we knew it, red science had been fully automated Next, expansion. Copper mining: expanded. Copper smelting: expanded. Iron smelting: expanded. Main bus: built.

Mmmm, bus. Green science: automated. Red science: expanded. Dragon City: installed on your phone for free. Gentlemen, do you like dragons? Do you like… cities? You are not going to believe this, but this video is sponsored by Dragon City. A free to play RPG PvP dragon collection game

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What are you waiting for Dreer, it is good enough for you. So download it, I’m waiting. (menacing laughter) Ahem. Ad over. Research completed. We had researched the belt balancer from the mod Belt Balancers. A cool little gadget that would cause us no problems whatsoever in our future. In vanilla Factorio, if I want these 8 belts to go into 7 belts evenly I need to build this. Horrible. But with belt balancers, all we need to build is this. Mmm, wonderful. Following this we had our very first complaint from the local environmentalists.

So we murdered them on the spot. These small, bean shaped attackers wouldn’t [be] an issue and like good corporation we swept the problem under the rug and pretended it didnt happen. To absolutley nobody’s suprise, this didnt work. Our factory fart cloud had reached them and they weren’t going to stop. Oh look, new research. Waterfill: if landfill lets you fill water with land, waterfill lets you fill land with water. It’s very useful and has no exploits whatsoever. The protesters were back, and in bigger numbers. Tristan and I ran out of the building we were working in and violently… apprehended the suspects.

Gentlemen, the problem was growing. We had 3 options, all of which involved violence. We could do nothing and get repeatedly mauled to death by the increasingly stronger biters. We could hunker down more and construct turrets and walls to defend our assets. Or we could take the fight to them with our new weaponry.

We chose option 3. To help us, Ben contacted local arms dealers and bought an army of chain guns, which have big tracks, autonomous driving and… water canons for dispersing crowds. So we sent them in and dispersed some crowds. ♪ [Tortcht – Entropy] ♪ (crowd screaming)

Day 2: Things were going great. The factory was growing. The environmentalist menace had been kept at bay. And we were starting to use words like “Disseminate” and “Synergy” While Tristan and I had been expanding the military science, Ben had ben learning trains.

An obsession that would lead to some truly beautiful things. To build the train network, we would need lots of clear space. So Ben set to work waterfilling the nearby cliffs when he waterfilled under his feet and instantly was killed. (Ben) Ah fuck! Things had been peaceful for a while. Too peaceful.

As Ben was finishing up his squeaky clean, environmental coal mine, he was jumped by a large group of biters making horrible demands for “higher wages” and “equal pay.” I ran up to assist and was promptly mauled to death by the angry mob. Twice.

(Martin) “Ah, he just killed me again, fuck!” I called Tristan over to help with the crowd dispersing and built a car. (Martin) “Oi!” We linked up with Ben in the North with a small army of chaingunners and sent the boys in to deliver retaliatory lawsuits in enormous volume. ♪ [Tortcht – Entropy] ♪ Once the dust of the battle had settled, it was obvious that the Biters were in complete financial ruin.

But, they would be back. What we needed to do was to build a wall. With our selection of mods, there were many options to choose from. Stone walls, concrete walls, spiked walls. But really, these all sucked. Instead, we could build a tiny moat out of waterfill

And it would create a totally impervious barrier. So, Tristan made a bunch of waterfill and sectioned of the North end for good. After the wall had been built, the attacks cooled down for a while. Allowing us to expand our business to the next great frontier: the water.

After a little boat stop, Tristan and I experimented with our latest innovative innovation: super sonic trains. As you could probably guess, these are trains that can travel really really fast. If you got anxious crossing tracks with these pathetic 300 kilometer per hour

Trains, then get ready to be flattened so fast that the train only appears on your screen for one frame. These trains would not only give out network speed and efficiency, but also a sence of extreme danger. (Martin) “That was almost- (screaming)”

While I had been upgrading the trains, Tristan had been driving his boat. And driving his boat. And… driving his boat. (Tristan) “Oh no no no no no! I might die! I might die!” (Tristan) “Drive! [unintelligible]” (Tristan) -“I died, I’m dead, I’m dead!” (Martin) -“[chuckle] ohh noo.”

Tristan’s death at sea had ripped a sense of purpose away from him. He became a shell of the former man we all knew and repeatly tried to run me down in a hit-and-run with his car. (Martin) “Tristan…” (Tristan) “Ahh, God dammit!” Poor guy.

The factory was growing and the biters didnt like it. For the next hour, we were subjected to non-stop raids by increasingly violent environmentalists. What we needed to do was go on the attack. Ben had been building a squad of flame tumblers: high speed cars armed with flamethrowers.

He sent them in only to realize that the Biters were immune to fire damage. (Martin) “What, there’s a biter that’s invincible.” (Martin) “It doesn’t take fire damage. Fuck.” And they all died. Shit. Unfortunatly for us, we couldn’t just waterfill them off now because that would

Cut off lots of valuable resources. First, we needed to push them back, and then waterfill. Ben had built himself a flame tumbler and was zooming around the battlefield at breakneck speeds. He went so fast in fact that he drove straight into a rock, got stuck, and died.

We recovered Ben’s body, brought out the waterfill and sealed of the Southern flank to our base. Next: the West. The biggest chain gunner army yet had been purchased from our friends at Lockheed Mart. We took this army and sent them all to the South-West flank. ♪ [Tortcht – Entropy] ♪

Justice was swift and the resouces were claimed. We finished up the wall and sealed ourselves away from the outside world. The war was over, and the factory could continue on a much larger scale. Day 3: I suggested to Tristan a devilish plan.

(Tristan) “We can waterfill those-” (Martin) “We can waterfill under Ben?” (Tristan) “Wanna go do that?!” (Martin) “I think that would be too mean” (Tristan) “I wanna go do that.” He would go up to Ben and waterfill under his feet. I was doing some more boat stuff… …when another alert came over the radios. Somehow, the Biters had snuck into the factory once again. (Martin) “What? What what what what what?” (Martin) “What what what? How the fuck?” I drove over in my flame tumbler and burnt those little shits to death.

The next question on my mind was how? Clearly, the wall wasn’t enough. I took another quick tour of our beautiful moat and discovered literally thousands of bugs in very close proximity. If I got close enough to them, I could hear them say horrible things like: “Tax the rich!” Clearly, what we needed was to expand the gap. This meant expanding waterfill production. So I built a rudimentary factory, collected a bunch of waterfill, and began widening the moat when this happened: (Martin) “Oh no no no no no! Fuck!” I collected my stuff and finished the moat widening.

But still unsurprisingly felt very much in danger. I could pick at the nests all I wanted with my shitty sniper rifle. But really, I’d need some more firepower. So naturally, I forgot about it and did some more boat stuff. ♪ [Dave Rodgers – Deja Vu] ♪ Then we made some basic construction boters, built some train stuff, made use of balancer parts, got flattened by a train, Did some more boat stuff, and finally after 2 and a half hours, the biters were back in our base. (Martin) “What? Wait [unintelligible] there’s fucking Biters in our base.” This time, somehow, they managed to make a nest right smack in the middle of our territory. How rude.

We got rid of their nest, but this nest wasn’t the issue. The fact that they could appear in our base, now that was the issue. It was time to develop a new weapon. A weapon more powerful than anything we had tried before. We knew that waterfill could kill.

Tristan had used it recently to brutally murder Ben in cold blood. So could it work against our environmentalist friends? (Martin) “Fuck you, come here. Come here big boys.” Yes. Yes it could. It could even destroy their nests. And hence a new meme was born:

(Martin) “Fuck you, waterfills your house.” This strategy used a lot of waterfill. (Martin) “Alright, fuck you, fuck you, waterfilling your house.” So Ben set to work optimizing a line for full scale war-time production. While Ben was doing that, Tristan joined again, hoped in a flame tumbler

And repeatedly drove it at high speed into our own buildings. Thank you Tristan. Once Ben had finished the monstrous waterfill facility, we met there to discuss our game plan. And waterfill Tristan. Our current strategy was primitive.

Once an area had been waterfilled, it was impossible for the Biters – but also impossible for us [to access]. This problem was solved by Ben with a very simple solution. Getting into the water with a boat. ♪ [Mick Gordon – The Only Thing They Fear Is You] ♪ We waterfilled so much area that we had separated our base and had constructed an island. Safety had finally been achieved. Day 4 of our recording binge began with this ominous message: In 24 hours the sun would do a little trolling.

Ben was still at it waterfilling houses and had successfully sectioned off an entire gigantic island in the North that contained lots and lots of resources. He then went to work trying to clear out the island and got mauled to death once again. (Ben) “Oh shit, I’m dead”

Meanwhile, I began automating yellow science. The last type of science pack before we had to launch anything into space. 2 hours later, I managed to hook everything up to the building and add a slow, but steady stream of piss science. (Martin) “Holy shit, I’m pogging out of my mind.”

Excellent. We could now research many more things. So, we started some research. And realized that our production lines were running like shit. It turned out we had a lot of bottlenecks. Firstly, I noticed that our sulfur production was lacking petroleum. I checked our oil refineries.

They were working. But then, they would stop working. I checked the oil train station, and there was no oil. Which means no petroleum. Which means no sulfur. Which means no science. Not good. I checked our oil drilling and it had been tapped almost completely dry. So, we needed more oil.

Well. ♪ [Koji Kondo – Dire, Dire Docks] ♪ There was some oil down here a little bit past our big canal. This was an excellent opportunity for me to waterfill some more houses. So Ben and I in our combined house flooding efforts managed to then separate

Off a few islands with oil and iron. Problem was, these islands were still covered in Biters. And we couldn’t just waterfill them because that would remove the resources. What we needed was a way to clear them out. Lucky for us, we had researched light artillery.

And it was actually very effective. Once the oil island had been cleared, I built a train station and hooked up the oil to our network. This gave the science production enough of a boost to finish researching heavy artillery.

Which we would be needing for the much larger and more dangerous North island. So, We built some artillery train wagons, and gave it a go. ♪ [Mick Gordon – The Only Thing They Fear Is You] ♪ We had worked hard today and played Factorio for 13 hours.

So naturally, we engaged in a little rocket launcher tom foolery. (Martin) “[unintelligible], Ben!” (Ben) “Yeah I got him Tristan, I got him, don’t worry, don’t worry.” (Tristan) “He’s dead!” (Martin) “(chuckle) (screaming)” I then showed Tristan our latest innovation: super sonic trains 2.

Which he used to suddenly and abruptly reverse directly into our artillery train. (Martin) “Tristan, you fucking idiot!” (Martin) [screaming] So I ran him over. Just a few times. (Tristan) “Ahh, fuck.” Once the tomfoolery session was over, Ben went and built us some power armor MK3. Which we filled with leg.

Day 5 began. Tristan joined the server, said “fuck yoyu”, and left. Thanks Tristan. Ben and I started the day off by flying our first little satellite into space. I built some rudimentary rocket part production, built up the rocket parts, chucked the satellite inside, and launched. (Martin) “Ayyyy!”

(Tristan) “Wait, so-” (Ben) “We finished the game” (Martin) “That’s not the finish of the game, I’ll tell you that.” (Tristan) “So we just finished the game? Nice.” (Martin) “No, we didn’t.” (Tristan) “Let’s go!” (Martin) “Tristan, we didn’t finish the game.” (Tristan) “Finally.”

And there we go boys, we’d done it. Our very first object sent into the great beyond. In celebration, we then used the satellite to reveal a huge area of the map and a brand new planet: Alaz. We took a quick look at the surface to discover it was very volcanic

And generally, not nice. The satellite had also revealed all of the locations of the Biters on our Northern island. So Ben and I decided it was time for some expansion. We called in the artillery train and laid waste to our enemies. ♪ [P.T. Adamczyk – The Rebel Path] ♪

(Tristan) “Are the orange ones your targets?” (Martin) “No Tristan, the children are my targets.” ♪ [P.T. Adamczyk – The Rebel Path] ♪ Ahem. Next on the agenda was making big boy smelter arrays for our brand new, freshly claimed resources.

While I was constructing them, Ben came by with a brand new invention: the thrust suit. Which he had outfitted with a jet pack. Pretty cool. I then finished up the copper smelting array by adding the train stations. For these train stations, I had come up with an interesting design. All it needed was about 60 balancer parts placed like this.

Items would flow into the top and evenly distribute themselves into each chest. This design was compact, convenient, and quite fast. So of course, we used it where ever we could. Day 6 began as any good day should: a quick artillery barrage onto an enormous patch of biters.

♪ [Mick Gordon – The Super Gore Nest] ♪ A few minutes later, we were reminded of our impending doom. The coronal mass ejection. It was going to happen in 2 minutes. Uh oh. We had no idea what to expect other than those big lasers from the start of the

Game would be back. We had built an umbrella defense which said it could deflect control mass ejections and energy beams with up to 500 gigawatts of attacking power. So we should be fine, right? The time came, the coronal mass ejection began, and the umbrella defense activated.

(Martin) “Oh shit, look at it.” (Ben) “Shit, there we go.” So far, all was going well. But then, I checked the power consumption. 700 megawatts, 800 megawatts, 900 megawatts, 1 gigawatt, 1.2, 1.3, 1.4. All the machines around us had stopped. The factory came to a halt and suddenly… 19 giant death rays touched down on the factory. This was very bad. All the power was off and the radio was going nuts with alerts. The damage seemed to be concentrated on one spot in the North island. (Martin) “Where, where, where?” (Ben) “In the top half of the island.”

(Martin) “Fuck, it’s destroying the shit!” (Ben) “I’m running, I’m sprinting up there. I’m sprinting at a fucking high velocity.” Ben and I sprinted up to investigate, and found this. (Martin) “Dude, it’s fucking just barbecuing our shit.” This particular death ray had decided to barbecue a section of rail.

But that was it, the other 18 rays had missed completely. (Martin) “Wait a minute. What’s this?” We had gotten very lucky. (Ben) “It’s fucking roasting the boters alive.” (Ben) “The boys have got it, the boys have got it.” And none of the beams had hit anything important. But what if one of them had hit the main base?

I can confidently say, it would not have been fun. So what actually happened? Well, the umbrella defense took so much power that it left none for anything else in the factory. This included the offshore pumps that water to the nuclear reactors. No water means no steam.

And no steam means no electricity. So as soon as they shut down, the factory died. Not good. We had gotten very lucky that the damage was so minimal. So to prepare for future CMEs, we forgot about it. Next, we launched another satellite and discovered a new planet called Nostos. This one even had Biters on it.

6 minutes later we launched another one and discovered Pana. A tiny weeny planet covered in oil. Mmm, Oil. We launched another satellite and discovered… (groaning) Acisrind: an RGB planet rich in vulcanite. And finally, we launched a satellite and discovered Prabhava.

Which had this very interesting structure poking out of the sand on its surface. Now how would we actually get to these planets? So far, all we’d done was launch some satellites, which are easy to make and can’t take you up into space.

What we really needed was a cargo rocket. So we built a cargo rocket silo and then forgot about it. Day 7 began with Ben demonstrating the power of filling your power armor MK4 with a hundred leg. (Martin) “What are you doing, Ben?” (Ben) [Unintelligible] While I had been hard at work doing stuff, Ben had also been hard at work doing stuff. Particularly in the North island where he managed to link up every single resource to our beautiful train network. To celebrate this, Ben took out his high explosive rocket launcher and did this:

(Ben) “Run away, run away motherfucker. Run away!” (Martin) [shrieking] (Martin) “Wait, wait, wait, wait ,wait. No!” Our design philosophy had shifted heavily to favor trains. The miners would mine ore and place it into chests. Trains would come by and get filled by those chests.

The train would take the ore to a smelter array. The smelter array would smelt the ores into plates and put them back on the train. That train would go to another facility and deliver the plates which would combined (giberish).

For this system to work properly, we would need to build many separate facilities that would produce everything we needed. I built a green circuit facility, a plastic facility, a red circuit facility, a brick smelter, a blue circuit facility, a copper smelter array,

A module production facility, you get the idea. Lots of facilities, lots of trains. (Martin) “Oh my god” And lots of production. The factory was expanding faster than ever. so fast that- (train horn) (Martin) “Ah, fuck.”

Our power had increased so much, that we could almost run as fast as the super sonic trains. (Martin) “Okay, here it comes, ready? Bye.” Speaking of super sonic trains, we had researched the final tier of speed: super sonic trains 3.

Ben built one and put the most powerful fuel possible inside it. (Ben) “Okay, ready?” (Martin) [wheezing] (Ben) “Fucking hell.” Now this was fast, but it was actually supposed to go faster. When going at full tilt it could travel at 7,386.3 kilometers per hour.

But really, it should have been going well over 50 thousand kilometers per hour. Or about 2 times escape velocity. My theory is that 7,386.3 kilometers per hour is the hard limit set by the game that nothing can exceed.

Which is unfortunate because I would have liked to go at twice escape velocity. Day 8 was kinda shit. (Martin) “Oh my god.” At this point, I had grown accustomed to building with belt balancers. Lots and lots of belt balancers. Hmmm… The game had been lagging a lot recently.

I opened up the debug menu and checked “show time usage” to get a better idea of what was eating up all [of] my computer’s resources. Each update in Factorio can at maximum take 16.6 milliseconds to process before the game starts slowing down.

Our update time was hovering a little over that. With this debug menu, we could see exactly what was taking up our precious milliseconds. Entities were taking around 2.5, the electricity network was taking around 1, and lots of over regular game processes took another combined 4 milliseconds.

What was causing us problems was “script update.” This is where all the mods are. The factory building where costing us nearly 1 millisecond. “Endgame Combat” was costing us half a millisecond And finally, belt balancers. They were costing us… 8 milliseconds. Oh no. Every single thing in the factory, and all the Biters combined produced less lag than these little yellow boxes. So this left us with 1 option: replace every single belt balancer with an actual balancer made with actual belts. Every train loader. Every unloader.

And many, many production facilities. In total, we had placed 2,882 balancer parts. And every single one of them needed to be removed. 5 hours later, we’d finished and built a whole bunch of beautiful belt based belt balancers. Day 9 was preparation day. What were we preparing for? Space. A quick trip into orbit to see whats up, and then straight back down. First of, we needed to make a rocket and fuel it. I built this liquid rocket production facility… (Martin) “(screaming) it’s fucking light oil. (Monkey-like sounds)”

…turned it on, and hooked it up to the cargo rocket silo. Next was cargo rocket part production. This bastard of an item took what felt like 800 different resources to build. It took around 4 hours, and once it was done, we turned it on.

(Martin) “Here comes the train. Holy shit. That’s so cool!” Day 10. Today, was the day. After ironing out bugs in the system for another 2 hours, the rocket parts were finally on belts heading over to the silo. (Martin) “Whoa.” (Ben) “Look at that.”

(Martin) “Meat. Meat.” (Tristan) “That’s a big boy.” (Ben) “Jesus Christ, look at that.” (Martin) “That’s a fucking- that’s a big boy.” Ben gave me a thrust suit and a bunch of life support canisters to survive in the vacuum of space.

We made a list of all the items we would need, loaded them into the silo, and built the rocket. The rocket was built, the fuel was in, and all that remained was us. (Martin) “I’m going to hit it. 3, 2, 1, go.” ♪ [Waveshaper – A Monster] ♪

Once again thank you to Dragon City. You can download it from the link in the description. I’m still living in your walls.

This video, titled ‘E X P A N D I N G to Space in Factorio’, was uploaded by martincitopants on 2021-09-18 10:00:14. It has garnered views and [vid_likes] likes. The duration of the video is or seconds.

Download Dragon City for free to claim your exclusive rewards: https://bit.ly/3nyXbbC Whatup GAMERS. It’s me, mart, AKA …

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E X P A N D I N G to Space in Factorio